Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
|
|
@ -1,59 +1,59 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseEquipableLight : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public BaseEquipableLight( int itemID ) : base( itemID )
|
||||
{
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
public abstract class BaseEquipableLight : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public BaseEquipableLight(int itemID) : base(itemID)
|
||||
{
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
|
||||
public BaseEquipableLight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public BaseEquipableLight(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Ignite()
|
||||
{
|
||||
if ( !(Parent is Mobile) && RootParent is Mobile holder )
|
||||
{
|
||||
if ( holder.EquipItem( this ) )
|
||||
{
|
||||
if ( this is Candle )
|
||||
holder.SendLocalizedMessage( 502969 ); // You put the candle in your left hand.
|
||||
else if ( this is Torch )
|
||||
holder.SendLocalizedMessage( 502971 ); // You put the torch in your left hand.
|
||||
public override void Ignite()
|
||||
{
|
||||
if (!(Parent is Mobile) && RootParent is Mobile holder)
|
||||
{
|
||||
if (holder.EquipItem(this))
|
||||
{
|
||||
if (this is Candle)
|
||||
holder.SendLocalizedMessage(502969); // You put the candle in your left hand.
|
||||
else if (this is Torch)
|
||||
holder.SendLocalizedMessage(502971); // You put the torch in your left hand.
|
||||
|
||||
base.Ignite();
|
||||
}
|
||||
else
|
||||
{
|
||||
holder.SendLocalizedMessage( 502449 ); // You cannot hold this item.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
base.Ignite();
|
||||
}
|
||||
}
|
||||
base.Ignite();
|
||||
}
|
||||
else
|
||||
{
|
||||
holder.SendLocalizedMessage(502449); // You cannot hold this item.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
base.Ignite();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAdded(IEntity parent)
|
||||
{
|
||||
if ( Burning && parent is Container )
|
||||
Douse();
|
||||
public override void OnAdded(IEntity parent)
|
||||
{
|
||||
if (Burning && parent is Container)
|
||||
Douse();
|
||||
|
||||
base.OnAdded( parent );
|
||||
}
|
||||
base.OnAdded(parent);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,219 +2,215 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseLight : Item
|
||||
{
|
||||
private Timer m_Timer;
|
||||
private DateTime m_End;
|
||||
private bool m_Burning;
|
||||
private TimeSpan m_Duration = TimeSpan.Zero;
|
||||
public abstract class BaseLight : Item
|
||||
{
|
||||
public static readonly bool Burnout = false;
|
||||
private bool m_Burning;
|
||||
private TimeSpan m_Duration = TimeSpan.Zero;
|
||||
private DateTime m_End;
|
||||
private Timer m_Timer;
|
||||
|
||||
public abstract int LitItemID{ get; }
|
||||
[Constructible]
|
||||
public BaseLight(int itemID) : base(itemID)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual int UnlitItemID => 0;
|
||||
public virtual int BurntOutItemID => 0;
|
||||
public BaseLight(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual int LitSound => 0x47;
|
||||
public virtual int UnlitSound => 0x3be;
|
||||
public virtual int BurntOutSound => 0x4b8;
|
||||
public abstract int LitItemID{ get; }
|
||||
|
||||
public static readonly bool Burnout = false;
|
||||
public virtual int UnlitItemID => 0;
|
||||
public virtual int BurntOutItemID => 0;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Burning
|
||||
{
|
||||
get => m_Burning;
|
||||
set
|
||||
{
|
||||
if ( m_Burning != value )
|
||||
{
|
||||
m_Burning = true;
|
||||
DoTimer( m_Duration );
|
||||
}
|
||||
}
|
||||
}
|
||||
public virtual int LitSound => 0x47;
|
||||
public virtual int UnlitSound => 0x3be;
|
||||
public virtual int BurntOutSound => 0x4b8;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool BurntOut { get; set; }
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Burning
|
||||
{
|
||||
get => m_Burning;
|
||||
set
|
||||
{
|
||||
if (m_Burning != value)
|
||||
{
|
||||
m_Burning = true;
|
||||
DoTimer(m_Duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Protected { get; set; }
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool BurntOut{ get; set; }
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public TimeSpan Duration
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_Duration != TimeSpan.Zero && m_Burning )
|
||||
{
|
||||
return m_End - DateTime.UtcNow;
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Protected{ get; set; }
|
||||
|
||||
return m_Duration;
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public TimeSpan Duration
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Duration != TimeSpan.Zero && m_Burning) return m_End - DateTime.UtcNow;
|
||||
|
||||
set => m_Duration = value;
|
||||
}
|
||||
return m_Duration;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BaseLight( int itemID ) : base( itemID )
|
||||
{
|
||||
}
|
||||
set => m_Duration = value;
|
||||
}
|
||||
|
||||
public BaseLight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public virtual void PlayLitSound()
|
||||
{
|
||||
if (LitSound != 0)
|
||||
{
|
||||
Point3D loc = GetWorldLocation();
|
||||
Effects.PlaySound(loc, Map, LitSound);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void PlayLitSound()
|
||||
{
|
||||
if ( LitSound != 0 )
|
||||
{
|
||||
Point3D loc = GetWorldLocation();
