Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,41 +1,41 @@
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namespace Server.Items
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{
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public class CavortingClub : Club
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{
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public override int LabelNumber => 1063472;
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public class CavortingClub : Club
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{
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[Constructible]
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public CavortingClub()
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{
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Hue = 0x593;
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WeaponAttributes.SelfRepair = 3;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 35;
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WeaponAttributes.ResistFireBonus = 8;
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WeaponAttributes.ResistColdBonus = 8;
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WeaponAttributes.ResistPoisonBonus = 8;
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WeaponAttributes.ResistEnergyBonus = 8;
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public CavortingClub(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public CavortingClub()
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{
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Hue = 0x593;
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WeaponAttributes.SelfRepair = 3;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 35;
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WeaponAttributes.ResistFireBonus = 8;
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WeaponAttributes.ResistColdBonus = 8;
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WeaponAttributes.ResistPoisonBonus = 8;
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WeaponAttributes.ResistEnergyBonus = 8;
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}
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public override int LabelNumber => 1063472;
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public CavortingClub( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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}
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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