Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,334 +1,332 @@
using System;
using Server.Network;
using Server.Engines.Craft;
using Server.Network;
namespace Server.Items
{
public abstract class LockableContainer : TrappableContainer, ILockable, ILockpickable, ICraftable, IShipwreckedItem
{
private bool m_Locked;
public abstract class LockableContainer : TrappableContainer, ILockable, ILockpickable, ICraftable, IShipwreckedItem
{
private bool m_Locked;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Picker { get; set; }
public LockableContainer(int itemID) : base(itemID)
{
MaxLockLevel = 100;
}
[CommandProperty( AccessLevel.GameMaster )]
public int MaxLockLevel { get; set; }
public LockableContainer(Serial serial) : base(serial)
{
}
[CommandProperty( AccessLevel.GameMaster )]
public int LockLevel { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public int RequiredSkill { get; set; }
[CommandProperty( AccessLevel.GameMaster )]
public virtual bool Locked
{
get => m_Locked;
set
{
m_Locked = value;
if ( m_Locked )
Picker = null;
InvalidateProperties();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public uint KeyValue { get; set; }
public override bool TrapOnOpen => !TrapOnLockpick;
[CommandProperty( AccessLevel.GameMaster )]
public bool TrapOnLockpick { get; set; }
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 6 ); // version
writer.Write( IsShipwreckedItem );
writer.Write( (bool) TrapOnLockpick );
writer.Write( (int) RequiredSkill );
writer.Write( (int) MaxLockLevel );
writer.Write( KeyValue );
writer.Write( (int) LockLevel );
writer.Write( (bool) m_Locked );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 6:
{
IsShipwreckedItem = reader.ReadBool();
goto case 5;
}
case 5:
{
TrapOnLockpick = reader.ReadBool();
goto case 4;
}
case 4:
{
RequiredSkill = reader.ReadInt();
goto case 3;
}
case 3:
{
MaxLockLevel = reader.ReadInt();
goto case 2;
}
case 2:
{
KeyValue = reader.ReadUInt();
goto case 1;
}
case 1:
{
LockLevel = reader.ReadInt();
goto case 0;
}
case 0:
{
if ( version < 3 )
MaxLockLevel = 100;
if ( version < 4 )
{
if ( (MaxLockLevel - LockLevel) == 40 )
{
RequiredSkill = LockLevel + 6;
LockLevel = RequiredSkill - 10;
MaxLockLevel = RequiredSkill + 39;
}
else
{
RequiredSkill = LockLevel;
}
}
m_Locked = reader.ReadBool();
break;
}
}
}
public LockableContainer( int itemID ) : base( itemID )
{
MaxLockLevel = 100;
}
public LockableContainer( Serial serial ) : base( serial )
{
}
public override bool CheckContentDisplay( Mobile from )
{
return !m_Locked && base.CheckContentDisplay( from );
}
public override bool TryDropItem( Mobile from, Item dropped, bool sendFullMessage )
{
if ( from.AccessLevel < AccessLevel.GameMaster && m_Locked )
{
from.SendLocalizedMessage( 501747 ); // It appears to be locked.
return false;
}
return base.TryDropItem( from, dropped, sendFullMessage );
}
public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
{
if ( from.AccessLevel < AccessLevel.GameMaster && m_Locked )
{
from.SendLocalizedMessage( 501747 ); // It appears to be locked.
return false;
}
return base.OnDragDropInto( from, item, p );
}
public override bool CheckLift( Mobile from, Item item, ref LRReason reject )
{
if ( !base.CheckLift( from, item, ref reject ) )
return false;
if ( item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked )
return false;
return true;
}
public override bool CheckItemUse( Mobile from, Item item )
{
if ( !base.CheckItemUse( from, item ) )
return false;
if ( item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked )
{
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
return false;
}
return true;
}
public override bool DisplaysContent => !m_Locked;
public virtual bool CheckLocked( Mobile from )
{
bool inaccessible = false;
if ( m_Locked )
{
int number;
if ( from.AccessLevel >= AccessLevel.GameMaster )
{
number = 502502; // That is locked, but you open it with your godly powers.