|
||||
Effects.PlaySound( loc, Map, LitSound );
|
||||
}
|
||||
}
|
||||
public virtual void PlayUnlitSound()
|
||||
{
|
||||
int sound = UnlitSound;
|
||||
|
||||
public virtual void PlayUnlitSound()
|
||||
{
|
||||
int sound = UnlitSound;
|
||||
|
||||
if ( BurntOut && BurntOutSound != 0 )
|
||||
sound = BurntOutSound;
|
||||
if (BurntOut && BurntOutSound != 0)
|
||||
sound = BurntOutSound;
|
||||
|
||||
|
||||
if ( sound != 0 )
|
||||
{
|
||||
Point3D loc = GetWorldLocation();
|
||||
Effects.PlaySound( loc, Map, sound );
|
||||
}
|
||||
}
|
||||
if (sound != 0)
|
||||
{
|
||||
Point3D loc = GetWorldLocation();
|
||||
Effects.PlaySound(loc, Map, sound);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Ignite()
|
||||
{
|
||||
if ( !BurntOut )
|
||||
{
|
||||
PlayLitSound();
|
||||
public virtual void Ignite()
|
||||
{
|
||||
if (!BurntOut)
|
||||
{
|
||||
PlayLitSound();
|
||||
|
||||
m_Burning = true;
|
||||
ItemID = LitItemID;
|
||||
DoTimer( m_Duration );
|
||||
}
|
||||
}
|
||||
m_Burning = true;
|
||||
ItemID = LitItemID;
|
||||
DoTimer(m_Duration);
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Douse()
|
||||
{
|
||||
m_Burning = false;
|
||||
public virtual void Douse()
|
||||
{
|
||||
m_Burning = false;
|
||||
|
||||
if ( BurntOut && BurntOutItemID != 0 )
|
||||
ItemID = BurntOutItemID;
|
||||
else
|
||||
ItemID = UnlitItemID;
|
||||
if (BurntOut && BurntOutItemID != 0)
|
||||
ItemID = BurntOutItemID;
|
||||
else
|
||||
ItemID = UnlitItemID;
|
||||
|
||||
if ( BurntOut )
|
||||
m_Duration = TimeSpan.Zero;
|
||||
else if ( m_Duration != TimeSpan.Zero )
|
||||
m_Duration = m_End - DateTime.UtcNow;
|
||||
if (BurntOut)
|
||||
m_Duration = TimeSpan.Zero;
|
||||
else if (m_Duration != TimeSpan.Zero)
|
||||
m_Duration = m_End - DateTime.UtcNow;
|
||||
|
||||
m_Timer?.Stop();
|
||||
m_Timer?.Stop();
|
||||
|
||||
PlayUnlitSound();
|
||||
}
|
||||
PlayUnlitSound();
|
||||
}
|
||||
|
||||
public virtual void Burn()
|
||||
{
|
||||
BurntOut = true;
|
||||
Douse();
|
||||
}
|
||||
public virtual void Burn()
|
||||
{
|
||||
BurntOut = true;
|
||||
Douse();
|
||||
}
|
||||
|
||||
private void DoTimer( TimeSpan delay )
|
||||
{
|
||||
m_Duration = delay;
|
||||
private void DoTimer(TimeSpan delay)
|
||||
{
|
||||
m_Duration = delay;
|
||||
|
||||
m_Timer?.Stop();
|
||||
m_Timer?.Stop();
|
||||
|
||||
if ( delay == TimeSpan.Zero )
|
||||
return;
|
||||
if (delay == TimeSpan.Zero)
|
||||
return;
|
||||
|
||||
m_End = DateTime.UtcNow + delay;
|
||||
m_End = DateTime.UtcNow + delay;
|
||||
|
||||
m_Timer = new InternalTimer( this, delay );
|
||||
m_Timer.Start();
|
||||
}
|
||||
m_Timer = new InternalTimer(this, delay);
|
||||
m_Timer.Start();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( BurntOut )
|
||||
return;
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (BurntOut)
|
||||
return;
|
||||
|
||||
if ( Protected && from.AccessLevel == AccessLevel.Player )
|
||||
return;
|
||||
if (Protected && from.AccessLevel == AccessLevel.Player)
|
||||
return;
|
||||
|
||||
if ( !from.InRange( GetWorldLocation(), 2 ) )
|
||||
return;
|
||||
if (!from.InRange(GetWorldLocation(), 2))
|
||||
return;
|
||||
|
||||
if ( m_Burning )
|
||||
{
|
||||
if ( UnlitItemID != 0 )
|
||||
Douse();
|
||||
}
|
||||
else
|
||||
{
|
||||
Ignite();
|
||||
}
|
||||
}
|
||||
if (m_Burning)
|
||||
{
|
||||
if (UnlitItemID != 0)
|
||||
Douse();
|
||||
}
|
||||
else
|
||||
{
|
||||
Ignite();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
writer.Write( BurntOut );
|
||||
writer.Write( m_Burning );
|
||||
writer.Write( m_Duration );
|
||||
writer.Write( Protected );
|
||||
writer.Write(0);
|
||||
writer.Write(BurntOut);
|
||||
writer.Write(m_Burning);
|
||||
writer.Write(m_Duration);
|
||||
writer.Write(Protected);
|
||||
|
||||
if ( m_Burning && m_Duration != TimeSpan.Zero )
|
||||
writer.WriteDeltaTime( m_End );
|
||||
}
|
||||
if (m_Burning && m_Duration != TimeSpan.Zero)
|
||||
writer.WriteDeltaTime(m_End);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
BurntOut = reader.ReadBool();
|
||||
m_Burning = reader.ReadBool();
|
||||
m_Duration = reader.ReadTimeSpan();
|
||||
Protected = reader.ReadBool();
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
BurntOut = reader.ReadBool();
|
||||
m_Burning = reader.ReadBool();
|
||||
m_Duration = reader.ReadTimeSpan();
|
||||
Protected = reader.ReadBool();
|
||||
|
||||
if ( m_Burning && m_Duration != TimeSpan.Zero )
|
||||
DoTimer( reader.ReadDeltaTime() - DateTime.UtcNow );
|
||||
if (m_Burning && m_Duration != TimeSpan.Zero)
|
||||
DoTimer(reader.ReadDeltaTime() - DateTime.UtcNow);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private BaseLight m_Light;
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private BaseLight m_Light;
|
||||
|
||||
public InternalTimer( BaseLight light, TimeSpan delay ) : base( delay )
|
||||
{
|
||||
m_Light = light;
|
||||
Priority = TimerPriority.FiveSeconds;
|
||||
}
|
||||
public InternalTimer(BaseLight light, TimeSpan delay) : base(delay)
|
||||
{
|
||||
m_Light = light;
|
||||
Priority = TimerPriority.FiveSeconds;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Light != null && !m_Light.Deleted )
|
||||
m_Light.Burn();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Light != null && !m_Light.Deleted)
|
||||
