Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,214 +1,216 @@
using System;
using Server.Network;
using System.Collections.Generic;
using Server.Network;
namespace Server.Items
{
public class WarningItem : Item
{
private int m_Range;
public class WarningItem : Item
{
private bool m_Broadcasting;
[CommandProperty( AccessLevel.GameMaster )]
public string WarningString { get; set; }
private DateTime m_LastBroadcast;
private int m_Range;
[CommandProperty( AccessLevel.GameMaster )]
public int WarningNumber { get; set; }
[Constructible]
public WarningItem(int itemID, int range, int warning) : base(itemID)
{
if (range > 18)
range = 18;
[CommandProperty( AccessLevel.GameMaster )]
public int Range
{
get => m_Range;
set{ if ( value > 18 ) value = 18; m_Range = value; }
}
Movable = false;
[CommandProperty( AccessLevel.GameMaster )]
public TimeSpan ResetDelay { get; set; }
WarningNumber = warning;
m_Range = range;
}
[Constructible]
public WarningItem( int itemID, int range, int warning ) : base( itemID )
{
if ( range > 18 )
range = 18;
[Constructible]
public WarningItem(int itemID, int range, string warning) : base(itemID)
{
if (range > 18)
range = 18;
Movable = false;
Movable = false;
WarningNumber = warning;
m_Range = range;
}
WarningString = warning;
m_Range = range;
}
[Constructible]
public WarningItem( int itemID, int range, string warning ) : base( itemID )
{
if ( range > 18 )
range = 18;
public WarningItem(Serial serial) : base(serial)
{
}
Movable = false;
[CommandProperty(AccessLevel.GameMaster)]
public string WarningString{ get; set; }
WarningString = warning;
m_Range = range;
}
[CommandProperty(AccessLevel.GameMaster)]
public int WarningNumber{ get; set; }
public WarningItem( Serial serial ) : base( serial )
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int Range
{
get => m_Range;
set
{
if (value > 18) value = 18;
m_Range = value;
}
}
private bool m_Broadcasting;
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan ResetDelay{ get; set; }
private DateTime m_LastBroadcast;
public virtual bool OnlyToTriggerer => false;
public virtual int NeighborRange => 5;
public virtual void SendMessage( Mobile triggerer, bool onlyToTriggerer, string messageString, int messageNumber )
{
if ( onlyToTriggerer )
{
if ( messageString != null )
triggerer.SendMessage( messageString );
else
triggerer.SendLocalizedMessage( messageNumber );
}
else
{
if ( messageString != null )
PublicOverheadMessage( MessageType.Regular, 0x3B2, false, messageString );
else
PublicOverheadMessage( MessageType.Regular, 0x3B2, messageNumber );
}
}
public override bool HandlesOnMovement => true;
public virtual bool OnlyToTriggerer => false;
public virtual int NeighborRange => 5;
public virtual void SendMessage(Mobile triggerer, bool onlyToTriggerer, string messageString, int messageNumber)
{
if (onlyToTriggerer)
{
if (messageString != null)
triggerer.SendMessage(messageString);
else
triggerer.SendLocalizedMessage(messageNumber);
}
else
{
if (messageString != null)
PublicOverheadMessage(MessageType.Regular, 0x3B2, false, messageString);
else
PublicOverheadMessage(MessageType.Regular, 0x3B2, messageNumber);
}
}
public virtual void Broadcast( Mobile triggerer )
{
if ( m_Broadcasting || (DateTime.UtcNow < (m_LastBroadcast + ResetDelay)) )
return;
public virtual void Broadcast(Mobile triggerer)
{
if (m_Broadcasting || DateTime.UtcNow < m_LastBroadcast + ResetDelay)
return;
m_LastBroadcast = DateTime.UtcNow;
m_LastBroadcast = DateTime.UtcNow;
m_Broadcasting = true;
m_Broadcasting = true;
SendMessage( triggerer, OnlyToTriggerer, WarningString, WarningNumber );
SendMessage(triggerer, OnlyToTriggerer, WarningString, WarningNumber);
if ( NeighborRange >= 0 )
{
List<WarningItem> list = new List<WarningItem>();
if (NeighborRange >= 0)
{
