Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,31 +1,31 @@
namespace Server.Items
{
public class AdmiralsHeartyRum : BeverageBottle
{
public override int LabelNumber => 1063477;
public class AdmiralsHeartyRum : BeverageBottle
{
[Constructible]
public AdmiralsHeartyRum() : base(BeverageType.Ale)
{
Hue = 0x66C;
}
[Constructible]
public AdmiralsHeartyRum() : base( BeverageType.Ale )
{
Hue = 0x66C;
}
public AdmiralsHeartyRum(Serial serial) : base(serial)
{
}
public AdmiralsHeartyRum( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1063477;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,35 +1,35 @@
namespace Server.Items
{
public class AlchemistsBauble : GoldBracelet
{
public override int LabelNumber => 1070638;
public class AlchemistsBauble : GoldBracelet
{
[Constructible]
public AlchemistsBauble()
{
Hue = 0x290;
SkillBonuses.SetValues(0, SkillName.Magery, 10.0);
Attributes.EnhancePotions = 30;
Attributes.LowerRegCost = 20;
Resistances.Poison = 10;
}
[Constructible]
public AlchemistsBauble()
{
Hue = 0x290;
SkillBonuses.SetValues( 0, SkillName.Magery, 10.0 );
Attributes.EnhancePotions = 30;
Attributes.LowerRegCost = 20;
Resistances.Poison = 10;
}
public AlchemistsBauble(Serial serial) : base(serial)
{
}
public AlchemistsBauble( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1070638;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,47 +1,48 @@
namespace Server.Items
{
public class ArcticDeathDealer : WarMace
{
public override int LabelNumber => 1063481;
public class ArcticDeathDealer : WarMace
{
[Constructible]
public ArcticDeathDealer()
{
Hue = 0x480;
WeaponAttributes.HitHarm = 33;
WeaponAttributes.HitLowerAttack = 40;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 40;
WeaponAttributes.ResistColdBonus = 10;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public ArcticDeathDealer(Serial serial) : base(serial)
{
}
[Constructible]
public ArcticDeathDealer()
{
Hue = 0x480;
WeaponAttributes.HitHarm = 33;
WeaponAttributes.HitLowerAttack = 40;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 40;
WeaponAttributes.ResistColdBonus = 10;
}
public override int LabelNumber => 1063481;
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
cold = 50;
phys = 50;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
pois = fire = nrgy = chaos = direct = 0;
}
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
cold = 50;
phys = 50;
public ArcticDeathDealer( Serial serial ) : base( serial )
{
}
pois = fire = nrgy = chaos = direct = 0;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,48 +1,49 @@
namespace Server.Items
{
public class BlazeOfDeath : Halberd
{
public override int LabelNumber => 1063486;
public class BlazeOfDeath : Halberd
{
[Constructible]
public BlazeOfDeath()
{
Hue = 0x501;
WeaponAttributes.HitFireArea = 50;
WeaponAttributes.HitFireball = 50;
Attributes.WeaponSpeed = 25;
Attributes.WeaponDamage = 35;
WeaponAttributes.ResistFireBonus = 10;
WeaponAttributes.LowerStatReq = 100;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public BlazeOfDeath(Serial serial) : base(serial)
{
}
[Constructible]
public BlazeOfDeath()
{
Hue = 0x501;
WeaponAttributes.HitFireArea = 50;
WeaponAttributes.HitFireball = 50;
Attributes.WeaponSpeed = 25;
Attributes.WeaponDamage = 35;
WeaponAttributes.ResistFireBonus = 10;
WeaponAttributes.LowerStatReq = 100;
}
public override int LabelNumber => 1063486;
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
fire = 50;
phys = 50;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
cold = pois = nrgy = chaos = direct = 0;
}
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
fire = 50;
phys = 50;
public BlazeOfDeath( Serial serial ) : base( serial )
{
}
cold = pois = nrgy = chaos = direct = 0;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,38 +1,38 @@
namespace Server.Items
{
public class BowOfTheJukaKing : Bow
{
public override int LabelNumber => 1070636;
public class BowOfTheJukaKing : Bow
{
[Constructible]
public BowOfTheJukaKing()
{
Hue = 0x460;
WeaponAttributes.HitMagicArrow = 25;
Slayer = SlayerName.ReptilianDeath;
Attributes.AttackChance = 15;
Attributes.WeaponDamage = 40;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public BowOfTheJukaKing(Serial serial) : base(serial)
{
}
[Constructible]
public BowOfTheJukaKing()
{
Hue = 0x460;
WeaponAttributes.HitMagicArrow = 25;
Slayer = SlayerName.ReptilianDeath;
Attributes.AttackChance = 15;
Attributes.WeaponDamage = 40;
}
public override int LabelNumber => 1070636;
public BowOfTheJukaKing( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,55 +1,55 @@
namespace Server.Items
{
public class BurglarsBandana : Bandana
{
public override int LabelNumber => 1063473;
public class BurglarsBandana : Bandana
{
[Constructible]
public BurglarsBandana()
{
Hue = Utility.RandomBool() ? 0x58C : 0x10;
public override int BasePhysicalResistance => 10;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 10;
public override int BaseEnergyResistance => 10;
SkillBonuses.SetValues(0, SkillName.Stealing, 10.0);
SkillBonuses.SetValues(1, SkillName.Stealth, 10.0);
SkillBonuses.SetValues(2, SkillName.Snooping, 10.0);
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
Attributes.BonusDex = 5;
}
[Constructible]
public BurglarsBandana()
{
Hue = Utility.RandomBool() ? 0x58C : 0x10;
public BurglarsBandana(Serial serial) : base(serial)
{
}
SkillBonuses.SetValues( 0, SkillName.Stealing, 10.0 );
SkillBonuses.SetValues( 1, SkillName.Stealth, 10.0 );
SkillBonuses.SetValues( 2, SkillName.Snooping, 10.0 );
public override int LabelNumber => 1063473;
Attributes.BonusDex = 5;
}
public override int BasePhysicalResistance => 10;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 10;
public override int BaseEnergyResistance => 10;
public BurglarsBandana( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 2 );
}
writer.Write(2);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version < 2 )
{
Resistances.Physical = 0;
Resistances.Fire = 0;
Resistances.Cold = 0;
Resistances.Poison = 0;
Resistances.Energy = 0;
}
}
}
}
if (version < 2)
{
Resistances.Physical = 0;
Resistances.Fire = 0;
Resistances.Cold = 0;
Resistances.Poison = 0;
Resistances.Energy = 0;
}
}
}
}

