Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,214 +1,216 @@
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using System;
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using Server.Network;
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using System.Collections.Generic;
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using Server.Network;
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namespace Server.Items
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{
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public class WarningItem : Item
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{
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private int m_Range;
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public class WarningItem : Item
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{
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private bool m_Broadcasting;
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[CommandProperty( AccessLevel.GameMaster )]
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public string WarningString { get; set; }
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private DateTime m_LastBroadcast;
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private int m_Range;
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[CommandProperty( AccessLevel.GameMaster )]
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public int WarningNumber { get; set; }
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[Constructible]
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public WarningItem(int itemID, int range, int warning) : base(itemID)
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{
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if (range > 18)
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range = 18;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Range
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{
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get => m_Range;
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set{ if ( value > 18 ) value = 18; m_Range = value; }
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}
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Movable = false;
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[CommandProperty( AccessLevel.GameMaster )]
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public TimeSpan ResetDelay { get; set; }
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WarningNumber = warning;
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m_Range = range;
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}
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[Constructible]
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public WarningItem( int itemID, int range, int warning ) : base( itemID )
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{
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if ( range > 18 )
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range = 18;
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[Constructible]
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public WarningItem(int itemID, int range, string warning) : base(itemID)
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{
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if (range > 18)
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range = 18;
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Movable = false;
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Movable = false;
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WarningNumber = warning;
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m_Range = range;
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}
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WarningString = warning;
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m_Range = range;
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}
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[Constructible]
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public WarningItem( int itemID, int range, string warning ) : base( itemID )
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{
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if ( range > 18 )
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range = 18;
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public WarningItem(Serial serial) : base(serial)
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{
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}
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Movable = false;
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[CommandProperty(AccessLevel.GameMaster)]
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public string WarningString{ get; set; }
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WarningString = warning;
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m_Range = range;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int WarningNumber{ get; set; }
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public WarningItem( Serial serial ) : base( serial )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Range
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{
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get => m_Range;
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set
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{
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if (value > 18) value = 18;
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m_Range = value;
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}
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}
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private bool m_Broadcasting;
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[CommandProperty(AccessLevel.GameMaster)]
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public TimeSpan ResetDelay{ get; set; }
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private DateTime m_LastBroadcast;
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public virtual bool OnlyToTriggerer => false;
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public virtual int NeighborRange => 5;
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public virtual void SendMessage( Mobile triggerer, bool onlyToTriggerer, string messageString, int messageNumber )
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{
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if ( onlyToTriggerer )
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{
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if ( messageString != null )
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triggerer.SendMessage( messageString );
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else
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triggerer.SendLocalizedMessage( messageNumber );
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}
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else
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{
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if ( messageString != null )
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PublicOverheadMessage( MessageType.Regular, 0x3B2, false, messageString );
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else
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PublicOverheadMessage( MessageType.Regular, 0x3B2, messageNumber );
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}
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}
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public override bool HandlesOnMovement => true;
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public virtual bool OnlyToTriggerer => false;
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public virtual int NeighborRange => 5;
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public virtual void SendMessage(Mobile triggerer, bool onlyToTriggerer, string messageString, int messageNumber)
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{
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if (onlyToTriggerer)
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{
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if (messageString != null)
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triggerer.SendMessage(messageString);
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else
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triggerer.SendLocalizedMessage(messageNumber);
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}
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else
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{
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if (messageString != null)
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PublicOverheadMessage(MessageType.Regular, 0x3B2, false, messageString);
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else
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PublicOverheadMessage(MessageType.Regular, 0x3B2, messageNumber);
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}
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}
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public virtual void Broadcast( Mobile triggerer )
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{
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if ( m_Broadcasting || (DateTime.UtcNow < (m_LastBroadcast + ResetDelay)) )
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return;
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public virtual void Broadcast(Mobile triggerer)
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{
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if (m_Broadcasting || DateTime.UtcNow < m_LastBroadcast + ResetDelay)
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return;
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m_LastBroadcast = DateTime.UtcNow;
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m_LastBroadcast = DateTime.UtcNow;
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m_Broadcasting = true;
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m_Broadcasting = true;
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SendMessage( triggerer, OnlyToTriggerer, WarningString, WarningNumber );