List<WarningItem> list = new List<WarningItem>();
foreach ( Item item in GetItemsInRange( NeighborRange ) )
{
if ( item != this && item is WarningItem warningItem )
list.Add( warningItem );
}
foreach (Item item in GetItemsInRange(NeighborRange))
if (item != this && item is WarningItem warningItem)
list.Add(warningItem);
for ( int i = 0; i < list.Count; i++ )
list[i].Broadcast( triggerer );
}
for (int i = 0; i < list.Count; i++)
list[i].Broadcast(triggerer);
}
Timer.DelayCall( TimeSpan.Zero, InternalCallback );
}
Timer.DelayCall(TimeSpan.Zero, InternalCallback);
}
private void InternalCallback()
{
m_Broadcasting = false;
}
private void InternalCallback()
{
m_Broadcasting = false;
}
public override bool HandlesOnMovement => true;
public override void OnMovement(Mobile m, Point3D oldLocation)
{
if (m.Player && Utility.InRange(m.Location, Location, m_Range) &&
!Utility.InRange(oldLocation, Location, m_Range))
Broadcast(m);
}
public override void OnMovement( Mobile m, Point3D oldLocation )
{
if ( m.Player && Utility.InRange( m.Location, Location, m_Range ) && !Utility.InRange( oldLocation, Location, m_Range ) )
Broadcast( m );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0);
writer.Write( (int) 0 );
writer.Write(WarningString);
writer.Write(WarningNumber);
writer.Write(m_Range);
writer.Write( (string) WarningString );
writer.Write( (int) WarningNumber );
writer.Write( (int) m_Range );
writer.Write(ResetDelay);
}
writer.Write( (TimeSpan) ResetDelay );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
int version = reader.ReadInt();
switch (version)
{
case 0:
{
WarningString = reader.ReadString();
WarningNumber = reader.ReadInt();
m_Range = reader.ReadInt();
ResetDelay = reader.ReadTimeSpan();
switch ( version )
{
case 0:
{
WarningString = reader.ReadString();
WarningNumber = reader.ReadInt();
m_Range = reader.ReadInt();
ResetDelay = reader.ReadTimeSpan();
break;
}
}
}
}
break;
}
}
}
}
public class HintItem : WarningItem
{
[Constructible]
public HintItem(int itemID, int range, int warning, int hint) : base(itemID, range, warning)
{
HintNumber = hint;
}
public class HintItem : WarningItem
{
[CommandProperty( AccessLevel.GameMaster )]
public string HintString { get; set; }
[Constructible]
public HintItem(int itemID, int range, string warning, string hint) : base(itemID, range, warning)
{
HintString = hint;
}
[CommandProperty( AccessLevel.GameMaster )]
public int HintNumber { get; set; }
public HintItem(Serial serial) : base(serial)
{
}
public override bool OnlyToTriggerer => true;
[CommandProperty(AccessLevel.GameMaster)]
public string HintString{ get; set; }
[Constructible]
public HintItem( int itemID, int range, int warning, int hint ) : base( itemID, range, warning )
{
HintNumber = hint;
}
[CommandProperty(AccessLevel.GameMaster)]
public int HintNumber{ get; set; }
[Constructible]
public HintItem( int itemID, int range, string warning, string hint ) : base( itemID, range, warning )
{
HintString = hint;
}
public override bool OnlyToTriggerer => true;
public HintItem( Serial serial ) : base( serial )
{
}
public override void OnDoubleClick(Mobile from)
{
SendMessage(from, true, HintString, HintNumber);
}
public override void OnDoubleClick( Mobile from )
{
SendMessage( from, true, HintString, HintNumber );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0);
writer.Write( (int) 0 );
writer.Write(HintString);
writer.Write(HintNumber);
}
writer.Write( (string) HintString );
writer.Write( (int) HintNumber );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
int version = reader.ReadInt();
switch (version)
{
case 0:
{
HintString = reader.ReadString();
HintNumber = reader.ReadInt();
switch ( version )
{
case 0:
{
HintString = reader.ReadString();
HintNumber = reader.ReadInt();
break;
}
}
}
}
}
break;
}
}
}
}
}