Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

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@ -1,64 +1,64 @@
namespace Server.Engines.Mahjong
{
public class MahjongDealerIndicator
{
public static MahjongPieceDim GetDimensions( Point2D position, MahjongPieceDirection direction )
{
if ( direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down )
return new MahjongPieceDim( position, 40, 20 );
return new MahjongPieceDim( position, 20, 40 );
}
public class MahjongDealerIndicator
{
public MahjongDealerIndicator(MahjongGame game, Point2D position, MahjongPieceDirection direction, MahjongWind wind)
{
Game = game;
Position = position;
Direction = direction;
Wind = wind;
}
public MahjongGame Game { get; }
public MahjongDealerIndicator(MahjongGame game, GenericReader reader)
{
Game = game;
public Point2D Position { get; private set; }
int version = reader.ReadInt();
public MahjongPieceDirection Direction { get; private set; }
Position = reader.ReadPoint2D();
Direction = (MahjongPieceDirection)reader.ReadInt();
Wind = (MahjongWind)reader.ReadInt();
}
public MahjongWind Wind { get; private set; }
public MahjongGame Game{ get; }
public MahjongDealerIndicator( MahjongGame game, Point2D position, MahjongPieceDirection direction, MahjongWind wind )
{
Game = game;
Position = position;
Direction = direction;
Wind = wind;
}
public Point2D Position{ get; private set; }
public MahjongPieceDim Dimensions => GetDimensions( Position, Direction );
public MahjongPieceDirection Direction{ get; private set; }
public void Move( Point2D position, MahjongPieceDirection direction, MahjongWind wind )
{
MahjongPieceDim dim = GetDimensions( position, direction );
public MahjongWind Wind{ get; private set; }
if ( !dim.IsValid() )
return;
public MahjongPieceDim Dimensions => GetDimensions(Position, Direction);
Position = position;
Direction = direction;
Wind = wind;
public static MahjongPieceDim GetDimensions(Point2D position, MahjongPieceDirection direction)
{
if (direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down)
return new MahjongPieceDim(position, 40, 20);
return new MahjongPieceDim(position, 20, 40);
}
Game.Players.SendGeneralPacket( true, true );
}
public void Move(Point2D position, MahjongPieceDirection direction, MahjongWind wind)
{
MahjongPieceDim dim = GetDimensions(position, direction);
public void Save( GenericWriter writer )
{
writer.Write( (int) 0 ); // version
if (!dim.IsValid())
return;
writer.Write( Position );
writer.Write( (int) Direction );
writer.Write( (int) Wind );
}
Position = position;
Direction = direction;
Wind = wind;
public MahjongDealerIndicator( MahjongGame game, GenericReader reader )
{
Game = game;
Game.Players.SendGeneralPacket(true, true);
}
int version = reader.ReadInt();
public void Save(GenericWriter writer)
{
writer.Write(0); // version
Position = reader.ReadPoint2D();
Direction = (MahjongPieceDirection) reader.ReadInt();
Wind = (MahjongWind) reader.ReadInt();
}
}
}
writer.Write(Position);
writer.Write((int)Direction);
writer.Write((int)Wind);
}
}
}

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@ -1,47 +1,48 @@
namespace Server.Engines.Mahjong
{
public class MahjongDices
{
public MahjongGame Game { get; }
public class MahjongDices
{
public MahjongDices(MahjongGame game)
{
Game = game;
First = Utility.Random(1, 6);
Second = Utility.Random(1, 6);
}
public int First { get; private set; }
public MahjongDices(MahjongGame game, GenericReader reader)
{
Game = game;
public int Second { get; private set; }
int version = reader.ReadInt();
public MahjongDices( MahjongGame game )
{
Game = game;
First = Utility.Random( 1, 6 );
Second = Utility.Random( 1, 6 );
}
First = reader.ReadInt();
Second = reader.ReadInt();
}
public void RollDices( Mobile from )
{
First = Utility.Random( 1, 6 );
Second = Utility.Random( 1, 6 );
public MahjongGame Game{ get; }
Game.Players.SendGeneralPacket( true, true );
public int First{ get; private set; }
if ( from != null )
Game.Players.SendLocalizedMessage( 1062695, $"{from.Name}\t{First}\t{Second}"); // ~1_name~ rolls the dice and gets a ~2_number~ and a ~3_number~!
}
public int Second{ get; private set; }
public void Save( GenericWriter writer )
{
writer.Write( (int) 0 ); // version
public void RollDices(Mobile from)
{
First = Utility.Random(1, 6);
Second = Utility.Random(1, 6);
writer.Write( First );
writer.Write( Second );
}
Game.Players.SendGeneralPacket(true, true);
public MahjongDices( MahjongGame game, GenericReader reader )
{
Game = game;
if (from != null)
Game.Players.SendLocalizedMessage(1062695,
$"{from.Name}\t{First}\t{Second}"); // ~1_name~ rolls the dice and gets a ~2_number~ and a ~3_number~!
}
int version = reader.ReadInt();
public void Save(GenericWriter writer)
{
writer.Write(0); // version
First = reader.ReadInt();
Second = reader.ReadInt();
}
}
}
writer.Write(First);
writer.Write(Second);
}
}
}

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@ -1,56 +1,56 @@
namespace Server.Engines.Mahjong
{
public enum MahjongPieceDirection
{
Up,
Left,
Down,
Right
}
public enum MahjongPieceDirection
{
Up,
Left,
Down,
Right
}
public enum MahjongWind
{
North,
East,
South,
West
}
public enum MahjongWind
{
North,
East,
South,
West
}
public enum MahjongTileType
{
Dagger1 = 1,
Dagger2,
Dagger3,
Dagger4,
Dagger5,
Dagger6,
Dagger7,
Dagger8,
Dagger9,
Gem1,
Gem2,
Gem3,
Gem4,
Gem5,
Gem6,
Gem7,
Gem8,
Gem9,
Number1,
Number2,
Number3,
Number4,
Number5,
Number6,
Number7,
Number8,
Number9,
North,
East,
South,
West,
Green,
Red,
White
}
public enum MahjongTileType
{
Dagger1 = 1,
Dagger2,
Dagger3,
Dagger4,
Dagger5,
Dagger6,
Dagger7,
Dagger8,
Dagger9,
Gem1,
Gem2,
Gem3,
Gem4,
Gem5,
Gem6,
Gem7,
Gem8,
Gem9,
Number1,
Number2,
Number3,
Number4,
Number5,
Number6,
Number7,
Number8,
Number9,
North,
East,
South,
West,
Green,
Red,
White
}
}