m_Light.Burn();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,34 +2,34 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Brazier : BaseLight
|
||||
{
|
||||
public override int LitItemID => 0xE31;
|
||||
public class Brazier : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public Brazier() : base(0xE31)
|
||||
{
|
||||
Movable = false;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = true;
|
||||
Light = LightType.Circle225;
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Brazier() : base( 0xE31 )
|
||||
{
|
||||
Movable = false;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = true;
|
||||
Light = LightType.Circle225;
|
||||
Weight = 20.0;
|
||||
}
|
||||
public Brazier(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public Brazier( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LitItemID => 0xE31;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,34 +2,34 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BrazierTall : BaseLight
|
||||
{
|
||||
public override int LitItemID => 0x19AA;
|
||||
public class BrazierTall : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public BrazierTall() : base(0x19AA)
|
||||
{
|
||||
Movable = false;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = true;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 25.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BrazierTall() : base( 0x19AA )
|
||||
{
|
||||
Movable = false;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = true;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 25.0;
|
||||
}
|
||||
public BrazierTall(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public BrazierTall( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LitItemID => 0x19AA;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,68 +2,68 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Candelabra : BaseLight, IShipwreckedItem
|
||||
{
|
||||
public override int LitItemID => 0xB1D;
|
||||
public override int UnlitItemID => 0xA27;
|
||||
public class Candelabra : BaseLight, IShipwreckedItem
|
||||
{
|
||||
[Constructible]
|
||||
public Candelabra() : base(0xA27)
|
||||
{
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle225;
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Candelabra() : base( 0xA27 )
|
||||
{
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle225;
|
||||
Weight = 3.0;
|
||||
}
|
||||
public Candelabra(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public Candelabra( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LitItemID => 0xB1D;
|
||||
public override int UnlitItemID => 0xA27;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 1 );
|
||||
#region IShipwreckedItem Members
|
||||
|
||||
writer.Write( IsShipwreckedItem );
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool IsShipwreckedItem{ get; set; }
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
#endregion
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsShipwreckedItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(1);
|
||||
|
||||
public override void AddNameProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.AddNameProperties( list );
|
||||
writer.Write(IsShipwreckedItem);
|
||||
}
|
||||
|
||||
if ( IsShipwreckedItem )
|
||||
list.Add( 1041645 ); // recovered from a shipwreck
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
base.OnSingleClick( from );
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
IsShipwreckedItem = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( IsShipwreckedItem )
|
||||
LabelTo( from, 1041645 ); //recovered from a shipwreck
|
||||
}
|
||||
public override void AddNameProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.AddNameProperties(list);
|
||||
|
||||
#region IShipwreckedItem Members
|
||||
if (IsShipwreckedItem)
|
||||
list.Add(1041645); // recovered from a shipwreck
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool IsShipwreckedItem { get; set; }
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
base.OnSingleClick(from);
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
if (IsShipwreckedItem)
|
||||
LabelTo(from, 1041645); //recovered from a shipwreck
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,34 +2,34 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CandelabraStand : BaseLight
|
||||
{
|
||||
public override int LitItemID => 0xB26;
|
||||
public override int UnlitItemID => 0xA29;
|
||||
public class CandelabraStand : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public CandelabraStand() : base(0xA29)
|
||||
{
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle225;
|
||||
Weight = 20.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public CandelabraStand() : base( 0xA29 )
|
||||
{
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle225;
|
||||
Weight = 20.0;
|
||||
}
|
||||
public CandelabraStand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public CandelabraStand( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LitItemID => 0xB26;
|
||||
public override int UnlitItemID => 0xA29;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,38 +2,38 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Candle : BaseEquipableLight
|
||||
{
|
||||
public override int LitItemID => 0xA0F;
|
||||
public override int UnlitItemID => 0xA28;
|
||||
public class Candle : BaseEquipableLight
|
||||
{
|
||||
[Constructible]
|
||||
public Candle() : base(0xA28)
|
||||
{
|
||||
if (Burnout)
|
||||