View file

@ -1,30 +1,30 @@
namespace Server.Items
{
public class CandelabraOfSouls : Item
{
public override int LabelNumber => 1063478;
public class CandelabraOfSouls : Item
{
[Constructible]
public CandelabraOfSouls() : base(0xB26)
{
}
[Constructible]
public CandelabraOfSouls() : base( 0xB26 )
{
}
public CandelabraOfSouls(Serial serial) : base(serial)
{
}
public CandelabraOfSouls( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1063478;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,42 +1,42 @@
namespace Server.Items
{
public class CaptainQuacklebushsCutlass : Cutlass
{
public override int LabelNumber => 1063474;
public class CaptainQuacklebushsCutlass : Cutlass
{
[Constructible]
public CaptainQuacklebushsCutlass()
{
Hue = 0x66C;
Attributes.BonusDex = 5;
Attributes.AttackChance = 10;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
WeaponAttributes.UseBestSkill = 1;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public CaptainQuacklebushsCutlass(Serial serial) : base(serial)
{
}
[Constructible]
public CaptainQuacklebushsCutlass()
{
Hue = 0x66C;
Attributes.BonusDex = 5;
Attributes.AttackChance = 10;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 50;
WeaponAttributes.UseBestSkill = 1;
}
public override int LabelNumber => 1063474;
public CaptainQuacklebushsCutlass( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Attributes.AttackChance == 50 )
Attributes.AttackChance = 10;
}
}
}
if (Attributes.AttackChance == 50)
Attributes.AttackChance = 10;
}
}
}

View file

@ -1,41 +1,41 @@
namespace Server.Items
{
public class CavortingClub : Club
{
public override int LabelNumber => 1063472;
public class CavortingClub : Club
{
[Constructible]
public CavortingClub()
{
Hue = 0x593;
WeaponAttributes.SelfRepair = 3;
Attributes.WeaponSpeed = 25;
Attributes.WeaponDamage = 35;
WeaponAttributes.ResistFireBonus = 8;
WeaponAttributes.ResistColdBonus = 8;
WeaponAttributes.ResistPoisonBonus = 8;
WeaponAttributes.ResistEnergyBonus = 8;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public CavortingClub(Serial serial) : base(serial)
{
}
[Constructible]
public CavortingClub()
{
Hue = 0x593;
WeaponAttributes.SelfRepair = 3;
Attributes.WeaponSpeed = 25;
Attributes.WeaponDamage = 35;
WeaponAttributes.ResistFireBonus = 8;
WeaponAttributes.ResistColdBonus = 8;
WeaponAttributes.ResistPoisonBonus = 8;
WeaponAttributes.ResistEnergyBonus = 8;
}
public override int LabelNumber => 1063472;
public CavortingClub( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,47 +1,48 @@
namespace Server.Items
{
public class ColdBlood : Cleaver
{
public override int LabelNumber => 1070818; // Cold Blood
public class ColdBlood : Cleaver
{
[Constructible]
public ColdBlood()
{
Hue = 0x4F2;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
Attributes.WeaponSpeed = 40;
[Constructible]
public ColdBlood()
{
Hue = 0x4F2;
Attributes.BonusHits = 6;
Attributes.BonusStam = 6;
Attributes.BonusMana = 6;
}
Attributes.WeaponSpeed = 40;
public ColdBlood(Serial serial) : base(serial)
{
}
Attributes.BonusHits = 6;
Attributes.BonusStam = 6;
Attributes.BonusMana = 6;
}
public override int LabelNumber => 1070818; // Cold Blood
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
cold = 100;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
fire = phys = pois = nrgy = chaos = direct = 0;
}
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
cold = 100;
public ColdBlood( Serial serial ) : base( serial )
{
}
fire = phys = pois = nrgy = chaos = direct = 0;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,58 +1,58 @@
namespace Server.Items
{
public class DreadPirateHat : TricorneHat
{
public override int LabelNumber => 1063467;
public class DreadPirateHat : TricorneHat
{
[Constructible]
public DreadPirateHat()
{
Hue = 0x497;
public override int BaseColdResistance => 14;
public override int BasePoisonResistance => 10;
SkillBonuses.SetValues(0, Utility.RandomCombatSkill(), 10.0);
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
Attributes.BonusDex = 8;
Attributes.AttackChance = 10;
Attributes.NightSight = 1;
}
[Constructible]
public DreadPirateHat()
{
Hue = 0x497;
public DreadPirateHat(Serial serial) : base(serial)
{
}
SkillBonuses.SetValues( 0, Utility.RandomCombatSkill(), 10.0 );
public override int LabelNumber => 1063467;
Attributes.BonusDex = 8;
Attributes.AttackChance = 10;
Attributes.NightSight = 1;
}
public override int BaseColdResistance => 14;
public override int BasePoisonResistance => 10;
public DreadPirateHat( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 3 );
}
writer.Write(3);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version < 3 )
{
Resistances.Cold = 0;
Resistances.Poison = 0;
}
if (version < 3)
{
Resistances.Cold = 0;
Resistances.Poison = 0;
}
if ( version < 1 )
{
Attributes.Luck = 0;
Attributes.AttackChance = 10;
Attributes.NightSight = 1;
SkillBonuses.SetValues( 0, Utility.RandomCombatSkill(), 10.0 );
SkillBonuses.SetBonus( 1, 0 );
}
}
}
}
if (version < 1)
{
Attributes.Luck = 0;
Attributes.AttackChance = 10;
Attributes.NightSight = 1;
SkillBonuses.SetValues(0, Utility.RandomCombatSkill(), 10.0);
SkillBonuses.SetBonus(1, 0);
}
}
}
}

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@ -1,39 +1,39 @@
namespace Server.Items
{
public class EnchantedTitanLegBone : ShortSpear
{
public override int LabelNumber => 1063482;
public class EnchantedTitanLegBone : ShortSpear
{
[Constructible]
public EnchantedTitanLegBone()
{
Hue = 0x8A5;
WeaponAttributes.HitLowerDefend = 40;
WeaponAttributes.HitLightning = 40;
Attributes.AttackChance = 10;
Attributes.WeaponDamage = 20;
WeaponAttributes.ResistPhysicalBonus = 10;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public EnchantedTitanLegBone(Serial serial) : base(serial)
{
}
[Constructible]
public EnchantedTitanLegBone()
{
Hue = 0x8A5;
WeaponAttributes.HitLowerDefend = 40;
WeaponAttributes.HitLightning = 40;
Attributes.AttackChance = 10;
Attributes.WeaponDamage = 20;
WeaponAttributes.ResistPhysicalBonus = 10;
}
public override int LabelNumber => 1063482;
public EnchantedTitanLegBone( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,34 +1,34 @@
namespace Server.Items
{
public class GhostShipAnchor : Item
{
public override int LabelNumber => 1070816; // Ghost Ship Anchor
public class GhostShipAnchor : Item
{
[Constructible]
public GhostShipAnchor() : base(0x14F7)
{
Hue = 0x47E;
}
[Constructible]
public GhostShipAnchor() : base( 0x14F7 )
{
Hue = 0x47E;
}
public GhostShipAnchor(Serial serial) : base(serial)
{
}
public GhostShipAnchor( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1070816; // Ghost Ship Anchor
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( ItemID == 0x1F47 )
ItemID = 0x14F7;
}
}
}
if (ItemID == 0x1F47)
ItemID = 0x14F7;
}
}
}

