Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,328 +1,320 @@
namespace Server.Items
{
public abstract class Beard : Item
{
/*public static Beard CreateByID( int id, int hue )
{
switch ( id )
{
case 0x203E: return new LongBeard( hue );
case 0x203F: return new ShortBeard( hue );
case 0x2040: return new Goatee( hue );
case 0x2041: return new Mustache( hue );
case 0x204B: return new MediumShortBeard( hue );
case 0x204C: return new MediumLongBeard( hue );
case 0x204D: return new Vandyke( hue );
default: return new GenericBeard( id, hue );
}
}*/
protected Beard( int itemID ) : this( itemID, 0 )
{
}
protected Beard( int itemID, int hue ) : base( itemID )
{
LootType = LootType.Blessed;
Layer = Layer.FacialHair;
Hue = hue;
}
public Beard( Serial serial ) : base( serial )
{
}
public override bool DisplayLootType => false;
public override bool VerifyMove( Mobile from )
{
return ( from.AccessLevel >= AccessLevel.GameMaster );
}
public override DeathMoveResult OnParentDeath( Mobile parent )
{
//Dupe( Amount );
parent.FacialHairItemID = ItemID;
parent.FacialHairHue = Hue;
return DeathMoveResult.MoveToCorpse;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
}
public class GenericBeard : Beard
{
private GenericBeard( int itemID ) : this( itemID, 0 )
{
}
private GenericBeard( int itemID, int hue ) : base( itemID, hue )
{
}
public GenericBeard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LongBeard : Beard
{
public abstract class Beard : Item
{
/*public static Beard CreateByID( int id, int hue )
{
switch ( id )
{
case 0x203E: return new LongBeard( hue );
case 0x203F: return new ShortBeard( hue );
case 0x2040: return new Goatee( hue );
case 0x2041: return new Mustache( hue );
case 0x204B: return new MediumShortBeard( hue );
case 0x204C: return new MediumLongBeard( hue );
case 0x204D: return new Vandyke( hue );
default: return new GenericBeard( id, hue );
}
}*/
protected Beard(int itemID) : this(itemID, 0)
{
}
protected Beard(int itemID, int hue) : base(itemID)
{
LootType = LootType.Blessed;
Layer = Layer.FacialHair;
Hue = hue;
}
public Beard(Serial serial) : base(serial)
{
}
public override bool DisplayLootType => false;
public override bool VerifyMove(Mobile from)
{
return from.AccessLevel >= AccessLevel.GameMaster;
}
public override DeathMoveResult OnParentDeath(Mobile parent)
{
//Dupe( Amount );
parent.FacialHairItemID = ItemID;
parent.FacialHairHue = Hue;
return DeathMoveResult.MoveToCorpse;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
}
public class GenericBeard : Beard
{
private GenericBeard(int itemID) : this(itemID, 0)
{
}
private GenericBeard(int itemID, int hue) : base(itemID, hue)
{
}
public GenericBeard(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LongBeard : Beard
{
private LongBeard()
: this(0)
{
}
private LongBeard(int hue)
: base(0x203E, hue)
{
}
public LongBeard(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
private LongBeard()
: this( 0 )
{
}
writer.Write(0); // version
}
private LongBeard( int hue )
: base( 0x203E, hue )
{
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public LongBeard( Serial serial ) : base( serial )
{
}
int version = reader.ReadInt();
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public class ShortBeard : Beard
{
private ShortBeard()
: this(0)
{
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
private ShortBeard(int hue)
: base(0x203f, hue)
{
}
int version = reader.ReadInt();
}
}
public ShortBeard(Serial serial) : base(serial)
{
}
public class ShortBeard : Beard
{
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
private ShortBeard()
: this( 0 )
{
}
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
private ShortBeard( int hue )
: base( 0x203f, hue )
{
}
int version = reader.ReadInt();
}
}
public class Goatee : Beard
{
private Goatee()
: this(0)
{
}
public ShortBeard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
private Goatee(int hue)
: base(0x2040, hue)
{
}
public Goatee(Serial serial) : base(serial)
{
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public class Goatee : Beard
{
int version = reader.ReadInt();
}
}
public class Mustache : Beard
{
private Mustache()
: this(0)
{
}
private Mustache(int hue)
: base(0x2041, hue)
{
}
private Goatee()
: this( 0 )
{
}
public Mustache(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
private Goatee( int hue )
: base( 0x2040, hue )
{
}
writer.Write(0); // version
}
public Goatee( Serial serial ) : base( serial )
{
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
int version = reader.ReadInt();
}
}
writer.Write( (int) 0 ); // version
}
public class MediumShortBeard : Beard
{
private MediumShortBeard()
: this(0)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
private MediumShortBeard(int hue)
: base(0x204B, hue)
{
}
public MediumShortBeard(Serial serial) : base(serial)
{
}
public class Mustache : Beard
{
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
private Mustache()
: this( 0 )
{
}
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