Duration = TimeSpan.FromMinutes(20);
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
|
||||
[Constructible]
|
||||
public Candle() : base( 0xA28 )
|
||||
{
|
||||
if ( Burnout )
|
||||
Duration = TimeSpan.FromMinutes( 20 );
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 1.0;
|
||||
}
|
||||
public Candle(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public Candle( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LitItemID => 0xA0F;
|
||||
public override int UnlitItemID => 0xA28;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,38 +2,38 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CandleLarge : BaseLight
|
||||
{
|
||||
public override int LitItemID => 0xB1A;
|
||||
public override int UnlitItemID => 0xA26;
|
||||
public class CandleLarge : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public CandleLarge() : base(0xA26)
|
||||
{
|
||||
if (Burnout)
|
||||
Duration = TimeSpan.FromMinutes(25);
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
|
||||
[Constructible]
|
||||
public CandleLarge() : base( 0xA26 )
|
||||
{
|
||||
if ( Burnout )
|
||||
Duration = TimeSpan.FromMinutes( 25 );
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 2.0;
|
||||
}
|
||||
public CandleLarge(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public CandleLarge( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LitItemID => 0xB1A;
|
||||
public override int UnlitItemID => 0xA26;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,38 +2,38 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CandleLong : BaseLight
|
||||
{
|
||||
public override int LitItemID => 0x1430;
|
||||
public override int UnlitItemID => 0x1433;
|
||||
public class CandleLong : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public CandleLong() : base(0x1433)
|
||||
{
|
||||
if (Burnout)
|
||||
Duration = TimeSpan.FromMinutes(30);
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
|
||||
[Constructible]
|
||||
public CandleLong() : base( 0x1433 )
|
||||
{
|
||||
if ( Burnout )
|
||||
Duration = TimeSpan.FromMinutes( 30 );
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 1.0;
|
||||
}
|
||||
public CandleLong(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public CandleLong( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LitItemID => 0x1430;
|
||||
public override int UnlitItemID => 0x1433;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,38 +2,38 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CandleShort : BaseLight
|
||||
{
|
||||
public override int LitItemID => 0x142C;
|
||||
public override int UnlitItemID => 0x142F;
|
||||
public class CandleShort : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public CandleShort() : base(0x142F)
|
||||
{
|
||||
if (Burnout)
|
||||
Duration = TimeSpan.FromMinutes(25);
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
|
||||
[Constructible]
|
||||
public CandleShort() : base( 0x142F )
|
||||
{
|
||||
if ( Burnout )
|
||||
Duration = TimeSpan.FromMinutes( 25 );
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 1.0;
|
||||
}
|
||||
public CandleShort(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public CandleShort( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LitItemID => 0x142C;
|
||||
public override int UnlitItemID => 0x142F;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,57 +2,57 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class CandleSkull : BaseLight
|
||||
{
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( ItemID == 0x1583 || ItemID == 0x1854 )
|
||||
return 0x1854;
|
||||
public class CandleSkull : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public CandleSkull() : base(0x1853)
|
||||
{
|
||||
if (Burnout)
|
||||
Duration = TimeSpan.FromMinutes(25);
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
|
||||
return 0x1858;
|
||||
}
|
||||
}
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( ItemID == 0x1853 || ItemID == 0x1584 )
|
||||
return 0x1853;
|
||||
public CandleSkull(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
return 0x1857;
|
||||
}
|
||||
}
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ItemID == 0x1583 || ItemID == 0x1854)
|
||||
return 0x1854;
|
||||
|
||||
[Constructible]
|
||||
public CandleSkull() : base( 0x1853 )
|
||||
{
|
||||
if ( Burnout )
|
||||
Duration = TimeSpan.FromMinutes( 25 );
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
return 0x1858;
|
||||
}
|
||||
}
|
||||
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 5.0;
|
||||
}
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ItemID == 0x1853 || ItemID == 0x1584)
|
||||
return 0x1853;
|
||||
|
||||
public CandleSkull( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
return 0x1857;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,28 +1,28 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class DarkSource : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DarkSource() : base( 0x1646 )
|
||||
{
|
||||
Layer = Layer.TwoHanded;
|
||||
Movable = false;
|
||||
}
|
||||
public class DarkSource : Item
|
||||
{
|
||||
[Constructible]
|
||||
public DarkSource() : base(0x1646)
|
||||
{
|
||||
Layer = Layer.TwoHanded;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public DarkSource( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public DarkSource(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,35 +2,35 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HangingLantern : BaseLight
