Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,239 +2,232 @@ using Server.Network;
namespace Server.Engines.Mahjong
{
public delegate void OnMahjongPacketReceive( MahjongGame game, NetState state, PacketReader pvSrc );
public delegate void OnMahjongPacketReceive(MahjongGame game, NetState state, PacketReader pvSrc);
public sealed class MahjongPacketHandlers
{
private static OnMahjongPacketReceive[] m_SubCommandDelegates = new OnMahjongPacketReceive[0x100];
public sealed class MahjongPacketHandlers
{
private static OnMahjongPacketReceive[] m_SubCommandDelegates = new OnMahjongPacketReceive[0x100];
public static void RegisterSubCommand( int subCmd, OnMahjongPacketReceive onReceive )
{
m_SubCommandDelegates[subCmd] = onReceive;
}
public static void RegisterSubCommand(int subCmd, OnMahjongPacketReceive onReceive)
{
m_SubCommandDelegates[subCmd] = onReceive;
}
public static OnMahjongPacketReceive GetSubCommandDelegate( int cmd )
{
if ( cmd >= 0 && cmd < 0x100 )
{
return m_SubCommandDelegates[cmd];
}
public static OnMahjongPacketReceive GetSubCommandDelegate(int cmd)
{
if (cmd >= 0 && cmd < 0x100) return m_SubCommandDelegates[cmd];
return null;
}
return null;
}
public static void Initialize()
{
PacketHandlers.Register( 0xDA, 0, true, OnPacket );
public static void Initialize()
{
PacketHandlers.Register(0xDA, 0, true, OnPacket);
RegisterSubCommand( 0x6, ExitGame );
RegisterSubCommand( 0xA, GivePoints );
RegisterSubCommand( 0xB, RollDice );
RegisterSubCommand( 0xC, BuildWalls );
RegisterSubCommand( 0xD, ResetScores );
RegisterSubCommand( 0xF, AssignDealer );
RegisterSubCommand( 0x10, OpenSeat );
RegisterSubCommand( 0x11, ChangeOption );
RegisterSubCommand( 0x15, MoveWallBreakIndicator );
RegisterSubCommand( 0x16, TogglePublicHand );
RegisterSubCommand( 0x17, MoveTile );
RegisterSubCommand( 0x18, MoveDealerIndicator );
}
RegisterSubCommand(0x6, ExitGame);
RegisterSubCommand(0xA, GivePoints);
RegisterSubCommand(0xB, RollDice);
RegisterSubCommand(0xC, BuildWalls);
RegisterSubCommand(0xD, ResetScores);
RegisterSubCommand(0xF, AssignDealer);
RegisterSubCommand(0x10, OpenSeat);
RegisterSubCommand(0x11, ChangeOption);
RegisterSubCommand(0x15, MoveWallBreakIndicator);
RegisterSubCommand(0x16, TogglePublicHand);
RegisterSubCommand(0x17, MoveTile);
RegisterSubCommand(0x18, MoveDealerIndicator);
}
public static void OnPacket( NetState state, PacketReader pvSrc )
{
MahjongGame game = World.FindItem( pvSrc.ReadInt32() ) as MahjongGame;
public static void OnPacket(NetState state, PacketReader pvSrc)
{
MahjongGame game = World.FindItem(pvSrc.ReadInt32()) as MahjongGame;
game?.Players.CheckPlayers();
game?.Players.CheckPlayers();
pvSrc.ReadByte();
pvSrc.ReadByte();
int cmd = pvSrc.ReadByte();
int cmd = pvSrc.ReadByte();
OnMahjongPacketReceive onReceive = GetSubCommandDelegate( cmd );
OnMahjongPacketReceive onReceive = GetSubCommandDelegate(cmd);
if ( onReceive != null )
{
onReceive( game, state, pvSrc );
}
else
{
pvSrc.Trace( state );
}
}
if (onReceive != null)
onReceive(game, state, pvSrc);
else
pvSrc.Trace(state);
}
private static MahjongPieceDirection GetDirection( int value )
{
switch ( value )
{
case 0: return MahjongPieceDirection.Up;
case 1: return MahjongPieceDirection.Left;
case 2: return MahjongPieceDirection.Down;
default: return MahjongPieceDirection.Right;
}
}
private static MahjongPieceDirection GetDirection(int value)
{
switch (value)
{
case 0: return MahjongPieceDirection.Up;
case 1: return MahjongPieceDirection.Left;
case 2: return MahjongPieceDirection.Down;
default: return MahjongPieceDirection.Right;
}
}
private static MahjongWind GetWind( int value )
{
switch ( value )
{
case 0: return MahjongWind.North;
case 1: return MahjongWind.East;
case 2: return MahjongWind.South;
default: return MahjongWind.West;
}
}
private static MahjongWind GetWind(int value)
{
switch (value)
{
case 0: return MahjongWind.North;
case 1: return MahjongWind.East;
case 2: return MahjongWind.South;
default: return MahjongWind.West;
}
}
public static void ExitGame( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null )
return;
public static void ExitGame(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null)
return;
Mobile from = state.Mobile;
Mobile from = state.Mobile;
game.Players.LeaveGame( from );
}
game.Players.LeaveGame(from);
}
public static void GivePoints( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGamePlayer( state.Mobile ) )
return;
public static void GivePoints(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
return;
int to = pvSrc.ReadByte();
int amount = pvSrc.ReadInt32();
int to = pvSrc.ReadByte();
int amount = pvSrc.ReadInt32();
game.Players.TransferScore( state.Mobile, to, amount );
}
game.Players.TransferScore(state.Mobile, to, amount);
}
