Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,153 +1,150 @@
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using Server.Targeting;
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using Server.Commands;
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using Server.Targeting;
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namespace Server.Items
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{
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[FlippableAttribute( 0x1f14, 0x1f15, 0x1f16, 0x1f17 )]
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public class WayPoint : Item
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{
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public static void Initialize()
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{
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CommandSystem.Register( "WayPointSeq", AccessLevel.GameMaster, WayPointSeq_OnCommand );
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}
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[Flippable(0x1f14, 0x1f15, 0x1f16, 0x1f17)]
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public class WayPoint : Item
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{
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private WayPoint m_Next;
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public static void WayPointSeq_OnCommand( CommandEventArgs arg )
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{
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arg.Mobile.SendMessage( "Target the position of the first way point." );
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arg.Mobile.Target = new WayPointSeqTarget( null );
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}
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[Constructible]
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public WayPoint() : base(0x1f14)
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{
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Hue = 0x498;
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Visible = false;
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//this.Movable = false;
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}
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private WayPoint m_Next;
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public WayPoint(WayPoint prev) : this()
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{
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if (prev != null)
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prev.NextPoint = this;
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}
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public override string DefaultName => "AI Way Point";
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public WayPoint(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public WayPoint() : base( 0x1f14 )
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{
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Hue = 0x498;
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Visible = false;
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//this.Movable = false;
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}
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public override string DefaultName => "AI Way Point";
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public WayPoint( WayPoint prev ) : this()
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{
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if ( prev != null )
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prev.NextPoint = this;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public WayPoint NextPoint
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{
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get => m_Next;
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set
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{
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if (m_Next != this)
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m_Next = value;
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public WayPoint NextPoint
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{
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get => m_Next;
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set
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{
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if ( m_Next != this )
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m_Next = value;
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}
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}
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public static void Initialize()
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{
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CommandSystem.Register("WayPointSeq", AccessLevel.GameMaster, WayPointSeq_OnCommand);
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.AccessLevel >= AccessLevel.GameMaster )
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{
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from.SendMessage( "Target the next way point in the sequence." );
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public static void WayPointSeq_OnCommand(CommandEventArgs arg)
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{
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arg.Mobile.SendMessage("Target the position of the first way point.");
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arg.Mobile.Target = new WayPointSeqTarget(null);
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}
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from.Target = new NextPointTarget( this );
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster)
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{
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from.SendMessage("Target the next way point in the sequence.");
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public override void OnSingleClick( Mobile from )
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{
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base.OnSingleClick( from );
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from.Target = new NextPointTarget(this);
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}
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}
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if ( m_Next == null )
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LabelTo( from, "(Unlinked)" );
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else
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LabelTo( from, "(Linked: {0})", m_Next.Location );
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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public WayPoint( Serial serial ) : base( serial )
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{
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}
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if (m_Next == null)
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LabelTo(from, "(Unlinked)");
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else
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LabelTo(from, "(Linked: {0})", m_Next.Location);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch( version )
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{
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case 0:
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{
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m_Next = reader.ReadItem() as WayPoint;
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break;
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}
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}
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}
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switch (version)
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{
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case 0:
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{
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m_Next = reader.ReadItem() as WayPoint;
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break;
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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writer.Write(0);
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writer.Write( m_Next );
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}
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}
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writer.Write(m_Next);
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}
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}
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public class NextPointTarget : Target
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{
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private WayPoint m_Point;
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public class NextPointTarget : Target
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{
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private WayPoint m_Point;
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public NextPointTarget( WayPoint pt ) : base( -1, false, TargetFlags.None )
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{
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m_Point = pt;
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}
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public NextPointTarget(WayPoint pt) : base(-1, false, TargetFlags.None)
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{
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m_Point = pt;
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}
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protected override void OnTarget( Mobile from, object target )
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{
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if ( target is WayPoint point && m_Point != null )
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{
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m_Point.NextPoint = point;
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}
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else
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{
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from.SendMessage( "Target a way point." );
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}
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}
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}
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protected override void OnTarget(Mobile from, object target)
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{
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if (target is WayPoint point && m_Point != null)
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m_Point.NextPoint = point;
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else
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from.SendMessage("Target a way point.");
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}
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}
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public class WayPointSeqTarget : Target
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{
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private WayPoint m_Last;
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public class WayPointSeqTarget : Target
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{
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private WayPoint m_Last;
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public WayPointSeqTarget( WayPoint last ) : base( -1, true, TargetFlags.None )
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{
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m_Last = last;
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}
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public WayPointSeqTarget(WayPoint last) : base(-1, true, TargetFlags.None)
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{
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m_Last = last;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( targeted is WayPoint wayPoint )
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{
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if ( m_Last != null )
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m_Last.NextPoint = wayPoint;
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}
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else if ( targeted is IPoint3D d )
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{
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Point3D p = new Point3D( d );
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (targeted is WayPoint wayPoint)
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{
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if (m_Last != null)
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m_Last.NextPoint = wayPoint;
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}
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else if (targeted is IPoint3D d)
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{
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Point3D p = new Point3D(d);
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WayPoint point = new WayPoint( m_Last );
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point.MoveToWorld( p, from.Map );
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WayPoint point = new WayPoint(m_Last);
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point.MoveToWorld(p, from.Map);
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from.Target = new WayPointSeqTarget( point );
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from.SendMessage( "Target the position of the next way point in the sequence, or target a way point link the newest way point to." );
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}
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else
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{
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from.SendMessage( "Target a position, or another way point." );
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}
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}
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}
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}
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from.Target = new WayPointSeqTarget(point);
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from.SendMessage(
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"Target the position of the next way point in the sequence, or target a way point link the newest way point to.");
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}
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else
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{
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from.SendMessage("Target a position, or another way point.");
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}
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}
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}
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}
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