Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,198 +1,198 @@
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using System.IO;
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using System.Collections.Generic;
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using System.IO;
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using Server.Items;
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namespace Server.Network
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{
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public sealed class CorpseEquip : Packet
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{
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public CorpseEquip( Mobile beholder, Corpse beheld ) : base( 0x89 )
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{
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List<Item> list = beheld.EquipItems;
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public sealed class CorpseEquip : Packet
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{
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public CorpseEquip(Mobile beholder, Corpse beheld) : base(0x89)
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{
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List<Item> list = beheld.EquipItems;
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int count = list.Count;
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if ( beheld.Hair != null && beheld.Hair.ItemID > 0 )
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count++;
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if ( beheld.FacialHair != null && beheld.FacialHair.ItemID > 0 )
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count++;
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int count = list.Count;
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if (beheld.Hair != null && beheld.Hair.ItemID > 0)
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count++;
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if (beheld.FacialHair != null && beheld.FacialHair.ItemID > 0)
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count++;
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EnsureCapacity( 8 + (count * 5) );
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EnsureCapacity(8 + count * 5);
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m_Stream.Write( (int) beheld.Serial );
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m_Stream.Write(beheld.Serial);
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for ( int i = 0; i < list.Count; ++i )
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{
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Item item = list[i];
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for (int i = 0; i < list.Count; ++i)
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{
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Item item = list[i];
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if ( !item.Deleted && beholder.CanSee( item ) && item.Parent == beheld )
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{
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m_Stream.Write( (byte) (item.Layer + 1) );
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m_Stream.Write( (int) item.Serial );
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}
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}
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if (!item.Deleted && beholder.CanSee(item) && item.Parent == beheld)
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{
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m_Stream.Write((byte)(item.Layer + 1));
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m_Stream.Write(item.Serial);
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}
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}
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if ( beheld.Hair != null && beheld.Hair.ItemID > 0 )
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{
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m_Stream.Write( (byte)(Layer.Hair + 1) );
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m_Stream.Write( (int)HairInfo.FakeSerial( beheld.Owner ) - 2 );
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}
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if (beheld.Hair != null && beheld.Hair.ItemID > 0)
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{
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m_Stream.Write((byte)(Layer.Hair + 1));
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m_Stream.Write(HairInfo.FakeSerial(beheld.Owner) - 2);
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}
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if ( beheld.FacialHair != null && beheld.FacialHair.ItemID > 0 )
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{
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m_Stream.Write( (byte)(Layer.FacialHair + 1) );
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m_Stream.Write( (int)FacialHairInfo.FakeSerial( beheld.Owner ) - 2 );
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}
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if (beheld.FacialHair != null && beheld.FacialHair.ItemID > 0)
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{
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m_Stream.Write((byte)(Layer.FacialHair + 1));
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m_Stream.Write(FacialHairInfo.FakeSerial(beheld.Owner) - 2);
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}
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m_Stream.Write( (byte) Layer.Invalid );
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}
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}
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m_Stream.Write((byte)Layer.Invalid);
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}
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}
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public sealed class CorpseContent : Packet
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{
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public CorpseContent( Mobile beholder, Corpse beheld )
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: base( 0x3C )
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{
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List<Item> items = beheld.EquipItems;
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int count = items.Count;
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public sealed class CorpseContent : Packet
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{
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public CorpseContent(Mobile beholder, Corpse beheld)
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: base(0x3C)
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{
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List<Item> items = beheld.EquipItems;
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int count = items.Count;
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if ( beheld.Hair != null && beheld.Hair.ItemID > 0 )
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count++;
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if ( beheld.FacialHair != null && beheld.FacialHair.ItemID > 0 )
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count++;
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if (beheld.Hair != null && beheld.Hair.ItemID > 0)
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count++;
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if (beheld.FacialHair != null && beheld.FacialHair.ItemID > 0)
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count++;
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EnsureCapacity( 5 + (count * 19) );
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EnsureCapacity(5 + count * 19);
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long pos = m_Stream.Position;
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long pos = m_Stream.Position;
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int written = 0;
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int written = 0;
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m_Stream.Write( (ushort)0 );
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m_Stream.Write((ushort)0);
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for( int i = 0; i < items.Count; ++i )
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{
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Item child = items[i];
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for (int i = 0; i < items.Count; ++i)
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{
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Item child = items[i];
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if ( !child.Deleted && child.Parent == beheld && beholder.CanSee( child ) )
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{
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m_Stream.Write( (int)child.Serial );
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m_Stream.Write( (ushort)child.ItemID );
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m_Stream.Write( (byte)0 ); // signed, itemID offset
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m_Stream.Write( (ushort)child.Amount );
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m_Stream.Write( (short)child.X );
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m_Stream.Write( (short)child.Y );
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m_Stream.Write( (int)beheld.Serial );
