Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -2,214 +2,214 @@ using System;
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namespace Server.Items
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{
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public class BaseTreasureChest : LockableContainer
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{
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private TreasureResetTimer m_ResetTimer;
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public class BaseTreasureChest : LockableContainer
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{
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public enum TreasureLevel
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{
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Level1,
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Level2,
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Level3,
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Level4,
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Level5,
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Level6
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public TreasureLevel Level { get; set; }
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private TreasureResetTimer m_ResetTimer;
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[CommandProperty( AccessLevel.GameMaster )]
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public short MaxSpawnTime { get; set; } = 60;
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public BaseTreasureChest(int itemID) : this(itemID, TreasureLevel.Level2)
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public short MinSpawnTime { get; set; } = 10;
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public BaseTreasureChest(int itemID, TreasureLevel level) : base(itemID)
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{
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Level = level;
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Locked = true;
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Movable = false;
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[CommandProperty( AccessLevel.GameMaster )]
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public override bool Locked {
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get => base.Locked;
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set {
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if ( base.Locked != value ) {
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base.Locked = value;
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SetLockLevel();
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GenerateTreasure();
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}
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if ( !value )
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StartResetTimer();
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}
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}
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}
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public BaseTreasureChest(Serial serial) : base(serial)
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{
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}
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public override bool IsDecoContainer => false;
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[CommandProperty(AccessLevel.GameMaster)]
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public TreasureLevel Level{ get; set; }
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public BaseTreasureChest( int itemID ) : this( itemID, TreasureLevel.Level2 )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public short MaxSpawnTime{ get; set; } = 60;
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public BaseTreasureChest( int itemID, TreasureLevel level ) : base( itemID )
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{
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Level = level;
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Locked = true;
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Movable = false;
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[CommandProperty(AccessLevel.GameMaster)]
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public short MinSpawnTime{ get; set; } = 10;
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SetLockLevel();
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GenerateTreasure();
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public override bool Locked
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{
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get => base.Locked;
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set
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{
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if (base.Locked != value)
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{
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base.Locked = value;
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public BaseTreasureChest( Serial serial ) : base( serial )
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{
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}
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if (!value)
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StartResetTimer();
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}
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}
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}
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public override string DefaultName
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{
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get
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{
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if ( Locked )
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return "a locked treasure chest";
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public override bool IsDecoContainer => false;
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return "a treasure chest";
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}
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}
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public override string DefaultName
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{
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get
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{
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if (Locked)
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return "a locked treasure chest";
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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return "a treasure chest";
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}
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}
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writer.Write( (int) 0 );
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writer.Write( (byte) Level );
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writer.Write( MinSpawnTime );
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writer.Write( MaxSpawnTime );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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writer.Write(0);
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writer.Write((byte)Level);
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writer.Write(MinSpawnTime);
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writer.Write(MaxSpawnTime);
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}
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int version = reader.ReadInt();
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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Level = (TreasureLevel)reader.ReadByte();
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MinSpawnTime = reader.ReadShort();
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MaxSpawnTime = reader.ReadShort();
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int version = reader.ReadInt();
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if ( !Locked )
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StartResetTimer();
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}
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Level = (TreasureLevel)reader.ReadByte();
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MinSpawnTime = reader.ReadShort();
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MaxSpawnTime = reader.ReadShort();
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protected virtual void SetLockLevel()
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{
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switch( Level )
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{
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case TreasureLevel.Level1:
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RequiredSkill = LockLevel = 5;
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break;
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if (!Locked)
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StartResetTimer();
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}
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case TreasureLevel.Level2:
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RequiredSkill = LockLevel = 20;
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break;
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protected virtual void SetLockLevel()
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{
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switch (Level)
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{
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case TreasureLevel.Level1:
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RequiredSkill = LockLevel = 5;
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break;
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case TreasureLevel.Level3:
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RequiredSkill = LockLevel = 50;
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break;
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case TreasureLevel.Level2:
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RequiredSkill = LockLevel = 20;
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break;
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case TreasureLevel.Level4:
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RequiredSkill = LockLevel = 70;
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break;
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case TreasureLevel.Level3:
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RequiredSkill = LockLevel = 50;
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break;
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case TreasureLevel.Level5:
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RequiredSkill = LockLevel = 90;
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break;
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case TreasureLevel.Level4:
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RequiredSkill = LockLevel = 70;
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break;
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case TreasureLevel.Level6:
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RequiredSkill = LockLevel = 100;
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break;
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}
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}
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case TreasureLevel.Level5:
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RequiredSkill = LockLevel = 90;
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break;
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private void StartResetTimer()
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{
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if ( m_ResetTimer == null )
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m_ResetTimer = new TreasureResetTimer( this );
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else
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m_ResetTimer.Delay = TimeSpan.FromMinutes( Utility.Random( MinSpawnTime, MaxSpawnTime ));
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case TreasureLevel.Level6:
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RequiredSkill = LockLevel = 100;
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break;
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}
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}
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m_ResetTimer.Start();
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}
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private void StartResetTimer()
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{
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if (m_ResetTimer == null)
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m_ResetTimer = new TreasureResetTimer(this);
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else
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m_ResetTimer.Delay = TimeSpan.FromMinutes(Utility.Random(MinSpawnTime, MaxSpawnTime));
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protected virtual void GenerateTreasure()
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{
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int MinGold = 1;
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int MaxGold = 2;
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m_ResetTimer.Start();
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}
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switch( Level )
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{
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case TreasureLevel.Level1:
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MinGold = 100;
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MaxGold = 300;
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break;
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protected virtual void GenerateTreasure()
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{
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int MinGold = 1;
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int MaxGold = 2;
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case TreasureLevel.Level2:
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MinGold = 300;
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MaxGold = 600;
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break;
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switch (Level)
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{
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case TreasureLevel.Level1:
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MinGold = 100;
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MaxGold = 300;
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break;
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case TreasureLevel.Level3:
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MinGold = 600;
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MaxGold = 900;
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break;
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case TreasureLevel.Level2:
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MinGold = 300;
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MaxGold = 600;
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break;
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case TreasureLevel.Level4:
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MinGold = 900;
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MaxGold = 1200;
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break;
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case TreasureLevel.Level3:
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MinGold = 600;
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MaxGold = 900;
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break;
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case TreasureLevel.Level5:
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MinGold = 1200;
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MaxGold = 5000;
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break;
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case TreasureLevel.Level4:
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MinGold = 900;
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MaxGold = 1200;
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break;
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case TreasureLevel.Level6:
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MinGold = 5000;
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MaxGold = 9000;
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break;
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}
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case TreasureLevel.Level5:
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MinGold = 1200;
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MaxGold = 5000;
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break;
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DropItem( new Gold( MinGold, MaxGold ) );
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}
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case TreasureLevel.Level6:
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MinGold = 5000;
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MaxGold = 9000;
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break;
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}
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public void ClearContents()
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{
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for ( int i = Items.Count - 1; i >= 0; --i )
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{
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if ( i < Items.Count )
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Items[i].Delete();
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}
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}
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DropItem(new Gold(MinGold, MaxGold));
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}
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public void Reset()
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{
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if ( m_ResetTimer != null )
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{
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if ( m_ResetTimer.Running )
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m_ResetTimer.Stop();
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}
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public void ClearContents()
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{
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for (int i = Items.Count - 1; i >= 0; --i)
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if (i < Items.Count)
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Items[i].Delete();
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}
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Locked = true;
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ClearContents();
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GenerateTreasure();
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}
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public void Reset()
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{
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if (m_ResetTimer != null)
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if (m_ResetTimer.Running)
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m_ResetTimer.Stop();
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public enum TreasureLevel
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{
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Level1,
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Level2,
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Level3,
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Level4,
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Level5,
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Level6,
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};
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Locked = true;
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ClearContents();
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GenerateTreasure();
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}
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private class TreasureResetTimer : Timer
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{
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private BaseTreasureChest m_Chest;
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private class TreasureResetTimer : Timer
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{
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private BaseTreasureChest m_Chest;
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public TreasureResetTimer( BaseTreasureChest chest ) : base ( TimeSpan.FromMinutes( Utility.Random( chest.MinSpawnTime, chest.MaxSpawnTime ) ) )
