Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -2,219 +2,215 @@ using System;
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namespace Server.Items
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{
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public abstract class BaseLight : Item
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{
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private Timer m_Timer;
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private DateTime m_End;
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private bool m_Burning;
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private TimeSpan m_Duration = TimeSpan.Zero;
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public abstract class BaseLight : Item
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{
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public static readonly bool Burnout = false;
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private bool m_Burning;
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private TimeSpan m_Duration = TimeSpan.Zero;
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private DateTime m_End;
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private Timer m_Timer;
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public abstract int LitItemID{ get; }
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[Constructible]
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public BaseLight(int itemID) : base(itemID)
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{
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}
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public virtual int UnlitItemID => 0;
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public virtual int BurntOutItemID => 0;
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public BaseLight(Serial serial) : base(serial)
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{
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}
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public virtual int LitSound => 0x47;
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public virtual int UnlitSound => 0x3be;
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public virtual int BurntOutSound => 0x4b8;
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public abstract int LitItemID{ get; }
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public static readonly bool Burnout = false;
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public virtual int UnlitItemID => 0;
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public virtual int BurntOutItemID => 0;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Burning
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{
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get => m_Burning;
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set
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{
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if ( m_Burning != value )
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{
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m_Burning = true;
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DoTimer( m_Duration );
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}
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}
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}
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public virtual int LitSound => 0x47;
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public virtual int UnlitSound => 0x3be;
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public virtual int BurntOutSound => 0x4b8;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool BurntOut { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Burning
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{
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get => m_Burning;
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set
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{
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if (m_Burning != value)
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{
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m_Burning = true;
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DoTimer(m_Duration);
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}
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Protected { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public bool BurntOut{ get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan Duration
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{
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get
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{
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if ( m_Duration != TimeSpan.Zero && m_Burning )
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{
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return m_End - DateTime.UtcNow;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Protected{ get; set; }
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return m_Duration;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan Duration
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{
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get
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{
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if (m_Duration != TimeSpan.Zero && m_Burning) return m_End - DateTime.UtcNow;
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set => m_Duration = value;
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}
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return m_Duration;
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}
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[Constructible]
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public BaseLight( int itemID ) : base( itemID )
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{
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}
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set => m_Duration = value;
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}
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public BaseLight( Serial serial ) : base( serial )
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{
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}
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public virtual void PlayLitSound()
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{
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if (LitSound != 0)
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{
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Point3D loc = GetWorldLocation();
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Effects.PlaySound(loc, Map, LitSound);
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}
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}
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public virtual void PlayLitSound()
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{
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if ( LitSound != 0 )
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{
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Point3D loc = GetWorldLocation();
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Effects.PlaySound( loc, Map, LitSound );
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}
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}
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public virtual void PlayUnlitSound()
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{
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int sound = UnlitSound;
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public virtual void PlayUnlitSound()
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{
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int sound = UnlitSound;
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if ( BurntOut && BurntOutSound != 0 )
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sound = BurntOutSound;
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if (BurntOut && BurntOutSound != 0)
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sound = BurntOutSound;
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if ( sound != 0 )
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{
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Point3D loc = GetWorldLocation();
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Effects.PlaySound( loc, Map, sound );
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}
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}
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if (sound != 0)
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{
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Point3D loc = GetWorldLocation();
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Effects.PlaySound(loc, Map, sound);
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}
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}
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public virtual void Ignite()
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{
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if ( !BurntOut )
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{
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PlayLitSound();
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public virtual void Ignite()
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{
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if (!BurntOut)
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{
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PlayLitSound();
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m_Burning = true;
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ItemID = LitItemID;
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DoTimer( m_Duration );
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}
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}
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m_Burning = true;
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ItemID = LitItemID;
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DoTimer(m_Duration);
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}
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}
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public virtual void Douse()
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{
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m_Burning = false;
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public virtual void Douse()
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{
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m_Burning = false;
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if ( BurntOut && BurntOutItemID != 0 )
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ItemID = BurntOutItemID;