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m_Stream.Write( (ushort)child.Hue );
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if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child))
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{
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m_Stream.Write(child.Serial);
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m_Stream.Write((ushort)child.ItemID);
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m_Stream.Write((byte)0); // signed, itemID offset
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m_Stream.Write((ushort)child.Amount);
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m_Stream.Write((short)child.X);
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m_Stream.Write((short)child.Y);
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m_Stream.Write(beheld.Serial);
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m_Stream.Write((ushort)child.Hue);
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++written;
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}
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}
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++written;
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}
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}
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if ( beheld.Hair != null && beheld.Hair.ItemID > 0 )
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{
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m_Stream.Write( (int)HairInfo.FakeSerial( beheld.Owner ) - 2 );
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m_Stream.Write( (ushort)beheld.Hair.ItemID );
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m_Stream.Write( (byte)0 ); // signed, itemID offset
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m_Stream.Write( (ushort)1 );
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m_Stream.Write( (short)0 );
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m_Stream.Write( (short)0 );
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m_Stream.Write( (int)beheld.Serial );
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m_Stream.Write( (ushort)beheld.Hair.Hue );
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if (beheld.Hair != null && beheld.Hair.ItemID > 0)
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{
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m_Stream.Write(HairInfo.FakeSerial(beheld.Owner) - 2);
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m_Stream.Write((ushort)beheld.Hair.ItemID);
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m_Stream.Write((byte)0); // signed, itemID offset
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m_Stream.Write((ushort)1);
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m_Stream.Write((short)0);
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m_Stream.Write((short)0);
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m_Stream.Write(beheld.Serial);
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m_Stream.Write((ushort)beheld.Hair.Hue);
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++written;
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}
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++written;
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}
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if ( beheld.FacialHair != null && beheld.FacialHair.ItemID > 0 )
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{
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m_Stream.Write( (int)FacialHairInfo.FakeSerial( beheld.Owner ) - 2 );
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m_Stream.Write( (ushort)beheld.FacialHair.ItemID );
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m_Stream.Write( (byte)0 ); // signed, itemID offset
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m_Stream.Write( (ushort)1 );
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m_Stream.Write( (short)0 );
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m_Stream.Write( (short)0 );
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m_Stream.Write( (int)beheld.Serial );
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m_Stream.Write( (ushort)beheld.FacialHair.Hue );
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if (beheld.FacialHair != null && beheld.FacialHair.ItemID > 0)
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{
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m_Stream.Write(FacialHairInfo.FakeSerial(beheld.Owner) - 2);
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m_Stream.Write((ushort)beheld.FacialHair.ItemID);
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m_Stream.Write((byte)0); // signed, itemID offset
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m_Stream.Write((ushort)1);
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m_Stream.Write((short)0);
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m_Stream.Write((short)0);
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m_Stream.Write(beheld.Serial);
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m_Stream.Write((ushort)beheld.FacialHair.Hue);
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++written;
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}
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++written;
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}
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m_Stream.Seek( pos, SeekOrigin.Begin );
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m_Stream.Write( (ushort)written );
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}
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}
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m_Stream.Seek(pos, SeekOrigin.Begin);
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m_Stream.Write((ushort)written);
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}
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}
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public sealed class CorpseContent6017 : Packet
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{
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public CorpseContent6017(Mobile beholder, Corpse beheld)
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: base(0x3C)
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{
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List<Item> items = beheld.EquipItems;
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int count = items.Count;
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public sealed class CorpseContent6017 : Packet
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{
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public CorpseContent6017(Mobile beholder, Corpse beheld)
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: base(0x3C)
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{
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List<Item> items = beheld.EquipItems;
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int count = items.Count;
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if (beheld.Hair != null && beheld.Hair.ItemID > 0)
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count++;
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if (beheld.FacialHair != null && beheld.FacialHair.ItemID > 0)
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count++;
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if (beheld.Hair != null && beheld.Hair.ItemID > 0)
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count++;
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if (beheld.FacialHair != null && beheld.FacialHair.ItemID > 0)
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count++;
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EnsureCapacity(5 + (count * 20));
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EnsureCapacity(5 + count * 20);
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long pos = m_Stream.Position;
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long pos = m_Stream.Position;
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int written = 0;
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int written = 0;
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m_Stream.Write((ushort)0);
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m_Stream.Write((ushort)0);
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for (int i = 0; i < items.Count; ++i)
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{
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Item child = items[i];
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for (int i = 0; i < items.Count; ++i)
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{
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Item child = items[i];
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if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child))
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{
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m_Stream.Write((int)child.Serial);
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m_Stream.Write((ushort)child.ItemID);
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m_Stream.Write((byte)0); // signed, itemID offset
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m_Stream.Write((ushort)child.Amount);
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m_Stream.Write((short)child.X);
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m_Stream.Write((short)child.Y);
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m_Stream.Write((byte)0); // Grid Location?