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{
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m_Chest = chest;
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Priority = TimerPriority.OneMinute;
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}
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public TreasureResetTimer(BaseTreasureChest chest) : base(
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TimeSpan.FromMinutes(Utility.Random(chest.MinSpawnTime, chest.MaxSpawnTime)))
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{
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m_Chest = chest;
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Priority = TimerPriority.OneMinute;
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}
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protected override void OnTick()
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{
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m_Chest.Reset();
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}
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}
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}
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}
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protected override void OnTick()
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{
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m_Chest.Reset();
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}
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}
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}
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}
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File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
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@ -3,423 +3,437 @@ using System.Collections.Generic;
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namespace Server.Items
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{
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[Furniture]
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[Flippable( 0x2815, 0x2816 )]
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public class TallCabinet : BaseContainer
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{
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[Constructible]
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public TallCabinet() : base( 0x2815 )
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{
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Weight = 1.0;
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}
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public TallCabinet( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Furniture]
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[Flippable( 0x2817, 0x2818 )]
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public class ShortCabinet : BaseContainer
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{
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[Constructible]
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public ShortCabinet() : base( 0x2817 )
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{
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Weight = 1.0;
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}
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public ShortCabinet( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Furniture]
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[Flippable( 0x2857, 0x2858 )]
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public class RedArmoire : BaseContainer
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{
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[Constructible]
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public RedArmoire() : base( 0x2857 )
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{
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Weight = 1.0;
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}
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public RedArmoire( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Furniture]
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[Flippable( 0x285D, 0x285E )]
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public class CherryArmoire : BaseContainer
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{
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[Constructible]
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public CherryArmoire() : base( 0x285D )
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{
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Weight = 1.0;
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}
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public CherryArmoire( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Furniture]
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[Flippable( 0x285B, 0x285C )]
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public class MapleArmoire : BaseContainer
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{
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[Constructible]
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public MapleArmoire() : base( 0x285B )
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{
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Weight = 1.0;
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}
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public MapleArmoire( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Furniture]
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[Flippable( 0x2859, 0x285A )]
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public class ElegantArmoire : BaseContainer
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{
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[Constructible]
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public ElegantArmoire() : base( 0x2859 )
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{
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Weight = 1.0;
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}
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public ElegantArmoire( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Furniture]
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[Flippable( 0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c )]
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public class FullBookcase : BaseContainer
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{
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[Constructible]
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public FullBookcase() : base( 0xA97 )
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{
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Weight = 1.0;
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}
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public FullBookcase( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[Furniture]
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[Flippable( 0xa9d, 0xa9e )]
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public class EmptyBookcase : BaseContainer
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{
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[Constructible]
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public EmptyBookcase() : base( 0xA9D )
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{
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}
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public EmptyBookcase( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( version == 0 && Weight == 1.0 )
|
||||
Weight = -1;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable( 0xa2c, 0xa34 )]
|
||||
public class Drawer : BaseContainer
|
||||
{
|
||||
[Constructible]
|
||||
public Drawer() : base( 0xA2C )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Drawer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable( 0xa30, 0xa38 )]
|
||||
public class FancyDrawer : BaseContainer
|
||||
{
|
||||
[Constructible]
|
||||
public FancyDrawer() : base( 0xA30 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public FancyDrawer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable( 0xa4f, 0xa53 )]
|
||||
public class Armoire : BaseContainer
|
||||
{
|
||||
[Constructible]
|
||||
public Armoire() : base( 0xA4F )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override void DisplayTo( Mobile m )
|
||||
{
|
||||
if ( DynamicFurniture.Open( this, m ) )
|
||||
base.DisplayTo( m );
|
||||
}
|
||||
|
||||
public Armoire( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
DynamicFurniture.Close( this );
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable( 0xa4d, 0xa51 )]
|
||||
public class FancyArmoire : BaseContainer
|
||||
{
|
||||
[Constructible]
|
||||
public FancyArmoire() : base( 0xA4D )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public override void DisplayTo( Mobile m )
|
||||
{
|
||||
if ( DynamicFurniture.Open( this, m ) )
|
||||
base.DisplayTo( m );
|
||||
}
|
||||
|
||||
public FancyArmoire( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
DynamicFurniture.Close( this );
|
||||
}
|
||||
}
|
||||
|
||||
public class DynamicFurniture
|
||||
{
|
||||
private static Dictionary<Container, Timer> m_Table = new Dictionary<Container, Timer>();
|
||||
|
||||
public static bool Open( Container c, Mobile m )
|
||||
{
|
||||
if ( m_Table.ContainsKey( c ) )
|
||||
{
|
||||
c.SendRemovePacket();
|
||||
Close( c );
|
||||
c.Delta( ItemDelta.Update );
|
||||
c.ProcessDelta();
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( c is Armoire || c is FancyArmoire )
|
||||
{
|
||||
Timer t = new FurnitureTimer( c, m );
|
||||
t.Start();
|
||||
m_Table[c] = t;
|
||||
|
||||
switch ( c.ItemID )
|
||||
{
|
||||
case 0xA4D: c.ItemID = 0xA4C; break;
|
||||
case 0xA4F: c.ItemID = 0xA4E; break;
|
||||
case 0xA51: c.ItemID = 0xA50; break;
|
||||
case 0xA53: c.ItemID = 0xA52; break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void Close( Container c )
|
||||
{
|
||||
m_Table.TryGetValue( c, out Timer t );
|
||||
|
||||
if ( t != null )
|
||||
{
|
||||
t.Stop();
|
||||
m_Table.Remove( c );
|
||||
}
|
||||
|
||||
if ( c is Armoire || c is FancyArmoire )
|
||||
{
|
||||
switch ( c.ItemID )
|
||||
{
|
||||
case 0xA4C: c.ItemID = 0xA4D; break;
|
||||
case 0xA4E: c.ItemID = 0xA4F; break;
|
||||
case 0xA50: c.ItemID = 0xA51; break;
|
||||
case 0xA52: c.ItemID = 0xA53; break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class FurnitureTimer : Timer
|
||||
{
|
||||
private Container m_Container;
|
||||
private Mobile m_Mobile;
|
||||
|
||||
public FurnitureTimer( Container c, Mobile m ) : base( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 0.5 ) )
|
||||
{
|
||||
Priority = TimerPriority.TwoFiftyMS;
|
||||
|
||||
m_Container = c;
|
||||
m_Mobile = m;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Mobile.Map != m_Container.Map || !m_Mobile.InRange( m_Container.GetWorldLocation(), 3 ) )
|
||||
DynamicFurniture.Close( m_Container );
|
||||
}
|
||||
}
|
||||
}
|
||||
[Furniture]
|
||||
[Flippable(0x2815, 0x2816)]
|
||||
public class TallCabinet : BaseContainer
|
||||
{
|
||||
[Constructible]
|
||||
public TallCabinet() : base(0x2815)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public TallCabinet(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0x2817, 0x2818)]
|
||||
public class ShortCabinet : BaseContainer
|
||||
{
|
||||
[Constructible]
|
||||
public ShortCabinet() : base(0x2817)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public ShortCabinet(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0x2857, 0x2858)]
|
||||
public class RedArmoire : BaseContainer
|
||||
{
|
||||
[Constructible]
|
||||
public RedArmoire() : base(0x2857)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public RedArmoire(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0x285D, 0x285E)]
|
||||
public class CherryArmoire : BaseContainer
|
||||
{
|
||||
[Constructible]
|
||||
public CherryArmoire() : base(0x285D)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public CherryArmoire(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0x285B, 0x285C)]
|
||||
public class MapleArmoire : BaseContainer
|
||||
{
|
||||
[Constructible]
|
||||
public MapleArmoire() : base(0x285B)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public MapleArmoire(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0x2859, 0x285A)]
|
||||
public class ElegantArmoire : BaseContainer
|
||||
{
|
||||
[Constructible]
|
||||
public ElegantArmoire() : base(0x2859)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public ElegantArmoire(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0xa97, 0xa99, 0xa98, 0xa9a, 0xa9b, 0xa9c)]
|
||||
public class FullBookcase : BaseContainer
|
||||
{
|
||||
[Constructible]
|
||||
public FullBookcase() : base(0xA97)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public FullBookcase(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0xa9d, 0xa9e)]
|
||||
public class EmptyBookcase : BaseContainer
|
||||
{
|
||||
[Constructible]
|
||||
public EmptyBookcase() : base(0xA9D)
|
||||
{
|
||||
}
|
||||
|
||||
public EmptyBookcase(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if (version == 0 && Weight == 1.0)
|
||||
Weight = -1;
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0xa2c, 0xa34)]
|
||||
public class Drawer : BaseContainer
|
||||
{
|
||||
[Constructible]
|
||||
public Drawer() : base(0xA2C)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Drawer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0xa30, 0xa38)]
|
||||
public class FancyDrawer : BaseContainer
|
||||
{
|
||||
[Constructible]
|
||||
public FancyDrawer() : base(0xA30)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public FancyDrawer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0xa4f, 0xa53)]
|
||||
public class Armoire : BaseContainer
|
||||
{
|
||||
[Constructible]
|
||||
public Armoire() : base(0xA4F)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Armoire(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void DisplayTo(Mobile m)
|
||||
{
|
||||
if (DynamicFurniture.Open(this, m))
|
||||
base.DisplayTo(m);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
DynamicFurniture.Close(this);
|
||||
}
|
||||
}
|
||||
|
||||
[Furniture]
|
||||
[Flippable(0xa4d, 0xa51)]
|
||||
public class FancyArmoire : BaseContainer
|
||||
{
|
||||
[Constructible]
|
||||
public FancyArmoire() : base(0xA4D)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public FancyArmoire(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void DisplayTo(Mobile m)
|
||||
{
|
||||
if (DynamicFurniture.Open(this, m))
|
||||
base.DisplayTo(m);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
DynamicFurniture.Close(this);
|
||||
}
|
||||
}
|
||||
|
||||
public class DynamicFurniture
|
||||
{
|
||||
private static Dictionary<Container, Timer> m_Table = new Dictionary<Container, Timer>();
|
||||
|
||||
public static bool Open(Container c, Mobile m)
|
||||
{
|
||||
if (m_Table.ContainsKey(c))
|
||||
{
|
||||
c.SendRemovePacket();
|
||||
Close(c);
|
||||
c.Delta(ItemDelta.Update);
|
||||
c.ProcessDelta();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (c is Armoire || c is FancyArmoire)
|
||||
{
|
||||
Timer t = new FurnitureTimer(c, m);
|
||||
t.Start();
|
||||
m_Table[c] = t;
|
||||
|
||||
switch (c.ItemID)
|
||||
{
|
||||
case 0xA4D:
|
||||
c.ItemID = 0xA4C;
|
||||
break;
|
||||
case 0xA4F:
|
||||
c.ItemID = 0xA4E;
|
||||
break;
|
||||
case 0xA51:
|
||||
c.ItemID = 0xA50;
|
||||
break;
|
||||
case 0xA53:
|
||||
c.ItemID = 0xA52;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void Close(Container c)
|
||||
{
|
||||
m_Table.TryGetValue(c, out Timer t);
|
||||
|
||||
if (t != null)
|
||||
{
|
||||
t.Stop();
|
||||
m_Table.Remove(c);
|
||||
}
|
||||
|
||||
if (c is Armoire || c is FancyArmoire)
|
||||
switch (c.ItemID)
|
||||
{
|
||||
case 0xA4C:
|
||||
c.ItemID = 0xA4D;
|
||||
break;
|
||||
case 0xA4E:
|
||||
c.ItemID = 0xA4F;
|
||||
break;
|
||||
case 0xA50:
|
||||
c.ItemID = 0xA51;
|
||||
break;
|
||||
case 0xA52:
|
||||
c.ItemID = 0xA53;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class FurnitureTimer : Timer
|
||||
{
|
||||
private Container m_Container;
|
||||
private Mobile m_Mobile;
|
||||
|
||||
public FurnitureTimer(Container c, Mobile m) : base(TimeSpan.FromSeconds(0.5), TimeSpan.FromSeconds(0.5))
|
||||
{
|
||||
Priority = TimerPriority.TwoFiftyMS;
|
||||
|
||||
m_Container = c;
|
||||
m_Mobile = m;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Mobile.Map != m_Container.Map || !m_Mobile.InRange(m_Container.GetWorldLocation(), 3))
|
||||
DynamicFurniture.Close(m_Container);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,334 +1,332 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Engines.Craft;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class LockableContainer : TrappableContainer, ILockable, ILockpickable, ICraftable, IShipwreckedItem
|
||||
{
|
||||
private bool m_Locked;
|
||||
public abstract class LockableContainer : TrappableContainer, ILockable, ILockpickable, ICraftable, IShipwreckedItem
|
||||
{
|
||||
private bool m_Locked;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile Picker { get; set; }
|
||||
public LockableContainer(int itemID) : base(itemID)
|
||||
{
|
||||
MaxLockLevel = 100;
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int MaxLockLevel { get; set; }
|
||||
public LockableContainer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int LockLevel { get; set; }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int RequiredSkill { get; set; }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public virtual bool Locked
|
||||
{
|
||||
get => m_Locked;
|
||||
set
|
||||
{
|
||||
m_Locked = value;
|
||||
|
||||
if ( m_Locked )
|
||||
Picker = null;
|
||||
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public uint KeyValue { get; set; }
|
||||
|
||||
public override bool TrapOnOpen => !TrapOnLockpick;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool TrapOnLockpick { get; set; }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 6 ); // version
|
||||
|
||||
writer.Write( IsShipwreckedItem );
|
||||
|
||||
writer.Write( (bool) TrapOnLockpick );
|
||||
|
||||
writer.Write( (int) RequiredSkill );
|
||||
|
||||
writer.Write( (int) MaxLockLevel );
|
||||
|
||||
writer.Write( KeyValue );
|
||||
writer.Write( (int) LockLevel );
|
||||
writer.Write( (bool) m_Locked );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 6:
|
||||
{
|
||||
IsShipwreckedItem = reader.ReadBool();
|
||||
|
||||
goto case 5;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
TrapOnLockpick = reader.ReadBool();
|
||||
|
||||
goto case 4;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
RequiredSkill = reader.ReadInt();
|
||||
|
||||
goto case 3;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
MaxLockLevel = reader.ReadInt();
|
||||
|
||||
goto case 2;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
KeyValue = reader.ReadUInt();
|
||||
|
||||
goto case 1;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
LockLevel = reader.ReadInt();
|
||||
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
if ( version < 3 )
|
||||
MaxLockLevel = 100;
|
||||
|
||||
if ( version < 4 )
|
||||
{
|
||||
if ( (MaxLockLevel - LockLevel) == 40 )
|
||||
{
|
||||
RequiredSkill = LockLevel + 6;
|
||||
LockLevel = RequiredSkill - 10;
|
||||
MaxLockLevel = RequiredSkill + 39;
|
||||
}
|
||||
else
|
||||
{
|
||||
RequiredSkill = LockLevel;
|
||||
}
|
||||
}
|
||||
|
||||
m_Locked = reader.ReadBool();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public LockableContainer( int itemID ) : base( itemID )
|
||||
{
|
||||
MaxLockLevel = 100;
|
||||
}
|
||||
|
||||
public LockableContainer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CheckContentDisplay( Mobile from )
|
||||
{
|
||||
return !m_Locked && base.CheckContentDisplay( from );
|
||||
}
|
||||
|
||||
public override bool TryDropItem( Mobile from, Item dropped, bool sendFullMessage )
|
||||
{
|
||||
if ( from.AccessLevel < AccessLevel.GameMaster && m_Locked )
|
||||
{
|
||||
from.SendLocalizedMessage( 501747 ); // It appears to be locked.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.TryDropItem( from, dropped, sendFullMessage );
|
||||
}
|
||||
|
||||
public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
|
||||
{
|
||||
if ( from.AccessLevel < AccessLevel.GameMaster && m_Locked )
|
||||
{
|
||||
from.SendLocalizedMessage( 501747 ); // It appears to be locked.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.OnDragDropInto( from, item, p );
|
||||
}
|
||||
|
||||
public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
|
||||
{
|
||||
if ( !base.CheckLift( from, item, ref reject ) )
|
||||
return false;
|
||||
|
||||
if ( item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CheckItemUse( Mobile from, Item item )
|
||||
{
|
||||
if ( !base.CheckItemUse( from, item ) )
|
||||
return false;
|
||||
|
||||
if ( item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked )
|
||||
{
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool DisplaysContent => !m_Locked;
|
||||
|
||||
public virtual bool CheckLocked( Mobile from )
|
||||
{
|
||||
bool inaccessible = false;
|
||||
|
||||
if ( m_Locked )
|
||||
{
|
||||
int number;
|
||||
|
||||
if ( from.AccessLevel >= AccessLevel.GameMaster )
|
||||
{
|
||||
number = 502502; // That is locked, but you open it with your godly powers.