private Mustache( int hue )
: base( 0x2041, hue )
{
}
int version = reader.ReadInt();
}
}
public Mustache( Serial serial ) : base( serial )
{
}
public class MediumLongBeard : Beard
{
private MediumLongBeard()
: this(0)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
private MediumLongBeard(int hue)
: base(0x204C, hue)
{
}
public MediumLongBeard(Serial serial) : base(serial)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
int version = reader.ReadInt();
}
}
writer.Write(0); // version
}
public class MediumShortBeard : Beard
{
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
private MediumShortBeard()
: this( 0 )
{
}
int version = reader.ReadInt();
}
}
public class Vandyke : Beard
{
private Vandyke()
: this(0)
{
}
private MediumShortBeard( int hue )
: base( 0x204B, hue )
{
}
public MediumShortBeard( Serial serial ) : base( serial )
{
}
private Vandyke(int hue)
: base(0x204D, hue)
{
}
public Vandyke(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class MediumLongBeard : Beard
{
private MediumLongBeard()
: this( 0 )
{
}
private MediumLongBeard( int hue )
: base( 0x204C, hue )
{
}
public MediumLongBeard( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Vandyke : Beard
{
private Vandyke()
: this( 0 )
{
}
private Vandyke( int hue )
: base( 0x204D, hue )
{
}
public Vandyke( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,489 +1,478 @@
namespace Server.Items
{
public abstract class Hair : Item
{
/*
public abstract class Hair : Item
{
/*
public static Hair GetRandomHair( bool female )
{
return GetRandomHair( female, Utility.RandomHairHue() );
}
public static Hair GetRandomHair( bool female )
{
return GetRandomHair( female, Utility.RandomHairHue() );
}
public static Hair GetRandomHair( bool female, int hairHue )
{
if ( female )
{
switch ( Utility.Random( 9 ) )
{
case 0: return new Afro( hairHue );
case 1: return new KrisnaHair( hairHue );
case 2: return new PageboyHair( hairHue );
case 3: return new PonyTail( hairHue );
case 4: return new ReceedingHair( hairHue );
case 5: return new TwoPigTails( hairHue );
case 6: return new ShortHair( hairHue );
case 7: return new LongHair( hairHue );
default: return new BunsHair( hairHue );
}
}
else
{
switch ( Utility.Random( 8 ) )
{
case 0: return new Afro( hairHue );
case 1: return new KrisnaHair( hairHue );
case 2: return new PageboyHair( hairHue );
case 3: return new PonyTail( hairHue );
case 4: return new ReceedingHair( hairHue );
case 5: return new TwoPigTails( hairHue );
case 6: return new ShortHair( hairHue );
default: return new LongHair( hairHue );
}
}
}
public static Hair GetRandomHair( bool female, int hairHue )
{
if ( female )
{
switch ( Utility.Random( 9 ) )
{
case 0: return new Afro( hairHue );
case 1: return new KrisnaHair( hairHue );
case 2: return new PageboyHair( hairHue );
case 3: return new PonyTail( hairHue );
case 4: return new ReceedingHair( hairHue );
case 5: return new TwoPigTails( hairHue );
case 6: return new ShortHair( hairHue );
case 7: return new LongHair( hairHue );
default: return new BunsHair( hairHue );
}
}
else
{
switch ( Utility.Random( 8 ) )
{
case 0: return new Afro( hairHue );
case 1: return new KrisnaHair( hairHue );
case 2: return new PageboyHair( hairHue );
case 3: return new PonyTail( hairHue );
case 4: return new ReceedingHair( hairHue );
case 5: return new TwoPigTails( hairHue );
case 6: return new ShortHair( hairHue );
default: return new LongHair( hairHue );
}
}
}
public static Hair CreateByID( int id, int hue )
{
switch ( id )
{
case 0x203B: return new ShortHair( hue );
case 0x203C: return new LongHair( hue );
case 0x203D: return new PonyTail( hue );
case 0x2044: return new Mohawk( hue );
case 0x2045: return new PageboyHair( hue );
case 0x2046: return new BunsHair( hue );
case 0x2047: return new Afro( hue );
case 0x2048: return new ReceedingHair( hue );
case 0x2049: return new TwoPigTails( hue );
case 0x204A: return new KrisnaHair( hue );
default: return new GenericHair( id, hue );
}
}
* */
public static Hair CreateByID( int id, int hue )
{
switch ( id )
{
case 0x203B: return new ShortHair( hue );
case 0x203C: return new LongHair( hue );
case 0x203D: return new PonyTail( hue );
case 0x2044: return new Mohawk( hue );
case 0x2045: return new PageboyHair( hue );
case 0x2046: return new BunsHair( hue );
case 0x2047: return new Afro( hue );
case 0x2048: return new ReceedingHair( hue );
case 0x2049: return new TwoPigTails( hue );
case 0x204A: return new KrisnaHair( hue );
default: return new GenericHair( id, hue );
}
}
* */
protected Hair( int itemID )
: this( itemID, 0 )
{
}
protected Hair(int itemID)
: this(itemID, 0)
{
}
protected Hair( int itemID, int hue )
: base( itemID )
{
LootType = LootType.Blessed;
Layer = Layer.Hair;
Hue = hue;
}
protected Hair(int itemID, int hue)
: base(itemID)
{
LootType = LootType.Blessed;
Layer = Layer.Hair;
Hue = hue;
}
public Hair( Serial serial )
: base( serial )
{
}
public Hair(Serial serial)
: base(serial)
{
}
public override bool DisplayLootType => false;
public override bool DisplayLootType => false;
