Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -3,99 +3,99 @@ using Server.Multis;
namespace Server.Items
{
public class GuildTeleporter : Item
{
private Item m_Stone;
public class GuildTeleporter : Item
{
private Item m_Stone;
public override int LabelNumber => 1041054; // guildstone teleporter
[Constructible]
public GuildTeleporter() : this(null)
{
}
[Constructible]
public GuildTeleporter() : this( null )
{
}
public GuildTeleporter(Item stone) : base(0x1869)
{
Weight = 1.0;
LootType = LootType.Blessed;
public GuildTeleporter( Item stone ) : base( 0x1869 )
{
Weight = 1.0;
LootType = LootType.Blessed;
m_Stone = stone;
}
m_Stone = stone;
}
public GuildTeleporter(Serial serial) : base(serial)
{
}
public GuildTeleporter( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041054; // guildstone teleporter
public override bool DisplayLootType => false;
public override bool DisplayLootType => false;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
writer.Write(0); // version
writer.Write( m_Stone );
}
writer.Write(m_Stone);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
LootType = LootType.Blessed;
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
LootType = LootType.Blessed;
int version = reader.ReadInt();
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Stone = reader.ReadItem();
switch (version)
{
case 0:
{
m_Stone = reader.ReadItem();
break;
}
}
break;
}
}
if ( Weight == 0.0 )
Weight = 1.0;
}
if (Weight == 0.0)
Weight = 1.0;
}
public override void OnDoubleClick( Mobile from )
{
if ( Guild.NewGuildSystem )
return;
public override void OnDoubleClick(Mobile from)
{
if (Guild.NewGuildSystem)
return;
Guildstone stone = m_Stone as Guildstone;
Guildstone stone = m_Stone as Guildstone;
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( stone == null || stone.Deleted || stone.Guild == null || stone.Guild.Teleporter != this )
{
from.SendLocalizedMessage( 501197 ); // This teleporting object can not determine what guildstone to teleport
}
else
{
BaseHouse house = BaseHouse.FindHouseAt( from );
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (stone == null || stone.Deleted || stone.Guild == null || stone.Guild.Teleporter != this)
{
from.SendLocalizedMessage(501197); // This teleporting object can not determine what guildstone to teleport
}
else
{
BaseHouse house = BaseHouse.FindHouseAt(from);
if ( house == null )
{
from.SendLocalizedMessage( 501138 ); // You can only place a guildstone in a house.
}
else if ( !house.IsOwner( from ) )
{
from.SendLocalizedMessage( 501141 ); // You can only place a guildstone in a house you own!
}
else if ( house.FindGuildstone() != null )
{
from.SendLocalizedMessage( 501142 );//Only one guildstone may reside in a given house.
}
else
{
m_Stone.MoveToWorld( from.Location, from.Map );
Delete();
stone.Guild.Teleporter = null;
}
}
}
}
}
if (house == null)
{
from.SendLocalizedMessage(501138); // You can only place a guildstone in a house.
}
else if (!house.IsOwner(from))
{
from.SendLocalizedMessage(501141); // You can only place a guildstone in a house you own!
}
else if (house.FindGuildstone() != null)
{
from.SendLocalizedMessage(501142); //Only one guildstone may reside in a given house.
}
else
{
m_Stone.MoveToWorld(from.Location, from.Map);
Delete();
stone.Guild.Teleporter = null;
}
}
}
}
}