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 501747; // It appears to be locked.
|
||||
inaccessible = true;
|
||||
}
|
||||
|
||||
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", "" ) );
|
||||
}
|
||||
|
||||
return inaccessible;
|
||||
}
|
||||
|
||||
public override void OnTelekinesis( Mobile from )
|
||||
{
|
||||
if ( CheckLocked( from ) )
|
||||
{
|
||||
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5022 );
|
||||
Effects.PlaySound( Location, Map, 0x1F5 );
|
||||
return;
|
||||
}
|
||||
|
||||
base.OnTelekinesis( from );
|
||||
}
|
||||
|
||||
public override void OnDoubleClickSecureTrade( Mobile from )
|
||||
{
|
||||
if ( CheckLocked( from ) )
|
||||
return;
|
||||
|
||||
base.OnDoubleClickSecureTrade( from );
|
||||
}
|
||||
|
||||
public override void Open( Mobile from )
|
||||
{
|
||||
if ( CheckLocked( from ) )
|
||||
return;
|
||||
|
||||
base.Open( from );
|
||||
}
|
||||
|
||||
public override void OnSnoop( Mobile from )
|
||||
{
|
||||
if ( CheckLocked( from ) )
|
||||
return;
|
||||
|
||||
base.OnSnoop( from );
|
||||
}
|
||||
|
||||
public virtual void LockPick( Mobile from )
|
||||
{
|
||||
Locked = false;
|
||||
Picker = from;
|
||||
|
||||
if ( TrapOnLockpick && ExecuteTrap( from ) )
|
||||
{
|
||||
TrapOnLockpick = false;
|
||||
}
|
||||
}
|
||||
public override bool TrapOnOpen => !TrapOnLockpick;
|
||||
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool TrapOnLockpick{ get; set; }
|
||||
|
||||
if ( IsShipwreckedItem )
|
||||
list.Add( 1041645 ); // recovered from a shipwreck
|
||||
}
|
||||
public override bool DisplaysContent => !m_Locked;
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
#region ICraftable Members
|
||||
|
||||
if ( IsShipwreckedItem )
|
||||
LabelTo( from, 1041645 ); //recovered from a shipwreck
|
||||
}
|
||||
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
|
||||
CraftItem craftItem, int resHue)
|
||||
{
|
||||
if (from.CheckSkill(SkillName.Tinkering, -5.0, 15.0))
|
||||
{
|
||||
from.SendLocalizedMessage(500636); // Your tinker skill was sufficient to make the item lockable.
|
||||
|
||||
#region ICraftable Members
|
||||
Key key = new Key(KeyType.Copper, Key.RandomValue());
|
||||
|
||||
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
|
||||
{
|
||||
if ( from.CheckSkill( SkillName.Tinkering, -5.0, 15.0 ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 500636 ); // Your tinker skill was sufficient to make the item lockable.
|
||||
KeyValue = key.KeyValue;
|
||||
DropItem(key);
|
||||
|
||||
Key key = new Key( KeyType.Copper, Key.RandomValue() );
|
||||
double tinkering = from.Skills[SkillName.Tinkering].Value;
|
||||
int level = (int)(tinkering * 0.8);
|
||||
|
||||
KeyValue = key.KeyValue;
|
||||
DropItem( key );
|
||||
RequiredSkill = level - 4;
|
||||
LockLevel = level - 14;
|
||||
MaxLockLevel = level + 35;
|
||||
|
||||
double tinkering = from.Skills[SkillName.Tinkering].Value;
|
||||
int level = (int)(tinkering * 0.8);
|
||||
if (LockLevel == 0)
|
||||
LockLevel = -1;
|
||||
else if (LockLevel > 95)
|
||||
LockLevel = 95;
|
||||
|
||||
RequiredSkill = level - 4;
|
||||
LockLevel = level - 14;
|
||||
MaxLockLevel = level + 35;
|
||||
if (RequiredSkill > 95)
|
||||
RequiredSkill = 95;
|
||||
|
||||
if ( LockLevel == 0 )
|
||||
LockLevel = -1;
|
||||
else if ( LockLevel > 95 )
|
||||
LockLevel = 95;
|
||||
if (MaxLockLevel > 95)
|
||||
MaxLockLevel = 95;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(500637); // Your tinker skill was insufficient to make the item lockable.
|
||||
}
|
||||
|
||||
if ( RequiredSkill > 95 )
|
||||
RequiredSkill = 95;
|
||||
return 1;
|
||||
}
|
||||
|
||||
if ( MaxLockLevel > 95 )
|
||||
MaxLockLevel = 95;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 500637 ); // Your tinker skill was insufficient to make the item lockable.
|
||||
}
|
||||
#endregion
|
||||
|
||||
return 1;
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public virtual bool Locked
|
||||
{
|
||||
get => m_Locked;
|
||||
set
|
||||
{
|
||||
m_Locked = value;
|
||||
|
||||
#endregion
|
||||
if (m_Locked)
|
||||
Picker = null;
|
||||
|
||||
#region IShipwreckedItem Members
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsShipwreckedItem { get; set; }
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public uint KeyValue{ get; set; }
|
||||
|
||||
#endregion
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile Picker{ get; set; }
|
||||
|
||||
}
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int MaxLockLevel{ get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int LockLevel{ get; set; }
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int RequiredSkill{ get; set; }
|
||||
|
||||
public virtual void LockPick(Mobile from)
|
||||
{
|
||||
Locked = false;
|
||||
Picker = from;
|
||||
|
||||
if (TrapOnLockpick && ExecuteTrap(from)) TrapOnLockpick = false;
|
||||
}
|
||||
|
||||
#region IShipwreckedItem Members
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsShipwreckedItem{ get; set; }
|
||||
|
||||
#endregion
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(6); // version
|
||||
|
||||
writer.Write(IsShipwreckedItem);
|
||||
|
||||
writer.Write(TrapOnLockpick);
|
||||
|
||||
writer.Write(RequiredSkill);
|
||||
|
||||
writer.Write(MaxLockLevel);
|
||||
|
||||
writer.Write(KeyValue);
|
||||
writer.Write(LockLevel);
|
||||
writer.Write(m_Locked);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 6:
|
||||
{
|
||||
IsShipwreckedItem = reader.ReadBool();
|
||||
|
||||
goto case 5;
|
||||
}
|
||||
case 5:
|
||||
{
|
||||
TrapOnLockpick = reader.ReadBool();
|
||||
|
||||
goto case 4;
|
||||
}
|
||||
case 4:
|
||||
{
|
||||
RequiredSkill = reader.ReadInt();
|
||||
|
||||
goto case 3;
|
||||
}
|
||||
case 3:
|
||||
{
|
||||
MaxLockLevel = reader.ReadInt();
|
||||
|
||||
goto case 2;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
KeyValue = reader.ReadUInt();
|
||||
|
||||
goto case 1;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
LockLevel = reader.ReadInt();
|
||||
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
if (version < 3)
|
||||
MaxLockLevel = 100;
|
||||
|
||||
if (version < 4)
|
||||
{
|
||||
if (MaxLockLevel - LockLevel == 40)
|
||||
{
|
||||
RequiredSkill = LockLevel + 6;
|
||||
LockLevel = RequiredSkill - 10;
|
||||
MaxLockLevel = RequiredSkill + 39;
|
||||
}
|
||||
else
|
||||
{
|
||||
RequiredSkill = LockLevel;
|
||||
}
|
||||
}
|
||||
|
||||
m_Locked = reader.ReadBool();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CheckContentDisplay(Mobile from)
|
||||
{
|
||||
return !m_Locked && base.CheckContentDisplay(from);
|
||||
}
|
||||
|
||||
public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
|
||||
{
|
||||
if (from.AccessLevel < AccessLevel.GameMaster && m_Locked)
|
||||
{
|
||||
from.SendLocalizedMessage(501747); // It appears to be locked.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.TryDropItem(from, dropped, sendFullMessage);
|
||||
}
|
||||
|
||||
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
|
||||
{
|
||||
if (from.AccessLevel < AccessLevel.GameMaster && m_Locked)
|
||||
{
|
||||
from.SendLocalizedMessage(501747); // It appears to be locked.
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.OnDragDropInto(from, item, p);
|
||||
}
|
||||
|
||||
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
|
||||
{
|
||||
if (!base.CheckLift(from, item, ref reject))
|
||||
return false;
|
||||
|
||||
if (item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool CheckItemUse(Mobile from, Item item)
|
||||
{
|
||||
if (!base.CheckItemUse(from, item))
|
||||
return false;
|
||||
|
||||
if (item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked)
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual bool CheckLocked(Mobile from)
|
||||
{
|
||||
bool inaccessible = false;
|
||||
|
||||
if (m_Locked)
|
||||
{
|
||||
int number;
|
||||
|
||||
if (from.AccessLevel >= AccessLevel.GameMaster)
|
||||
{
|
||||
number = 502502; // That is locked, but you open it with your godly powers.
|
||||
}
|
||||
else
|
||||
{
|
||||
number = 501747; // It appears to be locked.
|
||||
inaccessible = true;
|
||||
}
|
||||
|
||||
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", ""));
|
||||
}
|
||||
|
||||
return inaccessible;
|
||||
}
|
||||
|
||||
public override void OnTelekinesis(Mobile from)
|
||||
{
|
||||
if (CheckLocked(from))
|
||||
{
|
||||
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32,
|
||||
5022);
|
||||
Effects.PlaySound(Location, Map, 0x1F5);
|
||||
return;
|
||||
}
|
||||
|
||||
base.OnTelekinesis(from);
|
||||
}
|
||||
|
||||
public override void OnDoubleClickSecureTrade(Mobile from)
|
||||
{
|
||||
if (CheckLocked(from))
|
||||
return;
|
||||
|
||||
base.OnDoubleClickSecureTrade(from);
|
||||
}
|
||||
|
||||
public override void Open(Mobile from)
|
||||
{
|
||||
if (CheckLocked(from))
|
||||
return;
|
||||
|
||||
base.Open(from);
|
||||
}
|
||||
|
||||
public override void OnSnoop(Mobile from)
|
||||
{
|
||||
if (CheckLocked(from))
|
||||
return;
|
||||
|
||||
base.OnSnoop(from);
|
||||
}
|
||||
|
||||
public override void AddNameProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.AddNameProperties(list);
|
||||
|
||||
if (IsShipwreckedItem)
|
||||
list.Add(1041645); // recovered from a shipwreck
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
|
||||
if (IsShipwreckedItem)
|
||||
LabelTo(from, 1041645); //recovered from a shipwreck
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3,245 +3,244 @@ using Server.Commands;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class MarkContainer : LockableContainer
|
||||
{
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register( "SecretLocGen", AccessLevel.Administrator, SecretLocGen_OnCommand );
|
||||
}
|
||||
public class MarkContainer : LockableContainer
|
||||
{
|
||||
private bool m_AutoLock;
|
||||
private InternalTimer m_RelockTimer;
|
||||
|
||||
[Usage( "SecretLocGen" )]
|
||||
[Description( "Generates mark containers to Malas secret locations." )]
|
||||
public static void SecretLocGen_OnCommand( CommandEventArgs e )
|
||||
{
|
||||
CreateMalasPassage( 951, 546, -70, 1006, 994, -70, false, false );
|
||||
CreateMalasPassage( 914, 192, -79, 1019, 1062, -70, false, false );
|
||||
CreateMalasPassage( 1614, 143, -90, 1214, 1313, -90, false, false );
|
||||
CreateMalasPassage( 2176, 324, -90, 1554, 172, -90, false, false );
|
||||
CreateMalasPassage( 864, 812, -90, 1061, 1161, -70, false, false );
|
||||
CreateMalasPassage( 1051, 1434, -85, 1076, 1244, -70, false, true );
|
||||
CreateMalasPassage( 1326, 523, -87, 1201, 1554, -70, false, false );
|
||||
CreateMalasPassage( 424, 189, -1, 2333, 1501, -90, true, false );
|
||||
CreateMalasPassage( 1313, 1115, -85, 1183, 462, -45, false, false );
|
||||
[Constructible]
|
||||
public MarkContainer() : this(false)
|
||||
{
|
||||
}
|
||||
|
||||
e.Mobile.SendMessage( "Secret mark containers have been created." );
|
||||
}
|
||||
[Constructible]
|
||||
public MarkContainer(bool bone) : this(bone, false)
|
||||
{
|
||||
}
|
||||
|
||||
private static bool FindMarkContainer( Point3D p, Map map )
|
||||
{
|
||||
IPooledEnumerable<MarkContainer> eable = map.GetItemsInRange<MarkContainer>( p, 0 );
|
||||
[Constructible]
|
||||
public MarkContainer(bool bone, bool locked) : base(bone ? 0xECA : 0xE79)
|
||||
{
|
||||
Movable = false;
|
||||
|
||||
foreach ( Item item in eable )
|
||||
{
|
||||
if ( item.Z == p.Z )
|
||||
{
|
||||
eable.Free();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (bone)
|
||||
Hue = 1102;
|
||||
|
||||
eable.Free();
|
||||
return false;
|
||||
}
|
||||
m_AutoLock = locked;
|
||||
Locked = locked;
|
||||
|
||||
private static void CreateMalasPassage( int x, int y, int z, int xTarget, int yTarget, int zTarget, bool bone, bool locked )
|
||||
{
|
||||
Point3D location = new Point3D( x, y, z );
|
||||
if (locked)
|
||||
LockLevel = -255;
|
||||
}
|
||||
|
||||
if ( FindMarkContainer( location, Map.Malas ) )
|
||||
return;
|
||||
public MarkContainer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
MarkContainer cont = new MarkContainer( bone, locked );
|
||||
cont.TargetMap = Map.Malas;
|
||||
cont.Target = new Point3D( xTarget, yTarget, zTarget );
|
||||
cont.Description = "strange location";
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool AutoLock
|
||||
{
|
||||
get => m_AutoLock;
|
||||
set
|
||||
{
|
||||
m_AutoLock = value;
|
||||
|
||||
cont.MoveToWorld( location, Map.Malas );
|
||||
}
|
||||
if (!m_AutoLock)
|
||||
StopTimer();
|
||||
else if (!Locked && m_RelockTimer == null)
|
||||
m_RelockTimer = new InternalTimer(this);
|
||||
}
|
||||
}
|
||||
|
||||
private bool m_AutoLock;
|
||||
private InternalTimer m_RelockTimer;
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Map TargetMap{ get; set; }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool AutoLock
|
||||
{
|
||||
get => m_AutoLock;
|
||||
set
|
||||
{
|
||||
m_AutoLock = value;
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Point3D Target{ get; set; }
|
||||
|
||||
if ( !m_AutoLock )
|
||||
StopTimer();
|
||||
else if ( !Locked && m_RelockTimer == null )
|
||||
m_RelockTimer = new InternalTimer( this );
|
||||
}
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Bone
|
||||
{
|
||||
get => ItemID == 0xECA;
|
||||
set
|
||||
{
|
||||
ItemID = value ? 0xECA : 0xE79;
|
||||
Hue = value ? 1102 : 0;
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Map TargetMap { get; set; }
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public string Description{ get; set; }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Point3D Target { get; set; }
|
||||
public override bool IsDecoContainer => false;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Bone
|
||||
{
|
||||
get => ItemID == 0xECA;
|
||||
set
|
||||
{
|
||||
ItemID = value ? 0xECA : 0xE79;
|
||||
Hue = value ? 1102 : 0;
|
||||
}
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public override bool Locked
|
||||
{
|
||||
get => base.Locked;
|
||||
set
|
||||
{
|
||||
base.Locked = value;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public string Description { get; set; }
|
||||
if (m_AutoLock)
|
||||
{
|
||||
StopTimer();
|
||||
|
||||
public override bool IsDecoContainer => false;
|
||||
if (!Locked)
|
||||
m_RelockTimer = new InternalTimer(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public MarkContainer() : this( false )
|
||||
{
|
||||
}
|
||||
public static void Initialize()
|
||||
{
|
||||
CommandSystem.Register("SecretLocGen", AccessLevel.Administrator, SecretLocGen_OnCommand);
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public MarkContainer( bool bone ) : this( bone, false )
|
||||
{
|
||||
}
|
||||
[Usage("SecretLocGen")]
|
||||
[Description("Generates mark containers to Malas secret locations.")]