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@ -1,293 +1,298 @@
using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Gumps;
using Server.Multis;
using Server.ContextMenus;
namespace Server.Engines.Mahjong
{
public class MahjongGame : Item, ISecurable
{
public const int MaxPlayers = 4;
public const int BaseScore = 30000;
public class MahjongGame : Item, ISecurable
{
public const int MaxPlayers = 4;
public const int BaseScore = 30000;
private DateTime m_LastReset;
private bool m_ShowScores;
private bool m_SpectatorVision;
[Constructible]
public MahjongGame() : base(0xFAA)
{
Weight = 5.0;
BuildWalls();
DealerIndicator =
new MahjongDealerIndicator(this, new Point2D(300, 300), MahjongPieceDirection.Up, MahjongWind.North);
WallBreakIndicator = new MahjongWallBreakIndicator(this, new Point2D(335, 335));
Dices = new MahjongDices(this);
Players = new MahjongPlayers(this, MaxPlayers, BaseScore);
m_LastReset = DateTime.UtcNow;
Level = SecureLevel.CoOwners;
}
private bool m_ShowScores;
private bool m_SpectatorVision;
private DateTime m_LastReset;
public MahjongGame(Serial serial) : base(serial)
{
}
public MahjongTile[] Tiles { get; private set; }
public MahjongTile[] Tiles{ get; private set; }
public MahjongDealerIndicator DealerIndicator { get; private set; }
public MahjongDealerIndicator DealerIndicator{ get; private set; }
public MahjongWallBreakIndicator WallBreakIndicator { get; private set; }
public MahjongWallBreakIndicator WallBreakIndicator{ get; private set; }
public MahjongDices Dices { get; private set; }
public MahjongDices Dices{ get; private set; }
public MahjongPlayers Players { get; private set; }
public MahjongPlayers Players{ get; private set; }
[CommandProperty( AccessLevel.GameMaster )]
public SecureLevel Level { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public bool ShowScores
{
get => m_ShowScores;
set
{
if (m_ShowScores == value)
return;
[CommandProperty( AccessLevel.GameMaster )]
public bool ShowScores
{
get => m_ShowScores;
set
{
if ( m_ShowScores == value )
return;
m_ShowScores = value;
m_ShowScores = value;
if (value)
Players.SendPlayersPacket(true, true);
if ( value )
Players.SendPlayersPacket( true, true );
Players.SendGeneralPacket(true, true);
Players.SendGeneralPacket( true, true );
Players.SendLocalizedMessage(value ? 1062777 : 1062778); // The dealer has enabled/disabled score display.
}
}
Players.SendLocalizedMessage( value ? 1062777 : 1062778 ); // The dealer has enabled/disabled score display.
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool SpectatorVision
{
get => m_SpectatorVision;
set
{
if (m_SpectatorVision == value)
return;
[CommandProperty( AccessLevel.GameMaster )]
public bool SpectatorVision
{
get => m_SpectatorVision;
set
{
if ( m_SpectatorVision == value )
return;
m_SpectatorVision = value;
m_SpectatorVision = value;
if (Players.IsInGamePlayer(Players.DealerPosition))
Players.Dealer.Send(new MahjongGeneralInfo(this));
if ( Players.IsInGamePlayer( Players.DealerPosition ) )
Players.Dealer.Send( new MahjongGeneralInfo( this ) );
Players.SendTilesPacket(false, true);
Players.SendTilesPacket( false, true );
Players.SendLocalizedMessage(value ? 1062715 : 1062716); // The dealer has enabled/disabled Spectator Vision.
Players.SendLocalizedMessage( value ? 1062715 : 1062716 ); // The dealer has enabled/disabled Spectator Vision.
InvalidateProperties();
}
}
InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public SecureLevel Level{ get; set; }
[Constructible]
public MahjongGame() : base( 0xFAA )
{
Weight = 5.0;
private void BuildHorizontalWall(ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction,
MahjongTileTypeGenerator typeGenerator)
{
for (int i = 0; i < 17; i++)
{
Point2D position = new Point2D(x + i * 20, y);
Tiles[index + i] = new MahjongTile(this, index + i, typeGenerator.Next(), position, stackLevel, direction,
false);
}
BuildWalls();
DealerIndicator = new MahjongDealerIndicator( this, new Point2D( 300, 300 ), MahjongPieceDirection.Up, MahjongWind.North );
WallBreakIndicator = new MahjongWallBreakIndicator( this, new Point2D( 335, 335 ) );
Dices = new MahjongDices( this );
Players = new MahjongPlayers( this, MaxPlayers, BaseScore );
m_LastReset = DateTime.UtcNow;
Level = SecureLevel.CoOwners;
}
index += 17;
}
public MahjongGame( Serial serial ) : base( serial )
{
}
private void BuildVerticalWall(ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction,
MahjongTileTypeGenerator typeGenerator)
{
for (int i = 0; i < 17; i++)
{
Point2D position = new Point2D(x, y + i * 20);
Tiles[index + i] = new MahjongTile(this, index + i, typeGenerator.Next(), position, stackLevel, direction,
false);
}
private void BuildHorizontalWall( ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator )
{
for ( int i = 0; i < 17; i++ )
{
Point2D position = new Point2D( x + i*20, y );
Tiles[index + i] = new MahjongTile( this, index + i, typeGenerator.Next(), position, stackLevel, direction, false );
}
index += 17;
}
index += 17;
}
private void BuildWalls()
{
Tiles = new MahjongTile[17 * 8];
private void BuildVerticalWall( ref int index, int x, int y, int stackLevel, MahjongPieceDirection direction, MahjongTileTypeGenerator typeGenerator )
{
for ( int i = 0; i < 17; i++ )
{
Point2D position = new Point2D( x, y + i*20 );
Tiles[index + i] = new MahjongTile( this, index + i, typeGenerator.Next(), position, stackLevel, direction, false );
}
MahjongTileTypeGenerator typeGenerator = new MahjongTileTypeGenerator(4);
index += 17;
}
int i = 0;
private void BuildWalls()
{
Tiles = new MahjongTile[17 * 8];
BuildHorizontalWall(ref i, 165, 110, 0, MahjongPieceDirection.Up, typeGenerator);
BuildHorizontalWall(ref i, 165, 115, 1, MahjongPieceDirection.Up, typeGenerator);
MahjongTileTypeGenerator typeGenerator = new MahjongTileTypeGenerator( 4 );
BuildVerticalWall(ref i, 530, 165, 0, MahjongPieceDirection.Left, typeGenerator);
BuildVerticalWall(ref i, 525, 165, 1, MahjongPieceDirection.Left, typeGenerator);
int i = 0;
BuildHorizontalWall(ref i, 165, 530, 0, MahjongPieceDirection.Down, typeGenerator);
BuildHorizontalWall(ref i, 165, 525, 1, MahjongPieceDirection.Down, typeGenerator);
BuildHorizontalWall( ref i, 165, 110, 0, MahjongPieceDirection.Up, typeGenerator );
BuildHorizontalWall( ref i, 165, 115, 1, MahjongPieceDirection.Up, typeGenerator );
BuildVerticalWall(ref i, 110, 165, 0, MahjongPieceDirection.Right, typeGenerator);
BuildVerticalWall(ref i, 115, 165, 1, MahjongPieceDirection.Right, typeGenerator);
}
BuildVerticalWall( ref i, 530, 165, 0, MahjongPieceDirection.Left, typeGenerator );