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@ -1,39 +1,39 @@
namespace Server.Items
{
public class GlovesOfThePugilist : LeatherGloves
{
public override int LabelNumber => 1070690;
public class GlovesOfThePugilist : LeatherGloves
{
[Constructible]
public GlovesOfThePugilist()
{
Hue = 0x6D1;
SkillBonuses.SetValues(0, SkillName.Wrestling, 10.0);
Attributes.BonusDex = 8;
Attributes.WeaponDamage = 15;
}
public override int BasePhysicalResistance => 18;
public GlovesOfThePugilist(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1070690;
[Constructible]
public GlovesOfThePugilist()
{
Hue = 0x6D1;
SkillBonuses.SetValues( 0, SkillName.Wrestling, 10.0 );
Attributes.BonusDex = 8;
Attributes.WeaponDamage = 15;
}
public override int BasePhysicalResistance => 18;
public GlovesOfThePugilist( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,30 +1,30 @@
namespace Server.Items
{
public class GoldBricks : Item
{
public override int LabelNumber => 1063489;
public class GoldBricks : Item
{
[Constructible]
public GoldBricks() : base(0x1BEB)
{
}
[Constructible]
public GoldBricks() : base( 0x1BEB )
{
}
public GoldBricks(Serial serial) : base(serial)
{
}
public GoldBricks( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1063489;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,36 +1,36 @@
namespace Server.Items
{
public class GwennosHarp : LapHarp
{
public override int LabelNumber => 1063480;
public class GwennosHarp : LapHarp
{
[Constructible]
public GwennosHarp()
{
Hue = 0x47E;
Slayer = SlayerName.Repond;
Slayer2 = SlayerName.ReptilianDeath;
}
public override int InitMinUses => 1600;
public override int InitMaxUses => 1600;
public GwennosHarp(Serial serial) : base(serial)
{
}
[Constructible]
public GwennosHarp()
{
Hue = 0x47E;
Slayer = SlayerName.Repond;
Slayer2 = SlayerName.ReptilianDeath;
}
public override int LabelNumber => 1063480;
public GwennosHarp( Serial serial ) : base( serial )
{
}
public override int InitMinUses => 1600;
public override int InitMaxUses => 1600;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,44 +1,44 @@
namespace Server.Items
{
public class HeartOfTheLion : PlateChest
{
public override int LabelNumber => 1070817; // Heart of the Lion
public class HeartOfTheLion : PlateChest
{
[Constructible]
public HeartOfTheLion()
{
Hue = 0x501;
Attributes.Luck = 95;
Attributes.DefendChance = 15;
ArmorAttributes.LowerStatReq = 100;
ArmorAttributes.MageArmor = 1;
}
public override int BasePhysicalResistance => 15;
public override int BaseFireResistance => 10;
public override int BaseColdResistance => 10;
public override int BasePoisonResistance => 10;
public override int BaseEnergyResistance => 10;
public HeartOfTheLion(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1070817; // Heart of the Lion
[Constructible]
public HeartOfTheLion()
{
Hue = 0x501;
Attributes.Luck = 95;
Attributes.DefendChance = 15;
ArmorAttributes.LowerStatReq = 100;
ArmorAttributes.MageArmor = 1;
}
public override int BasePhysicalResistance => 15;
public override int BaseFireResistance => 10;
public override int BaseColdResistance => 10;
public override int BasePoisonResistance => 10;
public override int BaseEnergyResistance => 10;
public HeartOfTheLion( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class IolosLute : Lute
{
public override int LabelNumber => 1063479;
public class IolosLute : Lute
{
[Constructible]
public IolosLute()
{
Hue = 0x47E;
Slayer = SlayerName.Silver;
//Slayer2 = SlayerName.DaemonDismissal;
Slayer2 = SlayerName.Exorcism;
}
public override int InitMinUses => 1600;
public override int InitMaxUses => 1600;
public IolosLute(Serial serial) : base(serial)
{
}
[Constructible]
public IolosLute()
{
Hue = 0x47E;
Slayer = SlayerName.Silver;
//Slayer2 = SlayerName.DaemonDismissal;
Slayer2 = SlayerName.Exorcism;
}
public override int LabelNumber => 1063479;
public IolosLute( Serial serial ) : base( serial )
{
}
public override int InitMinUses => 1600;
public override int InitMaxUses => 1600;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,39 +1,39 @@
namespace Server.Items
{
public class LunaLance : Lance
{
public override int LabelNumber => 1063469;
public class LunaLance : Lance
{
[Constructible]
public LunaLance()
{
Hue = 0x47E;
SkillBonuses.SetValues(0, SkillName.Chivalry, 10.0);
Attributes.BonusStr = 5;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 35;
WeaponAttributes.UseBestSkill = 1;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public LunaLance(Serial serial) : base(serial)
{
}
[Constructible]
public LunaLance()
{
Hue = 0x47E;
SkillBonuses.SetValues( 0, SkillName.Chivalry, 10.0 );
Attributes.BonusStr = 5;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 35;
WeaponAttributes.UseBestSkill = 1;
}
public override int LabelNumber => 1063469;
public LunaLance( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,49 +1,49 @@
namespace Server.Items
{
public class AegisOfGrace : DragonHelm
{
public override int LabelNumber => 1075047; // Aegis of Grace
public class AegisOfGrace : DragonHelm
{
[Constructible]
public AegisOfGrace()
{
SkillBonuses.SetValues(0, SkillName.MagicResist, 10.0);
public override int BasePhysicalResistance => 10;
public override int BaseFireResistance => 9;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 7;
public override int BaseEnergyResistance => 15;
Attributes.DefendChance = 20;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon;
public override CraftResource DefaultResource => CraftResource.Iron;
ArmorAttributes.SelfRepair = 2;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public AegisOfGrace(Serial serial) : base(serial)
{
}
[Constructible]
public AegisOfGrace()
{
SkillBonuses.SetValues( 0, SkillName.MagicResist, 10.0 );
public override int LabelNumber => 1075047; // Aegis of Grace
Attributes.DefendChance = 20;
public override int BasePhysicalResistance => 10;
public override int BaseFireResistance => 9;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 7;
public override int BaseEnergyResistance => 15;
ArmorAttributes.SelfRepair = 2;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon;
public override CraftResource DefaultResource => CraftResource.Iron;
public override Race RequiredRace => Race.Elf;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public AegisOfGrace( Serial serial ) : base( serial )
{
}
public override Race RequiredRace => Race.Elf;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,40 +1,40 @@
namespace Server.Items
{
public class BladeDance : RuneBlade
{
public override int LabelNumber => 1075033; // Blade Dance
public class BladeDance : RuneBlade
{
[Constructible]
public BladeDance()
{
Hue = 0x66C;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
Attributes.BonusMana = 8;
Attributes.SpellChanneling = 1;
Attributes.WeaponDamage = 30;
WeaponAttributes.HitLeechMana = 20;
WeaponAttributes.UseBestSkill = 1;
}
[Constructible]
public BladeDance()
{
Hue = 0x66C;
public BladeDance(Serial serial) : base(serial)
{
}
Attributes.BonusMana = 8;
Attributes.SpellChanneling = 1;
Attributes.WeaponDamage = 30;
WeaponAttributes.HitLeechMana = 20;
WeaponAttributes.UseBestSkill = 1;
}
public override int LabelNumber => 1075033; // Blade Dance
public BladeDance( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,43 +1,43 @@
namespace Server.Items
{
public class BloodwoodSpirit : BaseTalisman
{
public override int LabelNumber => 1075034; // Bloodwood Spirit
public override bool ForceShowName => true;
public class BloodwoodSpirit : BaseTalisman
{
[Constructible]
public BloodwoodSpirit() : base(0x2F5A)
{
Hue = 0x27;
MaxChargeTime = 1200;
[Constructible]
public BloodwoodSpirit() : base( 0x2F5A )
{
Hue = 0x27;
MaxChargeTime = 1200;
Removal = TalismanRemoval.Damage;
Blessed = GetRandomBlessed();
Protection = GetRandomProtection(false);
Removal = TalismanRemoval.Damage;
Blessed = GetRandomBlessed();
Protection = GetRandomProtection( false );
SkillBonuses.SetValues(0, SkillName.SpiritSpeak, 10.0);
SkillBonuses.SetValues(1, SkillName.Necromancy, 5.0);
}
SkillBonuses.SetValues( 0, SkillName.SpiritSpeak, 10.0 );
SkillBonuses.SetValues( 1, SkillName.Necromancy, 5.0 );
}
public BloodwoodSpirit(Serial serial) : base(serial)
{
}
public BloodwoodSpirit( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1075034; // Bloodwood Spirit
public override bool ForceShowName => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 ); // version
}
writer.Write(1); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version == 0 && ( Protection == null || Protection.IsEmpty ) )
Protection = GetRandomProtection( false );
}
}
}
if (version == 0 && (Protection == null || Protection.IsEmpty))
Protection = GetRandomProtection(false);
}
}
}