|
||||
public static void SecretLocGen_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
CreateMalasPassage(951, 546, -70, 1006, 994, -70, false, false);
|
||||
CreateMalasPassage(914, 192, -79, 1019, 1062, -70, false, false);
|
||||
CreateMalasPassage(1614, 143, -90, 1214, 1313, -90, false, false);
|
||||
CreateMalasPassage(2176, 324, -90, 1554, 172, -90, false, false);
|
||||
CreateMalasPassage(864, 812, -90, 1061, 1161, -70, false, false);
|
||||
CreateMalasPassage(1051, 1434, -85, 1076, 1244, -70, false, true);
|
||||
CreateMalasPassage(1326, 523, -87, 1201, 1554, -70, false, false);
|
||||
CreateMalasPassage(424, 189, -1, 2333, 1501, -90, true, false);
|
||||
CreateMalasPassage(1313, 1115, -85, 1183, 462, -45, false, false);
|
||||
|
||||
[Constructible]
|
||||
public MarkContainer( bool bone, bool locked ) : base( bone ? 0xECA : 0xE79 )
|
||||
{
|
||||
Movable = false;
|
||||
e.Mobile.SendMessage("Secret mark containers have been created.");
|
||||
}
|
||||
|
||||
if ( bone )
|
||||
Hue = 1102;
|
||||
private static bool FindMarkContainer(Point3D p, Map map)
|
||||
{
|
||||
IPooledEnumerable<MarkContainer> eable = map.GetItemsInRange<MarkContainer>(p, 0);
|
||||
|
||||
m_AutoLock = locked;
|
||||
Locked = locked;
|
||||
foreach (Item item in eable)
|
||||
if (item.Z == p.Z)
|
||||
{
|
||||
eable.Free();
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( locked )
|
||||
LockLevel = -255;
|
||||
}
|
||||
eable.Free();
|
||||
return false;
|
||||
}
|
||||
|
||||
public MarkContainer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
private static void CreateMalasPassage(int x, int y, int z, int xTarget, int yTarget, int zTarget, bool bone,
|
||||
bool locked)
|
||||
{
|
||||
Point3D location = new Point3D(x, y, z);
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public override bool Locked
|
||||
{
|
||||
get => base.Locked;
|
||||
set
|
||||
{
|
||||
base.Locked = value;
|
||||
if (FindMarkContainer(location, Map.Malas))
|
||||
return;
|
||||
|
||||
if ( m_AutoLock )
|
||||
{
|
||||
StopTimer();
|
||||
MarkContainer cont = new MarkContainer(bone, locked);
|
||||
cont.TargetMap = Map.Malas;
|
||||
cont.Target = new Point3D(xTarget, yTarget, zTarget);
|
||||
cont.Description = "strange location";
|
||||
|
||||
if ( !Locked )
|
||||
m_RelockTimer = new InternalTimer( this );
|
||||
}
|
||||
}
|
||||
}
|
||||
cont.MoveToWorld(location, Map.Malas);
|
||||
}
|
||||
|
||||
public void StopTimer()
|
||||
{
|
||||
m_RelockTimer?.Stop();
|
||||
public void StopTimer()
|
||||
{
|
||||
m_RelockTimer?.Stop();
|
||||
|
||||
m_RelockTimer = null;
|
||||
}
|
||||
m_RelockTimer = null;
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
public MarkContainer Container { get; }
|
||||
public void Mark(RecallRune rune)
|
||||
{
|
||||
if (TargetMap != null)
|
||||
{
|
||||
rune.Marked = true;
|
||||
rune.TargetMap = TargetMap;
|
||||
rune.Target = Target;
|
||||
rune.Description = Description;
|
||||
rune.House = null;
|
||||
}
|
||||
}
|
||||
|
||||
public DateTime RelockTime { get; }
|
||||
public override bool OnDragDrop(Mobile from, Item dropped)
|
||||
{
|
||||
if (dropped is RecallRune rune && base.OnDragDrop(from, dropped))
|
||||
{
|
||||
Mark(rune);
|
||||
return true;
|
||||
}
|
||||
|
||||
public InternalTimer( MarkContainer container ) : this( container, TimeSpan.FromMinutes( 5.0 ) )
|
||||
{
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public InternalTimer( MarkContainer container, TimeSpan delay ) : base( delay )
|
||||
{
|
||||
Container = container;
|
||||
RelockTime = DateTime.UtcNow + delay;
|
||||
public override bool OnDragDropInto(Mobile from, Item dropped, Point3D p)
|
||||
{
|
||||
if (dropped is RecallRune rune && base.OnDragDropInto(from, dropped, p))
|
||||
{
|
||||
Mark(rune);
|
||||
return true;
|
||||
}
|
||||
|
||||
Start();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
Container.Locked = true;
|
||||
Container.LockLevel = -255;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public void Mark( RecallRune rune )
|
||||
{
|
||||
if ( TargetMap != null )
|
||||
{
|
||||
rune.Marked = true;
|
||||
rune.TargetMap = TargetMap;
|
||||
rune.Target = Target;
|
||||
rune.Description = Description;
|
||||
rune.House = null;
|
||||
}
|
||||
}
|
||||
writer.Write(0); // version
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item dropped )
|
||||
{
|
||||
if ( dropped is RecallRune rune && base.OnDragDrop( from, dropped ) )
|
||||
{
|
||||
Mark( rune );
|
||||
return true;
|
||||
}
|
||||
writer.Write(m_AutoLock);
|
||||
|
||||
return false;
|
||||
}
|
||||
if (!Locked && m_AutoLock)
|
||||
writer.WriteDeltaTime(m_RelockTimer.RelockTime);
|
||||
|
||||
public override bool OnDragDropInto( Mobile from, Item dropped, Point3D p )
|
||||
{
|
||||
if ( dropped is RecallRune rune && base.OnDragDropInto( from, dropped, p ) )
|
||||
{
|
||||
Mark( rune );
|
||||
return true;
|
||||
}
|
||||
writer.Write(TargetMap);
|
||||
writer.Write(Target);
|
||||
writer.Write(Description);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
writer.Write( (int)0 ); // version
|
||||
m_AutoLock = reader.ReadBool();
|
||||
|
||||
writer.Write( m_AutoLock );
|
||||
if (!Locked && m_AutoLock)
|
||||
m_RelockTimer = new InternalTimer(this, reader.ReadDeltaTime() - DateTime.UtcNow);
|
||||
|
||||
if ( !Locked && m_AutoLock )
|
||||
writer.WriteDeltaTime( m_RelockTimer.RelockTime );
|
||||
TargetMap = reader.ReadMap();
|
||||
Target = reader.ReadPoint3D();
|
||||
Description = reader.ReadString();
|
||||
}
|
||||
|
||||
writer.Write( TargetMap );
|
||||
writer.Write( Target );
|
||||
writer.Write( Description );
|
||||
}
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
public InternalTimer(MarkContainer container) : this(container, TimeSpan.FromMinutes(5.0))
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public InternalTimer(MarkContainer container, TimeSpan delay) : base(delay)
|
||||
{
|
||||
Container = container;
|
||||
RelockTime = DateTime.UtcNow + delay;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
Start();
|
||||
}
|
||||
|
||||
m_AutoLock = reader.ReadBool();
|
||||
public MarkContainer Container{ get; }
|
||||
|
||||
if ( !Locked && m_AutoLock )
|
||||
m_RelockTimer = new InternalTimer( this, reader.ReadDeltaTime() - DateTime.UtcNow );
|
||||
public DateTime RelockTime{ get; }
|
||||
|
||||
TargetMap = reader.ReadMap();
|
||||
Target = reader.ReadPoint3D();
|
||||
Description = reader.ReadString();
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void OnTick()
|
||||
{
|
||||
Container.Locked = true;
|
||||
Container.LockLevel = -255;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,202 +1,227 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable]
|
||||
public class ParagonChest : LockableContainer
|
||||
{
|
||||
private static int[] m_ItemIDs = {
|
||||
0x9AB, 0xE40, 0xE41, 0xE7C
|
||||
};
|
||||
[Flippable]
|
||||
public class ParagonChest : LockableContainer
|
||||
{
|
||||
private static int[] m_ItemIDs =
|
||||
{
|
||||
0x9AB, 0xE40, 0xE41, 0xE7C
|
||||
};
|
||||
|
||||
private static int[] m_Hues = {
|
||||
0x0, 0x455, 0x47E, 0x89F, 0x8A5, 0x8AB,
|
||||
0x966, 0x96D, 0x972, 0x973, 0x979
|
||||
};
|
||||
private static int[] m_Hues =
|
||||
{
|
||||
0x0, 0x455, 0x47E, 0x89F, 0x8A5, 0x8AB,
|
||||
0x966, 0x96D, 0x972, 0x973, 0x979
|
||||
};
|
||||
|
||||
private string m_Name;
|
||||
private string m_Name;
|
||||
|
||||
[Constructible]
|
||||
public ParagonChest( string name, int level ) : base( Utility.RandomList( m_ItemIDs ) )
|
||||
{
|
||||
m_Name = name;
|
||||
Hue = Utility.RandomList( m_Hues );
|
||||
Fill( level );
|
||||
}
|
||||
[Constructible]
|
||||
public ParagonChest(string name, int level) : base(Utility.RandomList(m_ItemIDs))
|
||||
{
|
||||
m_Name = name;
|
||||
Hue = Utility.RandomList(m_Hues);
|
||||
Fill(level);
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
LabelTo( from, 1063449, m_Name );
|
||||
}
|
||||
public ParagonChest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
LabelTo(from, 1063449, m_Name);
|
||||
}
|
||||
|
||||
list.Add( 1063449, m_Name );
|
||||
}
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
private static void GetRandomAOSStats( out int attributeCount, out int min, out int max )
|
||||
{
|
||||
int rnd = Utility.Random( 15 );
|
||||
list.Add(1063449, m_Name);
|
||||
}
|
||||
|
||||
if ( rnd < 1 )
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax( 2, 6 );
|
||||
min = 20; max = 70;
|
||||
}
|
||||
else if ( rnd < 3 )
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax( 2, 4 );
|
||||
min = 20; max = 50;
|
||||
}
|
||||
else if ( rnd < 6 )
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax( 2, 3 );
|
||||
min = 20; max = 40;
|
||||
}
|
||||
else if ( rnd < 10 )
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax( 1, 2 );
|
||||
min = 10; max = 30;
|
||||
}
|
||||
else
|
||||
{
|
||||
attributeCount = 1;
|
||||
min = 10; max = 20;
|
||||
}
|
||||
}
|
||||
private static void GetRandomAOSStats(out int attributeCount, out int min, out int max)
|
||||
{
|
||||
int rnd = Utility.Random(15);
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
switch ( ItemID )
|
||||
{
|
||||
case 0x9AB : ItemID = 0xE7C; break;
|
||||
case 0xE7C : ItemID = 0x9AB; break;
|
||||
if (rnd < 1)
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax(2, 6);
|
||||
min = 20;
|
||||
max = 70;
|
||||
}
|
||||
else if (rnd < 3)
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax(2, 4);
|
||||
min = 20;
|
||||
max = 50;
|
||||
}
|
||||
else if (rnd < 6)
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax(2, 3);
|
||||
min = 20;
|
||||
max = 40;
|
||||
}
|
||||
else if (rnd < 10)
|
||||
{
|
||||
attributeCount = Utility.RandomMinMax(1, 2);
|
||||
min = 10;
|
||||
max = 30;
|
||||
}
|
||||
else
|
||||
{
|
||||
attributeCount = 1;
|
||||
min = 10;
|
||||
max = 20;
|
||||
}
|
||||
}
|
||||
|
||||
case 0xE40 : ItemID = 0xE41; break;
|
||||
case 0xE41 : ItemID = 0xE40; break;
|
||||
}
|
||||
}
|
||||
public void Flip()
|
||||
{
|
||||
switch (ItemID)
|
||||
{
|
||||
case 0x9AB:
|
||||
ItemID = 0xE7C;
|
||||
break;
|
||||
case 0xE7C:
|
||||
ItemID = 0x9AB;
|
||||
break;
|
||||
|
||||
private void Fill( int level )
|
||||
{
|
||||
TrapType = TrapType.ExplosionTrap;
|
||||
TrapPower = level * 25;
|
||||
TrapLevel = level;
|
||||
Locked = true;
|
||||
case 0xE40:
|
||||
ItemID = 0xE41;
|
||||
break;
|
||||
case 0xE41:
|
||||
ItemID = 0xE40;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch ( level )
|
||||
{
|
||||
case 1: RequiredSkill = 36; break;
|
||||
case 2: RequiredSkill = 76; break;
|
||||
case 3: RequiredSkill = 84; break;
