Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,226 +1,224 @@
using System;
using Server.Network;
namespace Server.Items
{
public enum TrapType
{
None,
MagicTrap,
ExplosionTrap,
DartTrap,
PoisonTrap
}
public enum TrapType
{
None,
MagicTrap,
ExplosionTrap,
DartTrap,
PoisonTrap
}
public abstract class TrappableContainer : BaseContainer, ITelekinesisable
{
[CommandProperty( AccessLevel.GameMaster )]
public TrapType TrapType { get; set; }
public abstract class TrappableContainer : BaseContainer, ITelekinesisable
{
public TrappableContainer(int itemID) : base(itemID)
{
}
[CommandProperty( AccessLevel.GameMaster )]
public int TrapPower { get; set; }
public TrappableContainer(Serial serial) : base(serial)
{
}
[CommandProperty( AccessLevel.GameMaster )]
public int TrapLevel { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public TrapType TrapType{ get; set; }
public virtual bool TrapOnOpen => true;
[CommandProperty(AccessLevel.GameMaster)]
public int TrapPower{ get; set; }
public TrappableContainer( int itemID ) : base( itemID )
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int TrapLevel{ get; set; }
public TrappableContainer( Serial serial ) : base( serial )
{
}
public virtual bool TrapOnOpen => true;
private void SendMessageTo( Mobile to, int number, int hue )
{
if ( Deleted || !to.CanSee( this ) )
return;
public virtual void OnTelekinesis(Mobile from)
{
Effects.SendLocationParticles(EffectItem.Create(Location, Map, EffectItem.DefaultDuration), 0x376A, 9, 32, 5022);
Effects.PlaySound(Location, Map, 0x1F5);
to.Send( new Network.MessageLocalized( Serial, ItemID, Network.MessageType.Regular, hue, 3, number, "", "" ) );
}
if (TrapOnOpen) ExecuteTrap(from);
}
private void SendMessageTo( Mobile to, string text, int hue )
{
if ( Deleted || !to.CanSee( this ) )
return;
private void SendMessageTo(Mobile to, int number, int hue)
{
if (Deleted || !to.CanSee(this))
return;
to.Send( new Network.UnicodeMessage( Serial, ItemID, Network.MessageType.Regular, hue, 3, "ENU", "", text ) );
}
to.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, hue, 3, number, "", ""));
}
public virtual bool ExecuteTrap( Mobile from )
{
if ( TrapType != TrapType.None )
{
Point3D loc = GetWorldLocation();
Map facet = Map;
private void SendMessageTo(Mobile to, string text, int hue)
{
if (Deleted || !to.CanSee(this))
return;
if ( from.AccessLevel >= AccessLevel.GameMaster )
{
SendMessageTo( from, "That is trapped, but you open it with your godly powers.", 0x3B2 );
return false;
}
to.Send(new UnicodeMessage(Serial, ItemID, MessageType.Regular, hue, 3, "ENU", "", text));
}
switch ( TrapType )
{
case TrapType.ExplosionTrap:
{
SendMessageTo( from, 502999, 0x3B2 ); // You set off a trap!
public virtual bool ExecuteTrap(Mobile from)
{
if (TrapType != TrapType.None)
{
Point3D loc = GetWorldLocation();
Map facet = Map;
if ( from.InRange( loc, 3 ) )
{
int damage;
if (from.AccessLevel >= AccessLevel.GameMaster)
{
SendMessageTo(from, "That is trapped, but you open it with your godly powers.", 0x3B2);
return false;
}
if ( TrapLevel > 0 )
damage = Utility.RandomMinMax( 10, 30 ) * TrapLevel;
else
damage = TrapPower;
switch (TrapType)
{
case TrapType.ExplosionTrap:
{
SendMessageTo(from, 502999, 0x3B2); // You set off a trap!
AOS.Damage( from, damage, 0, 100, 0, 0, 0 );
if (from.InRange(loc, 3))
{
int damage;
// Your skin blisters from the heat!
from.LocalOverheadMessage( Network.MessageType.Regular, 0x2A, 503000 );
}
if (TrapLevel > 0)
damage = Utility.RandomMinMax(10, 30) * TrapLevel;
else
damage = TrapPower;
Effects.SendLocationEffect( loc, facet, 0x36BD, 15, 10 );
Effects.PlaySound( loc, facet, 0x307 );
AOS.Damage(from, damage, 0, 100, 0, 0, 0);
break;
}
case TrapType.MagicTrap:
{
if ( from.InRange( loc, 1 ) )
from.Damage( TrapPower );
//AOS.Damage( from, m_TrapPower, 0, 100, 0, 0, 0 );
// Your skin blisters from the heat!
from.LocalOverheadMessage(MessageType.Regular, 0x2A, 503000);
}
Effects.PlaySound( loc, Map, 0x307 );
Effects.SendLocationEffect(loc, facet, 0x36BD, 15, 10);
Effects.PlaySound(loc, facet, 0x307);
Effects.SendLocationEffect( new Point3D( loc.X - 1, loc.Y, loc.Z ), Map, 0x36BD, 15 );
Effects.SendLocationEffect( new Point3D( loc.X + 1, loc.Y, loc.Z ), Map, 0x36BD, 15 );
break;
}
case TrapType.MagicTrap:
{
if (from.InRange(loc, 1))
from.Damage(TrapPower);
//AOS.Damage( from, m_TrapPower, 0, 100, 0, 0, 0 );
Effects.SendLocationEffect( new Point3D( loc.X, loc.Y - 1, loc.Z ), Map, 0x36BD, 15 );
Effects.SendLocationEffect( new Point3D( loc.X, loc.Y + 1, loc.Z ), Map, 0x36BD, 15 );
Effects.PlaySound(loc, Map, 0x307);
Effects.SendLocationEffect( new Point3D( loc.X + 1, loc.Y + 1, loc.Z + 11 ), Map, 0x36BD, 15 );
Effects.SendLocationEffect(new Point3D(loc.X - 1, loc.Y, loc.Z), Map, 0x36BD, 15);
Effects.SendLocationEffect(new Point3D(loc.X + 1, loc.Y, loc.Z), Map, 0x36BD, 15);
break;
}
case TrapType.DartTrap:
{
SendMessageTo( from, 502999, 0x3B2 ); // You set off a trap!