View file

@ -1,40 +1,40 @@
namespace Server.Items
{
public class Bonesmasher : DiamondMace
{
public override int LabelNumber => 1075030; // Bonesmasher
public class Bonesmasher : DiamondMace
{
[Constructible]
public Bonesmasher()
{
ItemID = 0x2D30;
Hue = 0x482;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
SkillBonuses.SetValues(0, SkillName.Macing, 10.0);
[Constructible]
public Bonesmasher()
{
ItemID = 0x2D30;
Hue = 0x482;
WeaponAttributes.HitLeechMana = 40;
WeaponAttributes.SelfRepair = 2;
}
SkillBonuses.SetValues( 0, SkillName.Macing, 10.0 );
public Bonesmasher(Serial serial) : base(serial)
{
}
WeaponAttributes.HitLeechMana = 40;
WeaponAttributes.SelfRepair = 2;
}
public override int LabelNumber => 1075030; // Bonesmasher
public Bonesmasher( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,45 +1,46 @@
namespace Server.Items
{
public class Boomstick : WildStaff
{
public override int LabelNumber => 1075032; // Boomstick
public class Boomstick : WildStaff
{
[Constructible]
public Boomstick()
{
Hue = 0x25;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
Attributes.SpellChanneling = 1;
Attributes.RegenMana = 3;
Attributes.CastSpeed = 1;
Attributes.LowerRegCost = 20;
}
[Constructible]
public Boomstick()
{
Hue = 0x25;
public Boomstick(Serial serial) : base(serial)
{
}
Attributes.SpellChanneling = 1;
Attributes.RegenMana = 3;
Attributes.CastSpeed = 1;
Attributes.LowerRegCost = 20;
}
public override int LabelNumber => 1075032; // Boomstick
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
phys = fire = cold = pois = nrgy = direct = 0;
chaos = 100;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public Boomstick( Serial serial ) : base( serial )
{
}
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
phys = fire = cold = pois = nrgy = direct = 0;
chaos = 100;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
public class BrightsightLenses : ElvenGlasses
{
public override int LabelNumber => 1075039; // Brightsight Lenses
public class BrightsightLenses : ElvenGlasses
{
[Constructible]
public BrightsightLenses()
{
Hue = 0x501;
public override int BasePhysicalResistance => 9;
public override int BaseFireResistance => 29;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 7;
Attributes.NightSight = 1;
Attributes.RegenMana = 3;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
ArmorAttributes.SelfRepair = 3;
}
[Constructible]
public BrightsightLenses()
{
Hue = 0x501;
public BrightsightLenses(Serial serial) : base(serial)
{
}
Attributes.NightSight = 1;
Attributes.RegenMana = 3;
public override int LabelNumber => 1075039; // Brightsight Lenses
ArmorAttributes.SelfRepair = 3;
}
public override int BasePhysicalResistance => 9;
public override int BaseFireResistance => 29;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 7;
public BrightsightLenses( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 ); // version
}
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version < 1 )
{
WeaponAttributes.SelfRepair = 0;
ArmorAttributes.SelfRepair = 3;
}
}
}
}
if (version < 1)
{
WeaponAttributes.SelfRepair = 0;
ArmorAttributes.SelfRepair = 3;
}
}
}
}

