Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,35 +2,35 @@ using System;
namespace Server.Items
{
public class HangingLantern : BaseLight
{
public override int LitItemID => 0xA1A;
public override int UnlitItemID => 0xA1D;
public class HangingLantern : BaseLight
{
[Constructible]
public HangingLantern() : base(0xA1D)
{
Movable = false;
Duration = TimeSpan.Zero; // Never burnt out
Burning = false;
Light = LightType.Circle300;
Weight = 40.0;
}
[Constructible]
public HangingLantern() : base( 0xA1D )
{
Movable = false;
Duration = TimeSpan.Zero; // Never burnt out
Burning = false;
Light = LightType.Circle300;
Weight = 40.0;
}
public HangingLantern(Serial serial) : base(serial)
{
}
public HangingLantern( Serial serial ) : base( serial )
{
}
public override int LitItemID => 0xA1A;
public override int UnlitItemID => 0xA1D;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}