|
||||
case 4: RequiredSkill = 92; break;
|
||||
case 5: RequiredSkill = 100; break;
|
||||
}
|
||||
private void Fill(int level)
|
||||
{
|
||||
TrapType = TrapType.ExplosionTrap;
|
||||
TrapPower = level * 25;
|
||||
TrapLevel = level;
|
||||
Locked = true;
|
||||
|
||||
LockLevel = RequiredSkill - 10;
|
||||
MaxLockLevel = RequiredSkill + 40;
|
||||
switch (level)
|
||||
{
|
||||
case 1:
|
||||
RequiredSkill = 36;
|
||||
break;
|
||||
case 2:
|
||||
RequiredSkill = 76;
|
||||
break;
|
||||
case 3:
|
||||
RequiredSkill = 84;
|
||||
break;
|
||||
case 4:
|
||||
RequiredSkill = 92;
|
||||
break;
|
||||
case 5:
|
||||
RequiredSkill = 100;
|
||||
break;
|
||||
}
|
||||
|
||||
DropItem( new Gold( level * 200 ) );
|
||||
LockLevel = RequiredSkill - 10;
|
||||
MaxLockLevel = RequiredSkill + 40;
|
||||
|
||||
for ( int i = 0; i < level; ++i )
|
||||
DropItem( Loot.RandomScroll( 0, 63, SpellbookType.Regular ) );
|
||||
DropItem(new Gold(level * 200));
|
||||
|
||||
for ( int i = 0; i < level * 2; ++i )
|
||||
{
|
||||
Item item;
|
||||
for (int i = 0; i < level; ++i)
|
||||
DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular));
|
||||
|
||||
if ( Core.AOS )
|
||||
item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
|
||||
else
|
||||
item = Loot.RandomArmorOrShieldOrWeapon();
|
||||
for (int i = 0; i < level * 2; ++i)
|
||||
{
|
||||
Item item;
|
||||
|
||||
if ( item is BaseWeapon weapon )
|
||||
{
|
||||
if ( Core.AOS )
|
||||
{
|
||||
GetRandomAOSStats( out var attributeCount, out var min, out var max );
|
||||
BaseRunicTool.ApplyAttributesTo( weapon, attributeCount, min, max );
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random( 6 );
|
||||
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random( 6 );
|
||||
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random( 6 );
|
||||
}
|
||||
if (Core.AOS)
|
||||
item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
|
||||
else
|
||||
item = Loot.RandomArmorOrShieldOrWeapon();
|
||||
|
||||
DropItem( weapon );
|
||||
}
|
||||
else if ( item is BaseArmor armor )
|
||||
{
|
||||
if ( Core.AOS )
|
||||
{
|
||||
GetRandomAOSStats( out var attributeCount, out var min, out var max );
|
||||
BaseRunicTool.ApplyAttributesTo( armor, attributeCount, min, max );
|
||||
}
|
||||
else
|
||||
{
|
||||
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random( 6 );
|
||||
armor.Durability = (ArmorDurabilityLevel)Utility.Random( 6 );
|
||||
}
|
||||
if (item is BaseWeapon weapon)
|
||||
{
|
||||
if (Core.AOS)
|
||||
{
|
||||
GetRandomAOSStats(out int attributeCount, out int min, out int max);
|
||||
BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
|
||||
weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
|
||||
weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
|
||||
}
|
||||
|
||||
DropItem( armor );
|
||||
}
|
||||
else if ( item is BaseHat hat )
|
||||
{
|
||||
if ( Core.AOS )
|
||||
{
|
||||
GetRandomAOSStats( out var attributeCount, out var min, out var max );
|
||||
BaseRunicTool.ApplyAttributesTo( hat, attributeCount, min, max );
|
||||
}
|
||||
DropItem(weapon);
|
||||
}
|
||||
else if (item is BaseArmor armor)
|
||||
{
|
||||
if (Core.AOS)
|
||||
{
|
||||
GetRandomAOSStats(out int attributeCount, out int min, out int max);
|
||||
BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
|
||||
}
|
||||
else
|
||||
{
|
||||
armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
|
||||
armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
|
||||
}
|
||||
|
||||
DropItem( hat );
|
||||
}
|
||||
else if ( item is BaseJewel jewel )
|
||||
{
|
||||
GetRandomAOSStats( out var attributeCount, out var min, out var max );
|
||||
BaseRunicTool.ApplyAttributesTo( jewel, attributeCount, min, max );
|
||||
DropItem(armor);
|
||||
}
|
||||
else if (item is BaseHat hat)
|
||||
{
|
||||
if (Core.AOS)
|
||||
{
|
||||
GetRandomAOSStats(out int attributeCount, out int min, out int max);
|
||||
BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
|
||||
}
|
||||
|
||||
DropItem( jewel );
|
||||
}
|
||||
}
|
||||
DropItem(hat);
|
||||
}
|
||||
else if (item is BaseJewel jewel)
|
||||
{
|
||||
GetRandomAOSStats(out int attributeCount, out int min, out int max);
|
||||
BaseRunicTool.ApplyAttributesTo(jewel, attributeCount, min, max);
|
||||
|
||||
for ( int i = 0; i < level; i++ )
|
||||
{
|
||||
Item item = Loot.RandomPossibleReagent();
|
||||
item.Amount = Utility.RandomMinMax( 40, 60 );
|
||||
DropItem( item );
|
||||
}
|
||||
DropItem(jewel);
|
||||
}
|
||||
}
|
||||
|
||||
for ( int i = 0; i < level; i++ )
|
||||
{
|
||||
Item item = Loot.RandomGem();
|
||||
DropItem( item );
|
||||
}
|
||||
for (int i = 0; i < level; i++)
|
||||
{
|
||||
Item item = Loot.RandomPossibleReagent();
|
||||
item.Amount = Utility.RandomMinMax(40, 60);
|
||||
DropItem(item);
|
||||
}
|
||||
|
||||
DropItem( new TreasureMap( level + 1, ( Utility.RandomBool() ? Map.Felucca : Map.Trammel ) ) );
|
||||
}
|
||||
for (int i = 0; i < level; i++)
|
||||
{
|
||||
Item item = Loot.RandomGem();
|
||||
DropItem(item);
|
||||
}
|
||||
|
||||
public ParagonChest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
DropItem(new TreasureMap(level + 1, Utility.RandomBool() ? Map.Felucca : Map.Trammel));
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write( m_Name );
|
||||
}
|
||||
writer.Write(m_Name);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
m_Name = Utility.Intern( reader.ReadString() );
|
||||
}
|
||||
}
|
||||
}
|
||||
m_Name = Utility.Intern(reader.ReadString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -6,350 +6,373 @@ using Server.Network;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class SalvageBag : Bag
|
||||
public class SalvageBag : Bag
|
||||
{
|
||||
private bool m_Failure;
|
||||
|
||||
[Constructible]
|
||||
public SalvageBag()
|
||||
: this(Utility.RandomBlueHue())
|
||||
{
|
||||
private bool m_Failure;
|
||||
|
||||
public override int LabelNumber => 1079931; // Salvage Bag
|
||||
|
||||
[Constructible]
|
||||
public SalvageBag()
|
||||
: this( Utility.RandomBlueHue() )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SalvageBag( int hue )
|
||||
{
|
||||
Weight = 2.0;
|
||||
Hue = hue;
|
||||
m_Failure = false;
|
||||
}
|
||||
|
||||
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
|
||||
{
|
||||
base.GetContextMenuEntries( from, list );
|
||||
|
||||
if ( from.Alive )
|
||||
{
|
||||
list.Add( new SalvageIngotsEntry( this, IsChildOf( from.Backpack ) && Resmeltables() ) );
|
||||
list.Add( new SalvageClothEntry( this, IsChildOf( from.Backpack ) && Scissorables() ) );
|
||||
list.Add( new SalvageAllEntry( this, IsChildOf( from.Backpack ) && Resmeltables() && Scissorables() ) );
|
||||
}
|
||||
}
|
||||
|
||||
#region Checks
|
||||
private bool Resmeltables() //Where context menu checks for metal items and dragon barding deeds
|
||||
{
|
||||
foreach (Item i in Items)
|
||||
{
|
||||
return i?.Deleted == false && (
|
||||
i is BaseWeapon weapon && CraftResources.GetType(weapon.Resource) == CraftResourceType.Metal ||
|
||||
i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Metal ||
|
||||
i is DragonBardingDeed);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool Scissorables() //Where context menu checks for Leather items and cloth items
|
||||
{
|
||||
foreach( Item i in Items )
|
||||
{
|
||||
if (!(i is IScissorable) || i.Deleted)
|
||||
continue;
|
||||
|
||||
if (i is BaseClothing || i is Cloth || i is BoltOfCloth || i is Hides || i is BonePile ||
|
||||
i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Leather)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Resmelt.cs
|
||||
private bool Resmelt( Mobile from, Item item, CraftResource resource )
|
||||
{
|
||||
try
|
||||
{
|
||||
if ( CraftResources.GetType( resource ) != CraftResourceType.Metal )
|
||||
return false;
|
||||
|
||||
CraftResourceInfo info = CraftResources.GetInfo( resource );
|
||||
|
||||
if ( info == null || info.ResourceTypes.Length == 0 )
|
||||
return false;
|
||||
|
||||
CraftItem craftItem = DefBlacksmithy.CraftSystem.CraftItems.SearchFor( item.GetType() );
|
||||
|
||||
if ( craftItem == null || craftItem.Resources.Count == 0 )
|
||||
return false;
|
||||
|
||||
CraftRes craftResource = craftItem.Resources.GetAt( 0 );
|
||||
|
||||
if ( craftResource.Amount < 2 )
|
||||
return false; // Not enough metal to resmelt
|
||||
|
||||
double difficulty = 0.0;
|
||||
|
||||
switch ( resource )
|
||||
{
|
||||
case CraftResource.DullCopper: difficulty = 65.0; break;
|
||||
case CraftResource.ShadowIron: difficulty = 70.0; break;
|
||||
case CraftResource.Copper: difficulty = 75.0; break;
|
||||
case CraftResource.Bronze: difficulty = 80.0; break;
|
||||
case CraftResource.Gold: difficulty = 85.0; break;
|
||||
case CraftResource.Agapite: difficulty = 90.0; break;
|
||||
case CraftResource.Verite: difficulty = 95.0; break;
|
||||
case CraftResource.Valorite: difficulty = 99.0; break;
|
||||
}
|
||||
|
||||
Type resourceType = info.ResourceTypes[ 0 ];
|
||||
Item ingot = (Item)Activator.CreateInstance( resourceType );
|
||||
|
||||
if ( item is DragonBardingDeed || ( item is BaseArmor armor && armor.PlayerConstructed ) || ( item is BaseWeapon weapon && weapon.PlayerConstructed ) || ( item is BaseClothing clothing && clothing.PlayerConstructed ) )
|
||||
{
|
||||
double mining = from.Skills[ SkillName.Mining ].Value;
|
||||
if ( mining > 100.0 )
|
||||
mining = 100.0;
|
||||
double amount = ( ( ( 4 + mining ) * craftResource.Amount - 4 ) * 0.0068 );
|
||||
if ( amount < 2 )
|
||||
ingot.Amount = 2;
|
||||
else
|
||||
ingot.Amount = (int)amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
ingot.Amount = 2;
|
||||
}
|
||||
|
||||
if ( difficulty > from.Skills[ SkillName.Mining ].Value )
|
||||
{
|
||||
m_Failure = true;
|
||||
ingot.Delete();
|
||||
}
|
||||
else
|
||||
item.Delete();
|
||||
|
||||
from.AddToBackpack( ingot );
|
||||
|
||||
from.PlaySound( 0x2A );
|
||||
from.PlaySound( 0x240 );
|
||||
|
||||
return true;
|
||||
}
|
||||
catch( Exception ex )
|
||||
{
|
||||
Console.WriteLine( ex.ToString() );
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Salvaging
|
||||
private void SalvageIngots( Mobile from )
|
||||
{
|
||||
Item[] tools = from.Backpack.FindItemsByType( typeof( BaseTool ) );
|
||||
|
||||
bool ToolFound = false;
|
||||
foreach( Item tool in tools )
|
||||
{
|
||||
if ( tool is BaseTool baseTool && baseTool.CraftSystem == DefBlacksmithy.CraftSystem )
|
||||
ToolFound = true;
|
||||
}
|
||||
|
||||
if ( !ToolFound )
|
||||
{
|
||||
from.SendLocalizedMessage( 1079822 ); // You need a blacksmithing tool in order to salvage ingots.
