Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,47 +1,47 @@
namespace Server.Items
{
public class WorldMap : MapItem
{
[Constructible]
public WorldMap()
{
SetDisplay( 0, 0, 5119, 4095, 400, 400 );
}
public class WorldMap : MapItem
{
[Constructible]
public WorldMap()
{
SetDisplay(0, 0, 5119, 4095, 400, 400);
}
public override void CraftInit( Mobile from )
{
// Unlike the others, world map is not based on crafted location
public WorldMap(Serial serial) : base(serial)
{
}
double skillValue = from.Skills[SkillName.Cartography].Value;
int x20 = (int)(skillValue * 20);
int size = 25 + (int)(skillValue * 6.6);
public override int LabelNumber => 1015233; // world map
if ( size < 200 )
size = 200;
else if ( size > 400 )
size = 400;
public override void CraftInit(Mobile from)
{
// Unlike the others, world map is not based on crafted location
SetDisplay( 1344 - x20, 1600 - x20, 1472 + x20, 1728 + x20, size, size );
}
double skillValue = from.Skills[SkillName.Cartography].Value;
int x20 = (int)(skillValue * 20);
int size = 25 + (int)(skillValue * 6.6);
public override int LabelNumber => 1015233; // world map
if (size < 200)
size = 200;
else if (size > 400)
size = 400;
public WorldMap( Serial serial ) : base( serial )
{
}
SetDisplay(1344 - x20, 1600 - x20, 1472 + x20, 1728 + x20, size, size);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}