public static void RollDice( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGamePlayer( state.Mobile ) )
return;
public static void RollDice(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
return;
game.Dices.RollDices( state.Mobile );
}
game.Dices.RollDices(state.Mobile);
}
public static void BuildWalls( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
public static void BuildWalls(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
game.ResetWalls( state.Mobile );
}
game.ResetWalls(state.Mobile);
}
public static void ResetScores( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
public static void ResetScores(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
game.Players.ResetScores( MahjongGame.BaseScore );
}
game.Players.ResetScores(MahjongGame.BaseScore);
}
public static void AssignDealer( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
public static void AssignDealer(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
int position = pvSrc.ReadByte();
int position = pvSrc.ReadByte();
game.Players.AssignDealer( position );
}
game.Players.AssignDealer(position);
}
public static void OpenSeat( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
public static void OpenSeat(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
int position = pvSrc.ReadByte();
int position = pvSrc.ReadByte();
if ( game.Players.GetPlayer( position ) == state.Mobile )
return;
if (game.Players.GetPlayer(position) == state.Mobile)
return;
game.Players.OpenSeat( position );
}
game.Players.OpenSeat(position);
}
public static void ChangeOption( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
public static void ChangeOption(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
pvSrc.ReadInt16();
pvSrc.ReadByte();
pvSrc.ReadInt16();
pvSrc.ReadByte();
int options = pvSrc.ReadByte();
int options = pvSrc.ReadByte();
game.ShowScores = (options & 0x1) != 0;
game.SpectatorVision = (options & 0x2) != 0;
}
game.ShowScores = (options & 0x1) != 0;
game.SpectatorVision = (options & 0x2) != 0;
}
public static void MoveWallBreakIndicator( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
public static void MoveWallBreakIndicator(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
game.WallBreakIndicator.Move( new Point2D( x, y ) );
}
game.WallBreakIndicator.Move(new Point2D(x, y));
}
public static void TogglePublicHand( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGamePlayer( state.Mobile ) )
return;
public static void TogglePublicHand(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
return;
pvSrc.ReadInt16();
pvSrc.ReadByte();
pvSrc.ReadInt16();
pvSrc.ReadByte();
bool publicHand = pvSrc.ReadBoolean();
bool publicHand = pvSrc.ReadBoolean();
game.Players.SetPublic( game.Players.GetPlayerIndex( state.Mobile ), publicHand );
}
game.Players.SetPublic(game.Players.GetPlayerIndex(state.Mobile), publicHand);
}
public static void MoveTile( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGamePlayer( state.Mobile ) )
return;
public static void MoveTile(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
return;
int number = pvSrc.ReadByte();
int number = pvSrc.ReadByte();
if ( number < 0 || number >= game.Tiles.Length )
return;
if (number < 0 || number >= game.Tiles.Length)
return;
pvSrc.ReadByte(); // Current direction
pvSrc.ReadByte(); // Current direction
MahjongPieceDirection direction = GetDirection( pvSrc.ReadByte() );
MahjongPieceDirection direction = GetDirection(pvSrc.ReadByte());
pvSrc.ReadByte();
pvSrc.ReadByte();
bool flip = pvSrc.ReadBoolean();
bool flip = pvSrc.ReadBoolean();
pvSrc.ReadInt16(); // Current Y
pvSrc.ReadInt16(); // Current X
pvSrc.ReadInt16(); // Current Y
pvSrc.ReadInt16(); // Current X
pvSrc.ReadByte();
pvSrc.ReadByte();
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
pvSrc.ReadByte();
pvSrc.ReadByte();
game.Tiles[number].Move( new Point2D( x, y ), direction, flip, game.Players.GetPlayerIndex( state.Mobile ) );
}
game.Tiles[number].Move(new Point2D(x, y), direction, flip, game.Players.GetPlayerIndex(state.Mobile));
}
public static void MoveDealerIndicator( MahjongGame game, NetState state, PacketReader pvSrc )
{
if ( game == null || !game.Players.IsInGameDealer( state.Mobile ) )
return;
public static void MoveDealerIndicator(MahjongGame game, NetState state, PacketReader pvSrc)
{
if (game == null || !game.Players.IsInGameDealer(state.Mobile))
return;
MahjongPieceDirection direction = GetDirection( pvSrc.ReadByte() );
MahjongPieceDirection direction = GetDirection(pvSrc.ReadByte());
MahjongWind wind = GetWind( pvSrc.ReadByte() );
MahjongWind wind = GetWind(pvSrc.ReadByte());
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
int y = pvSrc.ReadInt16();
int x = pvSrc.ReadInt16();
game.DealerIndicator.Move( new Point2D( x, y ), direction, wind );
}
}
game.DealerIndicator.Move(new Point2D(x, y), direction, wind);
}
}
}