BuildVerticalWall( ref i, 525, 165, 1, MahjongPieceDirection.Left, typeGenerator );
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
BuildHorizontalWall( ref i, 165, 530, 0, MahjongPieceDirection.Down, typeGenerator );
BuildHorizontalWall( ref i, 165, 525, 1, MahjongPieceDirection.Down, typeGenerator );
if (m_SpectatorVision)
list.Add(1062717); // Spectator Vision Enabled
else
list.Add(1062718); // Spectator Vision Disabled
}
BuildVerticalWall( ref i, 110, 165, 0, MahjongPieceDirection.Right, typeGenerator );
BuildVerticalWall( ref i, 115, 165, 1, MahjongPieceDirection.Right, typeGenerator );
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
Players.CheckPlayers();
if ( m_SpectatorVision )
list.Add( 1062717 ); // Spectator Vision Enabled
else
list.Add( 1062718 ); // Spectator Vision Disabled
}
if (from.Alive && IsAccessibleTo(from) && Players.GetInGameMobiles(true, false).Count == 0)
list.Add(new ResetGameEntry(this));
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
SetSecureLevelEntry.AddTo(from, this, list);
}
Players.CheckPlayers();
public override void OnDoubleClick(Mobile from)
{
Players.CheckPlayers();
if ( from.Alive && IsAccessibleTo( from ) && Players.GetInGameMobiles( true, false ).Count == 0 )
list.Add( new ResetGameEntry( this ) );
Players.Join(from);
}
SetSecureLevelEntry.AddTo( from, this, list );
}
public void ResetGame(Mobile from)
{
if (DateTime.UtcNow - m_LastReset < TimeSpan.FromSeconds(5.0))
return;
private class ResetGameEntry : ContextMenuEntry
{
private MahjongGame m_Game;
m_LastReset = DateTime.UtcNow;
public ResetGameEntry( MahjongGame game ) : base( 6162 )
{
m_Game = game;
}
if (from != null)
Players.SendLocalizedMessage(1062771, from.Name); // ~1_name~ has reset the game.
public override void OnClick()
{
Mobile from = Owner.From;
Players.SendRelievePacket(true, true);
if ( from.CheckAlive() && !m_Game.Deleted && m_Game.IsAccessibleTo( from ) && m_Game.Players.GetInGameMobiles( true, false ).Count == 0 )
m_Game.ResetGame( from );
}
}
BuildWalls();
DealerIndicator =
new MahjongDealerIndicator(this, new Point2D(300, 300), MahjongPieceDirection.Up, MahjongWind.North);
WallBreakIndicator = new MahjongWallBreakIndicator(this, new Point2D(335, 335));
Players = new MahjongPlayers(this, MaxPlayers, BaseScore);
}
public override void OnDoubleClick( Mobile from )
{
Players.CheckPlayers();
public void ResetWalls(Mobile from)
{
if (DateTime.UtcNow - m_LastReset < TimeSpan.FromSeconds(5.0))
return;
Players.Join( from );
}
m_LastReset = DateTime.UtcNow;
public void ResetGame( Mobile from )
{
if ( DateTime.UtcNow - m_LastReset < TimeSpan.FromSeconds( 5.0 ) )
return;
BuildWalls();
m_LastReset = DateTime.UtcNow;
Players.SendTilesPacket(true, true);
if ( from != null )
Players.SendLocalizedMessage( 1062771, from.Name ); // ~1_name~ has reset the game.
if (from != null)
Players.SendLocalizedMessage(1062696); // The dealer rebuilds the wall.
}
Players.SendRelievePacket( true, true );
public int GetStackLevel(MahjongPieceDim dim)
{
int level = -1;
foreach (MahjongTile tile in Tiles)
if (tile.StackLevel > level && dim.IsOverlapping(tile.Dimensions))
level = tile.StackLevel;
return level;
}
BuildWalls();
DealerIndicator = new MahjongDealerIndicator( this, new Point2D( 300, 300 ), MahjongPieceDirection.Up, MahjongWind.North );
WallBreakIndicator = new MahjongWallBreakIndicator( this, new Point2D( 335, 335 ) );
Players = new MahjongPlayers( this, MaxPlayers, BaseScore );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public void ResetWalls( Mobile from )
{
if ( DateTime.UtcNow - m_LastReset < TimeSpan.FromSeconds( 5.0 ) )
return;
writer.Write(1); // version
m_LastReset = DateTime.UtcNow;
writer.Write((int)Level);
BuildWalls();
writer.Write(Tiles.Length);
Players.SendTilesPacket( true, true );
for (int i = 0; i < Tiles.Length; i++)
Tiles[i].Save(writer);
if ( from != null )
Players.SendLocalizedMessage( 1062696 ); // The dealer rebuilds the wall.
}
DealerIndicator.Save(writer);
public int GetStackLevel( MahjongPieceDim dim )
{
int level = -1;
foreach ( MahjongTile tile in Tiles )
{
if ( tile.StackLevel > level && dim.IsOverlapping( tile.Dimensions ) )
level = tile.StackLevel;
}
return level;
}
WallBreakIndicator.Save(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
Dices.Save(writer);
writer.Write( (int) 1 ); // version
Players.Save(writer);
writer.Write( (int) Level );
writer.Write(m_ShowScores);
writer.Write(m_SpectatorVision);
}
writer.Write( Tiles.Length );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
for ( int i = 0; i < Tiles.Length; i++ )
Tiles[i].Save( writer );
int version = reader.ReadInt();
DealerIndicator.Save( writer );
switch (version)
{
case 1:
{
Level = (SecureLevel)reader.ReadInt();
WallBreakIndicator.Save( writer );
goto case 0;
}
case 0:
{
if (version < 1)
Level = SecureLevel.CoOwners;
Dices.Save( writer );
int length = reader.ReadInt();
Tiles = new MahjongTile[length];
Players.Save( writer );
for (int i = 0; i < length; i++)
Tiles[i] = new MahjongTile(this, reader);
writer.Write( m_ShowScores );
writer.Write( m_SpectatorVision );
}
DealerIndicator = new MahjongDealerIndicator(this, reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
WallBreakIndicator = new MahjongWallBreakIndicator(this, reader);
int version = reader.ReadInt();
Dices = new MahjongDices(this, reader);
switch ( version )
{
case 1:
{
Level = (SecureLevel)reader.ReadInt();
Players = new MahjongPlayers(this, reader);
goto case 0;
}
case 0:
{
if ( version < 1 )
Level = SecureLevel.CoOwners;
m_ShowScores = reader.ReadBool();
m_SpectatorVision = reader.ReadBool();
int length = reader.ReadInt();
Tiles = new MahjongTile[length];
m_LastReset = DateTime.UtcNow;
for ( int i = 0; i < length; i++ )
Tiles[i] = new MahjongTile( this, reader );
break;
}
}
}
DealerIndicator = new MahjongDealerIndicator( this, reader );
private class ResetGameEntry : ContextMenuEntry
{
private MahjongGame m_Game;
WallBreakIndicator = new MahjongWallBreakIndicator( this, reader );
public ResetGameEntry(MahjongGame game) : base(6162)
{
m_Game = game;
}
Dices = new MahjongDices( this, reader );
public override void OnClick()
{
Mobile from = Owner.From;
Players = new MahjongPlayers( this, reader );
m_ShowScores = reader.ReadBool();
m_SpectatorVision = reader.ReadBool();
m_LastReset = DateTime.UtcNow;
break;
}
}
}
}
}
if (from.CheckAlive() && !m_Game.Deleted && m_Game.IsAccessibleTo(from) &&
m_Game.Players.GetInGameMobiles(true, false).Count == 0)
m_Game.ResetGame(from);
}
}
}
}