View file

@ -1,46 +1,45 @@
namespace Server.Items
{
public class FeyLeggings : ChainLegs
{
public override int LabelNumber => 1075041; // Fey Leggings
public class FeyLeggings : ChainLegs
{
[Constructible]
public FeyLeggings()
{
Attributes.BonusHits = 6;
Attributes.DefendChance = 20;
public override int BasePhysicalResistance => 12;
public override int BaseFireResistance => 8;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 19;
ArmorAttributes.MageArmor = 1;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public FeyLeggings(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1075041; // Fey Leggings
[Constructible]
public FeyLeggings()
{
Attributes.BonusHits = 6;
Attributes.DefendChance = 20;
public override int BasePhysicalResistance => 12;
public override int BaseFireResistance => 8;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 19;
ArmorAttributes.MageArmor = 1;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override Race RequiredRace => Race.Elf;
public override Race RequiredRace => Race.Elf;
public FeyLeggings( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.WriteEncodedInt(0); // version
}
writer.WriteEncodedInt( 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,43 +1,43 @@
namespace Server.Items
{
public class FleshRipper : AssassinSpike
{
public override int LabelNumber => 1075045; // Flesh Ripper
public class FleshRipper : AssassinSpike
{
[Constructible]
public FleshRipper()
{
Hue = 0x341;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
SkillBonuses.SetValues(0, SkillName.Anatomy, 10.0);
[Constructible]
public FleshRipper()
{
Hue = 0x341;
Attributes.BonusStr = 5;
Attributes.AttackChance = 15;
Attributes.WeaponSpeed = 40;
SkillBonuses.SetValues( 0, SkillName.Anatomy, 10.0 );
WeaponAttributes.UseBestSkill = 1;
// TODO: Mage Slayer
}
Attributes.BonusStr = 5;
Attributes.AttackChance = 15;
Attributes.WeaponSpeed = 40;
public FleshRipper(Serial serial) : base(serial)
{
}
WeaponAttributes.UseBestSkill = 1;
// TODO: Mage Slayer
}
public override int LabelNumber => 1075045; // Flesh Ripper
public FleshRipper( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,45 +1,45 @@
namespace Server.Items
{
public class HelmOfSwiftness : WingedHelm
{
public override int LabelNumber => 1075037; // Helm of Swiftness
public class HelmOfSwiftness : WingedHelm
{
[Constructible]
public HelmOfSwiftness()
{
Hue = 0x592;
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 6;
public override int BasePoisonResistance => 6;
public override int BaseEnergyResistance => 8;
Attributes.BonusInt = 5;
Attributes.CastSpeed = 1;
Attributes.CastRecovery = 2;
ArmorAttributes.MageArmor = 1;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public HelmOfSwiftness(Serial serial) : base(serial)
{
}
[Constructible]
public HelmOfSwiftness()
{
Hue = 0x592;
public override int LabelNumber => 1075037; // Helm of Swiftness
Attributes.BonusInt = 5;
Attributes.CastSpeed = 1;
Attributes.CastRecovery = 2;
ArmorAttributes.MageArmor = 1;
}
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 6;
public override int BasePoisonResistance => 6;
public override int BaseEnergyResistance => 8;
public HelmOfSwiftness( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,39 +1,39 @@
namespace Server.Items
{
public class MelisandesCorrodedHatchet : Hatchet
{
public override int LabelNumber => 1072115; // Melisande's Corroded Hatchet
public class MelisandesCorrodedHatchet : Hatchet
{
[Constructible]
public MelisandesCorrodedHatchet()
{
Hue = 0x494;
[Constructible]
public MelisandesCorrodedHatchet()
{
Hue = 0x494;
SkillBonuses.SetValues(0, SkillName.Lumberjacking, 5.0);
SkillBonuses.SetValues( 0, SkillName.Lumberjacking, 5.0 );
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 15;
Attributes.WeaponDamage = -50;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 15;
Attributes.WeaponDamage = -50;
WeaponAttributes.SelfRepair = 4;
}
WeaponAttributes.SelfRepair = 4;
}
public MelisandesCorrodedHatchet(Serial serial) : base(serial)
{
}
public MelisandesCorrodedHatchet( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1072115; // Melisande's Corroded Hatchet
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,30 +1,30 @@
namespace Server.Items
{
public class PadsOfTheCuSidhe : FurBoots
{
public override int LabelNumber => 1075048; // Pads of the Cu Sidhe
public class PadsOfTheCuSidhe : FurBoots
{
[Constructible]
public PadsOfTheCuSidhe() : base(0x47E)
{
}
[Constructible]
public PadsOfTheCuSidhe() : base( 0x47E )
{
}
public PadsOfTheCuSidhe(Serial serial) : base(serial)
{
}
public PadsOfTheCuSidhe( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1075048; // Pads of the Cu Sidhe
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,38 +1,39 @@
namespace Server.Items
{
public class QuiverOfElements : BaseQuiver
{
public override int LabelNumber => 1075040; // Quiver of the Elements
public class QuiverOfElements : BaseQuiver
{
[Constructible]
public QuiverOfElements()
{
Hue = 0xEB;
WeightReduction = 50;
}
[Constructible]
public QuiverOfElements()
{
Hue = 0xEB;
WeightReduction = 50;
}
public QuiverOfElements(Serial serial) : base(serial)
{
}
public QuiverOfElements( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1075040; // Quiver of the Elements
public override void AlterBowDamage( ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct )
{
phys = fire = cold = pois = nrgy = direct = 0;
chaos = 100;
}
public override void AlterBowDamage(ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy,
ref int chaos, ref int direct)
{
phys = fire = cold = pois = nrgy = direct = 0;
chaos = 100;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,40 +1,41 @@
namespace Server.Items
{
public class QuiverOfRage : BaseQuiver
{
public override int LabelNumber => 1075038; // Quiver of Rage
public class QuiverOfRage : BaseQuiver
{
[Constructible]
public QuiverOfRage()
{
Hue = 0x24C;
[Constructible]
public QuiverOfRage()
{
Hue = 0x24C;
WeightReduction = 25;
DamageIncrease = 10;
}
WeightReduction = 25;
DamageIncrease = 10;
}
public QuiverOfRage(Serial serial) : base(serial)
{
}
public QuiverOfRage( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1075038; // Quiver of Rage
public override void AlterBowDamage( ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct )
{
chaos = direct = 0;
phys = fire = cold = pois = nrgy = 20;
}
public override void AlterBowDamage(ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy,
ref int chaos, ref int direct)
{
chaos = direct = 0;
phys = fire = cold = pois = nrgy = 20;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,41 +1,41 @@
namespace Server.Items
{
public class RaedsGlory : WarCleaver