|
||||
{
|
||||
public override int LitItemID => 0xA1A;
|
||||
public override int UnlitItemID => 0xA1D;
|
||||
public class HangingLantern : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public HangingLantern() : base(0xA1D)
|
||||
{
|
||||
Movable = false;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 40.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public HangingLantern() : base( 0xA1D )
|
||||
{
|
||||
Movable = false;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 40.0;
|
||||
}
|
||||
public HangingLantern(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public HangingLantern( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LitItemID => 0xA1A;
|
||||
public override int UnlitItemID => 0xA1D;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,58 +2,58 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class HeatingStand : BaseLight
|
||||
{
|
||||
public override int LitItemID => 0x184A;
|
||||
public override int UnlitItemID => 0x1849;
|
||||
public class HeatingStand : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public HeatingStand() : base(0x1849)
|
||||
{
|
||||
if (Burnout)
|
||||
Duration = TimeSpan.FromMinutes(25);
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
|
||||
[Constructible]
|
||||
public HeatingStand() : base( 0x1849 )
|
||||
{
|
||||
if ( Burnout )
|
||||
Duration = TimeSpan.FromMinutes( 25 );
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
Burning = false;
|
||||
Light = LightType.Empty;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
Burning = false;
|
||||
Light = LightType.Empty;
|
||||
Weight = 1.0;
|
||||
}
|
||||
public HeatingStand(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Ignite()
|
||||
{
|
||||
base.Ignite();
|
||||
public override int LitItemID => 0x184A;
|
||||
public override int UnlitItemID => 0x1849;
|
||||
|
||||
if ( ItemID == LitItemID )
|
||||
Light = LightType.Circle150;
|
||||
else if ( ItemID == UnlitItemID )
|
||||
Light = LightType.Empty;
|
||||
}
|
||||
public override void Ignite()
|
||||
{
|
||||
base.Ignite();
|
||||
|
||||
public override void Douse()
|
||||
{
|
||||
base.Douse();
|
||||
if (ItemID == LitItemID)
|
||||
Light = LightType.Circle150;
|
||||
else if (ItemID == UnlitItemID)
|
||||
Light = LightType.Empty;
|
||||
}
|
||||
|
||||
if ( ItemID == LitItemID )
|
||||
Light = LightType.Circle150;
|
||||
else if ( ItemID == UnlitItemID )
|
||||
Light = LightType.Empty;
|
||||
}
|
||||
public override void Douse()
|
||||
{
|
||||
base.Douse();
|
||||
|
||||
public HeatingStand( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
if (ItemID == LitItemID)
|
||||
Light = LightType.Circle150;
|
||||
else if (ItemID == UnlitItemID)
|
||||
Light = LightType.Empty;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,35 +2,35 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LampPost1 : BaseLight
|
||||
{
|
||||
public override int LitItemID => 0xB20;
|
||||
public override int UnlitItemID => 0xB21;
|
||||
public class LampPost1 : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public LampPost1() : base(0xB21)
|
||||
{
|
||||
Movable = false;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 40.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LampPost1() : base( 0xB21 )
|
||||
{
|
||||
Movable = false;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 40.0;
|
||||
}
|
||||
public LampPost1(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public LampPost1( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LitItemID => 0xB20;
|
||||
public override int UnlitItemID => 0xB21;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,35 +2,35 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LampPost2 : BaseLight
|
||||
{
|
||||
public override int LitItemID => 0xB22;
|
||||
public override int UnlitItemID => 0xB23;
|
||||
public class LampPost2 : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public LampPost2() : base(0xB23)
|
||||
{
|
||||
Movable = false;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 40.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LampPost2() : base( 0xB23 )
|
||||
{
|
||||
Movable = false;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 40.0;
|
||||
}
|
||||
public LampPost2(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public LampPost2( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LitItemID => 0xB22;
|
||||
public override int UnlitItemID => 0xB23;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,35 +2,35 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class LampPost3 : BaseLight
|
||||
{
|
||||
public override int LitItemID => 0xB24;
|
||||
public override int UnlitItemID => 0xB25;
|
||||
public class LampPost3 : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public LampPost3() : base(0xb25)
|
||||
{
|
||||
Movable = false;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 40.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LampPost3() : base( 0xb25 )
|
||||
{
|
||||
Movable = false;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 40.0;
|
||||
}
|
||||
public LampPost3(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public LampPost3( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LitItemID => 0xB24;
|
||||
