Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,36 +1,36 @@
namespace Server.Items
{
public class MinotaurArtifact : Item
{
public override int LabelNumber => 1074826; // Minotaur Artifact
public override double DefaultWeight => 5.0;
public class MinotaurArtifact : Item
{
[Constructible]
public MinotaurArtifact() : base(Utility.RandomList(0xB46, 0xB48, 0x9ED))
{
if (ItemID == 0x9ED)
Weight = 30;
[Constructible]
public MinotaurArtifact() : base( Utility.RandomList( 0xB46, 0xB48, 0x9ED ) )
{
if ( ItemID == 0x9ED )
Weight = 30;
LootType = LootType.Blessed;
Hue = 0x100;
}
LootType = LootType.Blessed;
Hue = 0x100;
}
public MinotaurArtifact(Serial serial) : base(serial)
{
}
public MinotaurArtifact( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1074826; // Minotaur Artifact
public override double DefaultWeight => 5.0;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}