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m_Stream.Write((int)beheld.Serial);
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m_Stream.Write((ushort)child.Hue);
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if (!child.Deleted && child.Parent == beheld && beholder.CanSee(child))
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{
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m_Stream.Write(child.Serial);
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m_Stream.Write((ushort)child.ItemID);
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m_Stream.Write((byte)0); // signed, itemID offset
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m_Stream.Write((ushort)child.Amount);
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m_Stream.Write((short)child.X);
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m_Stream.Write((short)child.Y);
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m_Stream.Write((byte)0); // Grid Location?
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m_Stream.Write(beheld.Serial);
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m_Stream.Write((ushort)child.Hue);
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++written;
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}
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}
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++written;
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}
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}
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if (beheld.Hair != null && beheld.Hair.ItemID > 0)
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{
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m_Stream.Write((int)HairInfo.FakeSerial(beheld.Owner) - 2);
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m_Stream.Write((ushort)beheld.Hair.ItemID);
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m_Stream.Write((byte)0); // signed, itemID offset
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m_Stream.Write((ushort)1);
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m_Stream.Write((short)0);
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m_Stream.Write((short)0);
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m_Stream.Write((byte)0); // Grid Location?
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m_Stream.Write((int)beheld.Serial);
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m_Stream.Write((ushort)beheld.Hair.Hue);
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if (beheld.Hair != null && beheld.Hair.ItemID > 0)
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{
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m_Stream.Write(HairInfo.FakeSerial(beheld.Owner) - 2);
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m_Stream.Write((ushort)beheld.Hair.ItemID);
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m_Stream.Write((byte)0); // signed, itemID offset
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m_Stream.Write((ushort)1);
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m_Stream.Write((short)0);
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m_Stream.Write((short)0);
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m_Stream.Write((byte)0); // Grid Location?
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m_Stream.Write(beheld.Serial);
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m_Stream.Write((ushort)beheld.Hair.Hue);
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++written;
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}
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++written;
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}
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if (beheld.FacialHair != null && beheld.FacialHair.ItemID > 0)
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{
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m_Stream.Write((int)FacialHairInfo.FakeSerial(beheld.Owner) - 2);
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m_Stream.Write((ushort)beheld.FacialHair.ItemID);
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m_Stream.Write((byte)0); // signed, itemID offset
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m_Stream.Write((ushort)1);
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m_Stream.Write((short)0);
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m_Stream.Write((short)0);
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m_Stream.Write((byte)0); // Grid Location?
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m_Stream.Write((int)beheld.Serial);
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m_Stream.Write((ushort)beheld.FacialHair.Hue);
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if (beheld.FacialHair != null && beheld.FacialHair.ItemID > 0)
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{
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m_Stream.Write(FacialHairInfo.FakeSerial(beheld.Owner) - 2);
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m_Stream.Write((ushort)beheld.FacialHair.ItemID);
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m_Stream.Write((byte)0); // signed, itemID offset
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m_Stream.Write((ushort)1);
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m_Stream.Write((short)0);
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m_Stream.Write((short)0);
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m_Stream.Write((byte)0); // Grid Location?
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m_Stream.Write(beheld.Serial);
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m_Stream.Write((ushort)beheld.FacialHair.Hue);
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++written;
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}
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++written;
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}
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m_Stream.Seek(pos, SeekOrigin.Begin);
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m_Stream.Write((ushort)written);
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}
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}
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}
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m_Stream.Seek(pos, SeekOrigin.Begin);
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m_Stream.Write((ushort)written);
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}
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}
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}
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