Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,181 +1,187 @@
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using Server.Multis;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items
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{
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public abstract class BaseWindChimes : Item
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{
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private bool m_TurnedOn;
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public abstract class BaseWindChimes : Item
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{
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private bool m_TurnedOn;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool TurnedOn
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{
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get => m_TurnedOn;
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set{ m_TurnedOn = value; InvalidateProperties(); }
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}
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public BaseWindChimes(int itemID) : base(itemID)
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{
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}
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public BaseWindChimes( int itemID ) : base( itemID )
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{
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}
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public BaseWindChimes(Serial serial) : base(serial)
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{
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}
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public static int[] Sounds { get; } = { 0x505, 0x506, 0x507 };
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[CommandProperty(AccessLevel.GameMaster)]
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public bool TurnedOn
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{
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get => m_TurnedOn;
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set
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{
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m_TurnedOn = value;
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InvalidateProperties();
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}
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}
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public override bool HandlesOnMovement => m_TurnedOn && IsLockedDown;
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public static int[] Sounds{ get; } = { 0x505, 0x506, 0x507 };
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( m_TurnedOn && IsLockedDown && (!m.Hidden || m.AccessLevel == AccessLevel.Player) && Utility.InRange( m.Location, Location, 2 ) && !Utility.InRange( oldLocation, Location, 2 ) )
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Effects.PlaySound( Location, Map, Sounds[Utility.Random( Sounds.Length )] );
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public override bool HandlesOnMovement => m_TurnedOn && IsLockedDown;
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base.OnMovement( m, oldLocation );
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (m_TurnedOn && IsLockedDown && (!m.Hidden || m.AccessLevel == AccessLevel.Player) &&
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Utility.InRange(m.Location, Location, 2) && !Utility.InRange(oldLocation, Location, 2))
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Effects.PlaySound(Location, Map, Sounds[Utility.Random(Sounds.Length)]);
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public BaseWindChimes( Serial serial ) : base( serial )
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{
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}
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base.OnMovement(m, oldLocation);
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if ( m_TurnedOn )
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list.Add( 502695 ); // turned on
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else
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list.Add( 502696 ); // turned off
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}
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if (m_TurnedOn)
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list.Add(502695); // turned on
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else
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list.Add(502696); // turned off
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}
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public bool IsOwner( Mobile mob )
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{
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BaseHouse house = BaseHouse.FindHouseAt( this );
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public bool IsOwner(Mobile mob)
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{
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BaseHouse house = BaseHouse.FindHouseAt(this);
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return ( house != null && house.IsOwner( mob ) );
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}
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return house != null && house.IsOwner(mob);
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsOwner( from ) )
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{
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OnOffGump onOffGump = new OnOffGump( this );
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from.SendGump( onOffGump );
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}
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else
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{
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from.SendLocalizedMessage( 502691 ); // You must be the owner to use this.
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsOwner(from))
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{
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OnOffGump onOffGump = new OnOffGump(this);
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from.SendGump(onOffGump);
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}
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else
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{
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from.SendLocalizedMessage(502691); // You must be the owner to use this.
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}
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}
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private class OnOffGump : Gump
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{
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private BaseWindChimes m_Chimes;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public OnOffGump( BaseWindChimes chimes ) : base( 150, 200 )
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{
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m_Chimes = chimes;
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writer.Write(0); // version
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AddBackground( 0, 0, 300, 150, 0xA28 );
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AddHtmlLocalized( 45, 20, 300, 35, chimes.TurnedOn ? 1011035 : 1011034, false, false ); // [De]Activate this item
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AddButton( 40, 53, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 80, 55, 65, 35, 1011036, false, false ); // OKAY
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AddButton( 150, 53, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 190, 55, 100, 35, 1011012, false, false ); // CANCEL
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}
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writer.Write(m_TurnedOn);
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}
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public override void OnResponse( NetState sender, RelayInfo info )
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{
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Mobile from = sender.Mobile;
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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if ( info.ButtonID == 1 )
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{
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bool newValue = !m_Chimes.TurnedOn;
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int version = reader.ReadInt();
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m_Chimes.TurnedOn = newValue;
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switch (version)
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{
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case 0:
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{
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m_TurnedOn = reader.ReadBool();
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break;
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}
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}
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}
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if ( newValue && !m_Chimes.IsLockedDown )
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from.SendLocalizedMessage( 502693 ); // Remember, this only works when locked down.
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}
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else
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{
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from.SendLocalizedMessage( 502694 ); // Cancelled action.
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}
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}
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}
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private class OnOffGump : Gump
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{
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private BaseWindChimes m_Chimes;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public OnOffGump(BaseWindChimes chimes) : base(150, 200)
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{
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m_Chimes = chimes;
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writer.Write( (int) 0 ); // version
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AddBackground(0, 0, 300, 150, 0xA28);
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AddHtmlLocalized(45, 20, 300, 35, chimes.TurnedOn ? 1011035 : 1011034, false,
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false); // [De]Activate this item
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AddButton(40, 53, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0);
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AddHtmlLocalized(80, 55, 65, 35, 1011036, false, false); // OKAY
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AddButton(150, 53, 0xFA5, 0xFA7, 0, GumpButtonType.Reply, 0);
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AddHtmlLocalized(190, 55, 100, 35, 1011012, false, false); // CANCEL
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}
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writer.Write( (bool) m_TurnedOn );
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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Mobile from = sender.Mobile;
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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if (info.ButtonID == 1)
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{
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bool newValue = !m_Chimes.TurnedOn;
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int version = reader.ReadInt();
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m_Chimes.TurnedOn = newValue;
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switch ( version )
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{
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case 0:
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{
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m_TurnedOn = reader.ReadBool();
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break;
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}
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}
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}
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}
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if (newValue && !m_Chimes.IsLockedDown)
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from.SendLocalizedMessage(502693); // Remember, this only works when locked down.
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}
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else
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{
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from.SendLocalizedMessage(502694); // Cancelled action.
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}
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}
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}
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}
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public class WindChimes : BaseWindChimes
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{
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public override int LabelNumber => 1030290;
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public class WindChimes : BaseWindChimes
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{
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[Constructible]
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public WindChimes() : base(0x2832)
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{
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}
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[Constructible]
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public WindChimes() : base( 0x2832 )
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{
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}
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public WindChimes(Serial serial) : base(serial)
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{
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}
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public WindChimes( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1030290;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class FancyWindChimes : BaseWindChimes
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{
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public override int LabelNumber => 1030291;
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public class FancyWindChimes : BaseWindChimes
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{
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[Constructible]
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public FancyWindChimes() : base(0x2833)
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{
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}
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[Constructible]
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public FancyWindChimes() : base( 0x2833 )
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{
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}
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public FancyWindChimes(Serial serial) : base(serial)
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{
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}
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public FancyWindChimes( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1030291;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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