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else
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ItemID = UnlitItemID;
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if (BurntOut && BurntOutItemID != 0)
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ItemID = BurntOutItemID;
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else
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ItemID = UnlitItemID;
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if ( BurntOut )
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m_Duration = TimeSpan.Zero;
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else if ( m_Duration != TimeSpan.Zero )
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m_Duration = m_End - DateTime.UtcNow;
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if (BurntOut)
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m_Duration = TimeSpan.Zero;
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else if (m_Duration != TimeSpan.Zero)
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m_Duration = m_End - DateTime.UtcNow;
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m_Timer?.Stop();
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m_Timer?.Stop();
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PlayUnlitSound();
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}
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PlayUnlitSound();
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}
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public virtual void Burn()
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{
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BurntOut = true;
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Douse();
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}
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public virtual void Burn()
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{
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BurntOut = true;
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Douse();
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}
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private void DoTimer( TimeSpan delay )
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{
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m_Duration = delay;
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private void DoTimer(TimeSpan delay)
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{
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m_Duration = delay;
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m_Timer?.Stop();
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m_Timer?.Stop();
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if ( delay == TimeSpan.Zero )
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return;
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if (delay == TimeSpan.Zero)
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return;
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m_End = DateTime.UtcNow + delay;
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m_End = DateTime.UtcNow + delay;
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m_Timer = new InternalTimer( this, delay );
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m_Timer.Start();
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}
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m_Timer = new InternalTimer(this, delay);
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m_Timer.Start();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( BurntOut )
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return;
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public override void OnDoubleClick(Mobile from)
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{
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if (BurntOut)
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return;
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if ( Protected && from.AccessLevel == AccessLevel.Player )
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return;
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if (Protected && from.AccessLevel == AccessLevel.Player)
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return;
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if ( !from.InRange( GetWorldLocation(), 2 ) )
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return;
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if (!from.InRange(GetWorldLocation(), 2))
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return;
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if ( m_Burning )
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{
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if ( UnlitItemID != 0 )
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Douse();
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}
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else
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{
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Ignite();
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}
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}
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if (m_Burning)
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{
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if (UnlitItemID != 0)
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Douse();
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}
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else
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{
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Ignite();
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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writer.Write( BurntOut );
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writer.Write( m_Burning );
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writer.Write( m_Duration );
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writer.Write( Protected );
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writer.Write(0);
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writer.Write(BurntOut);
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writer.Write(m_Burning);
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writer.Write(m_Duration);
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writer.Write(Protected);
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if ( m_Burning && m_Duration != TimeSpan.Zero )
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writer.WriteDeltaTime( m_End );
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}
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if (m_Burning && m_Duration != TimeSpan.Zero)
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writer.WriteDeltaTime(m_End);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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BurntOut = reader.ReadBool();
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m_Burning = reader.ReadBool();
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m_Duration = reader.ReadTimeSpan();
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Protected = reader.ReadBool();
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switch (version)
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{
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case 0:
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{
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BurntOut = reader.ReadBool();
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m_Burning = reader.ReadBool();
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m_Duration = reader.ReadTimeSpan();
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Protected = reader.ReadBool();
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if ( m_Burning && m_Duration != TimeSpan.Zero )
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DoTimer( reader.ReadDeltaTime() - DateTime.UtcNow );
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if (m_Burning && m_Duration != TimeSpan.Zero)
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DoTimer(reader.ReadDeltaTime() - DateTime.UtcNow);
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break;
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}
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}
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}
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break;
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}
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}
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}
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private class InternalTimer : Timer
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{
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private BaseLight m_Light;
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private class InternalTimer : Timer
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{
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private BaseLight m_Light;
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public InternalTimer( BaseLight light, TimeSpan delay ) : base( delay )
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{
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m_Light = light;
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Priority = TimerPriority.FiveSeconds;
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}
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public InternalTimer(BaseLight light, TimeSpan delay) : base(delay)
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{
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m_Light = light;
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Priority = TimerPriority.FiveSeconds;
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}
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protected override void OnTick()
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{
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if ( m_Light != null && !m_Light.Deleted )
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m_Light.Burn();
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}
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}
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}
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}
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protected override void OnTick()
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{
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if (m_Light != null && !m_Light.Deleted)
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m_Light.Burn();
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}
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}
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}
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}
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