View file

@ -2,239 +2,232 @@ using Server.Network;
namespace Server.Engines.Mahjong
{
public delegate void OnMahjongPacketReceive( MahjongGame game, NetState state, PacketReader pvSrc );
public delegate void OnMahjongPacketReceive(MahjongGame game, NetState state, PacketReader pvSrc);
public sealed class MahjongPacketHandlers
{
private static OnMahjongPacketReceive[] m_SubCommandDelegates = new OnMahjongPacketReceive[0x100];
public sealed class MahjongPacketHandlers
{
private static OnMahjongPacketReceive[] m_SubCommandDelegates = new OnMahjongPacketReceive[0x100];
public static void RegisterSubCommand( int subCmd, OnMahjongPacketReceive onReceive )
{
m_SubCommandDelegates[subCmd] = onReceive;
}
public static void RegisterSubCommand(int subCmd, OnMahjongPacketReceive onReceive)
{
m_SubCommandDelegates[subCmd] = onReceive;
}
public static OnMahjongPacketReceive GetSubCommandDelegate( int cmd )
{
if ( cmd >= 0 && cmd < 0x100 )
{
return m_SubCommandDelegates[cmd];
}
public static OnMahjongPacketReceive GetSubCommandDelegate(int cmd)
{
if (cmd >= 0 && cmd < 0x100) return m_SubCommandDelegates[cmd];
return null;
}
return null;
}
public static void Initialize()
{
PacketHandlers.Register( 0xDA, 0, true, OnPacket );
public static void Initialize()
{
PacketHandlers.Register(0xDA, 0, true, OnPacket);
RegisterSubCommand( 0x6, ExitGame );
RegisterSubCommand( 0xA, GivePoints );
RegisterSubCommand( 0xB, RollDice );
RegisterSubCommand( 0xC, BuildWalls );
RegisterSubCommand( 0xD, ResetScores );
RegisterSubCommand( 0xF, AssignDealer );
RegisterSubCommand( 0x10, OpenSeat );
RegisterSubCommand( 0x11, ChangeOption );
RegisterSubCommand( 0x15, MoveWallBreakIndicator );
RegisterSubCommand( 0x16, TogglePublicHand );
RegisterSubCommand( 0x17, MoveTile );
RegisterSubCommand( 0x18, MoveDealerIndicator );
}
RegisterSubCommand(0x6, ExitGame);
RegisterSubCommand(0xA, GivePoints);
RegisterSubCommand(0xB, RollDice);
RegisterSubCommand(0xC, BuildWalls);
RegisterSubCommand(0xD, ResetScores);
RegisterSubCommand(0xF, AssignDealer);
RegisterSubCommand(0x10, OpenSeat);
RegisterSubCommand(0x11, ChangeOption);
RegisterSubCommand(0x15, MoveWallBreakIndicator);
RegisterSubCommand(0x16, TogglePublicHand);
RegisterSubCommand(0x17, MoveTile);
RegisterSubCommand(0x18, MoveDealerIndicator);
}
public static void OnPacket( NetState state, PacketReader pvSrc )
{
MahjongGame game = World.FindItem( pvSrc.ReadInt32() ) as MahjongGame;
public static void OnPacket(NetState state, PacketReader pvSrc)
{
MahjongGame game = World.FindItem(pvSrc.ReadInt32()) as MahjongGame;
game?.Players.CheckPlayers();
game?.Players.CheckPlayers();
pvSrc.ReadByte();
pvSrc.ReadByte();
int cmd = pvSrc.ReadByte();
int cmd = pvSrc.ReadByte();
OnMahjongPacketReceive onReceive = GetSubCommandDelegate( cmd );
OnMahjongPacketReceive onReceive = GetSubCommandDelegate(cmd);
if ( onReceive != null )
{
onReceive( game, state, pvSrc );
}
else
{
pvSrc.Trace( state );
}
}
if (onReceive != null)
onReceive(game, state, pvSrc);
else
pvSrc.Trace(state);
}
private static MahjongPieceDirection GetDirection( int value )
{
switch ( value )
{
case 0: return MahjongPieceDirection.Up;
case 1: return MahjongPieceDirection.Left;
case 2: return MahjongPieceDirection.Down;
default: return MahjongPieceDirection.Right;
}
}
private static MahjongPieceDirection GetDirection(int value)
{
switch (value)
{
case 0: return MahjongPieceDirection.Up;
case 1: return MahjongPieceDirection.Left;
case 2: return MahjongPieceDirection.Down;
default: return MahjongPieceDirection.Right;
}
}
private static MahjongWind GetWind( int value )
{
switch ( value )
{
case 0: return MahjongWind.North;
case 1: return MahjongWind.East;
case 2: return MahjongWind.South;
default: return MahjongWind.West;
}
}
private static MahjongWind GetWind(int value)
{
switch (value)
{
case 0: return MahjongWind.North;
case 1: return MahjongWind.East;
case 2: return MahjongWind.South;
default: return MahjongWind.West;
}
}
public static void ExitGame( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null )
return;
public static void ExitGame(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null)
return;
Mobile from = state.Mobile;
Mobile from = state.Mobile;
game.Players.LeaveGame( from );
}
game.Players.LeaveGame(from);
}
public static void GivePoints( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGamePlayer( state.Mobile ) )
return;
public static void GivePoints(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
return;
int to = pvSrc.ReadByte();
int amount = pvSrc.ReadInt32();
int to = pvSrc.ReadByte();
int amount = pvSrc.ReadInt32();
game.Players.TransferScore( state.Mobile, to, amount );
}
game.Players.TransferScore(state.Mobile, to, amount);
}
public static void RollDice( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGamePlayer( state.Mobile ) )
return;
public static void RollDice(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
return;
game.Dices.RollDices( state.Mobile );
}
game.Dices.RollDices(state.Mobile);
}
public static void BuildWalls( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
public static void BuildWalls(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
game.ResetWalls( state.Mobile );
}
game.ResetWalls(state.Mobile);
}
public static void ResetScores( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
public static void ResetScores(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
game.Players.ResetScores( MahjongGame.BaseScore );
}
game.Players.ResetScores(MahjongGame.BaseScore);
}
public static void AssignDealer( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
public static void AssignDealer(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
