Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,83 +1,83 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0xe43, 0xe42 )]
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public class WoodenTreasureChest : BaseTreasureChest
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{
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[Constructible]
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public WoodenTreasureChest() : base( 0xE43 )
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{
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}
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[Flippable(0xe43, 0xe42)]
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public class WoodenTreasureChest : BaseTreasureChest
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{
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[Constructible]
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public WoodenTreasureChest() : base(0xE43)
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{
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}
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public WoodenTreasureChest( Serial serial ) : base( serial )
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{
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}
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public WoodenTreasureChest(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0xe41, 0xe40 )]
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public class MetalGoldenTreasureChest : BaseTreasureChest
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{
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[Constructible]
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public MetalGoldenTreasureChest() : base( 0xE41 )
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{
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}
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[Flippable(0xe41, 0xe40)]
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public class MetalGoldenTreasureChest : BaseTreasureChest
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{
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[Constructible]
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public MetalGoldenTreasureChest() : base(0xE41)
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{
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}
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public MetalGoldenTreasureChest( Serial serial ) : base( serial )
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{
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}
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public MetalGoldenTreasureChest(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x9ab, 0xe7c )]
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public class MetalTreasureChest : BaseTreasureChest
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{
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[Constructible]
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public MetalTreasureChest() : base( 0x9AB )
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{
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}
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[Flippable(0x9ab, 0xe7c)]
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public class MetalTreasureChest : BaseTreasureChest
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{
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[Constructible]
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public MetalTreasureChest() : base(0x9AB)
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{
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}
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public MetalTreasureChest( Serial serial ) : base( serial )
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{
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}
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public MetalTreasureChest(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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