|
||||
return;
|
||||
}
|
||||
|
||||
DefBlacksmithy.CheckAnvilAndForge( from, 2, out _, out var forge );
|
||||
|
||||
if ( !forge )
|
||||
{
|
||||
from.SendLocalizedMessage( 1044265 ); // You must be near a forge.
|
||||
return;
|
||||
}
|
||||
|
||||
int salvaged = 0;
|
||||
int notSalvaged = 0;
|
||||
|
||||
Container sBag = this;
|
||||
|
||||
List<Item> smeltables = sBag.FindItemsByType<Item>();
|
||||
|
||||
foreach (Item item in smeltables)
|
||||
{
|
||||
if (item?.Deleted != false)
|
||||
continue;
|
||||
|
||||
if (item is BaseArmor armor && Resmelt(from, armor, armor.Resource) ||
|
||||
item is BaseWeapon weapon && Resmelt(from, weapon, weapon.Resource) ||
|
||||
item is DragonBardingDeed)
|
||||
{
|
||||
salvaged++;
|
||||
}
|
||||
else
|
||||
{
|
||||
notSalvaged++;
|
||||
}
|
||||
}
|
||||
|
||||
if ( m_Failure )
|
||||
{
|
||||
from.SendLocalizedMessage( 1079975 ); // You failed to smelt some metal for lack of skill.
|
||||
m_Failure = false;
|
||||
}
|
||||
else
|
||||
from.SendLocalizedMessage( 1079973, $"{salvaged}\t{salvaged + notSalvaged}"); // Salvaged: ~1_COUNT~/~2_NUM~ blacksmithed items
|
||||
}
|
||||
|
||||
private void SalvageCloth( Mobile from )
|
||||
{
|
||||
if ( !(from.Backpack.FindItemByType( typeof( Scissors ) ) is Scissors scissors) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1079823 ); // You need scissors in order to salvage cloth.
|
||||
return;
|
||||
}
|
||||
|
||||
int salvaged = 0;
|
||||
int notSalvaged = 0;
|
||||
|
||||
Container sBag = this;
|
||||
|
||||
List<Item> scissorables = sBag.FindItemsByType<Item>();
|
||||
|
||||
for ( int i = scissorables.Count - 1; i >= 0; --i )
|
||||
{
|
||||
Item item = scissorables[i];
|
||||
|
||||
if (!(item is IScissorable scissorable))
|
||||
continue;
|
||||
|
||||
if ( Scissors.CanScissor( from, scissorable ) && scissorable.Scissor( from, scissors ) )
|
||||
++salvaged;
|
||||
else
|
||||
++notSalvaged;
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage( 1079974, $"{salvaged}\t{salvaged + notSalvaged}"); // Salvaged: ~1_COUNT~/~2_NUM~ tailored items
|
||||
|
||||
foreach (Item i in FindItemsByType(typeof(Item), true))
|
||||
{
|
||||
if ( ( i is Leather ) || ( i is Cloth ) || ( i is SpinedLeather ) || ( i is HornedLeather ) || ( i is BarbedLeather ) || ( i is Bandage ) || ( i is Bone ) )
|
||||
{
|
||||
from.AddToBackpack( i );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SalvageAll( Mobile from )
|
||||
{
|
||||
SalvageIngots( from );
|
||||
|
||||
SalvageCloth( from );
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ContextMenuEntries
|
||||
private class SalvageAllEntry : ContextMenuEntry
|
||||
{
|
||||
private SalvageBag m_Bag;
|
||||
|
||||
public SalvageAllEntry( SalvageBag bag, bool enabled )
|
||||
: base( 6276 )
|
||||
{
|
||||
m_Bag = bag;
|
||||
|
||||
if ( !enabled )
|
||||
Flags |= CMEFlags.Disabled;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( m_Bag.Deleted )
|
||||
return;
|
||||
|
||||
Mobile from = Owner.From;
|
||||
|
||||
if ( from.CheckAlive() )
|
||||
m_Bag.SalvageAll( from );
|
||||
}
|
||||
}
|
||||
|
||||
private class SalvageIngotsEntry : ContextMenuEntry
|
||||
{
|
||||
private SalvageBag m_Bag;
|
||||
|
||||
public SalvageIngotsEntry( SalvageBag bag, bool enabled )
|
||||
: base( 6277 )
|
||||
{
|
||||
m_Bag = bag;
|
||||
|
||||
if ( !enabled )
|
||||
Flags |= CMEFlags.Disabled;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( m_Bag.Deleted )
|
||||
return;
|
||||
|
||||
Mobile from = Owner.From;
|
||||
|
||||
if ( from.CheckAlive() )
|
||||
m_Bag.SalvageIngots( from );
|
||||
}
|
||||
}
|
||||
|
||||
private class SalvageClothEntry : ContextMenuEntry
|
||||
{
|
||||
private SalvageBag m_Bag;
|
||||
|
||||
public SalvageClothEntry( SalvageBag bag, bool enabled )
|
||||
: base( 6278 )
|
||||
{
|
||||
m_Bag = bag;
|
||||
|
||||
if ( !enabled )
|
||||
Flags |= CMEFlags.Disabled;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if ( m_Bag.Deleted )
|
||||
return;
|
||||
|
||||
Mobile from = Owner.From;
|
||||
|
||||
if ( from.CheckAlive() )
|
||||
m_Bag.SalvageCloth( from );
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Serialization
|
||||
public SalvageBag( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.WriteEncodedInt( (int)0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SalvageBag(int hue)
|
||||
{
|
||||
Weight = 2.0;
|
||||
Hue = hue;
|
||||
m_Failure = false;
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1079931; // Salvage Bag
|
||||
|
||||
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
|
||||
{
|
||||
base.GetContextMenuEntries(from, list);
|
||||
|
||||
if (from.Alive)
|
||||
{
|
||||
list.Add(new SalvageIngotsEntry(this, IsChildOf(from.Backpack) && Resmeltables()));
|
||||
list.Add(new SalvageClothEntry(this, IsChildOf(from.Backpack) && Scissorables()));
|
||||
list.Add(new SalvageAllEntry(this, IsChildOf(from.Backpack) && Resmeltables() && Scissorables()));
|
||||
}
|
||||
}
|
||||
|
||||
#region Resmelt.cs
|
||||
|
||||
private bool Resmelt(Mobile from, Item item, CraftResource resource)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (CraftResources.GetType(resource) != CraftResourceType.Metal)
|
||||
return false;
|
||||
|
||||
CraftResourceInfo info = CraftResources.GetInfo(resource);
|
||||
|
||||
if (info == null || info.ResourceTypes.Length == 0)
|
||||
return false;
|
||||
|
||||
CraftItem craftItem = DefBlacksmithy.CraftSystem.CraftItems.SearchFor(item.GetType());
|
||||
|
||||
if (craftItem == null || craftItem.Resources.Count == 0)
|
||||
return false;
|
||||
|
||||
CraftRes craftResource = craftItem.Resources.GetAt(0);
|
||||
|
||||
if (craftResource.Amount < 2)
|
||||
return false; // Not enough metal to resmelt
|
||||
|
||||
double difficulty = 0.0;
|
||||
|
||||
switch (resource)
|
||||
{
|
||||
case CraftResource.DullCopper:
|
||||
difficulty = 65.0;
|
||||
break;
|
||||
case CraftResource.ShadowIron:
|
||||
difficulty = 70.0;
|
||||
break;
|
||||
case CraftResource.Copper:
|
||||
difficulty = 75.0;
|
||||
break;
|
||||
case CraftResource.Bronze:
|
||||
difficulty = 80.0;
|
||||
break;
|
||||
case CraftResource.Gold:
|
||||
difficulty = 85.0;
|
||||
break;
|
||||
case CraftResource.Agapite:
|
||||
difficulty = 90.0;
|
||||
break;
|
||||
case CraftResource.Verite:
|
||||
difficulty = 95.0;
|
||||
break;
|
||||
case CraftResource.Valorite:
|
||||
difficulty = 99.0;
|
||||
break;
|
||||
}
|
||||
|
||||
Type resourceType = info.ResourceTypes[0];
|
||||
Item ingot = (Item)Activator.CreateInstance(resourceType);
|
||||
|
||||
if (item is DragonBardingDeed || item is BaseArmor armor && armor.PlayerConstructed ||
|
||||
item is BaseWeapon weapon && weapon.PlayerConstructed ||
|
||||
item is BaseClothing clothing && clothing.PlayerConstructed)
|
||||
{
|
||||
double mining = from.Skills[SkillName.Mining].Value;
|
||||
if (mining > 100.0)
|
||||
mining = 100.0;
|
||||
double amount = ((4 + mining) * craftResource.Amount - 4) * 0.0068;
|
||||
if (amount < 2)
|
||||
ingot.Amount = 2;
|
||||
else
|
||||
ingot.Amount = (int)amount;
|
||||
}
|
||||
else
|
||||
{
|
||||
ingot.Amount = 2;
|
||||
}
|
||||
|
||||
if (difficulty > from.Skills[SkillName.Mining].Value)
|
||||
{
|
||||
m_Failure = true;
|
||||
ingot.Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
item.Delete();
|
||||
}
|
||||
|
||||
from.AddToBackpack(ingot);
|
||||
|
||||
from.PlaySound(0x2A);
|
||||
from.PlaySound(0x240);
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine(ex.ToString());
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Checks
|
||||
|
||||
private bool Resmeltables() //Where context menu checks for metal items and dragon barding deeds
|
||||
{
|
||||
foreach (Item i in Items)
|
||||
return i?.Deleted == false && (
|
||||
i is BaseWeapon weapon && CraftResources.GetType(weapon.Resource) == CraftResourceType.Metal ||
|
||||
i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Metal ||
|
||||
i is DragonBardingDeed);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool Scissorables() //Where context menu checks for Leather items and cloth items
|
||||
{
|
||||
foreach (Item i in Items)
|
||||
{
|
||||
if (!(i is IScissorable) || i.Deleted)
|
||||
continue;
|
||||
|
||||
if (i is BaseClothing || i is Cloth || i is BoltOfCloth || i is Hides || i is BonePile ||
|
||||
i is BaseArmor armor && CraftResources.GetType(armor.Resource) == CraftResourceType.Leather)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Salvaging
|
||||
|
||||
private void SalvageIngots(Mobile from)
|
||||
{
|
||||
Item[] tools = from.Backpack.FindItemsByType(typeof(BaseTool));
|
||||
|
||||
bool ToolFound = false;
|
||||
foreach (Item tool in tools)
|
||||
if (tool is BaseTool baseTool && baseTool.CraftSystem == DefBlacksmithy.CraftSystem)
|
||||
ToolFound = true;
|
||||
|
||||
if (!ToolFound)
|
||||
{
|
||||
from.SendLocalizedMessage(1079822); // You need a blacksmithing tool in order to salvage ingots.
|
||||
return;
|
||||
}
|
||||
|
||||
DefBlacksmithy.CheckAnvilAndForge(from, 2, out _, out bool forge);
|
||||
|
||||
if (!forge)
|
||||
{
|
||||
from.SendLocalizedMessage(1044265); // You must be near a forge.
|
||||
return;
|
||||
}
|
||||
|
||||
int salvaged = 0;
|
||||
int notSalvaged = 0;
|
||||
|
||||
Container sBag = this;
|
||||
|
||||
List<Item> smeltables = sBag.FindItemsByType<Item>();
|
||||
|
||||
foreach (Item item in smeltables)
|
||||
{
|
||||
if (item?.Deleted != false)
|
||||
continue;
|
||||
|
||||
if (item is BaseArmor armor && Resmelt(from, armor, armor.Resource) ||
|
||||
item is BaseWeapon weapon && Resmelt(from, weapon, weapon.Resource) ||
|
||||
item is DragonBardingDeed)
|
||||
salvaged++;
|
||||
else
|
||||
notSalvaged++;
|
||||
}
|
||||
|
||||
if (m_Failure)
|
||||
{
|
||||
from.SendLocalizedMessage(1079975); // You failed to smelt some metal for lack of skill.
|
||||
m_Failure = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1079973,
|
||||
$"{salvaged}\t{salvaged + notSalvaged}"); // Salvaged: ~1_COUNT~/~2_NUM~ blacksmithed items
|
||||
}
|
||||
}
|
||||
|
||||
private void SalvageCloth(Mobile from)
|
||||
{
|
||||
if (!(from.Backpack.FindItemByType(typeof(Scissors)) is Scissors scissors))
|
||||
{
|
||||
from.SendLocalizedMessage(1079823); // You need scissors in order to salvage cloth.
|
||||
return;
|
||||
}
|
||||
|
||||
int salvaged = 0;
|
||||
int notSalvaged = 0;
|
||||
|
||||
Container sBag = this;
|
||||
|
||||
List<Item> scissorables = sBag.FindItemsByType<Item>();
|
||||
|
||||
for (int i = scissorables.Count - 1; i >= 0; --i)
|
||||
{
|
||||
Item item = scissorables[i];
|
||||
|
||||
if (!(item is IScissorable scissorable))
|
||||
continue;
|
||||
|
||||
if (Scissors.CanScissor(from, scissorable) && scissorable.Scissor(from, scissors))
|
||||
++salvaged;
|
||||
else
|
||||
++notSalvaged;
|
||||
}
|
||||
|
||||
from.SendLocalizedMessage(1079974,
|
||||
$"{salvaged}\t{salvaged + notSalvaged}"); // Salvaged: ~1_COUNT~/~2_NUM~ tailored items
|
||||
|
||||
foreach (Item i in FindItemsByType(typeof(Item), true))
|
||||
if (i is Leather || i is Cloth || i is SpinedLeather || i is HornedLeather || i is BarbedLeather ||
|
||||
i is Bandage || i is Bone)
|
||||
from.AddToBackpack(i);
|
||||
}
|
||||
|
||||
private void SalvageAll(Mobile from)
|
||||
{
|
||||
SalvageIngots(from);
|
||||
|
||||
SalvageCloth(from);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ContextMenuEntries
|
||||
|
||||
private class SalvageAllEntry : ContextMenuEntry
|
||||
{
|
||||
private SalvageBag m_Bag;
|
||||
|
||||
public SalvageAllEntry(SalvageBag bag, bool enabled)
|
||||
: base(6276)
|
||||
{
|
||||
m_Bag = bag;
|
||||
|
||||
if (!enabled)
|
||||
Flags |= CMEFlags.Disabled;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (m_Bag.Deleted)
|
||||
return;
|
||||
|
||||
Mobile from = Owner.From;
|
||||
|
||||
if (from.CheckAlive())
|
||||
m_Bag.SalvageAll(from);
|
||||
}
|
||||
}
|
||||
|
||||
private class SalvageIngotsEntry : ContextMenuEntry
|
||||
{
|
||||
private SalvageBag m_Bag;
|
||||
|
||||
public SalvageIngotsEntry(SalvageBag bag, bool enabled)
|
||||
: base(6277)
|
||||
{
|
||||
m_Bag = bag;
|
||||
|
||||
if (!enabled)
|
||||
Flags |= CMEFlags.Disabled;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (m_Bag.Deleted)
|
||||
return;
|
||||
|
||||
Mobile from = Owner.From;
|
||||
|
||||
if (from.CheckAlive())
|
||||
m_Bag.SalvageIngots(from);
|
||||
}
|
||||
}
|
||||
|
||||
private class SalvageClothEntry : ContextMenuEntry
|
||||
{
|
||||
private SalvageBag m_Bag;
|
||||
|
||||
public SalvageClothEntry(SalvageBag bag, bool enabled)
|
||||
: base(6278)
|
||||
{
|
||||
m_Bag = bag;
|
||||
|
||||
if (!enabled)
|
||||
Flags |= CMEFlags.Disabled;
|
||||
}
|
||||
|
||||
public override void OnClick()
|
||||
{
|
||||
if (m_Bag.Deleted)
|
||||
return;
|
||||
|
||||
Mobile from = Owner.From;
|
||||
|
||||
if (from.CheckAlive())
|
||||
m_Bag.SalvageCloth(from);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Serialization
|
||||
|
||||
public SalvageBag(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
@ -4,155 +4,153 @@ using Server.Multis;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0xE80, 0x9A8 )]
|
||||
public class StrongBox : BaseContainer, IChopable
|
||||
{
|
||||
private Mobile m_Owner;
|
||||
private BaseHouse m_House;
|
||||
[Flippable(0xE80, 0x9A8)]
|
||||
public class StrongBox : BaseContainer, IChopable
|
||||
{
|
||||
private BaseHouse m_House;
|
||||
private Mobile m_Owner;
|
||||
|
||||
public override double DefaultWeight => 100;
|
||||
public override int LabelNumber => 1023712;
|
||||
public StrongBox(Mobile owner, BaseHouse house) : base(0xE80)
|
||||
{
|
||||
m_Owner = owner;
|
||||
m_House = house;
|
||||
|
||||
public StrongBox( Mobile owner, BaseHouse house ) : base( 0xE80 )
|
||||
{
|
||||
m_Owner = owner;
|
||||
m_House = house;
|
||||
MaxItems = 25;
|
||||
}
|
||||
|
||||
MaxItems = 25;
|
||||
}
|
||||
public StrongBox(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile Owner
|
||||
{
|
||||
get => m_Owner;
|
||||
set
|
||||
{
|
||||
m_Owner = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
public override double DefaultWeight => 100;
|
||||
public override int LabelNumber => 1023712;
|
||||
|
||||
public override int DefaultMaxWeight => 0;
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile Owner
|
||||
{
|
||||
get => m_Owner;
|
||||
set
|
||||
{
|
||||
m_Owner = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public StrongBox( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int DefaultMaxWeight => 0;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override bool Decays
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_House != null && m_Owner != null && !m_Owner.Deleted)
|
||||
return !m_House.IsCoOwner(m_Owner);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
public override TimeSpan DecayTime => TimeSpan.FromMinutes(30.0);
|
||||
|
||||
writer.Write( m_Owner );
|
||||
writer.Write( m_House );
|
||||
}
|
||||
public void OnChop(Mobile from)
|
||||
{
|
||||
if (m_House != null && !m_House.Deleted && m_Owner != null && !m_Owner.Deleted)
|
||||
{
|
||||
if (from == m_Owner || m_House.IsOwner(from))
|
||||
Chop(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
Chop(from);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
writer.Write(0); // version
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Owner = reader.ReadMobile();
|
||||
m_House = reader.ReadItem() as BaseHouse;
|
||||
writer.Write(m_Owner);
|
||||
writer.Write(m_House);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), Validate );
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
|
||||
private void Validate()
|
||||
{
|
||||
if ( m_Owner != null && m_House != null && !m_House.IsCoOwner( m_Owner ) )
|
||||
{
|
||||
Console.WriteLine( "Warning: Destroying strongbox of {0}", m_Owner.Name );
|
||||
Destroy();
|
||||
}
|
||||
}
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Owner = reader.ReadMobile();
|
||||
m_House = reader.ReadItem() as BaseHouse;
|
||||
|
||||
public override bool Decays
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_House != null && m_Owner != null && !m_Owner.Deleted )
|
||||
return !m_House.IsCoOwner( m_Owner );
|
||||
return true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override TimeSpan DecayTime => TimeSpan.FromMinutes( 30.0 );
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(1.0), Validate);
|
||||
}
|
||||
|
||||
public override void AddNameProperty( ObjectPropertyList list )
|
||||
{
|
||||
if ( m_Owner != null )
|
||||
list.Add( 1042887, m_Owner.Name ); // a strong box owned by ~1_OWNER_NAME~
|
||||
else
|
||||
base.AddNameProperty( list );
|
||||
}
|
||||
private void Validate()
|
||||
{
|
||||
if (m_Owner != null && m_House != null && !m_House.IsCoOwner(m_Owner))
|
||||
{
|
||||
Console.WriteLine("Warning: Destroying strongbox of {0}", m_Owner.Name);
|
||||
Destroy();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
if ( m_Owner != null )
|
||||
{
|
||||
LabelTo( from, 1042887, m_Owner.Name ); // a strong box owned by ~1_OWNER_NAME~
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
if (m_Owner != null)
|
||||
list.Add(1042887, m_Owner.Name); // a strong box owned by ~1_OWNER_NAME~
|
||||
else
|
||||
base.AddNameProperty(list);
|
||||
}
|
||||
|
||||
if ( CheckContentDisplay( from ) )
|
||||
LabelTo( from, "({0} items, {1} stones)", TotalItems, TotalWeight );
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
}
|
||||
}
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
if (m_Owner != null)
|
||||
{
|
||||
LabelTo(from, 1042887, m_Owner.Name); // a strong box owned by ~1_OWNER_NAME~
|
||||
|
||||
public override bool IsAccessibleTo( Mobile m )
|
||||
{
|
||||
if ( m_Owner == null || m_Owner.Deleted || m_House == null || m_House.Deleted || m.AccessLevel >= AccessLevel.GameMaster )
|
||||
return true;
|
||||
if (CheckContentDisplay(from))
|
||||
LabelTo(from, "({0} items, {1} stones)", TotalItems, TotalWeight);
|
||||
}
|
||||
else
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
}
|
||||
}
|
||||
|
||||
return m == m_Owner && m_House.IsCoOwner( m ) && base.IsAccessibleTo( m );
|
||||
}
|
||||
public override bool IsAccessibleTo(Mobile m)
|
||||
{
|
||||
if (m_Owner == null || m_Owner.Deleted || m_House == null || m_House.Deleted ||
|
||||
m.AccessLevel >= AccessLevel.GameMaster)
|
||||
return true;
|
||||
|
||||
private void Chop( Mobile from )
|
||||
{
|
||||
Effects.PlaySound( Location, Map, 0x3B3 );
|
||||
from.SendLocalizedMessage( 500461 ); // You destroy the item.
|
||||
Destroy();
|
||||
}
|
||||
return m == m_Owner && m_House.IsCoOwner(m) && base.IsAccessibleTo(m);
|
||||
}
|
||||
|
||||
public void OnChop( Mobile from )
|
||||
{
|
||||
if ( m_House != null && !m_House.Deleted && m_Owner != null && !m_Owner.Deleted )
|
||||
{
|
||||
if ( from == m_Owner || m_House.IsOwner( from ) )
|
||||
Chop( from );
|
||||
}
|
||||
else
|
||||
{
|
||||
Chop( from );
|
||||
}
|
||||
}
|
||||
private void Chop(Mobile from)
|
||||
{
|
||||
Effects.PlaySound(Location, Map, 0x3B3);
|
||||
from.SendLocalizedMessage(500461); // You destroy the item.
|
||||
Destroy();
|
||||
}
|
||||
|
||||
public Container ConvertToStandardContainer()
|
||||
{
|
||||
Container metalBox = new MetalBox();
|
||||
List<Item> subItems = new List<Item>( Items );
|
||||
public Container ConvertToStandardContainer()
|
||||
{
|
||||
Container metalBox = new MetalBox();
|
||||
List<Item> subItems = new List<Item>(Items);
|
||||
|
||||
foreach ( Item subItem in subItems )
|
||||
{
|
||||
metalBox.AddItem( subItem );
|
||||
}
|
||||
foreach (Item subItem in subItems) metalBox.AddItem(subItem);
|
||||
|
||||
Delete();
|
||||
Delete();
|
||||
|
||||
return metalBox;
|
||||
}
|
||||
}
|
||||
}
|
||||
return metalBox;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,226 +1,224 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public enum TrapType
|
||||
{
|
||||
None,
|
||||
MagicTrap,
|
||||
ExplosionTrap,
|
||||
DartTrap,
|
||||
PoisonTrap
|
||||
}
|
||||
public enum TrapType
|
||||
{
|
||||
None,
|
||||
MagicTrap,
|
||||
ExplosionTrap,
|
||||
DartTrap,
|
||||
PoisonTrap
|
||||
}
|
||||
|
||||
public abstract class TrappableContainer : BaseContainer, ITelekinesisable
|
||||
{
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public TrapType TrapType { get; set; }
|
||||
public abstract class TrappableContainer : BaseContainer, ITelekinesisable
|
||||
{
|
||||
public TrappableContainer(int itemID) : base(itemID)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int TrapPower { get; set; }
|
||||
public TrappableContainer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public int TrapLevel { get; set; }
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public TrapType TrapType{ get; set; }
|
||||
|
||||
public virtual bool TrapOnOpen => true;
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int TrapPower{ get; set; }
|
||||
|
||||
public TrappableContainer( int itemID ) : base( itemID )
|
||||
{
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public int TrapLevel{ get; set; }
|
||||
|
||||
public TrappableContainer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public virtual bool TrapOnOpen => true;
|
||||
|
||||
private void SendMessageTo( Mobile to, int number, int hue )
|
||||
{
|
||||
if ( Deleted || !to.CanSee( this ) )
|
||||
return;
|
||||
public virtual void OnTelekinesis(Mobile from)
|
||||
{
|
||||
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5022);
|
||||
Effects.PlaySound(Location, Map, 0x1F5);
|
||||
|
||||
to.Send( new Network.MessageLocalized( Serial, ItemID, Network.MessageType.Regular, hue, 3, number, "", "" ) );
|
||||
}
|
||||
if (TrapOnOpen) ExecuteTrap(from);
|
||||
}
|
||||
|
||||
private void SendMessageTo( Mobile to, string text, int hue )
|
||||
{
|
||||
if ( Deleted || !to.CanSee( this ) )
|
||||
return;
|
||||
private void SendMessageTo(Mobile to, int number, int hue)
|
||||
{
|
||||
if (Deleted || !to.CanSee(this))
|
||||
return;
|
||||
|
||||
to.Send( new Network.UnicodeMessage( Serial, ItemID, Network.MessageType.Regular, hue, 3, "ENU", "", text ) );
|
||||
}
|
||||
to.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, "", ""));
|
||||
}
|
||||
|
||||
public virtual bool ExecuteTrap( Mobile from )
|
||||
{
|
||||
if ( TrapType != TrapType.None )
|
||||
{
|
||||
Point3D loc = GetWorldLocation();
|
||||
Map facet = Map;
|
||||
private void SendMessageTo(Mobile to, string text, int hue)
|
||||
{
|
||||
if (Deleted || !to.CanSee(this))
|
||||
return;
|
||||
|
||||
if ( from.AccessLevel >= AccessLevel.GameMaster )
|
||||
{
|
||||
SendMessageTo( from, "That is trapped, but you open it with your godly powers.", 0x3B2 );
|
||||
return false;
|
||||
}
|
||||
to.Send(new UnicodeMessage(Serial, ItemID, MessageType.Regular, hue, 3, "ENU", "", text));
|
||||
}
|
||||
|
||||
switch ( TrapType )
|
||||
{
|
||||
case TrapType.ExplosionTrap:
|
||||
{
|
||||
SendMessageTo( from, 502999, 0x3B2 ); // You set off a trap!
