Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -3,99 +3,99 @@ using Server.Multis;
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namespace Server.Items
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{
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public class GuildTeleporter : Item
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{
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private Item m_Stone;
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public class GuildTeleporter : Item
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{
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private Item m_Stone;
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public override int LabelNumber => 1041054; // guildstone teleporter
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[Constructible]
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public GuildTeleporter() : this(null)
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{
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}
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[Constructible]
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public GuildTeleporter() : this( null )
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{
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}
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public GuildTeleporter(Item stone) : base(0x1869)
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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public GuildTeleporter( Item stone ) : base( 0x1869 )
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{
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Weight = 1.0;
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LootType = LootType.Blessed;
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m_Stone = stone;
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}
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m_Stone = stone;
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}
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public GuildTeleporter(Serial serial) : base(serial)
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{
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}
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public GuildTeleporter( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1041054; // guildstone teleporter
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public override bool DisplayLootType => false;
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public override bool DisplayLootType => false;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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writer.Write(0); // version
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writer.Write( m_Stone );
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}
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writer.Write(m_Stone);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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LootType = LootType.Blessed;
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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LootType = LootType.Blessed;
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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m_Stone = reader.ReadItem();
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switch (version)
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{
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case 0:
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{
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m_Stone = reader.ReadItem();
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break;
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}
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}
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break;
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}
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}
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if ( Weight == 0.0 )
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Weight = 1.0;
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}
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if (Weight == 0.0)
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Weight = 1.0;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( Guild.NewGuildSystem )
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return;
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public override void OnDoubleClick(Mobile from)
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{
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if (Guild.NewGuildSystem)
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return;
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Guildstone stone = m_Stone as Guildstone;
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Guildstone stone = m_Stone as Guildstone;
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( stone == null || stone.Deleted || stone.Guild == null || stone.Guild.Teleporter != this )
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{
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from.SendLocalizedMessage( 501197 ); // This teleporting object can not determine what guildstone to teleport
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (stone == null || stone.Deleted || stone.Guild == null || stone.Guild.Teleporter != this)
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{
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from.SendLocalizedMessage(501197); // This teleporting object can not determine what guildstone to teleport
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt(from);
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if ( house == null )
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{
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from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
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}
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else if ( !house.IsOwner( from ) )
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{
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from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
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}
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else if ( house.FindGuildstone() != null )
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{
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from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
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}
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else
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{
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m_Stone.MoveToWorld( from.Location, from.Map );
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Delete();
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stone.Guild.Teleporter = null;
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}
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}
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}
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}
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}
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if (house == null)
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{
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from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
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}
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else if (!house.IsOwner(from))
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{
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from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
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}
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else if (house.FindGuildstone() != null)
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{
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from.SendLocalizedMessage(501142); //Only one guildstone may reside in a given house.
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}
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else
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{
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m_Stone.MoveToWorld(from.Location, from.Map);
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Delete();
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stone.Guild.Teleporter = null;
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}
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}
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}
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}
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}
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