Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -3,100 +3,104 @@ using Server.Multis;
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namespace Server.Items
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{
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public class ContractOfEmployment : Item
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{
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public override int LabelNumber => 1041243; // a contract of employment
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public class ContractOfEmployment : Item
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{
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[Constructible]
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public ContractOfEmployment() : base(0x14F0)
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{
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Weight = 1.0;
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//LootType = LootType.Blessed;
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}
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[Constructible]
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public ContractOfEmployment() : base( 0x14F0 )
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{
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Weight = 1.0;
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//LootType = LootType.Blessed;
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}
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public ContractOfEmployment(Serial serial) : base(serial)
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{
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}
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public ContractOfEmployment( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1041243; // a contract of employment
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int)0 ); //version
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}
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writer.Write(0); //version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( from.AccessLevel >= AccessLevel.GameMaster )
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{
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from.SendLocalizedMessage( 503248 ); // Your godly powers allow you to place this vendor whereever you wish.
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (from.AccessLevel >= AccessLevel.GameMaster)
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{
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from.SendLocalizedMessage(503248); // Your godly powers allow you to place this vendor whereever you wish.
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Mobile v = new PlayerVendor( from, BaseHouse.FindHouseAt( from ) );
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Mobile v = new PlayerVendor(from, BaseHouse.FindHouseAt(from));
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v.Direction = from.Direction & Direction.Mask;
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v.MoveToWorld( from.Location, from.Map );
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v.Direction = from.Direction & Direction.Mask;
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v.MoveToWorld(from.Location, from.Map);
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v.SayTo( from, 503246 ); // Ah! it feels good to be working again.
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v.SayTo(from, 503246); // Ah! it feels good to be working again.
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Delete();
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt( from );
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Delete();
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}
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else
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{
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BaseHouse house = BaseHouse.FindHouseAt(from);
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if ( house == null )
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{
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from.SendLocalizedMessage( 503240 ); // Vendors can only be placed in houses.
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}
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else if ( !BaseHouse.NewVendorSystem && !house.IsFriend( from ) )
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{
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from.SendLocalizedMessage( 503242 ); // You must ask the owner of this building to name you a friend of the household in order to place a vendor here.
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}
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else if ( BaseHouse.NewVendorSystem && !house.IsOwner( from ) )
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{
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from.SendLocalizedMessage( 1062423 ); // Only the house owner can directly place vendors. Please ask the house owner to offer you a vendor contract so that you may place a vendor in this house.
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}
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else if ( !house.Public || !house.CanPlaceNewVendor() )
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{
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from.SendLocalizedMessage( 503241 ); // You cannot place this vendor or barkeep. Make sure the house is public and has sufficient storage available.
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}
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else
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{
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bool vendor, contract;
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BaseHouse.IsThereVendor( from.Location, from.Map, out vendor, out contract );
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if (house == null)
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{
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from.SendLocalizedMessage(503240); // Vendors can only be placed in houses.
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}
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else if (!BaseHouse.NewVendorSystem && !house.IsFriend(from))
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{
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from.SendLocalizedMessage(
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503242); // You must ask the owner of this building to name you a friend of the household in order to place a vendor here.
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}
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else if (BaseHouse.NewVendorSystem && !house.IsOwner(from))
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{
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from.SendLocalizedMessage(
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1062423); // Only the house owner can directly place vendors. Please ask the house owner to offer you a vendor contract so that you may place a vendor in this house.
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}
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else if (!house.Public || !house.CanPlaceNewVendor())
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{
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from.SendLocalizedMessage(
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503241); // You cannot place this vendor or barkeep. Make sure the house is public and has sufficient storage available.
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}
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else
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{
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bool vendor, contract;
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BaseHouse.IsThereVendor(from.Location, from.Map, out vendor, out contract);
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if ( vendor )
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{
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from.SendLocalizedMessage( 1062677 ); // You cannot place a vendor or barkeep at this location.
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}
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else if ( contract )
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{
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from.SendLocalizedMessage( 1062678 ); // You cannot place a vendor or barkeep on top of a rental contract!
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}
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else
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{
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Mobile v = new PlayerVendor( from, house );
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if (vendor)
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{
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from.SendLocalizedMessage(1062677); // You cannot place a vendor or barkeep at this location.
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}
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else if (contract)
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{
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from.SendLocalizedMessage(
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1062678); // You cannot place a vendor or barkeep on top of a rental contract!
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}
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else
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{
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Mobile v = new PlayerVendor(from, house);
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v.Direction = from.Direction & Direction.Mask;
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v.MoveToWorld( from.Location, from.Map );
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v.Direction = from.Direction & Direction.Mask;
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v.MoveToWorld(from.Location, from.Map);
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v.SayTo( from, 503246 ); // Ah! it feels good to be working again.
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v.SayTo(from, 503246); // Ah! it feels good to be working again.
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Delete();
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}
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}
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}
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}
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}
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}
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Delete();
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}
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}
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}
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}
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}
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}
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