Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,33 +1,32 @@
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namespace Server.Items
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{
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public class CrystallineFragments : Item
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{
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public override int LabelNumber => 1073160; // Crystalline Fragments
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public class CrystallineFragments : Item
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{
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[Constructible]
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public CrystallineFragments() : base(0x223B)
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{
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LootType = LootType.Blessed;
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Hue = 0x47E;
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}
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[Constructible]
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public CrystallineFragments() : base( 0x223B )
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{
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LootType = LootType.Blessed;
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Hue = 0x47E;
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}
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public CrystallineFragments(Serial serial) : base(serial)
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{
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}
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public CrystallineFragments( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1073160; // Crystalline Fragments
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,31 +1,30 @@
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namespace Server.Items
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{
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public class IcyHeart : Item
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{
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public override int LabelNumber => 1073162; // Icy Heart
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public class IcyHeart : Item
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{
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[Constructible]
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public IcyHeart() : base(0x24B)
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{
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}
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[Constructible]
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public IcyHeart() : base( 0x24B )
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{
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}
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public IcyHeart(Serial serial) : base(serial)
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{
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}
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public IcyHeart( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1073162; // Icy Heart
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,30 +1,29 @@
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namespace Server.Items
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{
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public class LuckyDagger : Item
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{
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[Constructible]
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public LuckyDagger() : base( 0xF52 )
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{
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Hue = 0x8A5;
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}
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public class LuckyDagger : Item
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{
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[Constructible]
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public LuckyDagger() : base(0xF52)
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{
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Hue = 0x8A5;
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}
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public LuckyDagger( Serial serial ) : base( serial )
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{
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}
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public LuckyDagger(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,31 +1,30 @@
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namespace Server.Items
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{
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public class ProtectorsEssence : Item
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{
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public override int LabelNumber => 1073159; // Protector's Essence
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public class ProtectorsEssence : Item
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{
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[Constructible]
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public ProtectorsEssence() : base(0x23F)
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{
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}
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[Constructible]
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public ProtectorsEssence() : base( 0x23F )
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{
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}
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public ProtectorsEssence(Serial serial) : base(serial)
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{
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}
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public ProtectorsEssence( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1073159; // Protector's Essence
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,39 +1,39 @@
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namespace Server.Items
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{
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public class ShimmeringCrystals : Item
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{
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public override int LabelNumber => 1075095; // Shimmering Crystals
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public override bool ForceShowProperties => true;
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public class ShimmeringCrystals : Item
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{
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private static readonly int[] m_ItemIDs =
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{
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0x2206, 0x2207, 0x2208, 0x2209, 0x220A, 0x220B, 0x220C, 0x220D, 0x220E,
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0x2210, 0x2211, 0x2212, 0x2213, 0x2214, 0x2215, 0x2216, 0x2217, 0x2218,
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0x221A, 0x221B, 0x221C, 0x221D, 0x221E, 0x221F, 0x2220, 0x2221, 0x2222,
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0x2224, 0x2225, 0x2226, 0x2227, 0x2228, 0x2229, 0x222A, 0x222B, 0x222C
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};
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private static readonly int[] m_ItemIDs = {
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0x2206, 0x2207, 0x2208, 0x2209, 0x220A, 0x220B, 0x220C, 0x220D, 0x220E,
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0x2210, 0x2211, 0x2212, 0x2213, 0x2214, 0x2215, 0x2216, 0x2217, 0x2218,
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0x221A, 0x221B, 0x221C, 0x221D, 0x221E, 0x221F, 0x2220, 0x2221, 0x2222,
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0x2224, 0x2225, 0x2226, 0x2227, 0x2228, 0x2229, 0x222A, 0x222B, 0x222C
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};
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[Constructible]
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public ShimmeringCrystals() : base(Utility.RandomList(m_ItemIDs))
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{
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}
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[Constructible]
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public ShimmeringCrystals() : base( Utility.RandomList( m_ItemIDs ) )
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{
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}
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public ShimmeringCrystals(Serial serial) : base(serial)
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{
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}
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public ShimmeringCrystals( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1075095; // Shimmering Crystals
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public override bool ForceShowProperties => true;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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