|
||||
public virtual bool ExecuteTrap(Mobile from)
|
||||
{
|
||||
if (TrapType != TrapType.None)
|
||||
{
|
||||
Point3D loc = GetWorldLocation();
|
||||
Map facet = Map;
|
||||
|
||||
if ( from.InRange( loc, 3 ) )
|
||||
{
|
||||
int damage;
|
||||
if (from.AccessLevel >= AccessLevel.GameMaster)
|
||||
{
|
||||
SendMessageTo(from, "That is trapped, but you open it with your godly powers.", 0x3B2);
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( TrapLevel > 0 )
|
||||
damage = Utility.RandomMinMax( 10, 30 ) * TrapLevel;
|
||||
else
|
||||
damage = TrapPower;
|
||||
switch (TrapType)
|
||||
{
|
||||
case TrapType.ExplosionTrap:
|
||||
{
|
||||
SendMessageTo(from, 502999, 0x3B2); // You set off a trap!
|
||||
|
||||
AOS.Damage( from, damage, 0, 100, 0, 0, 0 );
|
||||
if (from.InRange(loc, 3))
|
||||
{
|
||||
int damage;
|
||||
|
||||
// Your skin blisters from the heat!
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x2A, 503000 );
|
||||
}
|
||||
if (TrapLevel > 0)
|
||||
damage = Utility.RandomMinMax(10, 30) * TrapLevel;
|
||||
else
|
||||
damage = TrapPower;
|
||||
|
||||
Effects.SendLocationEffect( loc, facet, 0x36BD, 15, 10 );
|
||||
Effects.PlaySound( loc, facet, 0x307 );
|
||||
AOS.Damage(from, damage, 0, 100, 0, 0, 0);
|
||||
|
||||
break;
|
||||
}
|
||||
case TrapType.MagicTrap:
|
||||
{
|
||||
if ( from.InRange( loc, 1 ) )
|
||||
from.Damage( TrapPower );
|
||||
//AOS.Damage( from, m_TrapPower, 0, 100, 0, 0, 0 );
|
||||
// Your skin blisters from the heat!
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x2A, 503000);
|
||||
}
|
||||
|
||||
Effects.PlaySound( loc, Map, 0x307 );
|
||||
Effects.SendLocationEffect(loc, facet, 0x36BD, 15, 10);
|
||||
Effects.PlaySound(loc, facet, 0x307);
|
||||
|
||||
Effects.SendLocationEffect( new Point3D( loc.X - 1, loc.Y, loc.Z ), Map, 0x36BD, 15 );
|
||||
Effects.SendLocationEffect( new Point3D( loc.X + 1, loc.Y, loc.Z ), Map, 0x36BD, 15 );
|
||||
break;
|
||||
}
|
||||
case TrapType.MagicTrap:
|
||||
{
|
||||
if (from.InRange(loc, 1))
|
||||
from.Damage(TrapPower);
|
||||
//AOS.Damage( from, m_TrapPower, 0, 100, 0, 0, 0 );
|
||||
|
||||
Effects.SendLocationEffect( new Point3D( loc.X, loc.Y - 1, loc.Z ), Map, 0x36BD, 15 );
|
||||
Effects.SendLocationEffect( new Point3D( loc.X, loc.Y + 1, loc.Z ), Map, 0x36BD, 15 );
|
||||
Effects.PlaySound(loc, Map, 0x307);
|
||||
|
||||
Effects.SendLocationEffect( new Point3D( loc.X + 1, loc.Y + 1, loc.Z + 11 ), Map, 0x36BD, 15 );
|
||||
Effects.SendLocationEffect(new Point3D(loc.X - 1, loc.Y, loc.Z), Map, 0x36BD, 15);
|
||||
Effects.SendLocationEffect(new Point3D(loc.X + 1, loc.Y, loc.Z), Map, 0x36BD, 15);
|
||||
|
||||
break;
|
||||
}
|
||||
case TrapType.DartTrap:
|
||||
{
|
||||
SendMessageTo( from, 502999, 0x3B2 ); // You set off a trap!
|
||||
Effects.SendLocationEffect(new Point3D(loc.X, loc.Y - 1, loc.Z), Map, 0x36BD, 15);
|
||||
Effects.SendLocationEffect(new Point3D(loc.X, loc.Y + 1, loc.Z), Map, 0x36BD, 15);
|
||||
|
||||
if ( from.InRange( loc, 3 ) )
|
||||
{
|
||||
int damage;
|
||||
Effects.SendLocationEffect(new Point3D(loc.X + 1, loc.Y + 1, loc.Z + 11), Map, 0x36BD, 15);
|
||||
|
||||
if ( TrapLevel > 0 )
|
||||
damage = Utility.RandomMinMax( 5, 15 ) * TrapLevel;
|
||||
else
|
||||
damage = TrapPower;
|
||||
break;
|
||||
}
|
||||
case TrapType.DartTrap:
|
||||
{
|
||||
SendMessageTo(from, 502999, 0x3B2); // You set off a trap!
|
||||
|
||||
AOS.Damage( from, damage, 100, 0, 0, 0, 0 );
|
||||
if (from.InRange(loc, 3))
|
||||
{
|
||||
int damage;
|
||||
|
||||
// A dart imbeds itself in your flesh!
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x62, 502998 );
|
||||
}
|
||||
if (TrapLevel > 0)
|
||||
damage = Utility.RandomMinMax(5, 15) * TrapLevel;
|
||||
else
|
||||
damage = TrapPower;
|
||||
|
||||
Effects.PlaySound( loc, facet, 0x223 );
|
||||
AOS.Damage(from, damage, 100, 0, 0, 0, 0);
|
||||
|
||||
break;
|
||||
}
|
||||
case TrapType.PoisonTrap:
|
||||
{
|
||||
SendMessageTo( from, 502999, 0x3B2 ); // You set off a trap!
|
||||
// A dart imbeds itself in your flesh!
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x62, 502998);
|
||||
}
|
||||
|
||||
if ( from.InRange( loc, 3 ) )
|
||||
{
|
||||
Poison poison;
|
||||
Effects.PlaySound(loc, facet, 0x223);
|
||||
|
||||
if ( TrapLevel > 0 )
|
||||
{
|
||||
poison = Poison.GetPoison( Math.Max( 0, Math.Min( 4, TrapLevel - 1 ) ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
AOS.Damage( from, TrapPower, 0, 0, 0, 100, 0 );
|
||||
poison = Poison.Greater;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case TrapType.PoisonTrap:
|
||||
{
|
||||
SendMessageTo(from, 502999, 0x3B2); // You set off a trap!
|
||||
|
||||
from.ApplyPoison( from, poison );
|
||||
if (from.InRange(loc, 3))
|
||||
{
|
||||
Poison poison;
|
||||
|
||||
// You are enveloped in a noxious green cloud!
|
||||
from.LocalOverheadMessage( Network.MessageType.Regular, 0x44, 503004 );
|
||||
}
|
||||
if (TrapLevel > 0)
|
||||
{
|
||||
poison = Poison.GetPoison(Math.Max(0, Math.Min(4, TrapLevel - 1)));
|
||||
}
|
||||
else
|
||||
{
|
||||
AOS.Damage(from, TrapPower, 0, 0, 0, 100, 0);
|
||||
poison = Poison.Greater;
|
||||
}
|
||||
|
||||
Effects.SendLocationEffect( loc, facet, 0x113A, 10, 20 );
|
||||
Effects.PlaySound( loc, facet, 0x231 );
|
||||
from.ApplyPoison(from, poison);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
// You are enveloped in a noxious green cloud!
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x44, 503004);
|
||||
}
|
||||
|
||||
TrapType = TrapType.None;
|
||||
TrapPower = 0;
|
||||
TrapLevel = 0;
|
||||
return true;
|
||||
}
|
||||
Effects.SendLocationEffect(loc, facet, 0x113A, 10, 20);
|
||||
Effects.PlaySound(loc, facet, 0x231);
|
||||
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void OnTelekinesis( Mobile from )
|
||||
{
|
||||
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5022 );
|
||||
Effects.PlaySound( Location, Map, 0x1F5 );
|
||||
TrapType = TrapType.None;
|
||||
TrapPower = 0;
|
||||
TrapLevel = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( TrapOnOpen )
|
||||
{
|
||||
ExecuteTrap( from );
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Open( Mobile from )
|
||||
{
|
||||
if ( !TrapOnOpen || !ExecuteTrap( from ) )
|
||||
base.Open( from );
|
||||
}
|
||||
public override void Open(Mobile from)
|
||||
{
|
||||
if (!TrapOnOpen || !ExecuteTrap(from))
|
||||
base.Open(from);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 2 ); // version
|
||||
writer.Write(2); // version
|
||||
|
||||
writer.Write( (int) TrapLevel );
|
||||
writer.Write(TrapLevel);
|
||||
|
||||
writer.Write( (int) TrapPower );
|
||||
writer.Write( (int) TrapType );
|
||||
}
|
||||
writer.Write(TrapPower);
|
||||
writer.Write((int)TrapType);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 2:
|
||||
{
|
||||
TrapLevel = reader.ReadInt();
|
||||
goto case 1;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
TrapPower = reader.ReadInt();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
TrapType = (TrapType)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
switch (version)
|
||||
{
|
||||
case 2:
|
||||
{
|
||||
TrapLevel = reader.ReadInt();
|
||||
goto case 1;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
TrapPower = reader.ReadInt();
|
||||
goto case 0;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
TrapType = (TrapType)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,83 +1,83 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0xe43, 0xe42 )]
|
||||
public class WoodenTreasureChest : BaseTreasureChest
|
||||
{
|
||||
[Constructible]
|
||||
public WoodenTreasureChest() : base( 0xE43 )
|
||||
{
|
||||
}
|
||||
[Flippable(0xe43, 0xe42)]
|
||||
public class WoodenTreasureChest : BaseTreasureChest
|
||||
{
|
||||
[Constructible]
|
||||
public WoodenTreasureChest() : base(0xE43)
|
||||
{
|
||||
}
|
||||
|
||||
public WoodenTreasureChest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public WoodenTreasureChest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0xe41, 0xe40 )]
|
||||
public class MetalGoldenTreasureChest : BaseTreasureChest
|
||||
{
|
||||
[Constructible]
|
||||
public MetalGoldenTreasureChest() : base( 0xE41 )
|
||||
{
|
||||
}
|
||||
[Flippable(0xe41, 0xe40)]
|
||||
public class MetalGoldenTreasureChest : BaseTreasureChest
|
||||
{
|
||||
[Constructible]
|
||||
public MetalGoldenTreasureChest() : base(0xE41)
|
||||
{
|
||||
}
|
||||
|
||||
public MetalGoldenTreasureChest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public MetalGoldenTreasureChest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x9ab, 0xe7c )]
|
||||
public class MetalTreasureChest : BaseTreasureChest
|
||||
{
|
||||
[Constructible]
|
||||
public MetalTreasureChest() : base( 0x9AB )
|
||||
{
|
||||
}
|
||||
[Flippable(0x9ab, 0xe7c)]
|
||||
public class MetalTreasureChest : BaseTreasureChest
|
||||
{
|
||||
[Constructible]
|
||||
public MetalTreasureChest() : base(0x9AB)
|
||||
{
|
||||
}
|
||||
|
||||
public MetalTreasureChest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public MetalTreasureChest(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue