Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -2,105 +2,106 @@ using Server.Multis;
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namespace Server.Items
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{
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public class SerpentPillar : Item
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{
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[CommandProperty( AccessLevel.GameMaster )]
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public bool Active { get; set; }
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public class SerpentPillar : Item
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{
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[Constructible]
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public SerpentPillar() : this(null, new Rectangle2D(), false)
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public string Word { get; set; }
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public SerpentPillar(string word, Rectangle2D destination) : this(word, destination, true)
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Rectangle2D Destination { get; set; }
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public SerpentPillar(string word, Rectangle2D destination, bool active) : base(0x233F)
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{
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Movable = false;
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[Constructible]
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public SerpentPillar() : this( null, new Rectangle2D(), false )
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{
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}
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Active = active;
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Word = word;
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Destination = destination;
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}
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public SerpentPillar( string word, Rectangle2D destination ) : this( word, destination, true )
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{
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}
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public SerpentPillar(Serial serial) : base(serial)
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{
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}
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public SerpentPillar( string word, Rectangle2D destination, bool active ) : base( 0x233F )
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{
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Movable = false;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool Active{ get; set; }
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Active = active;
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Word = word;
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Destination = destination;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string Word{ get; set; }
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public override bool HandlesOnSpeech => true;
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[CommandProperty(AccessLevel.GameMaster)]
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public Rectangle2D Destination{ get; set; }
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public override void OnSpeech( SpeechEventArgs e )
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{
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Mobile from = e.Mobile;
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public override bool HandlesOnSpeech => true;
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if ( !e.Handled && from.InRange( this, 10 ) && e.Speech.ToLower() == Word )
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{
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BaseBoat boat = BaseBoat.FindBoatAt( from, from.Map );
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public override void OnSpeech(SpeechEventArgs e)
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{
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Mobile from = e.Mobile;
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if ( boat == null )
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return;
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if (!e.Handled && from.InRange(this, 10) && e.Speech.ToLower() == Word)
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{
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BaseBoat boat = BaseBoat.FindBoatAt(from, from.Map);
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if ( !Active )
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{
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boat.TillerMan?.Say( 502507 ); // Ar, Legend has it that these pillars are inactive! No man knows how it might be undone!
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if (boat == null)
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return;
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return;
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}
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if (!Active)
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{
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boat.TillerMan
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?.Say(502507); // Ar, Legend has it that these pillars are inactive! No man knows how it might be undone!
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Map map = from.Map;
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return;
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}
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for ( int i = 0; i < 5; i++ ) // Try 5 times
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{
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int x = Utility.Random( Destination.X, Destination.Width );
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int y = Utility.Random( Destination.Y, Destination.Height );
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int z = map.GetAverageZ( x, y );
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Map map = from.Map;
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Point3D dest = new Point3D( x, y, z );
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for (int i = 0; i < 5; i++) // Try 5 times
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{
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int x = Utility.Random(Destination.X, Destination.Width);
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int y = Utility.Random(Destination.Y, Destination.Height);
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int z = map.GetAverageZ(x, y);
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if ( boat.CanFit( dest, map, boat.ItemID ) )
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{
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int xOffset = x - boat.X;
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int yOffset = y - boat.Y;
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int zOffset = z - boat.Z;
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Point3D dest = new Point3D(x, y, z);
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boat.Teleport( xOffset, yOffset, zOffset );
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if (boat.CanFit(dest, map, boat.ItemID))
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{
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int xOffset = x - boat.X;
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int yOffset = y - boat.Y;
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int zOffset = z - boat.Z;
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return;
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}
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}
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boat.Teleport(xOffset, yOffset, zOffset);
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boat.TillerMan?.Say( 502508 ); // Ar, I refuse to take that matey through here!
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}
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}
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return;
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}
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}
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public SerpentPillar( Serial serial ) : base( serial )
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{
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}
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boat.TillerMan?.Say(502508); // Ar, I refuse to take that matey through here!
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 ); // version
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writer.WriteEncodedInt(0); // version
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writer.Write( (bool) Active );
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writer.Write( (string) Word );
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writer.Write( (Rectangle2D) Destination );
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}
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writer.Write(Active);
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writer.Write(Word);
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writer.Write(Destination);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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int version = reader.ReadEncodedInt();
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Active = reader.ReadBool();
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Word = reader.ReadString();
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Destination = reader.ReadRect2D();
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}
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}
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}
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Active = reader.ReadBool();
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Word = reader.ReadString();
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Destination = reader.ReadRect2D();
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}
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}
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}
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