Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,86 +1,88 @@
namespace Server.Engines.Mahjong
{
public class MahjongTile
{
public static MahjongPieceDim GetDimensions( Point2D position, MahjongPieceDirection direction )
{
if ( direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down )
return new MahjongPieceDim( position, 20, 30 );
return new MahjongPieceDim( position, 30, 20 );
}
public class MahjongTile
{
protected Point2D m_Position;
protected Point2D m_Position;
public MahjongTile(MahjongGame game, int number, MahjongTileType value, Point2D position, int stackLevel,
MahjongPieceDirection direction, bool flipped)
{
Game = game;
Number = number;
Value = value;
m_Position = position;
StackLevel = stackLevel;
Direction = direction;
Flipped = flipped;
}
public MahjongGame Game { get; }
public MahjongTile(MahjongGame game, GenericReader reader)
{
Game = game;
public int Number { get; }
int version = reader.ReadInt();
public MahjongTileType Value { get; }
Number = reader.ReadInt();
Value = (MahjongTileType)reader.ReadInt();
m_Position = reader.ReadPoint2D();
StackLevel = reader.ReadInt();
Direction = (MahjongPieceDirection)reader.ReadInt();
Flipped = reader.ReadBool();
}
public Point2D Position => m_Position;
public int StackLevel { get; private set; }
public MahjongGame Game{ get; }
public MahjongPieceDirection Direction { get; private set; }
public int Number{ get; }
public bool Flipped { get; private set; }
public MahjongTileType Value{ get; }
public MahjongTile( MahjongGame game, int number, MahjongTileType value, Point2D position, int stackLevel, MahjongPieceDirection direction, bool flipped )
{
Game = game;
Number = number;
Value = value;
m_Position = position;
StackLevel = stackLevel;
Direction = direction;
Flipped = flipped;
}
public Point2D Position => m_Position;
public int StackLevel{ get; private set; }
public MahjongPieceDim Dimensions => GetDimensions( m_Position, Direction );
public MahjongPieceDirection Direction{ get; private set; }
public bool IsMovable => Game.GetStackLevel( Dimensions ) <= StackLevel;
public bool Flipped{ get; private set; }
public void Move( Point2D position, MahjongPieceDirection direction, bool flip, int validHandArea )
{
MahjongPieceDim dim = GetDimensions( position, direction );
int curHandArea = Dimensions.GetHandArea();
int newHandArea = dim.GetHandArea();
public MahjongPieceDim Dimensions => GetDimensions(m_Position, Direction);
if ( !IsMovable || !dim.IsValid() || ( validHandArea >= 0 && ((curHandArea >= 0 && curHandArea != validHandArea) || (newHandArea >= 0 && newHandArea != validHandArea)) ) )
return;
public bool IsMovable => Game.GetStackLevel(Dimensions) <= StackLevel;
m_Position = position;
Direction = direction;
StackLevel = -1; // Avoid self interference
StackLevel = Game.GetStackLevel( dim ) + 1;
Flipped = flip;
public static MahjongPieceDim GetDimensions(Point2D position, MahjongPieceDirection direction)
{
if (direction == MahjongPieceDirection.Up || direction == MahjongPieceDirection.Down)
return new MahjongPieceDim(position, 20, 30);
return new MahjongPieceDim(position, 30, 20);
}
Game.Players.SendTilePacket( this, true, true );
}
public void Move(Point2D position, MahjongPieceDirection direction, bool flip, int validHandArea)
{
MahjongPieceDim dim = GetDimensions(position, direction);
int curHandArea = Dimensions.GetHandArea();
int newHandArea = dim.GetHandArea();
public void Save( GenericWriter writer )
{
writer.Write( (int) 0 ); // version
if (!IsMovable || !dim.IsValid() || validHandArea >= 0 &&
(curHandArea >= 0 && curHandArea != validHandArea || newHandArea >= 0 && newHandArea != validHandArea))
return;
writer.Write( Number );
writer.Write( (int) Value );
writer.Write( m_Position );
writer.Write( StackLevel );
writer.Write( (int) Direction );
writer.Write( Flipped );
}
m_Position = position;
Direction = direction;
StackLevel = -1; // Avoid self interference
StackLevel = Game.GetStackLevel(dim) + 1;
Flipped = flip;
public MahjongTile( MahjongGame game, GenericReader reader )
{
Game = game;
Game.Players.SendTilePacket(this, true, true);
}
int version = reader.ReadInt();
public void Save(GenericWriter writer)
{
writer.Write(0); // version
Number = reader.ReadInt();
Value = (MahjongTileType) reader.ReadInt();
m_Position = reader.ReadPoint2D();
StackLevel = reader.ReadInt();
Direction = (MahjongPieceDirection) reader.ReadInt();
Flipped = reader.ReadBool();
}
}
}
writer.Write(Number);
writer.Write((int)Value);
writer.Write(m_Position);
writer.Write(StackLevel);
writer.Write((int)Direction);
writer.Write(Flipped);
}
}
}