Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,34 +1,34 @@
namespace Server.Items
{
public class BraceletOfHealth : GoldBracelet
{
public override int LabelNumber => 1061103; // Bracelet of Health
public override int ArtifactRarity => 11;
public class BraceletOfHealth : GoldBracelet
{
[Constructible]
public BraceletOfHealth()
{
Hue = 0x21;
Attributes.BonusHits = 5;
Attributes.RegenHits = 10;
}
[Constructible]
public BraceletOfHealth()
{
Hue = 0x21;
Attributes.BonusHits = 5;
Attributes.RegenHits = 10;
}
public BraceletOfHealth(Serial serial) : base(serial)
{
}
public BraceletOfHealth( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1061103; // Bracelet of Health
public override int ArtifactRarity => 11;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,34 +1,34 @@
namespace Server.Items
{
public class EssenceOfBattle : GoldRing
{
public override int LabelNumber => 1072935; // Essence of Battle
public class EssenceOfBattle : GoldRing
{
[Constructible]
public EssenceOfBattle()
{
Hue = 0x550;
Attributes.BonusDex = 7;
Attributes.BonusStr = 7;
Attributes.WeaponDamage = 30;
}
[Constructible]
public EssenceOfBattle()
{
Hue = 0x550;
Attributes.BonusDex = 7;
Attributes.BonusStr = 7;
Attributes.WeaponDamage = 30;
}
public EssenceOfBattle(Serial serial) : base(serial)
{
}
public EssenceOfBattle( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1072935; // Essence of Battle
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,36 +1,36 @@
namespace Server.Items
{
public class PendantOfTheMagi : GoldNecklace
{
public override int LabelNumber => 1072937; // Pendant of the Magi
public class PendantOfTheMagi : GoldNecklace
{
[Constructible]
public PendantOfTheMagi()
{
Hue = 0x48D;
Attributes.BonusInt = 10;
Attributes.RegenMana = 3;
Attributes.SpellDamage = 5;
Attributes.LowerManaCost = 10;
Attributes.LowerRegCost = 30;
}
[Constructible]
public PendantOfTheMagi()
{
Hue = 0x48D;
Attributes.BonusInt = 10;
Attributes.RegenMana = 3;
Attributes.SpellDamage = 5;
Attributes.LowerManaCost = 10;
Attributes.LowerRegCost = 30;
}
public PendantOfTheMagi(Serial serial) : base(serial)
{
}
public PendantOfTheMagi( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1072937; // Pendant of the Magi
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,39 +1,39 @@
namespace Server.Items
{
public class ResilientBracer : GoldBracelet
{
public override int LabelNumber => 1072933; // Resillient Bracer
public class ResilientBracer : GoldBracelet
{
[Constructible]
public ResilientBracer()
{
Hue = 0x488;
public override int PhysicalResistance => 20;
SkillBonuses.SetValues(0, SkillName.MagicResist, 15.0);
[Constructible]
public ResilientBracer()
{
Hue = 0x488;
Attributes.BonusHits = 5;
Attributes.RegenHits = 2;
Attributes.DefendChance = 10;
}
SkillBonuses.SetValues( 0, SkillName.MagicResist, 15.0 );
public ResilientBracer(Serial serial) : base(serial)
{
}
Attributes.BonusHits = 5;
Attributes.RegenHits = 2;
Attributes.DefendChance = 10;
}
public override int LabelNumber => 1072933; // Resillient Bracer
public ResilientBracer( Serial serial ) : base( serial )
{
}
public override int PhysicalResistance => 20;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,40 +1,40 @@
namespace Server.Items
{
public class OrnamentOfTheMagician : GoldBracelet
{
public override int LabelNumber => 1061105; // Ornament of the Magician
public override int ArtifactRarity => 11;
public class OrnamentOfTheMagician : GoldBracelet
{
[Constructible]
public OrnamentOfTheMagician()
{
Hue = 0x554;
Attributes.CastRecovery = 3;
Attributes.CastSpeed = 2;
Attributes.LowerManaCost = 10;
Attributes.LowerRegCost = 20;
Resistances.Energy = 15;
}
[Constructible]
public OrnamentOfTheMagician()
{
Hue = 0x554;
Attributes.CastRecovery = 3;
Attributes.CastSpeed = 2;
Attributes.LowerManaCost = 10;
Attributes.LowerRegCost = 20;
Resistances.Energy = 15;
}
public OrnamentOfTheMagician(Serial serial) : base(serial)
{
}
public OrnamentOfTheMagician( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1061105; // Ornament of the Magician
public override int ArtifactRarity => 11;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Hue == 0x12B )
Hue = 0x554;
}
}
}
if (Hue == 0x12B)
Hue = 0x554;
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class RingOfTheElements : GoldRing
{
public override int LabelNumber => 1061104; // Ring of the Elements
public override int ArtifactRarity => 11;
public class RingOfTheElements : GoldRing
{
[Constructible]
public RingOfTheElements()
{
Hue = 0x4E9;
Attributes.Luck = 100;
Resistances.Fire = 16;
Resistances.Cold = 16;
Resistances.Poison = 16;
Resistances.Energy = 16;
}
[Constructible]
public RingOfTheElements()
{
Hue = 0x4E9;
Attributes.Luck = 100;
Resistances.Fire = 16;
Resistances.Cold = 16;
Resistances.Poison = 16;
Resistances.Energy = 16;
}
public RingOfTheElements(Serial serial) : base(serial)
{
}
public RingOfTheElements( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1061104; // Ring of the Elements
public override int ArtifactRarity => 11;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,39 +1,39 @@
namespace Server.Items
{
public class RingOfTheVile : GoldRing
{
public override int LabelNumber => 1061102; // Ring of the Vile
public override int ArtifactRarity => 11;
public class RingOfTheVile : GoldRing
{
[Constructible]
public RingOfTheVile()
{
Hue = 0x4F7;
Attributes.BonusDex = 8;
Attributes.RegenStam = 6;
Attributes.AttackChance = 15;
Resistances.Poison = 20;
}
[Constructible]
public RingOfTheVile()
{
Hue = 0x4F7;
Attributes.BonusDex = 8;
Attributes.RegenStam = 6;
Attributes.AttackChance = 15;
Resistances.Poison = 20;
}
public RingOfTheVile(Serial serial) : base(serial)
{
}
public RingOfTheVile( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1061102; // Ring of the Vile
public override int ArtifactRarity => 11;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Hue == 0x4F4 )
Hue = 0x4F7;
}
}
}
if (Hue == 0x4F4)
Hue = 0x4F7;
}
}
}