{
public override int LabelNumber => 1075036; // Raed's Glory
public class RaedsGlory : WarCleaver
{
[Constructible]
public RaedsGlory()
{
ItemID = 0x2D23;
Hue = 0x1E6;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
Attributes.BonusMana = 8;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
[Constructible]
public RaedsGlory()
{
ItemID = 0x2D23;
Hue = 0x1E6;
WeaponAttributes.HitLeechHits = 40;
}
Attributes.BonusMana = 8;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 20;
public RaedsGlory(Serial serial) : base(serial)
{
}
WeaponAttributes.HitLeechHits = 40;
}
public override int LabelNumber => 1075036; // Raed's Glory
public RaedsGlory( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,39 +1,39 @@
namespace Server.Items
{
public class RighteousAnger : ElvenMachete
{
public override int LabelNumber => 1075049; // Righteous Anger
public class RighteousAnger : ElvenMachete
{
[Constructible]
public RighteousAnger()
{
Hue = 0x284;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
Attributes.AttackChance = 15;
Attributes.DefendChance = 5;
Attributes.WeaponSpeed = 35;
Attributes.WeaponDamage = 40;
}
[Constructible]
public RighteousAnger()
{
Hue = 0x284;
public RighteousAnger(Serial serial) : base(serial)
{
}
Attributes.AttackChance = 15;
Attributes.DefendChance = 5;
Attributes.WeaponSpeed = 35;
Attributes.WeaponDamage = 40;
}
public override int LabelNumber => 1075049; // Righteous Anger
public RighteousAnger( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,36 +1,36 @@
namespace Server.Items
{
[Flippable( 0x1F03, 0x1F04 )]
public class RobeOfTheEclipse : BaseOuterTorso
{
public override int LabelNumber => 1075082; // Robe of the Eclipse
[Flippable(0x1F03, 0x1F04)]
public class RobeOfTheEclipse : BaseOuterTorso
{
[Constructible]
public RobeOfTheEclipse() : base(0x1F03, 0x486)
{
Weight = 3.0;
[Constructible]
public RobeOfTheEclipse() : base( 0x1F03, 0x486 )
{
Weight = 3.0;
Attributes.Luck = 95;
Attributes.Luck = 95;
// TODO: Supports arcane?
}
// TODO: Supports arcane?
}
public RobeOfTheEclipse(Serial serial) : base(serial)
{
}
public RobeOfTheEclipse( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1075082; // Robe of the Eclipse
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
[Flippable( 0x1F03, 0x1F04 )]
public class RobeOfTheEquinox : BaseOuterTorso
{
public override int LabelNumber => 1075042; // Robe of the Equinox
[Flippable(0x1F03, 0x1F04)]
public class RobeOfTheEquinox : BaseOuterTorso
{
[Constructible]
public RobeOfTheEquinox() : base(0x1F04, 0xD6)
{
Weight = 3.0;
[Constructible]
public RobeOfTheEquinox() : base( 0x1F04, 0xD6 )
{
Weight = 3.0;
Attributes.Luck = 95;
Attributes.Luck = 95;
// TODO: Supports arcane?
// TODO: Elves Only
}
// TODO: Supports arcane?
// TODO: Elves Only
}
public RobeOfTheEquinox(Serial serial) : base(serial)
{
}
public RobeOfTheEquinox( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1075042; // Robe of the Equinox
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,47 +1,48 @@
namespace Server.Items
{
public class SoulSeeker : RadiantScimitar
{
public override int LabelNumber => 1075046; // Soul Seeker
public class SoulSeeker : RadiantScimitar
{
[Constructible]
public SoulSeeker()
{
Hue = 0x38C;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
WeaponAttributes.HitLeechStam = 40;
WeaponAttributes.HitLeechMana = 40;
WeaponAttributes.HitLeechHits = 40;
Attributes.WeaponSpeed = 60;
Slayer = SlayerName.Repond;
}
[Constructible]
public SoulSeeker()
{
Hue = 0x38C;
public SoulSeeker(Serial serial) : base(serial)
{
}
WeaponAttributes.HitLeechStam = 40;
WeaponAttributes.HitLeechMana = 40;
WeaponAttributes.HitLeechHits = 40;
Attributes.WeaponSpeed = 60;
Slayer = SlayerName.Repond;
}
public override int LabelNumber => 1075046; // Soul Seeker
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
cold = 100;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
pois = fire = phys = nrgy = chaos = direct = 0;
}
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
cold = 100;
public SoulSeeker( Serial serial ) : base( serial )
{
}
pois = fire = phys = nrgy = chaos = direct = 0;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,44 +1,44 @@
namespace Server.Items
{
public class TalonBite : OrnateAxe
{
public override int LabelNumber => 1075029; // Talon Bite
public class TalonBite : OrnateAxe
{
[Constructible]
public TalonBite()
{
ItemID = 0x2D34;
Hue = 0x47E;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
SkillBonuses.SetValues(0, SkillName.Tactics, 10.0);
[Constructible]
public TalonBite()
{
ItemID = 0x2D34;
Hue = 0x47E;
Attributes.BonusDex = 8;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 35;
SkillBonuses.SetValues( 0, SkillName.Tactics, 10.0 );
WeaponAttributes.HitHarm = 33;
WeaponAttributes.UseBestSkill = 1;
}
Attributes.BonusDex = 8;
Attributes.WeaponSpeed = 20;
Attributes.WeaponDamage = 35;
public TalonBite(Serial serial) : base(serial)
{
}
WeaponAttributes.HitHarm = 33;
WeaponAttributes.UseBestSkill = 1;
}
public override int LabelNumber => 1075029; // Talon Bite
public TalonBite( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -3,48 +3,48 @@ using Server.Mobiles;
namespace Server.Items
{
public class TotemOfVoid : BaseTalisman
{
public override int LabelNumber => 1075035; // Totem of the Void
public override bool ForceShowName => true;
public class TotemOfVoid : BaseTalisman
{
[Constructible]
public TotemOfVoid() : base(0x2F5B)
{
Hue = 0x2D0;
MaxChargeTime = 1800;
[Constructible]
public TotemOfVoid() : base( 0x2F5B )
{
Hue = 0x2D0;
MaxChargeTime = 1800;
Blessed = GetRandomBlessed();
Protection = GetRandomProtection(false);
Blessed = GetRandomBlessed();
Protection = GetRandomProtection( false );
Attributes.RegenHits = 2;
Attributes.LowerManaCost = 10;
}
Attributes.RegenHits = 2;
Attributes.LowerManaCost = 10;
}
public TotemOfVoid(Serial serial) : base(serial)
{
}
public TotemOfVoid( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1075035; // Totem of the Void
public override bool ForceShowName => true;
public override Type GetSummoner()
{
return Utility.RandomBool() ? typeof( SummonedSkeletalKnight ) : typeof( SummonedSheep );
}
public override Type GetSummoner()
{
return Utility.RandomBool() ? typeof(SummonedSkeletalKnight) : typeof(SummonedSheep);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 ); // version
}
writer.Write(1); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version == 0 && ( Protection == null || Protection.IsEmpty ) )
Protection = GetRandomProtection( false );
}
}
}
if (version == 0 && (Protection == null || Protection.IsEmpty))
Protection = GetRandomProtection(false);
}
}
}