}
else
{
number = 501747; // It appears to be locked.
inaccessible = true;
}
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", "" ) );
}
return inaccessible;
}
public override void OnTelekinesis( Mobile from )
{
if ( CheckLocked( from ) )
{
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5022 );
Effects.PlaySound( Location, Map, 0x1F5 );
return;
}
base.OnTelekinesis( from );
}
public override void OnDoubleClickSecureTrade( Mobile from )
{
if ( CheckLocked( from ) )
return;
base.OnDoubleClickSecureTrade( from );
}
public override void Open( Mobile from )
{
if ( CheckLocked( from ) )
return;
base.Open( from );
}
public override void OnSnoop( Mobile from )
{
if ( CheckLocked( from ) )
return;
base.OnSnoop( from );
}
public virtual void LockPick( Mobile from )
{
Locked = false;
Picker = from;
if ( TrapOnLockpick && ExecuteTrap( from ) )
{
TrapOnLockpick = false;
}
}
public override bool TrapOnOpen => !TrapOnLockpick;
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
[CommandProperty(AccessLevel.GameMaster)]
public bool TrapOnLockpick{ get; set; }
if ( IsShipwreckedItem )
list.Add( 1041645 ); // recovered from a shipwreck
}
public override bool DisplaysContent => !m_Locked;
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
#region ICraftable Members
if ( IsShipwreckedItem )
LabelTo( from, 1041645 ); //recovered from a shipwreck
}
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
CraftItem craftItem, int resHue)
{
if (from.CheckSkill(SkillName.Tinkering, -5.0, 15.0))
{
from.SendLocalizedMessage(500636); // Your tinker skill was sufficient to make the item lockable.
#region ICraftable Members
Key key = new Key(KeyType.Copper, Key.RandomValue());
public int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue )
{
if ( from.CheckSkill( SkillName.Tinkering, -5.0, 15.0 ) )
{
from.SendLocalizedMessage( 500636 ); // Your tinker skill was sufficient to make the item lockable.
KeyValue = key.KeyValue;
DropItem(key);
Key key = new Key( KeyType.Copper, Key.RandomValue() );
double tinkering = from.Skills[SkillName.Tinkering].Value;
int level = (int)(tinkering * 0.8);
KeyValue = key.KeyValue;
DropItem( key );
RequiredSkill = level - 4;
LockLevel = level - 14;
MaxLockLevel = level + 35;
double tinkering = from.Skills[SkillName.Tinkering].Value;
int level = (int)(tinkering * 0.8);
if (LockLevel == 0)
LockLevel = -1;
else if (LockLevel > 95)
LockLevel = 95;
RequiredSkill = level - 4;
LockLevel = level - 14;
MaxLockLevel = level + 35;
if (RequiredSkill > 95)
RequiredSkill = 95;
if ( LockLevel == 0 )
LockLevel = -1;
else if ( LockLevel > 95 )
LockLevel = 95;
if (MaxLockLevel > 95)
MaxLockLevel = 95;
}
else
{
from.SendLocalizedMessage(500637); // Your tinker skill was insufficient to make the item lockable.
}
if ( RequiredSkill > 95 )
RequiredSkill = 95;
return 1;
}
if ( MaxLockLevel > 95 )
MaxLockLevel = 95;
}
else
{
from.SendLocalizedMessage( 500637 ); // Your tinker skill was insufficient to make the item lockable.
