Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,33 +1,32 @@
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namespace Server.Items
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{
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public class AbscessTail : Item
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{
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public override int LabelNumber => 1074231; // Abscess' Tail
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public class AbscessTail : Item
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{
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[Constructible]
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public AbscessTail() : base(0x1A9D)
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{
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LootType = LootType.Blessed;
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Hue = 0x51D; // TODO check
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}
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[Constructible]
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public AbscessTail() : base( 0x1A9D )
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{
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LootType = LootType.Blessed;
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Hue = 0x51D; // TODO check
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}
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public AbscessTail(Serial serial) : base(serial)
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{
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}
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public AbscessTail( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1074231; // Abscess' Tail
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,33 +1,32 @@
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namespace Server.Items
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{
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public class CoilsFang : Item
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{
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public override int LabelNumber => 1074229; // Coil's Fang
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public class CoilsFang : Item
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{
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[Constructible]
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public CoilsFang() : base(0x10E8)
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{
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LootType = LootType.Blessed;
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Hue = 0x487;
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}
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[Constructible]
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public CoilsFang() : base( 0x10E8 )
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{
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LootType = LootType.Blessed;
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Hue = 0x487;
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}
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public CoilsFang(Serial serial) : base(serial)
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{
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}
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public CoilsFang( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1074229; // Coil's Fang
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,32 +1,31 @@
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namespace Server.Items
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{
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public class EternallyCorruptTree : Item
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{
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public override int LabelNumber => 1072093; // Eternally Corrupt Tree
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public class EternallyCorruptTree : Item
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{
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[Constructible]
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public EternallyCorruptTree() : base(0x20FA)
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{
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Hue = Utility.RandomMinMax(0x899, 0x8B0);
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}
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[Constructible]
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public EternallyCorruptTree() : base( 0x20FA )
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{
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Hue = Utility.RandomMinMax( 0x899, 0x8B0 );
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}
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public EternallyCorruptTree(Serial serial) : base(serial)
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{
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}
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public EternallyCorruptTree( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1072093; // Eternally Corrupt Tree
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,33 +1,32 @@
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namespace Server.Items
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{
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public class HydraScale : Item
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{
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public override int LabelNumber => 1074760; // A hydra scale.
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public class HydraScale : Item
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{
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[Constructible]
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public HydraScale() : base(0x26B4)
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{
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LootType = LootType.Blessed;
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Hue = 0xC2; // TODO check
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}
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[Constructible]
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public HydraScale() : base( 0x26B4 )
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{
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LootType = LootType.Blessed;
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Hue = 0xC2; // TODO check
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}
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public HydraScale(Serial serial) : base(serial)
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{
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}
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public HydraScale( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1074760; // A hydra scale.
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,49 +1,47 @@
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namespace Server.Items
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{
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public class MelisandesFermentedWine : GreaterExplosionPotion
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{
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public override int LabelNumber => 1072114; // Melisande's Fermented Wine
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public class MelisandesFermentedWine : GreaterExplosionPotion
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{
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[Constructible]
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public MelisandesFermentedWine()
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{
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Stackable = false;
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ItemID = 0x99B;
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Hue = Utility.RandomList(0xB, 0xF, 0x48D); // TODO update
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}
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[Constructible]
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public MelisandesFermentedWine()
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{
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Stackable = false;
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ItemID = 0x99B;
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Hue = Utility.RandomList( 0xB, 0xF, 0x48D ); // TODO update
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}
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public MelisandesFermentedWine(Serial serial) : base(serial)
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{
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}
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public MelisandesFermentedWine( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1072114; // Melisande's Fermented Wine
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public override void Drink( Mobile from )
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{
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if ( MondainsLegacy.CheckML( from ) )
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base.Drink( from );
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}
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public override void Drink(Mobile from)
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{
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if (MondainsLegacy.CheckML(from))
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base.Drink(from);
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add( 1074502 ); // It looks explosive.
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list.Add( 1075085 ); // Requirement: Mondain's Legacy
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}
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list.Add(1074502); // It looks explosive.
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list.Add(1075085); // Requirement: Mondain's Legacy
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -2,87 +2,94 @@ using Server.Gumps;
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namespace Server.Items
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{
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public class MelisandesHairDye : Item
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{
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public override int LabelNumber => 1041088; // Hair Dye
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public class MelisandesHairDye : Item
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{
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[Constructible]
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public MelisandesHairDye() : base(0xEFF)
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{
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Hue = Utility.RandomMinMax(0x47E, 0x499);
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}
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[Constructible]
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public MelisandesHairDye() : base( 0xEFF )
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{
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Hue = Utility.RandomMinMax( 0x47E, 0x499 );
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}
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public MelisandesHairDye(Serial serial) : base(serial)
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{
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}
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public MelisandesHairDye( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1041088; // Hair Dye
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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if ( MondainsLegacy.CheckML( from ) )
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from.SendGump( new ConfirmGump( this ) );
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}
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else
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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{
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if (MondainsLegacy.CheckML(from))
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from.SendGump(new ConfirmGump(this));
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add( 1075085 ); // Requirement: Mondain's Legacy
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}
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list.Add(1075085); // Requirement: Mondain's Legacy
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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int version = reader.ReadInt();
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}
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private class ConfirmGump : BaseConfirmGump
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{
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public override int TitleNumber => 1074395; // <div align=right>Use Permanent Hair Dye</div>
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public override int LabelNumber => 1074396; // This special hair dye is made of a unique mixture of leaves, permanently changing one's hair color until another dye is used.