View file

@ -1,45 +1,46 @@
namespace Server.Items
{
public class WildfireBow : ElvenCompositeLongbow
{
public override int LabelNumber => 1075044; // Wildfire Bow
public class WildfireBow : ElvenCompositeLongbow
{
[Constructible]
public WildfireBow()
{
Hue = 0x489;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
SkillBonuses.SetValues(0, SkillName.Archery, 10);
WeaponAttributes.ResistFireBonus = 25;
[Constructible]
public WildfireBow()
{
Hue = 0x489;
Velocity = 15;
}
SkillBonuses.SetValues( 0, SkillName.Archery, 10 );
WeaponAttributes.ResistFireBonus = 25;
public WildfireBow(Serial serial) : base(serial)
{
}
Velocity = 15;
}
public override int LabelNumber => 1075044; // Wildfire Bow
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
phys = cold = pois = nrgy = chaos = direct = 0;
fire = 100;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public WildfireBow( Serial serial ) : base( serial )
{
}
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
phys = cold = pois = nrgy = chaos = direct = 0;
fire = 100;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,39 +1,39 @@
namespace Server.Items
{
public class Windsong : MagicalShortbow
{
public override int LabelNumber => 1075031; // Windsong
public class Windsong : MagicalShortbow
{
[Constructible]
public Windsong()
{
Hue = 0xF7;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
Attributes.WeaponDamage = 35;
WeaponAttributes.SelfRepair = 3;
[Constructible]
public Windsong()
{
Hue = 0xF7;
Velocity = 25;
}
Attributes.WeaponDamage = 35;
WeaponAttributes.SelfRepair = 3;
public Windsong(Serial serial) : base(serial)
{
}
Velocity = 25;
}
public override int LabelNumber => 1075031; // Windsong
public Windsong( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}

View file

@ -1,39 +1,39 @@
namespace Server.Items
{
public class NightsKiss : Dagger
{
public override int LabelNumber => 1063475;
public class NightsKiss : Dagger
{
[Constructible]
public NightsKiss()
{
ItemID = 0xF51;
Hue = 0x455;
WeaponAttributes.HitLeechHits = 40;
Slayer = SlayerName.Repond;
Attributes.WeaponSpeed = 30;
Attributes.WeaponDamage = 35;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public NightsKiss(Serial serial) : base(serial)
{
}
[Constructible]
public NightsKiss()
{
ItemID = 0xF51;
Hue = 0x455;
WeaponAttributes.HitLeechHits = 40;
Slayer = SlayerName.Repond;
Attributes.WeaponSpeed = 30;
Attributes.WeaponDamage = 35;
}
public override int LabelNumber => 1063475;
public NightsKiss( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,47 +1,48 @@
namespace Server.Items
{
public class NoxRangersHeavyCrossbow : HeavyCrossbow
{
public override int LabelNumber => 1063485;
public class NoxRangersHeavyCrossbow : HeavyCrossbow
{
[Constructible]
public NoxRangersHeavyCrossbow()
{
Hue = 0x58C;
WeaponAttributes.HitLeechStam = 40;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 30;
Attributes.WeaponDamage = 20;
WeaponAttributes.ResistPoisonBonus = 10;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public NoxRangersHeavyCrossbow(Serial serial) : base(serial)
{
}
[Constructible]
public NoxRangersHeavyCrossbow()
{
Hue = 0x58C;
WeaponAttributes.HitLeechStam = 40;
Attributes.SpellChanneling = 1;
Attributes.WeaponSpeed = 30;
Attributes.WeaponDamage = 20;
WeaponAttributes.ResistPoisonBonus = 10;
}
public override int LabelNumber => 1063485;
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
pois = 50;
phys = 50;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
fire = cold = nrgy = chaos = direct = 0;
}
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
pois = 50;
phys = 50;
public NoxRangersHeavyCrossbow( Serial serial ) : base( serial )
{
}
fire = cold = nrgy = chaos = direct = 0;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,43 +1,43 @@
namespace Server.Items
{
public class OrcishVisage : OrcHelm
{
public override int LabelNumber => 1070691;
public class OrcishVisage : OrcHelm
{
[Constructible]
public OrcishVisage()
{
Hue = 0x592;
ArmorAttributes.SelfRepair = 3;
Attributes.BonusStr = 10;
Attributes.BonusStam = 5;
}
public override int BasePhysicalResistance => 8;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 5;
public OrcishVisage(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1070691;
[Constructible]
public OrcishVisage()
{
Hue = 0x592;
ArmorAttributes.SelfRepair = 3;
Attributes.BonusStr = 10;
Attributes.BonusStam = 5;
}
public override int BasePhysicalResistance => 8;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 5;
public OrcishVisage( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,31 +1,31 @@
namespace Server.Items
{
public class PhillipsWoodenSteed : MonsterStatuette
{
[Constructible]
public PhillipsWoodenSteed() : base( MonsterStatuetteType.PhillipsWoodenSteed )
{
LootType = LootType.Regular;
}
public class PhillipsWoodenSteed : MonsterStatuette
{
[Constructible]
public PhillipsWoodenSteed() : base(MonsterStatuetteType.PhillipsWoodenSteed)
{
LootType = LootType.Regular;
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public PhillipsWoodenSteed(Serial serial) : base(serial)
{
}
public PhillipsWoodenSteed( Serial serial ) : base( serial )
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,49 +1,50 @@
namespace Server.Items
{
public class PixieSwatter : Scepter
{
public override int LabelNumber => 1070854; // Pixie Swatter
public class PixieSwatter : Scepter
{
[Constructible]
public PixieSwatter()
{
Hue = 0x8A;
WeaponAttributes.HitPoisonArea = 75;
Attributes.WeaponSpeed = 30;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
WeaponAttributes.UseBestSkill = 1;
WeaponAttributes.ResistFireBonus = 12;
WeaponAttributes.ResistEnergyBonus = 12;
[Constructible]
public PixieSwatter()
{
Hue = 0x8A;
WeaponAttributes.HitPoisonArea = 75;
Attributes.WeaponSpeed = 30;
Slayer = SlayerName.Fey;
}
WeaponAttributes.UseBestSkill = 1;
WeaponAttributes.ResistFireBonus = 12;
WeaponAttributes.ResistEnergyBonus = 12;
public PixieSwatter(Serial serial) : base(serial)
{
}
Slayer = SlayerName.Fey;
}
public override int LabelNumber => 1070854; // Pixie Swatter
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
fire = 100;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
cold = pois = phys = nrgy = chaos = direct = 0;
}
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
fire = 100;
public PixieSwatter( Serial serial ) : base( serial )
{
}
cold = pois = phys = nrgy = chaos = direct = 0;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
public class PolarBearMask : BearMask
{
public override int LabelNumber => 1070637;
public class PolarBearMask : BearMask
{
[Constructible]
public PolarBearMask()
{
Hue = 0x481;
public override int BasePhysicalResistance => 15;
public override int BaseColdResistance => 21;
ClothingAttributes.SelfRepair = 3;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
Attributes.RegenHits = 2;
Attributes.NightSight = 1;
}
[Constructible]
public PolarBearMask()
{
Hue = 0x481;
public PolarBearMask(Serial serial) : base(serial)
{
}
ClothingAttributes.SelfRepair = 3;
public override int LabelNumber => 1070637;
Attributes.RegenHits = 2;
Attributes.NightSight = 1;
}
public override int BasePhysicalResistance => 15;
public override int BaseColdResistance => 21;
public PolarBearMask( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 2 );
}
writer.Write(2);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version < 2 )
{
Resistances.Physical = 0;
Resistances.Cold = 0;
}
if (version < 2)
{
Resistances.Physical = 0;
Resistances.Cold = 0;
}
if ( Attributes.NightSight == 0 )
Attributes.NightSight = 1;
}
}
}
if (Attributes.NightSight == 0)
Attributes.NightSight = 1;
}
}
}