int position = pvSrc.ReadByte();
int position = pvSrc.ReadByte();
game.Players.AssignDealer( position );
}
game.Players.AssignDealer(position);
}
public static void OpenSeat( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
public static void OpenSeat(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
int position = pvSrc.ReadByte();
int position = pvSrc.ReadByte();
if ( game.Players.GetPlayer( position ) == state.Mobile )
return;
if (game.Players.GetPlayer(position) == state.Mobile)
return;
game.Players.OpenSeat( position );
}
game.Players.OpenSeat(position);
}
public static void ChangeOption( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
public static void ChangeOption(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
pvSrc.ReadInt16();
pvSrc.ReadByte();
pvSrc.ReadInt16();
pvSrc.ReadByte();
int options = pvSrc.ReadByte();
int options = pvSrc.ReadByte();
game.ShowScores = (options & 0x1) != 0;
game.SpectatorVision = (options & 0x2) != 0;
}
game.ShowScores = (options & 0x1) != 0;
game.SpectatorVision = (options & 0x2) != 0;
}
public static void MoveWallBreakIndicator( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
public static void MoveWallBreakIndicator(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
game.WallBreakIndicator.Move( new Point2D( x, y ) );
}
game.WallBreakIndicator.Move(new Point2D(x, y));
}
public static void TogglePublicHand( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGamePlayer( state.Mobile ) )
return;
public static void TogglePublicHand(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
return;
pvSrc.ReadInt16();
pvSrc.ReadByte();
pvSrc.ReadInt16();
pvSrc.ReadByte();
bool publicHand = pvSrc.ReadBoolean();
bool publicHand = pvSrc.ReadBoolean();
game.Players.SetPublic( game.Players.GetPlayerIndex( state.Mobile ), publicHand );
}
game.Players.SetPublic(game.Players.GetPlayerIndex(state.Mobile), publicHand);
}
public static void MoveTile( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGamePlayer( state.Mobile ) )
return;
public static void MoveTile(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
return;
int number = pvSrc.ReadByte();
int number = pvSrc.ReadByte();
if ( number < 0 || number >= game.Tiles.Length )
return;
if (number < 0 || number >= game.Tiles.Length)
return;
pvSrc.ReadByte(); // Current direction
pvSrc.ReadByte(); // Current direction
MahjongPieceDirection direction = GetDirection( pvSrc.ReadByte() );
MahjongPieceDirection direction = GetDirection(pvSrc.ReadByte());
pvSrc.ReadByte();
pvSrc.ReadByte();
bool flip = pvSrc.ReadBoolean();
bool flip = pvSrc.ReadBoolean();
pvSrc.ReadInt16(); // Current Y
pvSrc.ReadInt16(); // Current X
pvSrc.ReadInt16(); // Current Y
pvSrc.ReadInt16(); // Current X
pvSrc.ReadByte();
pvSrc.ReadByte();
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
pvSrc.ReadByte();
pvSrc.ReadByte();
game.Tiles[number].Move( new Point2D( x, y ), direction, flip, game.Players.GetPlayerIndex( state.Mobile ) );
}
game.Tiles[number].Move(new Point2D(x, y), direction, flip, game.Players.GetPlayerIndex(state.Mobile));
}
public static void MoveDealerIndicator( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
public static void MoveDealerIndicator(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
MahjongPieceDirection direction = GetDirection( pvSrc.ReadByte() );
MahjongPieceDirection direction = GetDirection(pvSrc.ReadByte());
MahjongWind wind = GetWind( pvSrc.ReadByte() );
MahjongWind wind = GetWind(pvSrc.ReadByte());
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
game.DealerIndicator.Move( new Point2D( x, y ), direction, wind );
}
}
game.DealerIndicator.Move(new Point2D(x, y), direction, wind);
}
}
}

View file

@ -1,45 +1,46 @@
namespace Server.Engines.Mahjong
{
public struct MahjongPieceDim
{
public Point2D Position { get; }
public struct MahjongPieceDim
{
public Point2D Position{ get; }
public int Width { get; }
public int Width{ get; }
public int Height { get; }
public int Height{ get; }
public MahjongPieceDim( Point2D position, int width, int height )
{
Position = position;
Width = width;
Height = height;
}
public MahjongPieceDim(Point2D position, int width, int height)
{
Position = position;
Width = width;
Height = height;
}
public bool IsValid()
{
return Position.X >= 0 && Position.Y >= 0 && Position.X + Width <= 670 && Position.Y + Height <= 670;
}
public bool IsValid()
{
return Position.X >= 0 && Position.Y >= 0 && Position.X + Width <= 670 && Position.Y + Height <= 670;
}
public bool IsOverlapping( MahjongPieceDim dim )
{
return Position.X < dim.Position.X + dim.Width && Position.Y < dim.Position.Y + dim.Height && Position.X + Width > dim.Position.X && Position.Y + Height > dim.Position.Y;
}
public bool IsOverlapping(MahjongPieceDim dim)
{
return Position.X < dim.Position.X + dim.Width && Position.Y < dim.Position.Y + dim.Height &&
Position.X + Width > dim.Position.X && Position.Y + Height > dim.Position.Y;
}
public int GetHandArea()
{
if ( Position.X + Width > 150 && Position.X < 520 && Position.Y < 35 )
return 0;
public int GetHandArea()
{
if (Position.X + Width > 150 && Position.X < 520 && Position.Y < 35)
return 0;
if ( Position.X + Width > 635 && Position.Y + Height > 150 && Position.Y < 520 )
return 1;
if (Position.X + Width > 635 && Position.Y + Height > 150 && Position.Y < 520)
return 1;
if ( Position.X + Width > 150 && Position.X < 520 && Position.Y + Height > 635 )
return 2;
if (Position.X + Width > 150 && Position.X < 520 && Position.Y + Height > 635)
return 2;
if ( Position.X < 35 && Position.Y + Height > 150 && Position.Y < 520 )
return 3;
if (Position.X < 35 && Position.Y + Height > 150 && Position.Y < 520)
return 3;
return -1;
}
}
}
return -1;
}
}
}

