Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,95 +1,99 @@
namespace Server.Items
{
public class Static : Item
{
public Static() : base( 0x80 )
{
Movable = false;
}
public class Static : Item
{
public Static() : base(0x80)
{
Movable = false;
}
[Constructible]
public Static( int itemID ) : base( itemID )
{
Movable = false;
}
[Constructible]
public Static(int itemID) : base(itemID)
{
Movable = false;
}
[Constructible]
public Static( int itemID, int count ) : this( Utility.Random( itemID, count ) )
{
}
[Constructible]
public Static(int itemID, int count) : this(Utility.Random(itemID, count))
{
}
public Static( Serial serial ) : base( serial )
{
}
public Static(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 ); // version
}
writer.Write(1); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version == 0 && Weight == 0 )
Weight = -1;
}
}
if (version == 0 && Weight == 0)
Weight = -1;
}
}
public class LocalizedStatic : Static
{
private int m_LabelNumber;
public class LocalizedStatic : Static
{
private int m_LabelNumber;
[CommandProperty( AccessLevel.GameMaster )]
public int Number
{
get => m_LabelNumber;
set{ m_LabelNumber = value; InvalidateProperties(); }
}
[Constructible]
public LocalizedStatic(int itemID) : this(itemID, itemID < 0x4000 ? 1020000 + itemID : 1078872 + itemID)
{
}
public override int LabelNumber => m_LabelNumber;
[Constructible]
public LocalizedStatic(int itemID, int labelNumber) : base(itemID)
{
m_LabelNumber = labelNumber;
}
[Constructible]
public LocalizedStatic( int itemID ) : this( itemID, itemID < 0x4000 ? 1020000 + itemID : 1078872 + itemID )
{
}
public LocalizedStatic(Serial serial) : base(serial)
{
}
[Constructible]
public LocalizedStatic( int itemID, int labelNumber ) : base( itemID )
{
m_LabelNumber = labelNumber;
}
[CommandProperty(AccessLevel.GameMaster)]
public int Number
{
get => m_LabelNumber;
set
{
m_LabelNumber = value;
InvalidateProperties();
}
}
public LocalizedStatic( Serial serial ) : base( serial )
{
}
public override int LabelNumber => m_LabelNumber;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (byte) 0 ); // version
writer.WriteEncodedInt( (int) m_LabelNumber );
}
writer.Write((byte)0); // version
writer.WriteEncodedInt(m_LabelNumber);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadByte();
int version = reader.ReadByte();
switch ( version )
{
case 0:
{
m_LabelNumber = reader.ReadEncodedInt();
break;
}
}
}
}
}
switch (version)
{
case 0:
{
m_LabelNumber = reader.ReadEncodedInt();
break;
}
}
}
}
}