View file

@ -1,31 +1,31 @@
namespace Server.Items
{
public class SeahorseStatuette : MonsterStatuette
{
[Constructible]
public SeahorseStatuette() : base( MonsterStatuetteType.Seahorse )
{
LootType = LootType.Regular;
public class SeahorseStatuette : MonsterStatuette
{
[Constructible]
public SeahorseStatuette() : base(MonsterStatuetteType.Seahorse)
{
LootType = LootType.Regular;
Hue = Utility.RandomList( 0, 0x482, 0x489, 0x495, 0x4F2 );
}
Hue = Utility.RandomList(0, 0x482, 0x489, 0x495, 0x4F2);
}
public SeahorseStatuette( Serial serial ) : base( serial )
{
}
public SeahorseStatuette(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
writer.Write(0);
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
public class ShieldOfInvulnerability : OrderShield
{
public override int LabelNumber => 1070693;
public class ShieldOfInvulnerability : OrderShield
{
[Constructible]
public ShieldOfInvulnerability()
{
Hue = 0x4F2;
public override int BasePhysicalResistance => 8;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
Attributes.SpellChanneling = 1;
Attributes.ReflectPhysical = 10;
Attributes.DefendChance = 15;
ArmorAttributes.LowerStatReq = 100;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public ShieldOfInvulnerability(Serial serial) : base(serial)
{
}
[Constructible]
public ShieldOfInvulnerability()
{
Hue = 0x4F2;
public override int LabelNumber => 1070693;
Attributes.SpellChanneling = 1;
Attributes.ReflectPhysical = 10;
Attributes.DefendChance = 15;
ArmorAttributes.LowerStatReq = 100;
}
public override int BasePhysicalResistance => 8;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public override bool Validate( Mobile m )
{
return true;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public ShieldOfInvulnerability( Serial serial ) : base( serial )
{
}
public override bool Validate(Mobile m)
{
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,31 +1,31 @@
namespace Server.Items
{
public class ShipModelOfTheHMSCape : Item
{
public override int LabelNumber => 1063476;
public class ShipModelOfTheHMSCape : Item
{
[Constructible]
public ShipModelOfTheHMSCape() : base(0x14F3)
{
Hue = 0x37B;
}
[Constructible]
public ShipModelOfTheHMSCape() : base( 0x14F3 )
{
Hue = 0x37B;
}
public ShipModelOfTheHMSCape(Serial serial) : base(serial)
{
}
public ShipModelOfTheHMSCape( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1063476;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,39 +1,39 @@
namespace Server.Items
{
public class StaffOfPower : BlackStaff
{
public override int LabelNumber => 1070692;
public class StaffOfPower : BlackStaff
{
[Constructible]
public StaffOfPower()
{
Hue = 0x4F2;
WeaponAttributes.MageWeapon = 15;
Attributes.SpellChanneling = 1;
Attributes.SpellDamage = 5;
Attributes.CastRecovery = 2;
Attributes.LowerManaCost = 5;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public StaffOfPower(Serial serial) : base(serial)
{
}
[Constructible]
public StaffOfPower()
{
Hue = 0x4F2;
WeaponAttributes.MageWeapon = 15;
Attributes.SpellChanneling = 1;
Attributes.SpellDamage = 5;
Attributes.CastRecovery = 2;
Attributes.LowerManaCost = 5;
}
public override int LabelNumber => 1070692;
public StaffOfPower( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,44 +1,44 @@
namespace Server.Items
{
public class VioletCourage : FemalePlateChest
{
public override int LabelNumber => 1063471;
public class VioletCourage : FemalePlateChest
{
[Constructible]
public VioletCourage()
{
Hue = 0x486;
Attributes.Luck = 95;
Attributes.DefendChance = 15;
ArmorAttributes.LowerStatReq = 100;
ArmorAttributes.MageArmor = 1;
}
public override int BasePhysicalResistance => 14;
public override int BaseFireResistance => 12;
public override int BaseColdResistance => 12;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 9;
public VioletCourage(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1063471;
[Constructible]
public VioletCourage()
{
Hue = 0x486;
Attributes.Luck = 95;
Attributes.DefendChance = 15;
ArmorAttributes.LowerStatReq = 100;
ArmorAttributes.MageArmor = 1;
}
public override int BasePhysicalResistance => 14;
public override int BaseFireResistance => 12;
public override int BaseColdResistance => 12;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 9;
public VioletCourage( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,45 +1,46 @@
namespace Server.Items
{
public class WrathOfTheDryad : GnarledStaff
{
public override int LabelNumber => 1070853; // Wrath of the Dryad
public class WrathOfTheDryad : GnarledStaff
{
[Constructible]
public WrathOfTheDryad()
{
Hue = 0x29C;
WeaponAttributes.HitLeechMana = 50;
WeaponAttributes.HitLightning = 33;
Attributes.AttackChance = 15;
Attributes.WeaponDamage = 40;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public WrathOfTheDryad(Serial serial) : base(serial)
{
}
[Constructible]
public WrathOfTheDryad()
{
Hue = 0x29C;
WeaponAttributes.HitLeechMana = 50;
WeaponAttributes.HitLightning = 33;
Attributes.AttackChance = 15;
Attributes.WeaponDamage = 40;
}
public override int LabelNumber => 1070853; // Wrath of the Dryad
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
pois = 100;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
cold = fire = phys = nrgy = chaos = direct = 0;
}
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
pois = 100;
public WrathOfTheDryad( Serial serial ) : base( serial )
{
}
cold = fire = phys = nrgy = chaos = direct = 0;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}