Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,38 +2,38 @@ using System;
namespace Server.Items
{
public class CandleLarge : BaseLight
{
public override int LitItemID => 0xB1A;
public override int UnlitItemID => 0xA26;
public class CandleLarge : BaseLight
{
[Constructible]
public CandleLarge() : base(0xA26)
{
if (Burnout)
Duration = TimeSpan.FromMinutes(25);
else
Duration = TimeSpan.Zero;
[Constructible]
public CandleLarge() : base( 0xA26 )
{
if ( Burnout )
Duration = TimeSpan.FromMinutes( 25 );
else
Duration = TimeSpan.Zero;
Burning = false;
Light = LightType.Circle150;
Weight = 2.0;
}
Burning = false;
Light = LightType.Circle150;
Weight = 2.0;
}
public CandleLarge(Serial serial) : base(serial)
{
}
public CandleLarge( Serial serial ) : base( serial )
{
}
public override int LitItemID => 0xB1A;
public override int UnlitItemID => 0xA26;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}