Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,95 +1,99 @@
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namespace Server.Items
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{
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public class Static : Item
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{
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public Static() : base( 0x80 )
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{
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Movable = false;
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}
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public class Static : Item
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{
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public Static() : base(0x80)
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{
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Movable = false;
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}
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[Constructible]
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public Static( int itemID ) : base( itemID )
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{
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Movable = false;
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}
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[Constructible]
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public Static(int itemID) : base(itemID)
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{
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Movable = false;
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}
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[Constructible]
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public Static( int itemID, int count ) : this( Utility.Random( itemID, count ) )
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{
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}
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[Constructible]
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public Static(int itemID, int count) : this(Utility.Random(itemID, count))
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{
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}
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public Static( Serial serial ) : base( serial )
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{
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}
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public Static(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 1 ); // version
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}
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writer.Write(1); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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if ( version == 0 && Weight == 0 )
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Weight = -1;
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}
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}
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if (version == 0 && Weight == 0)
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Weight = -1;
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}
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}
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public class LocalizedStatic : Static
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{
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private int m_LabelNumber;
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public class LocalizedStatic : Static
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{
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private int m_LabelNumber;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Number
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{
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get => m_LabelNumber;
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set{ m_LabelNumber = value; InvalidateProperties(); }
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}
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[Constructible]
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public LocalizedStatic(int itemID) : this(itemID, itemID < 0x4000 ? 1020000 + itemID : 1078872 + itemID)
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{
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}
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public override int LabelNumber => m_LabelNumber;
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[Constructible]
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public LocalizedStatic(int itemID, int labelNumber) : base(itemID)
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{
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m_LabelNumber = labelNumber;
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}
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[Constructible]
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public LocalizedStatic( int itemID ) : this( itemID, itemID < 0x4000 ? 1020000 + itemID : 1078872 + itemID )
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{
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}
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public LocalizedStatic(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public LocalizedStatic( int itemID, int labelNumber ) : base( itemID )
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{
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m_LabelNumber = labelNumber;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Number
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{
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get => m_LabelNumber;
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set
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{
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m_LabelNumber = value;
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InvalidateProperties();
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}
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}
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public LocalizedStatic( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => m_LabelNumber;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (byte) 0 ); // version
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writer.WriteEncodedInt( (int) m_LabelNumber );
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}
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writer.Write((byte)0); // version
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writer.WriteEncodedInt(m_LabelNumber);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadByte();
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int version = reader.ReadByte();
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switch ( version )
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{
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case 0:
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{
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m_LabelNumber = reader.ReadEncodedInt();
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break;
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}
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}
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}
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}
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}
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switch (version)
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{
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case 0:
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{
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m_LabelNumber = reader.ReadEncodedInt();
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break;
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}
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}
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}
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}
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}
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