Effects.SendLocationEffect(new Point3D(loc.X, loc.Y - 1, loc.Z), Map, 0x36BD, 15);
Effects.SendLocationEffect(new Point3D(loc.X, loc.Y + 1, loc.Z), Map, 0x36BD, 15);
if ( from.InRange( loc, 3 ) )
{
int damage;
Effects.SendLocationEffect(new Point3D(loc.X + 1, loc.Y + 1, loc.Z + 11), Map, 0x36BD, 15);
if ( TrapLevel > 0 )
damage = Utility.RandomMinMax( 5, 15 ) * TrapLevel;
else
damage = TrapPower;
break;
}
case TrapType.DartTrap:
{
SendMessageTo(from, 502999, 0x3B2); // You set off a trap!
AOS.Damage( from, damage, 100, 0, 0, 0, 0 );
if (from.InRange(loc, 3))
{
int damage;
// A dart imbeds itself in your flesh!
from.LocalOverheadMessage( Network.MessageType.Regular, 0x62, 502998 );
}
if (TrapLevel > 0)
damage = Utility.RandomMinMax(5, 15) * TrapLevel;
else
damage = TrapPower;
Effects.PlaySound( loc, facet, 0x223 );
AOS.Damage(from, damage, 100, 0, 0, 0, 0);
break;
}
case TrapType.PoisonTrap:
{
SendMessageTo( from, 502999, 0x3B2 ); // You set off a trap!
// A dart imbeds itself in your flesh!
from.LocalOverheadMessage(MessageType.Regular, 0x62, 502998);
}
if ( from.InRange( loc, 3 ) )
{
Poison poison;
Effects.PlaySound(loc, facet, 0x223);
if ( TrapLevel > 0 )
{
poison = Poison.GetPoison( Math.Max( 0, Math.Min( 4, TrapLevel - 1 ) ) );
}
else
{
AOS.Damage( from, TrapPower, 0, 0, 0, 100, 0 );
poison = Poison.Greater;
}
break;
}
case TrapType.PoisonTrap:
{
SendMessageTo(from, 502999, 0x3B2); // You set off a trap!
from.ApplyPoison( from, poison );
if (from.InRange(loc, 3))
{
Poison poison;
// You are enveloped in a noxious green cloud!
from.LocalOverheadMessage( Network.MessageType.Regular, 0x44, 503004 );
}
if (TrapLevel > 0)
{
poison = Poison.GetPoison(Math.Max(0, Math.Min(4, TrapLevel - 1)));
}
else
{
AOS.Damage(from, TrapPower, 0, 0, 0, 100, 0);
poison = Poison.Greater;
}
Effects.SendLocationEffect( loc, facet, 0x113A, 10, 20 );
Effects.PlaySound( loc, facet, 0x231 );
from.ApplyPoison(from, poison);
break;
}
}
// You are enveloped in a noxious green cloud!
from.LocalOverheadMessage(MessageType.Regular, 0x44, 503004);
}
TrapType = TrapType.None;
TrapPower = 0;
TrapLevel = 0;
return true;
}
Effects.SendLocationEffect(loc, facet, 0x113A, 10, 20);
Effects.PlaySound(loc, facet, 0x231);
return false;
}
break;
}
}
public virtual void OnTelekinesis( Mobile from )
{
Effects.SendLocationParticles( EffectItem.Create( Location, Map, EffectItem.DefaultDuration ), 0x376A, 9, 32, 5022 );
Effects.PlaySound( Location, Map, 0x1F5 );
TrapType = TrapType.None;
TrapPower = 0;
TrapLevel = 0;
return true;
}
if ( TrapOnOpen )
{
ExecuteTrap( from );
}
}
return false;
}
public override void Open( Mobile from )
{
if ( !TrapOnOpen || !ExecuteTrap( from ) )
base.Open( from );
}
public override void Open(Mobile from)
{
if (!TrapOnOpen || !ExecuteTrap(from))
base.Open(from);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 2 ); // version
writer.Write(2); // version
writer.Write( (int) TrapLevel );
writer.Write(TrapLevel);
writer.Write( (int) TrapPower );
writer.Write( (int) TrapType );
}
writer.Write(TrapPower);
writer.Write((int)TrapType);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
switch ( version )
{
case 2:
{
TrapLevel = reader.ReadInt();
goto case 1;
}
case 1:
{
TrapPower = reader.ReadInt();
goto case 0;
}
case 0:
{
TrapType = (TrapType)reader.ReadInt();
break;
}
}
}
}
}
switch (version)
{
case 2:
{
TrapLevel = reader.ReadInt();
goto case 1;
}
case 1:
{
TrapPower = reader.ReadInt();
goto case 0;
}
case 0:
{
TrapType = (TrapType)reader.ReadInt();
break;
}
}
}
}
}