public override int UnlitItemID => 0xB25;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,84 +2,84 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Lantern : BaseEquipableLight
|
||||
{
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( ItemID == 0xA15 || ItemID == 0xA17 )
|
||||
return ItemID;
|
||||
public class Lantern : BaseEquipableLight
|
||||
{
|
||||
[Constructible]
|
||||
public Lantern() : base(0xA25)
|
||||
{
|
||||
if (Burnout)
|
||||
Duration = TimeSpan.FromMinutes(20);
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
|
||||
return 0xA22;
|
||||
}
|
||||
}
|
||||
Burning = false;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( ItemID == 0xA18 )
|
||||
return ItemID;
|
||||
public Lantern(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
return 0xA25;
|
||||
}
|
||||
}
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ItemID == 0xA15 || ItemID == 0xA17)
|
||||
return ItemID;
|
||||
|
||||
[Constructible]
|
||||
public Lantern() : base( 0xA25 )
|
||||
{
|
||||
if ( Burnout )
|
||||
Duration = TimeSpan.FromMinutes( 20 );
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
return 0xA22;
|
||||
}
|
||||
}
|
||||
|
||||
Burning = false;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 2.0;
|
||||
}
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ItemID == 0xA18)
|
||||
return ItemID;
|
||||
|
||||
public Lantern( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
return 0xA25;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LanternOfSouls : Lantern
|
||||
{
|
||||
public override int LabelNumber => 1061618; // Lantern of Souls
|
||||
public class LanternOfSouls : Lantern
|
||||
{
|
||||
[Constructible]
|
||||
public LanternOfSouls()
|
||||
{
|
||||
Hue = 0x482;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LanternOfSouls()
|
||||
{
|
||||
Hue = 0x482;
|
||||
}
|
||||
public LanternOfSouls(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public LanternOfSouls( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1061618; // Lantern of Souls
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,28 +1,28 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class LightSource : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LightSource() : base( 0x1647 )
|
||||
{
|
||||
Layer = Layer.TwoHanded;
|
||||
Movable = false;
|
||||
}
|
||||
public class LightSource : Item
|
||||
{
|
||||
[Constructible]
|
||||
public LightSource() : base(0x1647)
|
||||
{
|
||||
Layer = Layer.TwoHanded;
|
||||
Movable = false;
|
||||
}
|
||||
|
||||
public LightSource( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public LightSource(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,36 +2,36 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flippable]
|
||||
public class PaperLantern : BaseLight
|
||||
{
|
||||
public override int LitItemID => 0x24BD;
|
||||
public override int UnlitItemID => 0x24BE;
|
||||
[Flippable]
|
||||
public class PaperLantern : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public PaperLantern() : base(0x24BE)
|
||||
{
|
||||
Movable = true;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public PaperLantern() : base( 0x24BE )
|
||||
{
|
||||
Movable = true;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 3.0;
|
||||
}
|
||||
public PaperLantern(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public PaperLantern( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LitItemID => 0x24BD;
|
||||
public override int UnlitItemID => 0x24BE;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,67 +2,75 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flippable]
|
||||
public class RedHangingLantern : BaseLight
|
||||
{
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( ItemID == 0x24C2 )
|
||||
return 0x24C1;
|
||||
return 0x24C3;
|
||||
}
|
||||
}
|
||||
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( ItemID == 0x24C1 )
|
||||
return 0x24C2;
|
||||
return 0x24C4;
|
||||
}
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RedHangingLantern() : base( 0x24C2 )
|
||||
{
|
||||
Movable = true;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 3.0;
|
||||
}
|
||||
[Flippable]
|
||||
public class RedHangingLantern : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public RedHangingLantern() : base(0x24C2)
|
||||
{
|
||||
Movable = true;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public RedHangingLantern( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public RedHangingLantern(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
Light = LightType.Circle300;
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ItemID == 0x24C2)
|
||||
return 0x24C1;
|
||||
return 0x24C3;
|
||||
}
|
||||
}
|
||||
|
||||
switch ( ItemID )
|
||||
{
|
||||
case 0x24C2: ItemID = 0x24C4; break;
|
||||
case 0x24C1: ItemID = 0x24C3; break;
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ItemID == 0x24C1)
|
||||
return 0x24C2;
|
||||
return 0x24C4;
|
||||
}
|
||||
}
|
||||
|
||||
case 0x24C4: ItemID = 0x24C2; break;
|
||||
case 0x24C3: ItemID = 0x24C1; break;
|
||||
}
|
||||
}
|
||||
public void Flip()
|
||||
{
|
||||
Light = LightType.Circle300;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
switch (ItemID)
|
||||
{
|
||||
case 0x24C2:
|
||||
ItemID = 0x24C4;
|
||||
break;
|
||||
case 0x24C1:
|
||||
ItemID = 0x24C3;
|
||||
break;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
case 0x24C4:
|
||||
ItemID = 0x24C2;
|
||||
break;
|
||||
case 0x24C3:
|
||||
ItemID = 0x24C1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,36 +2,36 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flippable]
|
||||
public class RoundPaperLantern : BaseLight
|
||||
{
|
||||
public override int LitItemID => 0x24C9;
|
||||
public override int UnlitItemID => 0x24CA;
|
||||
[Flippable]
|
||||
public class RoundPaperLantern : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public RoundPaperLantern() : base(0x24CA)
|
||||
{
|
||||
Movable = true;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RoundPaperLantern() : base( 0x24CA )
|
||||
{
|
||||
Movable = true;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 3.0;
|
||||
}
|
||||
public RoundPaperLantern(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public RoundPaperLantern( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LitItemID => 0x24C9;
|
||||
public override int UnlitItemID => 0x24CA;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,36 +2,36 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flippable]
|
||||
public class ShojiLantern : BaseLight
|
||||
{
|
||||
public override int LitItemID => 0x24BB;
|
||||
public override int UnlitItemID => 0x24BC;
|
||||
[Flippable]
|
||||
public class ShojiLantern : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public ShojiLantern() : base(0x24BC)
|
||||
{
|
||||
Movable = true;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ShojiLantern() : base( 0x24BC )
|
||||
{
|
||||
Movable = true;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle150;
|
||||
Weight = 3.0;
|
||||
}
|
||||
public ShojiLantern(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public ShojiLantern( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LitItemID => 0x24BB;
|
||||
public override int UnlitItemID => 0x24BC;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,61 +1,62 @@
|
|||
using System;
|
||||
using Server.Mobiles;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Torch : BaseEquipableLight
|
||||
{
|
||||
public override int LitItemID => 0xA12;
|
||||
public override int UnlitItemID => 0xF6B;
|
||||
public class Torch : BaseEquipableLight
|
||||
{
|
||||
[Constructible]
|
||||
public Torch() : base(0xF6B)
|
||||
{
|
||||
if (Burnout)
|
||||
Duration = TimeSpan.FromMinutes(30);
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
|
||||
public override int LitSound => 0x54;
|
||||
public override int UnlitSound => 0x4BB;
|
||||
Burning = false;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Torch() : base( 0xF6B )
|
||||
{
|
||||
if ( Burnout )
|
||||
Duration = TimeSpan.FromMinutes( 30 );
|
||||
else
|
||||
Duration = TimeSpan.Zero;
|
||||
public Torch(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
Burning = false;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 1.0;
|
||||
}
|
||||
public override int LitItemID => 0xA12;
|
||||
public override int UnlitItemID => 0xF6B;
|
||||
|
||||
public override void OnAdded(IEntity parent)
|
||||
{
|
||||
base.OnAdded( parent );
|
||||
public override int LitSound => 0x54;
|
||||
public override int UnlitSound => 0x4BB;
|
||||
|
||||
if ( parent is Mobile mobile && Burning )
|
||||
Mobiles.MeerMage.StopEffect( mobile, true );
|
||||
}
|
||||
public override void OnAdded(IEntity parent)
|
||||
{
|
||||
base.OnAdded(parent);
|
||||
|
||||
public override void Ignite()
|
||||
{
|
||||
base.Ignite();
|
||||
if (parent is Mobile mobile && Burning)
|
||||
MeerMage.StopEffect(mobile, true);
|
||||
}
|
||||
|
||||
if ( Parent is Mobile mobile && Burning )
|
||||
Mobiles.MeerMage.StopEffect( mobile, true );
|
||||
}
|
||||
public override void Ignite()
|
||||
{
|
||||
base.Ignite();
|
||||
|
||||
public Torch( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
if (Parent is Mobile mobile && Burning)
|
||||
MeerMage.StopEffect(mobile, true);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 2.0 )
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Weight == 2.0)
|
||||
Weight = 1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,70 +2,78 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flippable]
|
||||
public class WallSconce : BaseLight
|
||||
{
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( ItemID == 0x9FB )
|
||||
return 0x9FD;
|
||||
return 0xA02;
|
||||
}
|
||||
}
|
||||
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( ItemID == 0x9FD )
|
||||
return 0x9FB;
|
||||
return 0xA00;
|
||||
}
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public WallSconce() : base( 0x9FB )
|
||||
{
|
||||
Movable = false;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.WestBig;
|
||||
Weight = 3.0;
|
||||
}
|
||||
[Flippable]
|
||||
public class WallSconce : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public WallSconce() : base(0x9FB)
|
||||
{
|
||||
Movable = false;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.WestBig;
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public WallSconce( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public WallSconce(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
if ( Light == LightType.WestBig )
|
||||
Light = LightType.NorthBig;
|
||||
else if ( Light == LightType.NorthBig )
|
||||
Light = LightType.WestBig;
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ItemID == 0x9FB)
|
||||
return 0x9FD;
|
||||
return 0xA02;
|
||||
}
|
||||
}
|
||||
|
||||
switch ( ItemID )
