Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -2,135 +2,143 @@ using System;
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namespace Server.Items
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{
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public class MorphItem : Item
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{
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private int m_InRange;
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private int m_OutRange;
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public class MorphItem : Item
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{
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private int m_InRange;
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private int m_OutRange;
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[CommandProperty( AccessLevel.GameMaster )]
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public int InactiveItemID { get; set; }
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[Constructible]
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public MorphItem(int inactiveItemID, int activeItemID, int range) : this(inactiveItemID, activeItemID, range, range)
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int ActiveItemID { get; set; }
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[Constructible]
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public MorphItem(int inactiveItemID, int activeItemID, int inRange, int outRange) : base(inactiveItemID)
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{
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Movable = false;
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[CommandProperty( AccessLevel.GameMaster )]
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public int InRange
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{
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get => m_InRange;
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set{ if ( value > 18 ) value = 18; m_InRange = value; }
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}
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InactiveItemID = inactiveItemID;
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ActiveItemID = activeItemID;
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InRange = inRange;
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OutRange = outRange;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int OutRange
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{
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get => m_OutRange;
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set{ if ( value > 18 ) value = 18; m_OutRange = value; }
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}
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public MorphItem(Serial serial) : base(serial)
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int CurrentRange => ItemID == InactiveItemID ? InRange : OutRange;
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[CommandProperty(AccessLevel.GameMaster)]
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public int InactiveItemID{ get; set; }
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[Constructible]
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public MorphItem( int inactiveItemID, int activeItemID, int range ) : this( inactiveItemID, activeItemID, range, range )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int ActiveItemID{ get; set; }
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[Constructible]
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public MorphItem( int inactiveItemID, int activeItemID, int inRange, int outRange ) : base( inactiveItemID )
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{
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Movable = false;
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[CommandProperty(AccessLevel.GameMaster)]
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public int InRange
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{
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get => m_InRange;
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set
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{
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if (value > 18) value = 18;
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m_InRange = value;
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}
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}
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InactiveItemID = inactiveItemID;
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ActiveItemID = activeItemID;
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InRange = inRange;
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OutRange = outRange;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int OutRange
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{
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get => m_OutRange;
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set
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{
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if (value > 18) value = 18;
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m_OutRange = value;
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}
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}
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public MorphItem( Serial serial ) : base( serial )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int CurrentRange => ItemID == InactiveItemID ? InRange : OutRange;
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public override bool HandlesOnMovement => true;
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public override bool HandlesOnMovement => true;
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( Utility.InRange( m.Location, Location, CurrentRange ) || Utility.InRange( oldLocation, Location, CurrentRange ) )
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Refresh();
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (Utility.InRange(m.Location, Location, CurrentRange) || Utility.InRange(oldLocation, Location, CurrentRange))
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Refresh();
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}
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public override void OnMapChange()
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{
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if ( !Deleted )
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Refresh();
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}
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public override void OnMapChange()
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{
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if (!Deleted)
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Refresh();
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}
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public override void OnLocationChange( Point3D oldLoc )
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{
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if ( !Deleted )
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Refresh();
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}
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public override void OnLocationChange(Point3D oldLoc)
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{
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if (!Deleted)
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Refresh();
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}
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public void Refresh()
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{
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bool found = false;
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public void Refresh()
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{
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bool found = false;
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foreach ( Mobile mob in GetMobilesInRange( CurrentRange ) )
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{
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if ( mob.Hidden && mob.AccessLevel > AccessLevel.Player )
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continue;
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foreach (Mobile mob in GetMobilesInRange(CurrentRange))
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{
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if (mob.Hidden && mob.AccessLevel > AccessLevel.Player)
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continue;
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found = true;
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break;
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}
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found = true;
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break;
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}
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if ( found )
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ItemID = ActiveItemID;
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else
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ItemID = InactiveItemID;
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if (found)
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ItemID = ActiveItemID;
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else
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ItemID = InactiveItemID;
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Visible = ( ItemID != 0x1 );
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}
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Visible = ItemID != 0x1;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 1 ); // version
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writer.Write(1); // version
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writer.Write( (int) m_OutRange );
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writer.Write(m_OutRange);
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writer.Write( (int) InactiveItemID );
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writer.Write( (int) ActiveItemID );
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writer.Write( (int) m_InRange );
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}
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writer.Write(InactiveItemID);
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writer.Write(ActiveItemID);
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writer.Write(m_InRange);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_OutRange = reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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InactiveItemID = reader.ReadInt();
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ActiveItemID = reader.ReadInt();
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m_InRange = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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m_OutRange = reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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InactiveItemID = reader.ReadInt();
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ActiveItemID = reader.ReadInt();
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m_InRange = reader.ReadInt();
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if ( version < 1 )
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m_OutRange = m_InRange;
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if (version < 1)
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m_OutRange = m_InRange;
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break;
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}
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}
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break;
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}
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}
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Timer.DelayCall( TimeSpan.Zero, Refresh );
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}
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}
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}
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Timer.DelayCall(TimeSpan.Zero, Refresh);
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}
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}
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}
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