File diff suppressed because it is too large Load diff

View file

@ -1,86 +1,88 @@
namespace Server.Engines.Mahjong
{
public class MahjongTile
{
public static MahjongPieceDim GetDimensions( Point2D position, MahjongPieceDirection direction )
{
if ( direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down )
return new MahjongPieceDim( position, 20, 30 );
return new MahjongPieceDim( position, 30, 20 );
}
public class MahjongTile
{
protected Point2D m_Position;
protected Point2D m_Position;
public MahjongTile(MahjongGame game, int number, MahjongTileType value, Point2D position, int stackLevel,
MahjongPieceDirection direction, bool flipped)
{
Game = game;
Number = number;
Value = value;
m_Position = position;
StackLevel = stackLevel;
Direction = direction;
Flipped = flipped;
}
public MahjongGame Game { get; }
public MahjongTile(MahjongGame game, GenericReader reader)
{
Game = game;
public int Number { get; }
int version = reader.ReadInt();
public MahjongTileType Value { get; }
Number = reader.ReadInt();
Value = (MahjongTileType)reader.ReadInt();
m_Position = reader.ReadPoint2D();
StackLevel = reader.ReadInt();
Direction = (MahjongPieceDirection)reader.ReadInt();
Flipped = reader.ReadBool();
}
public Point2D Position => m_Position;
public int StackLevel { get; private set; }
public MahjongGame Game{ get; }
public MahjongPieceDirection Direction { get; private set; }
public int Number{ get; }
public bool Flipped { get; private set; }
public MahjongTileType Value{ get; }
public MahjongTile( MahjongGame game, int number, MahjongTileType value, Point2D position, int stackLevel, MahjongPieceDirection direction, bool flipped )
{
Game = game;
Number = number;
Value = value;
m_Position = position;
StackLevel = stackLevel;
Direction = direction;
Flipped = flipped;
}
public Point2D Position => m_Position;
public int StackLevel{ get; private set; }
public MahjongPieceDim Dimensions => GetDimensions( m_Position, Direction );
public MahjongPieceDirection Direction{ get; private set; }
public bool IsMovable => Game.GetStackLevel( Dimensions ) <= StackLevel;
public bool Flipped{ get; private set; }
public void Move( Point2D position, MahjongPieceDirection direction, bool flip, int validHandArea )
{
MahjongPieceDim dim = GetDimensions( position, direction );
int curHandArea = Dimensions.GetHandArea();
int newHandArea = dim.GetHandArea();
public MahjongPieceDim Dimensions => GetDimensions(m_Position, Direction);
if ( !IsMovable || !dim.IsValid() || ( validHandArea >= 0 && ((curHandArea >= 0 && curHandArea != validHandArea) || (newHandArea >= 0 && newHandArea != validHandArea)) ) )
return;
public bool IsMovable => Game.GetStackLevel(Dimensions) <= StackLevel;
m_Position = position;
Direction = direction;
StackLevel = -1; // Avoid self interference
StackLevel = Game.GetStackLevel( dim ) + 1;
Flipped = flip;
public static MahjongPieceDim GetDimensions(Point2D position, MahjongPieceDirection direction)
{
if (direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down)
return new MahjongPieceDim(position, 20, 30);
return new MahjongPieceDim(position, 30, 20);
}
Game.Players.SendTilePacket( this, true, true );
}
public void Move(Point2D position, MahjongPieceDirection direction, bool flip, int validHandArea)
{
MahjongPieceDim dim = GetDimensions(position, direction);
int curHandArea = Dimensions.GetHandArea();
int newHandArea = dim.GetHandArea();
public void Save( GenericWriter writer )
{
writer.Write( (int) 0 ); // version
if (!IsMovable || !dim.IsValid() || validHandArea >= 0 &&
(curHandArea >= 0 && curHandArea != validHandArea || newHandArea >= 0 && newHandArea != validHandArea))
return;
writer.Write( Number );
writer.Write( (int) Value );
writer.Write( m_Position );
writer.Write( StackLevel );
writer.Write( (int) Direction );
writer.Write( Flipped );
}
m_Position = position;
Direction = direction;
StackLevel = -1; // Avoid self interference
StackLevel = Game.GetStackLevel(dim) + 1;
Flipped = flip;
public MahjongTile( MahjongGame game, GenericReader reader )
{
Game = game;
Game.Players.SendTilePacket(this, true, true);
}
int version = reader.ReadInt();
public void Save(GenericWriter writer)
{
writer.Write(0); // version
Number = reader.ReadInt();
Value = (MahjongTileType) reader.ReadInt();
m_Position = reader.ReadPoint2D();
StackLevel = reader.ReadInt();
Direction = (MahjongPieceDirection) reader.ReadInt();
Flipped = reader.ReadBool();
}
}
}
writer.Write(Number);
writer.Write((int)Value);
writer.Write(m_Position);
writer.Write(StackLevel);
writer.Write((int)Direction);
writer.Write(Flipped);
}
}
}

View file

@ -2,30 +2,26 @@ using System.Collections;
namespace Server.Engines.Mahjong
{
public class MahjongTileTypeGenerator
{
public ArrayList LeftTileTypes { get; }
public class MahjongTileTypeGenerator
{
public MahjongTileTypeGenerator(int count)
{
LeftTileTypes = new ArrayList(34 * count);
public MahjongTileTypeGenerator( int count )
{
LeftTileTypes = new ArrayList( 34 * count );
for (int i = 1; i <= 34; i++)
for (int j = 0; j < count; j++)
LeftTileTypes.Add((MahjongTileType)i);
}
for ( int i = 1; i <= 34; i++ )
{
for ( int j = 0; j < count; j++ )
{
LeftTileTypes.Add( (MahjongTileType)i );
}
}
}
public ArrayList LeftTileTypes{ get; }
public MahjongTileType Next()
{
int random = Utility.Random( LeftTileTypes.Count );
MahjongTileType next = (MahjongTileType)LeftTileTypes[random];
LeftTileTypes.RemoveAt( random );
public MahjongTileType Next()
{
int random = Utility.Random(LeftTileTypes.Count);
MahjongTileType next = (MahjongTileType)LeftTileTypes[random];
LeftTileTypes.RemoveAt(random);
return next;
}
}
}
return next;
}
}
}