public override bool VerifyMove( Mobile from )
{
return (from.AccessLevel >= AccessLevel.GameMaster);
}
public override bool VerifyMove(Mobile from)
{
return from.AccessLevel >= AccessLevel.GameMaster;
}
public override DeathMoveResult OnParentDeath( Mobile parent )
{
public override DeathMoveResult OnParentDeath(Mobile parent)
{
// Dupe( Amount );
parent.HairItemID = ItemID;
parent.HairHue = Hue;
parent.HairItemID = ItemID;
parent.HairHue = Hue;
return DeathMoveResult.MoveToCorpse;
}
return DeathMoveResult.MoveToCorpse;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
LootType = LootType.Blessed;
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class GenericHair : Hair
{
public class GenericHair : Hair
{
private GenericHair(int itemID)
: this(itemID, 0)
{
}
private GenericHair( int itemID )
: this( itemID, 0 )
{
}
private GenericHair(int itemID, int hue)
: base(itemID, hue)
{
}
private GenericHair( int itemID, int hue )
: base( itemID, hue )
{
}
public GenericHair(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public GenericHair( Serial serial )
: base( serial )
{
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
int version = reader.ReadInt();
}
}
writer.Write( (int)0 ); // version
}
public class Mohawk : Hair
{
private Mohawk()
: this(0)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
private Mohawk(int hue)
: base(0x2044, hue)
{
}
public Mohawk(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class PageboyHair : Hair
{
private PageboyHair()
: this(0)
{
}
public class Mohawk : Hair
{
private Mohawk()
: this( 0 )
{
}
private PageboyHair(int hue)
: base(0x2045, hue)
{
}
public PageboyHair(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BunsHair : Hair
{
private BunsHair()
: this(0)
{
}
private BunsHair(int hue)
: base(0x2046, hue)
{
}
public BunsHair(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class LongHair : Hair
{
private LongHair()
: this(0)
{
}
private Mohawk( int hue )
: base( 0x2044, hue )
{
}
public Mohawk( Serial serial )
: base( serial )
{
}
private LongHair(int hue)
: base(0x203C, hue)
{
}
public LongHair(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ShortHair : Hair
{
private ShortHair()
: this(0)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
private ShortHair(int hue)
: base(0x203B, hue)
{
}
public ShortHair(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class PonyTail : Hair
{
private PonyTail()
: this(0)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
private PonyTail(int hue)
: base(0x203D, hue)
{
}
public PonyTail(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Afro : Hair
{
private Afro()
: this(0)
{
}
public class PageboyHair : Hair
{
private PageboyHair()
: this( 0 )
{
}
private Afro(int hue)
: base(0x2047, hue)
{
}
public Afro(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ReceedingHair : Hair
{
private ReceedingHair()
: this(0)
{
}
private ReceedingHair(int hue)
: base(0x2048, hue)
{
}
public ReceedingHair(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class TwoPigTails : Hair
{
private TwoPigTails()
: this(0)
{
}
private TwoPigTails(int hue)
: base(0x2049, hue)
{
}
public TwoPigTails(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class KrisnaHair : Hair
{
private KrisnaHair()
: this(0)
{
}
private PageboyHair( int hue )
: base( 0x2045, hue )
{
}
public PageboyHair( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BunsHair : Hair
{
private BunsHair()
: this( 0 )
{
}
private BunsHair( int hue )
: base( 0x2046, hue )
{
}
public BunsHair( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class LongHair : Hair
{
private LongHair()
: this( 0 )
{
}
private LongHair( int hue )
: base( 0x203C, hue )
{
}
public LongHair( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ShortHair : Hair
{
private ShortHair()
: this( 0 )
{
}
private ShortHair( int hue )
: base( 0x203B, hue )
{
}
public ShortHair( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class PonyTail : Hair
{
private PonyTail()
: this( 0 )
{
}
private PonyTail( int hue )
: base( 0x203D, hue )
{
}
public PonyTail( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class Afro : Hair
{
private Afro()
: this( 0 )
{
}
private Afro( int hue )
: base( 0x2047, hue )
{
}
public Afro( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ReceedingHair : Hair
{
private ReceedingHair()
: this( 0 )
{
}
private ReceedingHair( int hue )
: base( 0x2048, hue )
{
}
public ReceedingHair( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class TwoPigTails : Hair
{
private TwoPigTails()
: this( 0 )
{
}
private TwoPigTails( int hue )
: base( 0x2049, hue )
{
}
public TwoPigTails( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class KrisnaHair : Hair
{
private KrisnaHair()
: this( 0 )
{
}
private KrisnaHair( int hue )
: base( 0x204A, hue )
{
}
public KrisnaHair( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
private KrisnaHair(int hue)
: base(0x204A, hue)
{
}
public KrisnaHair(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}