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SendMessage(triggerer, OnlyToTriggerer, WarningString, WarningNumber);
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if ( NeighborRange >= 0 )
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{
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List<WarningItem> list = new List<WarningItem>();
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if (NeighborRange >= 0)
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{
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List<WarningItem> list = new List<WarningItem>();
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foreach ( Item item in GetItemsInRange( NeighborRange ) )
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{
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if ( item != this && item is WarningItem warningItem )
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list.Add( warningItem );
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}
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foreach (Item item in GetItemsInRange(NeighborRange))
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if (item != this && item is WarningItem warningItem)
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list.Add(warningItem);
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for ( int i = 0; i < list.Count; i++ )
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list[i].Broadcast( triggerer );
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}
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for (int i = 0; i < list.Count; i++)
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list[i].Broadcast(triggerer);
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}
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Timer.DelayCall( TimeSpan.Zero, InternalCallback );
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}
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Timer.DelayCall(TimeSpan.Zero, InternalCallback);
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}
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private void InternalCallback()
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{
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m_Broadcasting = false;
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}
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private void InternalCallback()
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{
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m_Broadcasting = false;
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}
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public override bool HandlesOnMovement => true;
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (m.Player && Utility.InRange(m.Location, Location, m_Range) &&
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!Utility.InRange(oldLocation, Location, m_Range))
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Broadcast(m);
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( m.Player && Utility.InRange( m.Location, Location, m_Range ) && !Utility.InRange( oldLocation, Location, m_Range ) )
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Broadcast( m );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write(0);
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writer.Write( (int) 0 );
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writer.Write(WarningString);
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writer.Write(WarningNumber);
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writer.Write(m_Range);
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writer.Write( (string) WarningString );
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writer.Write( (int) WarningNumber );
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writer.Write( (int) m_Range );
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writer.Write(ResetDelay);
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}
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writer.Write( (TimeSpan) ResetDelay );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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WarningString = reader.ReadString();
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WarningNumber = reader.ReadInt();
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m_Range = reader.ReadInt();
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ResetDelay = reader.ReadTimeSpan();
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switch ( version )
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{
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case 0:
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{
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WarningString = reader.ReadString();
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WarningNumber = reader.ReadInt();
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m_Range = reader.ReadInt();
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ResetDelay = reader.ReadTimeSpan();
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break;
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}
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}
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}
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}
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break;
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}
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}
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}
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}
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public class HintItem : WarningItem
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{
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[Constructible]
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public HintItem(int itemID, int range, int warning, int hint) : base(itemID, range, warning)
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{
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HintNumber = hint;
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}
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public class HintItem : WarningItem
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{
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[CommandProperty( AccessLevel.GameMaster )]
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public string HintString { get; set; }
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[Constructible]
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public HintItem(int itemID, int range, string warning, string hint) : base(itemID, range, warning)
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{
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HintString = hint;
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int HintNumber { get; set; }
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public HintItem(Serial serial) : base(serial)
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{
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}
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public override bool OnlyToTriggerer => true;
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[CommandProperty(AccessLevel.GameMaster)]
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public string HintString{ get; set; }
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[Constructible]
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public HintItem( int itemID, int range, int warning, int hint ) : base( itemID, range, warning )
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{
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HintNumber = hint;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int HintNumber{ get; set; }
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[Constructible]
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public HintItem( int itemID, int range, string warning, string hint ) : base( itemID, range, warning )
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{
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HintString = hint;
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}
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public override bool OnlyToTriggerer => true;
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public HintItem( Serial serial ) : base( serial )
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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SendMessage(from, true, HintString, HintNumber);
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}
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public override void OnDoubleClick( Mobile from )
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{
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SendMessage( from, true, HintString, HintNumber );
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write(0);
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writer.Write( (int) 0 );
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writer.Write(HintString);
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writer.Write(HintNumber);
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}
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writer.Write( (string) HintString );
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writer.Write( (int) HintNumber );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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HintString = reader.ReadString();
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HintNumber = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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HintString = reader.ReadString();
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HintNumber = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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break;
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}
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}
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}
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}
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}
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