View file

@ -1,50 +1,50 @@
namespace Server.Engines.Mahjong
{
public class MahjongWallBreakIndicator
{
public static MahjongPieceDim GetDimensions( Point2D position )
{
return new MahjongPieceDim( position, 20, 20 );
}
public class MahjongWallBreakIndicator
{
public MahjongWallBreakIndicator(MahjongGame game, Point2D position)
{
Game = game;
Position = position;
}
public MahjongGame Game { get; }
public MahjongWallBreakIndicator(MahjongGame game, GenericReader reader)
{
Game = game;
public Point2D Position { get; private set; }
int version = reader.ReadInt();
public MahjongWallBreakIndicator( MahjongGame game, Point2D position )
{
Game = game;
Position = position;
}
Position = reader.ReadPoint2D();
}
public MahjongPieceDim Dimensions => GetDimensions( Position );
public MahjongGame Game{ get; }
public void Move( Point2D position )
{
MahjongPieceDim dim = GetDimensions( position );
public Point2D Position{ get; private set; }
if ( !dim.IsValid() )
return;
public MahjongPieceDim Dimensions => GetDimensions(Position);
Position = position;
public static MahjongPieceDim GetDimensions(Point2D position)
{
return new MahjongPieceDim(position, 20, 20);
}
Game.Players.SendGeneralPacket( true, true );
}
public void Move(Point2D position)
{
MahjongPieceDim dim = GetDimensions(position);
public void Save( GenericWriter writer )
{
writer.Write( (int) 0 ); // version
if (!dim.IsValid())
return;
writer.Write( Position );
}
Position = position;
public MahjongWallBreakIndicator( MahjongGame game, GenericReader reader )
{
Game = game;
Game.Players.SendGeneralPacket(true, true);
}
int version = reader.ReadInt();
public void Save(GenericWriter writer)
{
writer.Write(0); // version
Position = reader.ReadPoint2D();
}
}
}
writer.Write(Position);
}
}
}