|
||||
{
|
||||
case 0x9FB: ItemID = 0xA00; break;
|
||||
case 0x9FD: ItemID = 0xA02; break;
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ItemID == 0x9FD)
|
||||
return 0x9FB;
|
||||
return 0xA00;
|
||||
}
|
||||
}
|
||||
|
||||
case 0xA00: ItemID = 0x9FB; break;
|
||||
case 0xA02: ItemID = 0x9FD; break;
|
||||
}
|
||||
}
|
||||
public void Flip()
|
||||
{
|
||||
if (Light == LightType.WestBig)
|
||||
Light = LightType.NorthBig;
|
||||
else if (Light == LightType.NorthBig)
|
||||
Light = LightType.WestBig;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
switch (ItemID)
|
||||
{
|
||||
case 0x9FB:
|
||||
ItemID = 0xA00;
|
||||
break;
|
||||
case 0x9FD:
|
||||
ItemID = 0xA02;
|
||||
break;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
case 0xA00:
|
||||
ItemID = 0x9FB;
|
||||
break;
|
||||
case 0xA02:
|
||||
ItemID = 0x9FD;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,70 +2,78 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flippable]
|
||||
public class WallTorch : BaseLight
|
||||
{
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( ItemID == 0xA05 )
|
||||
return 0xA07;
|
||||
return 0xA0C;
|
||||
}
|
||||
}
|
||||
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( ItemID == 0xA07 )
|
||||
return 0xA05;
|
||||
return 0xA0A;
|
||||
}
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public WallTorch() : base( 0xA05 )
|
||||
{
|
||||
Movable = false;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.WestBig;
|
||||
Weight = 3.0;
|
||||
}
|
||||
[Flippable]
|
||||
public class WallTorch : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public WallTorch() : base(0xA05)
|
||||
{
|
||||
Movable = false;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.WestBig;
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public WallTorch( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public WallTorch(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
if ( Light == LightType.WestBig )
|
||||
Light = LightType.NorthBig;
|
||||
else if ( Light == LightType.NorthBig )
|
||||
Light = LightType.WestBig;
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ItemID == 0xA05)
|
||||
return 0xA07;
|
||||
return 0xA0C;
|
||||
}
|
||||
}
|
||||
|
||||
switch ( ItemID )
|
||||
{
|
||||
case 0xA05: ItemID = 0xA0A; break;
|
||||
case 0xA07: ItemID = 0xA0C; break;
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ItemID == 0xA07)
|
||||
return 0xA05;
|
||||
return 0xA0A;
|
||||
}
|
||||
}
|
||||
|
||||
case 0xA0A: ItemID = 0xA05; break;
|
||||
case 0xA0C: ItemID = 0xA07; break;
|
||||
}
|
||||
}
|
||||
public void Flip()
|
||||
{
|
||||
if (Light == LightType.WestBig)
|
||||
Light = LightType.NorthBig;
|
||||
else if (Light == LightType.NorthBig)
|
||||
Light = LightType.WestBig;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
switch (ItemID)
|
||||
{
|
||||
case 0xA05:
|
||||
ItemID = 0xA0A;
|
||||
break;
|
||||
case 0xA07:
|
||||
ItemID = 0xA0C;
|
||||
break;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
case 0xA0A:
|
||||
ItemID = 0xA05;
|
||||
break;
|
||||
case 0xA0C:
|
||||
ItemID = 0xA07;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,67 +2,75 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flippable]
|
||||
public class WhiteHangingLantern : BaseLight
|
||||
{
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( ItemID == 0x24C6 )
|
||||
return 0x24C5;
|
||||
return 0x24C7;
|
||||
}
|
||||
}
|
||||
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( ItemID == 0x24C5 )
|
||||
return 0x24C6;
|
||||
return 0x24C8;
|
||||
}
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public WhiteHangingLantern() : base( 0x24C6 )
|
||||
{
|
||||
Movable = true;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 3.0;
|
||||
}
|
||||
[Flippable]
|
||||
public class WhiteHangingLantern : BaseLight
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteHangingLantern() : base(0x24C6)
|
||||
{
|
||||
Movable = true;
|
||||
Duration = TimeSpan.Zero; // Never burnt out
|
||||
Burning = false;
|
||||
Light = LightType.Circle300;
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public WhiteHangingLantern( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public WhiteHangingLantern(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public void Flip()
|
||||
{
|
||||
Light = LightType.Circle300;
|
||||
public override int LitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ItemID == 0x24C6)
|
||||
return 0x24C5;
|
||||
return 0x24C7;
|
||||
}
|
||||
}
|
||||
|
||||
switch ( ItemID )
|
||||
{
|
||||
case 0x24C6: ItemID = 0x24C8; break;
|
||||
case 0x24C5: ItemID = 0x24C7; break;
|
||||
public override int UnlitItemID
|
||||
{
|
||||
get
|
||||
{
|
||||
if (ItemID == 0x24C5)
|
||||
return 0x24C6;
|
||||
return 0x24C8;
|
||||
}
|
||||
}
|
||||
|
||||
case 0x24C8: ItemID = 0x24C6; break;
|
||||
case 0x24C7: ItemID = 0x24C5; break;
|
||||
}
|
||||
}
|
||||
public void Flip()
|
||||
{
|
||||
Light = LightType.Circle300;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
switch (ItemID)
|
||||
{
|
||||
case 0x24C6:
|
||||
ItemID = 0x24C8;
|
||||
break;
|
||||
case 0x24C5:
|
||||
ItemID = 0x24C7;
|
||||
break;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
case 0x24C8:
|
||||
ItemID = 0x24C6;
|
||||
break;
|
||||
case 0x24C7:
|
||||
ItemID = 0x24C5;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue