Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,83 +1,83 @@
namespace Server.Items
{
[FlippableAttribute( 0xe43, 0xe42 )]
public class WoodenTreasureChest : BaseTreasureChest
{
[Constructible]
public WoodenTreasureChest() : base( 0xE43 )
{
}
[Flippable(0xe43, 0xe42)]
public class WoodenTreasureChest : BaseTreasureChest
{
[Constructible]
public WoodenTreasureChest() : base(0xE43)
{
}
public WoodenTreasureChest( Serial serial ) : base( serial )
{
}
public WoodenTreasureChest(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0xe41, 0xe40 )]
public class MetalGoldenTreasureChest : BaseTreasureChest
{
[Constructible]
public MetalGoldenTreasureChest() : base( 0xE41 )
{
}
[Flippable(0xe41, 0xe40)]
public class MetalGoldenTreasureChest : BaseTreasureChest
{
[Constructible]
public MetalGoldenTreasureChest() : base(0xE41)
{
}
public MetalGoldenTreasureChest( Serial serial ) : base( serial )
{
}
public MetalGoldenTreasureChest(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x9ab, 0xe7c )]
public class MetalTreasureChest : BaseTreasureChest
{
[Constructible]
public MetalTreasureChest() : base( 0x9AB )
{
}
[Flippable(0x9ab, 0xe7c)]
public class MetalTreasureChest : BaseTreasureChest
{
[Constructible]
public MetalTreasureChest() : base(0x9AB)
{
}
public MetalTreasureChest( Serial serial ) : base( serial )
{
}
public MetalTreasureChest(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}