View file

@ -1,206 +1,209 @@
using System.IO;
using Server.Network;
namespace Server.Engines.Mahjong
{
public sealed class MahjongJoinGame : Packet
{
public MahjongJoinGame( MahjongGame game ) : base( 0xDA )
{
EnsureCapacity( 9 );
public sealed class MahjongJoinGame : Packet
{
public MahjongJoinGame(MahjongGame game) : base(0xDA)
{
EnsureCapacity(9);
m_Stream.Write( (int) game.Serial );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) 0x19 );
}
}
m_Stream.Write(game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x19);
}
}
public sealed class MahjongPlayersInfo : Packet
{
public MahjongPlayersInfo( MahjongGame game, Mobile to ) : base( 0xDA )
{
MahjongPlayers players = game.Players;
public sealed class MahjongPlayersInfo : Packet
{
public MahjongPlayersInfo(MahjongGame game, Mobile to) : base(0xDA)
{
MahjongPlayers players = game.Players;
EnsureCapacity( 11 + 45 * players.Seats );
EnsureCapacity(11 + 45 * players.Seats);
m_Stream.Write( (int) game.Serial );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) 0x2 );
m_Stream.Write(game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x2);
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) players.Seats );
m_Stream.Write((byte)0);
m_Stream.Write((byte)players.Seats);
int n = 0;
for ( int i = 0; i < players.Seats; i++ )
{
Mobile mobile = players.GetPlayer( i );
int n = 0;
for (int i = 0; i < players.Seats; i++)
{
Mobile mobile = players.GetPlayer(i);
if ( mobile != null )
{
m_Stream.Write( (int) mobile.Serial );
m_Stream.Write( players.DealerPosition == i ? (byte) 0x1 : (byte) 0x2 );
m_Stream.Write( (byte) i );
if (mobile != null)
{
m_Stream.Write(mobile.Serial);
m_Stream.Write(players.DealerPosition == i ? (byte)0x1 : (byte)0x2);
m_Stream.Write((byte)i);
if ( game.ShowScores || mobile == to )
m_Stream.Write( (int) players.GetScore( i ) );
else
m_Stream.Write( (int) 0 );
if (game.ShowScores || mobile == to)
m_Stream.Write(players.GetScore(i));
else
m_Stream.Write(0);
m_Stream.Write( (short) 0 );
m_Stream.Write( (byte) 0 );
m_Stream.Write((short)0);
m_Stream.Write((byte)0);
m_Stream.Write( players.IsPublic( i ) );
m_Stream.Write(players.IsPublic(i));
m_Stream.WriteAsciiFixed( mobile.Name, 30 );
m_Stream.Write( !players.IsInGamePlayer( i ) );
m_Stream.WriteAsciiFixed(mobile.Name, 30);
m_Stream.Write(!players.IsInGamePlayer(i));
n++;
}
else if ( game.ShowScores )
{
m_Stream.Write( (int) 0 );
m_Stream.Write( (byte) 0x2 );
m_Stream.Write( (byte) i );
n++;
}
else if (game.ShowScores)
{
m_Stream.Write(0);
m_Stream.Write((byte)0x2);
m_Stream.Write((byte)i);
m_Stream.Write( (int) players.GetScore( i ) );
m_Stream.Write(players.GetScore(i));
m_Stream.Write( (short) 0 );
m_Stream.Write( (byte) 0 );
m_Stream.Write((short)0);
m_Stream.Write((byte)0);
m_Stream.Write( players.IsPublic( i ) );
m_Stream.Write(players.IsPublic(i));
m_Stream.WriteAsciiFixed( "", 30 );
m_Stream.Write( true );
m_Stream.WriteAsciiFixed("", 30);
m_Stream.Write(true);
n++;
}
}
n++;
}
}
if ( n != players.Seats )
{
m_Stream.Seek( 10, System.IO.SeekOrigin.Begin );
m_Stream.Write( (byte) n );
}
}
}
if (n != players.Seats)
{
m_Stream.Seek(10, SeekOrigin.Begin);
m_Stream.Write((byte)n);
}
}
}
public sealed class MahjongGeneralInfo : Packet
{
public MahjongGeneralInfo( MahjongGame game ) : base( 0xDA )
{
EnsureCapacity( 13 );
public sealed class MahjongGeneralInfo : Packet
{
public MahjongGeneralInfo(MahjongGame game) : base(0xDA)
{
EnsureCapacity(13);
m_Stream.Write( (int) game.Serial );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) 0x5 );
m_Stream.Write(game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x5);
m_Stream.Write( (short) 0 );
m_Stream.Write( (byte) 0 );
m_Stream.Write((short)0);
m_Stream.Write((byte)0);
m_Stream.Write( (byte) ((game.ShowScores ? 0x1 : 0x0) | (game.SpectatorVision ? 0x2 : 0x0)) );
m_Stream.Write((byte)((game.ShowScores ? 0x1 : 0x0) | (game.SpectatorVision ? 0x2 : 0x0)));
m_Stream.Write( (byte) game.Dices.First );
m_Stream.Write( (byte) game.Dices.Second );
m_Stream.Write((byte)game.Dices.First);
m_Stream.Write((byte)game.Dices.Second);
m_Stream.Write( (byte) game.DealerIndicator.Wind );
m_Stream.Write( (short) game.DealerIndicator.Position.Y );
m_Stream.Write( (short) game.DealerIndicator.Position.X );
m_Stream.Write( (byte) game.DealerIndicator.Direction );
m_Stream.Write((byte)game.DealerIndicator.Wind);
m_Stream.Write((short)game.DealerIndicator.Position.Y);
m_Stream.Write((short)game.DealerIndicator.Position.X);
m_Stream.Write((byte)game.DealerIndicator.Direction);
m_Stream.Write( (short) game.WallBreakIndicator.Position.Y );
m_Stream.Write( (short) game.WallBreakIndicator.Position.X );
}
}
m_Stream.Write((short)game.WallBreakIndicator.Position.Y);
m_Stream.Write((short)game.WallBreakIndicator.Position.X);
}
}
public sealed class MahjongTilesInfo : Packet
{
public MahjongTilesInfo( MahjongGame game, Mobile to ) : base( 0xDA )
{
MahjongTile[] tiles = game.Tiles;
MahjongPlayers players = game.Players;
public sealed class MahjongTilesInfo : Packet
{
public MahjongTilesInfo(MahjongGame game, Mobile to) : base(0xDA)
{
MahjongTile[] tiles = game.Tiles;
MahjongPlayers players = game.Players;
EnsureCapacity( 11 + 9 * tiles.Length );
EnsureCapacity(11 + 9 * tiles.Length);
m_Stream.Write( (int) game.Serial );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) 0x4 );
m_Stream.Write(game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x4);
m_Stream.Write( (short) tiles.Length );
m_Stream.Write((short)tiles.Length);
foreach ( MahjongTile tile in tiles )
{
m_Stream.Write( (byte) tile.Number );
foreach (MahjongTile tile in tiles)
{
m_Stream.Write((byte)tile.Number);
if ( tile.Flipped )
{
int hand = tile.Dimensions.GetHandArea();
if (tile.Flipped)
{
int hand = tile.Dimensions.GetHandArea();
if ( hand < 0 || players.IsPublic( hand ) || players.GetPlayer( hand ) == to || (game.SpectatorVision && players.IsSpectator( to )) )
m_Stream.Write( (byte)tile.Value );
else
m_Stream.Write( (byte) 0 );
}
else
{
m_Stream.Write( (byte) 0 );
}
if (hand < 0 || players.IsPublic(hand) || players.GetPlayer(hand) == to ||
game.SpectatorVision && players.IsSpectator(to))
m_Stream.Write((byte)tile.Value);
else
m_Stream.Write((byte)0);
}
else
{
m_Stream.Write((byte)0);
}
m_Stream.Write( (short) tile.Position.Y );
m_Stream.Write( (short) tile.Position.X );
m_Stream.Write( (byte) tile.StackLevel );
m_Stream.Write( (byte) tile.Direction );
m_Stream.Write((short)tile.Position.Y);
m_Stream.Write((short)tile.Position.X);
m_Stream.Write((byte)tile.StackLevel);
m_Stream.Write((byte)tile.Direction);
m_Stream.Write( tile.Flipped ? (byte) 0x10 : (byte) 0x0 );
}
}
}
m_Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
}
}
}
public sealed class MahjongTileInfo : Packet
{
public MahjongTileInfo( MahjongTile tile, Mobile to ) : base( 0xDA )
{
MahjongGame game = tile.Game;
MahjongPlayers players = game.Players;
public sealed class MahjongTileInfo : Packet
{
public MahjongTileInfo(MahjongTile tile, Mobile to) : base(0xDA)
{
MahjongGame game = tile.Game;
MahjongPlayers players = game.Players;
EnsureCapacity( 18 );
EnsureCapacity(18);
m_Stream.Write( (int) tile.Game.Serial );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) 0x3 );
m_Stream.Write(tile.Game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x3);
m_Stream.Write( (byte) tile.Number );
m_Stream.Write((byte)tile.Number);
if ( tile.Flipped )
{
int hand = tile.Dimensions.GetHandArea();
if (tile.Flipped)
{
int hand = tile.Dimensions.GetHandArea();
if ( hand < 0 || players.IsPublic( hand ) || players.GetPlayer( hand ) == to || (game.SpectatorVision && players.IsSpectator( to )) )
m_Stream.Write( (byte)tile.Value );
else
m_Stream.Write( (byte) 0 );
}
else
{
m_Stream.Write( (byte) 0 );
}
if (hand < 0 || players.IsPublic(hand) || players.GetPlayer(hand) == to ||
game.SpectatorVision && players.IsSpectator(to))
m_Stream.Write((byte)tile.Value);
else
m_Stream.Write((byte)0);
}
else
{
m_Stream.Write((byte)0);
}
m_Stream.Write( (short) tile.Position.Y );
m_Stream.Write( (short) tile.Position.X );
m_Stream.Write( (byte) tile.StackLevel );
m_Stream.Write( (byte) tile.Direction );
m_Stream.Write((short)tile.Position.Y);
m_Stream.Write((short)tile.Position.X);
m_Stream.Write((byte)tile.StackLevel);
m_Stream.Write((byte)tile.Direction);
m_Stream.Write( tile.Flipped ? (byte) 0x10 : (byte) 0x0 );
}
}
m_Stream.Write(tile.Flipped ? (byte)0x10 : (byte)0x0);
}
}
public sealed class MahjongRelieve : Packet
{
public MahjongRelieve( MahjongGame game ) : base( 0xDA )
{
EnsureCapacity( 9 );
public sealed class MahjongRelieve : Packet
{
public MahjongRelieve(MahjongGame game) : base(0xDA)
{
EnsureCapacity(9);
m_Stream.Write( (int) game.Serial );
m_Stream.Write( (byte) 0 );
m_Stream.Write( (byte) 0x1A );
}
}
m_Stream.Write(game.Serial);
m_Stream.Write((byte)0);
m_Stream.Write((byte)0x1A);
}
}
}