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private class ConfirmGump : BaseConfirmGump
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{
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private Item m_Item;
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private Item m_Item;
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public ConfirmGump(Item item)
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{
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m_Item = item;
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}
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public ConfirmGump( Item item )
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{
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m_Item = item;
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}
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public override int TitleNumber => 1074395; // <div align=right>Use Permanent Hair Dye</div>
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public override void Confirm( Mobile from )
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{
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if ( m_Item != null && !m_Item.Deleted && m_Item.IsChildOf( from.Backpack ) )
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{
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if ( from.HairItemID != 0 )
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{
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from.HairHue = m_Item.Hue;
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from.PlaySound( 0x240 );
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from.SendLocalizedMessage( 502622 ); // You dye your hair.
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m_Item.Delete();
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}
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else
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from.SendLocalizedMessage( 502623 ); // You have no hair to dye and you cannot use this.
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}
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else
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from.SendLocalizedMessage( 1073461 ); // You don't have enough dye.
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}
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public override int LabelNumber =>
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1074396; // This special hair dye is made of a unique mixture of leaves, permanently changing one's hair color until another dye is used.
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public override void Refuse( Mobile from )
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{
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from.SendLocalizedMessage( 502620 ); // You decide not to dye your hair.
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}
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}
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}
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}
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public override void Confirm(Mobile from)
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{
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if (m_Item != null && !m_Item.Deleted && m_Item.IsChildOf(from.Backpack))
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{
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if (from.HairItemID != 0)
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{
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from.HairHue = m_Item.Hue;
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from.PlaySound(0x240);
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from.SendLocalizedMessage(502622); // You dye your hair.
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m_Item.Delete();
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}
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else
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{
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from.SendLocalizedMessage(502623); // You have no hair to dye and you cannot use this.
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}
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}
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else
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{
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from.SendLocalizedMessage(1073461); // You don't have enough dye.
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}
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}
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public override void Refuse(Mobile from)
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{
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from.SendLocalizedMessage(502620); // You decide not to dye your hair.
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}
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}
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}
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}
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@ -1,33 +1,32 @@
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namespace Server.Items
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{
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public class SalivasFeather : Item
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{
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public override int LabelNumber => 1074234; // Saliva's Feather
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public class SalivasFeather : Item
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{
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[Constructible]
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public SalivasFeather() : base(0x1020)
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{
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LootType = LootType.Blessed;
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Hue = 0x5C;
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}
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[Constructible]
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public SalivasFeather() : base( 0x1020 )
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{
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LootType = LootType.Blessed;
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Hue = 0x5C;
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}
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public SalivasFeather(Serial serial) : base(serial)
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{
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}
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public SalivasFeather( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1074234; // Saliva's Feather
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,32 +1,31 @@
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namespace Server.Items
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{
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public class SamplesOfCorruptedWater : Item
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{
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public override int LabelNumber => 1074999; // samples of corrupted water
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public class SamplesOfCorruptedWater : Item
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{
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[Constructible]
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public SamplesOfCorruptedWater() : base(0xEFE)
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{
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LootType = LootType.Blessed;
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}
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[Constructible]
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public SamplesOfCorruptedWater() : base( 0xEFE )
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{
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LootType = LootType.Blessed;
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}
|
||||
public SamplesOfCorruptedWater(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public SamplesOfCorruptedWater( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1074999; // samples of corrupted water
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,33 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class TaintedSeeds : Item
|
||||
{
|
||||
public override int LabelNumber => 1074233; // Tainted Seeds
|
||||
public class TaintedSeeds : Item
|
||||
{
|
||||
[Constructible]
|
||||
public TaintedSeeds() : base(0xDFA)
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x48; // TODO check
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public TaintedSeeds() : base( 0xDFA )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x48; // TODO check
|
||||
}
|
||||
public TaintedSeeds(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public TaintedSeeds( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1074233; // Tainted Seeds
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,33 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class ThorvaldsMedallion : Item
|
||||
{
|
||||
public override int LabelNumber => 1074232; // Thorvald's Medallion
|
||||
public class ThorvaldsMedallion : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ThorvaldsMedallion() : base(0x2AAA)
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x47F; // TODO check
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ThorvaldsMedallion() : base( 0x2AAA )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x47F; // TODO check
|
||||
}
|
||||
public ThorvaldsMedallion(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public ThorvaldsMedallion( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1074232; // Thorvald's Medallion
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,33 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class ThrashersTail : Item
|
||||
{
|
||||
public override int LabelNumber => 1074230; // Thrasher's Tail
|
||||
public class ThrashersTail : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ThrashersTail() : base(0x1A9D)
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x455;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ThrashersTail() : base( 0x1A9D )
|
||||
{
|
||||
LootType = LootType.Blessed;
|
||||
Hue = 0x455;
|
||||
}
|
||||
public ThrashersTail(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public ThrashersTail( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1074230; // Thrasher's Tail
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue