Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,66 +1,66 @@
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namespace Server.Items
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{
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public class Chessboard : BaseBoard
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{
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public override int LabelNumber => 1016450; // a chessboard
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public class Chessboard : BaseBoard
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{
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[Constructible]
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public Chessboard() : base(0xFA6)
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{
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}
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[Constructible]
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public Chessboard() : base( 0xFA6 )
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{
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}
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public Chessboard(Serial serial) : base(serial)
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{
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}
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public override void CreatePieces()
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{
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for ( int i = 0; i < 8; i++ )
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{
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CreatePiece( new PieceBlackPawn( this ), 67, ( 25 * i ) + 17 );
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CreatePiece( new PieceWhitePawn( this ), 192, ( 25 * i ) + 17 );
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}
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public override int LabelNumber => 1016450; // a chessboard
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// Rook
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CreatePiece( new PieceBlackRook( this ), 42, 5 );
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CreatePiece( new PieceBlackRook( this ), 42, 180 );
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public override void CreatePieces()
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{
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for (int i = 0; i < 8; i++)
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{
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CreatePiece(new PieceBlackPawn(this), 67, 25 * i + 17);
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CreatePiece(new PieceWhitePawn(this), 192, 25 * i + 17);
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}
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CreatePiece( new PieceWhiteRook( this ), 216, 5 );
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CreatePiece( new PieceWhiteRook( this ), 216, 180 );
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// Rook
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CreatePiece(new PieceBlackRook(this), 42, 5);
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CreatePiece(new PieceBlackRook(this), 42, 180);
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// Knight
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CreatePiece( new PieceBlackKnight( this ), 42, 30 );
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CreatePiece( new PieceBlackKnight( this ), 42, 155 );
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CreatePiece(new PieceWhiteRook(this), 216, 5);
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CreatePiece(new PieceWhiteRook(this), 216, 180);
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CreatePiece( new PieceWhiteKnight( this ), 216, 30 );
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CreatePiece( new PieceWhiteKnight( this ), 216, 155 );
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// Knight
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CreatePiece(new PieceBlackKnight(this), 42, 30);
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CreatePiece(new PieceBlackKnight(this), 42, 155);
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// Bishop
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CreatePiece( new PieceBlackBishop( this ), 42, 55 );
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CreatePiece( new PieceBlackBishop( this ), 42, 130 );
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CreatePiece(new PieceWhiteKnight(this), 216, 30);
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CreatePiece(new PieceWhiteKnight(this), 216, 155);
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CreatePiece( new PieceWhiteBishop( this ), 216, 55 );
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CreatePiece( new PieceWhiteBishop( this ), 216, 130 );
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// Bishop
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CreatePiece(new PieceBlackBishop(this), 42, 55);
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CreatePiece(new PieceBlackBishop(this), 42, 130);
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// Queen
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CreatePiece( new PieceBlackQueen( this ), 42, 105 );
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CreatePiece( new PieceWhiteQueen( this ), 216, 105 );
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CreatePiece(new PieceWhiteBishop(this), 216, 55);
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CreatePiece(new PieceWhiteBishop(this), 216, 130);
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// King
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CreatePiece( new PieceBlackKing( this ), 42, 80 );
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CreatePiece( new PieceWhiteKing( this ), 216, 80 );
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}
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// Queen
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CreatePiece(new PieceBlackQueen(this), 42, 105);
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CreatePiece(new PieceWhiteQueen(this), 216, 105);
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public Chessboard( Serial serial ) : base( serial )
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{
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}
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// King
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CreatePiece(new PieceBlackKing(this), 42, 80);
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CreatePiece(new PieceWhiteKing(this), 216, 80);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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