Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,66 +1,66 @@
namespace Server.Items
{
public class Chessboard : BaseBoard
{
public override int LabelNumber => 1016450; // a chessboard
public class Chessboard : BaseBoard
{
[Constructible]
public Chessboard() : base(0xFA6)
{
}
[Constructible]
public Chessboard() : base( 0xFA6 )
{
}
public Chessboard(Serial serial) : base(serial)
{
}
public override void CreatePieces()
{
for ( int i = 0; i < 8; i++ )
{
CreatePiece( new PieceBlackPawn( this ), 67, ( 25 * i ) + 17 );
CreatePiece( new PieceWhitePawn( this ), 192, ( 25 * i ) + 17 );
}
public override int LabelNumber => 1016450; // a chessboard
// Rook
CreatePiece( new PieceBlackRook( this ), 42, 5 );
CreatePiece( new PieceBlackRook( this ), 42, 180 );
public override void CreatePieces()
{
for (int i = 0; i < 8; i++)
{
CreatePiece(new PieceBlackPawn(this), 67, 25 * i + 17);
CreatePiece(new PieceWhitePawn(this), 192, 25 * i + 17);
}
CreatePiece( new PieceWhiteRook( this ), 216, 5 );
CreatePiece( new PieceWhiteRook( this ), 216, 180 );
// Rook
CreatePiece(new PieceBlackRook(this), 42, 5);
CreatePiece(new PieceBlackRook(this), 42, 180);
// Knight
CreatePiece( new PieceBlackKnight( this ), 42, 30 );
CreatePiece( new PieceBlackKnight( this ), 42, 155 );
CreatePiece(new PieceWhiteRook(this), 216, 5);
CreatePiece(new PieceWhiteRook(this), 216, 180);
CreatePiece( new PieceWhiteKnight( this ), 216, 30 );
CreatePiece( new PieceWhiteKnight( this ), 216, 155 );
// Knight
CreatePiece(new PieceBlackKnight(this), 42, 30);
CreatePiece(new PieceBlackKnight(this), 42, 155);
// Bishop
CreatePiece( new PieceBlackBishop( this ), 42, 55 );
CreatePiece( new PieceBlackBishop( this ), 42, 130 );
CreatePiece(new PieceWhiteKnight(this), 216, 30);
CreatePiece(new PieceWhiteKnight(this), 216, 155);
CreatePiece( new PieceWhiteBishop( this ), 216, 55 );
CreatePiece( new PieceWhiteBishop( this ), 216, 130 );
// Bishop
CreatePiece(new PieceBlackBishop(this), 42, 55);
CreatePiece(new PieceBlackBishop(this), 42, 130);
// Queen
CreatePiece( new PieceBlackQueen( this ), 42, 105 );
CreatePiece( new PieceWhiteQueen( this ), 216, 105 );
CreatePiece(new PieceWhiteBishop(this), 216, 55);
CreatePiece(new PieceWhiteBishop(this), 216, 130);
// King
CreatePiece( new PieceBlackKing( this ), 42, 80 );
CreatePiece( new PieceWhiteKing( this ), 216, 80 );
}
// Queen
CreatePiece(new PieceBlackQueen(this), 42, 105);
CreatePiece(new PieceWhiteQueen(this), 216, 105);
public Chessboard( Serial serial ) : base( serial )
{
}
// King
CreatePiece(new PieceBlackKing(this), 42, 80);
CreatePiece(new PieceWhiteKing(this), 216, 80);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}