}
#endregion
return 1;
}
[CommandProperty(AccessLevel.GameMaster)]
public virtual bool Locked
{
get => m_Locked;
set
{
m_Locked = value;
#endregion
if (m_Locked)
Picker = null;
#region IShipwreckedItem Members
InvalidateProperties();
}
}
[CommandProperty( AccessLevel.GameMaster )]
public bool IsShipwreckedItem { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public uint KeyValue{ get; set; }
#endregion
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Picker{ get; set; }
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxLockLevel{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int LockLevel{ get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public int RequiredSkill{ get; set; }
public virtual void LockPick(Mobile from)
{
Locked = false;
Picker = from;
if (TrapOnLockpick && ExecuteTrap(from)) TrapOnLockpick = false;
}
#region IShipwreckedItem Members
[CommandProperty(AccessLevel.GameMaster)]
public bool IsShipwreckedItem{ get; set; }
#endregion
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(6); // version
writer.Write(IsShipwreckedItem);
writer.Write(TrapOnLockpick);
writer.Write(RequiredSkill);
writer.Write(MaxLockLevel);
writer.Write(KeyValue);
writer.Write(LockLevel);
writer.Write(m_Locked);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 6:
{
IsShipwreckedItem = reader.ReadBool();
goto case 5;
}
case 5:
{
TrapOnLockpick = reader.ReadBool();
goto case 4;
}
case 4:
{
RequiredSkill = reader.ReadInt();
goto case 3;
}
case 3:
{
MaxLockLevel = reader.ReadInt();
goto case 2;
}
case 2:
{
KeyValue = reader.ReadUInt();
goto case 1;
}
case 1:
{
LockLevel = reader.ReadInt();
goto case 0;
}
case 0:
{
if (version < 3)
MaxLockLevel = 100;
if (version < 4)
{
if (MaxLockLevel - LockLevel == 40)
{
RequiredSkill = LockLevel + 6;
LockLevel = RequiredSkill - 10;
MaxLockLevel = RequiredSkill + 39;
}
else
{
RequiredSkill = LockLevel;
}
}
m_Locked = reader.ReadBool();
break;
}
}
}
public override bool CheckContentDisplay(Mobile from)
{
return !m_Locked && base.CheckContentDisplay(from);
}
public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
{
if (from.AccessLevel < AccessLevel.GameMaster && m_Locked)
{
from.SendLocalizedMessage(501747); // It appears to be locked.
return false;
}
return base.TryDropItem(from, dropped, sendFullMessage);
}
public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
{
if (from.AccessLevel < AccessLevel.GameMaster && m_Locked)
{
from.SendLocalizedMessage(501747); // It appears to be locked.
return false;
}
return base.OnDragDropInto(from, item, p);
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
if (!base.CheckLift(from, item, ref reject))
return false;
if (item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked)
return false;
return true;
}
public override bool CheckItemUse(Mobile from, Item item)
{
if (!base.CheckItemUse(from, item))
return false;
if (item != this && from.AccessLevel < AccessLevel.GameMaster && m_Locked)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return false;
}
return true;
}
public virtual bool CheckLocked(Mobile from)
{
bool inaccessible = false;
if (m_Locked)
{
int number;
if (from.AccessLevel >= AccessLevel.GameMaster)
{
number = 502502; // That is locked, but you open it with your godly powers.
}
else
{
number = 501747; // It appears to be locked.
inaccessible = true;
}
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", ""));
}
return inaccessible;
}
public override void OnTelekinesis(Mobile from)
{
if (CheckLocked(from))
{
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32,
5022);
Effects.PlaySound(Location, Map, 0x1F5);
return;
}
base.OnTelekinesis(from);
}
public override void OnDoubleClickSecureTrade(Mobile from)
{
if (CheckLocked(from))
return;
base.OnDoubleClickSecureTrade(from);
}
public override void Open(Mobile from)
{
if (CheckLocked(from))
return;
base.Open(from);
}
public override void OnSnoop(Mobile from)
{
if (CheckLocked(from))
return;
base.OnSnoop(from);
}
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
if (IsShipwreckedItem)
list.Add(1041645); // recovered from a shipwreck
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (IsShipwreckedItem)
LabelTo(from, 1041645); //recovered from a shipwreck
}
}
}