Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,140 +1,140 @@
using Server.Prompts;
using Server.Guilds;
using Server.Multis;
using Server.Prompts;
namespace Server.Items
{
public class GuildDeed : Item
{
public override int LabelNumber => 1041055; // a guild deed
public class GuildDeed : Item
{
[Constructible]
public GuildDeed() : base(0x14F0)
{
Weight = 1.0;
}
[Constructible]
public GuildDeed() : base( 0x14F0 )
{
Weight = 1.0;
}
public GuildDeed(Serial serial) : base(serial)
{
}
public GuildDeed( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041055; // a guild deed
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 0.0 )
Weight = 1.0;
}
if (Weight == 0.0)
Weight = 1.0;
}
public override void OnDoubleClick( Mobile from )
{
if ( Guild.NewGuildSystem )
return;
public override void OnDoubleClick(Mobile from)
{
if (Guild.NewGuildSystem)
return;
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( from.Guild != null )
{
from.SendLocalizedMessage( 501137 ); // You must resign from your current guild before founding another!
}
else
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (from.Guild != null)
{
from.SendLocalizedMessage(501137); // You must resign from your current guild before founding another!
}
else
{
BaseHouse house = BaseHouse.FindHouseAt(from);
if ( house == null )
{
from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
}
else if ( house.FindGuildstone() != null )
{
from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
}
else if ( !house.IsOwner( from ) )
{
from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
}
else
{
from.SendLocalizedMessage( 1013060 ); // Enter new guild name (40 characters max):
from.Prompt = new InternalPrompt( this );
}
}
}
if (house == null)
{
from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
}
else if (house.FindGuildstone() != null)
{
from.SendLocalizedMessage(501142); //Only one guildstone may reside in a given house.
}
else if (!house.IsOwner(from))
{
from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
}
else
{
from.SendLocalizedMessage(1013060); // Enter new guild name (40 characters max):
from.Prompt = new InternalPrompt(this);
}
}
}
private class InternalPrompt : Prompt
{
private GuildDeed m_Deed;
private class InternalPrompt : Prompt
{
private GuildDeed m_Deed;
public InternalPrompt( GuildDeed deed )
{
m_Deed = deed;
}
public InternalPrompt(GuildDeed deed)
{
m_Deed = deed;
}
public override void OnResponse( Mobile from, string text )
{
if ( m_Deed.Deleted )
return;
public override void OnResponse(Mobile from, string text)
{
if (m_Deed.Deleted)
return;
if ( !m_Deed.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( from.Guild != null )
{
from.SendLocalizedMessage( 501137 ); // You must resign from your current guild before founding another!
}
else
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if (!m_Deed.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (from.Guild != null)
{
from.SendLocalizedMessage(501137); // You must resign from your current guild before founding another!
}
else
{
BaseHouse house = BaseHouse.FindHouseAt(from);
if ( house == null )
{
from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
}
else if ( house.FindGuildstone() != null )
{
from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
}
else if ( !house.IsOwner( from ) )
{
from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
}
else
{
m_Deed.Delete();
if (house == null)
{
from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
}
else if (house.FindGuildstone() != null)
{
from.SendLocalizedMessage(501142); //Only one guildstone may reside in a given house.
}
else if (!house.IsOwner(from))
{
from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
}
else
{
m_Deed.Delete();
if ( text.Length > 40 )
text = text.Substring( 0, 40 );
if (text.Length > 40)
text = text.Substring(0, 40);
Guild guild = new Guild( from, text, "none" );
Guild guild = new Guild(from, text, "none");
from.Guild = guild;
from.GuildTitle = "Guildmaster";
from.Guild = guild;
from.GuildTitle = "Guildmaster";
Guildstone stone = new Guildstone( guild );
Guildstone stone = new Guildstone(guild);
stone.MoveToWorld( from.Location, from.Map );
stone.MoveToWorld(from.Location, from.Map);
guild.Guildstone = stone;
}
}
}
guild.Guildstone = stone;
}
}
}
public override void OnCancel( Mobile from )
{
from.SendLocalizedMessage( 501145 ); // Placement of guildstone cancelled.
}
}
}
}
public override void OnCancel(Mobile from)
{
from.SendLocalizedMessage(501145); // Placement of guildstone cancelled.
}
}
}
}