Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,42 +1,40 @@
namespace Server.Items
{
public class Arrow : Item, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class Arrow : Item, ICommodity
{
[Constructible]
public Arrow() : this(1)
{
}
public override double DefaultWeight => 0.1;
[Constructible]
public Arrow(int amount) : base(0xF3F)
{
Stackable = true;
Amount = amount;
}
[Constructible]
public Arrow() : this( 1 )
{
}
public Arrow(Serial serial) : base(serial)
{
}
[Constructible]
public Arrow( int amount ) : base( 0xF3F )
{
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public Arrow( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0); // version
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,42 +1,40 @@
namespace Server.Items
{
public class Bolt : Item, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class Bolt : Item, ICommodity
{
[Constructible]
public Bolt() : this(1)
{
}
public override double DefaultWeight => 0.1;
[Constructible]
public Bolt(int amount) : base(0x1BFB)
{
Stackable = true;
Amount = amount;
}
[Constructible]
public Bolt() : this( 1 )
{
}
public Bolt(Serial serial) : base(serial)
{
}
[Constructible]
public Bolt( int amount ) : base( 0x1BFB )
{
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public Bolt( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0); // version
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,42 +1,39 @@
namespace Server.Items
{
public class Feather : Item, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class Feather : Item, ICommodity
{
[Constructible]
public Feather() : this(1)
{
}
public override double DefaultWeight => 0.1;
[Constructible]
public Feather(int amount) : base(0x1BD1)
{
Stackable = true;
Amount = amount;
}
[Constructible]
public Feather() : this( 1 )
{
}
public Feather(Serial serial) : base(serial)
{
}
[Constructible]
public Feather( int amount ) : base( 0x1BD1 )
{
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public Feather( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0); // version
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,42 +1,40 @@
namespace Server.Items
{
public class Shaft : Item, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class Shaft : Item, ICommodity
{
[Constructible]
public Shaft() : this(1)
{
}
public override double DefaultWeight => 0.1;
[Constructible]
public Shaft(int amount) : base(0x1BD4)
{
Stackable = true;
Amount = amount;
}
[Constructible]
public Shaft() : this( 1 )
{
}
public Shaft(Serial serial) : base(serial)
{
}
[Constructible]
public Shaft( int amount ) : base( 0x1BD4 )
{
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public Shaft( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0); // version
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,422 +1,428 @@
namespace Server.Items
{
public abstract class BaseIngot : Item, ICommodity
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get => m_Resource;
set{ m_Resource = value; InvalidateProperties(); }
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info;
switch ( reader.ReadInt() )
{
case 0: info = OreInfo.Iron; break;
case 1: info = OreInfo.DullCopper; break;
case 2: info = OreInfo.ShadowIron; break;
case 3: info = OreInfo.Copper; break;
case 4: info = OreInfo.Bronze; break;
case 5: info = OreInfo.Gold; break;
case 6: info = OreInfo.Agapite; break;
case 7: info = OreInfo.Verite; break;
case 8: info = OreInfo.Valorite; break;
default: info = null; break;
}
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
public BaseIngot( CraftResource resource ) : this( resource, 1 )
{
}
public BaseIngot( CraftResource resource, int amount ) : base( 0x1BF2 )
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue( resource );
m_Resource = resource;
}
public BaseIngot( Serial serial ) : base( serial )
{
}
public override void AddNameProperty( ObjectPropertyList list )
{
if ( Amount > 1 )
list.Add( 1050039, "{0}\t#{1}", Amount, 1027154 ); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add( 1027154 ); // ingots
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public override int LabelNumber
{
get
{
if ( m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite )
return 1042684 + (int)(m_Resource - CraftResource.DullCopper);
return 1042692;
}
}
}
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class IronIngot : BaseIngot
{
[Constructible]
public IronIngot() : this( 1 )
{
}
[Constructible]
public IronIngot( int amount ) : base( CraftResource.Iron, amount )
{
}
public IronIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class DullCopperIngot : BaseIngot
{
[Constructible]
public DullCopperIngot() : this( 1 )
{
}
[Constructible]
public DullCopperIngot( int amount ) : base( CraftResource.DullCopper, amount )
{
}
public DullCopperIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class ShadowIronIngot : BaseIngot
{
[Constructible]
public ShadowIronIngot() : this( 1 )
{
}
[Constructible]
public ShadowIronIngot( int amount ) : base( CraftResource.ShadowIron, amount )
{
}
public ShadowIronIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class CopperIngot : BaseIngot
{
[Constructible]
public CopperIngot() : this( 1 )
{
}
[Constructible]
public CopperIngot( int amount ) : base( CraftResource.Copper, amount )
{
}
public CopperIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class BronzeIngot : BaseIngot
{
[Constructible]
public BronzeIngot() : this( 1 )
{
}
[Constructible]
public BronzeIngot( int amount ) : base( CraftResource.Bronze, amount )
{
}
public BronzeIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class GoldIngot : BaseIngot
{
[Constructible]
public GoldIngot() : this( 1 )
{
}
[Constructible]
public GoldIngot( int amount ) : base( CraftResource.Gold, amount )
{
}
public GoldIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class AgapiteIngot : BaseIngot
{
[Constructible]
public AgapiteIngot() : this( 1 )
{
}
[Constructible]
public AgapiteIngot( int amount ) : base( CraftResource.Agapite, amount )
{
}
public AgapiteIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class VeriteIngot : BaseIngot
{
[Constructible]
public VeriteIngot() : this( 1 )
{
}
[Constructible]
public VeriteIngot( int amount ) : base( CraftResource.Verite, amount )
{
}
public VeriteIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1BF2, 0x1BEF )]
public class ValoriteIngot : BaseIngot
{
[Constructible]
public ValoriteIngot() : this( 1 )
{
}
[Constructible]
public ValoriteIngot( int amount ) : base( CraftResource.Valorite, amount )
{
}
public ValoriteIngot( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public abstract class BaseIngot : Item, ICommodity
{
private CraftResource m_Resource;
public BaseIngot(CraftResource resource) : this(resource, 1)
{
}
public BaseIngot(CraftResource resource, int amount) : base(0x1BF2)
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue(resource);
m_Resource = resource;
}
public BaseIngot(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
{
m_Resource = value;
InvalidateProperties();
}
}
public override double DefaultWeight => 0.1;
public override int LabelNumber
{
get
{
if (m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite)
return 1042684 + (m_Resource - CraftResource.DullCopper);
return 1042692;
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write((int)m_Resource);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info;
switch (reader.ReadInt())
{
case 0:
info = OreInfo.Iron;
break;
case 1:
info = OreInfo.DullCopper;
break;
case 2:
info = OreInfo.ShadowIron;
break;
case 3:
info = OreInfo.Copper;
break;
case 4:
info = OreInfo.Bronze;
break;
case 5:
info = OreInfo.Gold;
break;
case 6:
info = OreInfo.Agapite;
break;
case 7:
info = OreInfo.Verite;
break;
case 8:
info = OreInfo.Valorite;
break;
default:
info = null;
break;
}
m_Resource = CraftResources.GetFromOreInfo(info);
break;
}
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (Amount > 1)
list.Add(1050039, "{0}\t#{1}", Amount, 1027154); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add(1027154); // ingots
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(m_Resource))
{
int num = CraftResources.GetLocalizationNumber(m_Resource);
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(m_Resource));
}
}
}
[Flippable(0x1BF2, 0x1BEF)]
public class IronIngot : BaseIngot
{
[Constructible]
public IronIngot() : this(1)
{
}
[Constructible]
public IronIngot(int amount) : base(CraftResource.Iron, amount)
{
}
public IronIngot(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1BF2, 0x1BEF)]
public class DullCopperIngot : BaseIngot
{
[Constructible]
public DullCopperIngot() : this(1)
{
}
[Constructible]
public DullCopperIngot(int amount) : base(CraftResource.DullCopper, amount)
{
}
public DullCopperIngot(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1BF2, 0x1BEF)]
public class ShadowIronIngot : BaseIngot
{
[Constructible]
public ShadowIronIngot() : this(1)
{
}
[Constructible]
public ShadowIronIngot(int amount) : base(CraftResource.ShadowIron, amount)
{
}
public ShadowIronIngot(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1BF2, 0x1BEF)]
public class CopperIngot : BaseIngot
{
[Constructible]
public CopperIngot() : this(1)
{
}
[Constructible]
public CopperIngot(int amount) : base(CraftResource.Copper, amount)
{
}
public CopperIngot(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1BF2, 0x1BEF)]
public class BronzeIngot : BaseIngot
{
[Constructible]
public BronzeIngot() : this(1)
{
}
[Constructible]
public BronzeIngot(int amount) : base(CraftResource.Bronze, amount)
{
}
public BronzeIngot(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1BF2, 0x1BEF)]
public class GoldIngot : BaseIngot
{
[Constructible]
public GoldIngot() : this(1)
{
}
[Constructible]
public GoldIngot(int amount) : base(CraftResource.Gold, amount)
{
}
public GoldIngot(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1BF2, 0x1BEF)]
public class AgapiteIngot : BaseIngot
{
[Constructible]
public AgapiteIngot() : this(1)
{
}
[Constructible]
public AgapiteIngot(int amount) : base(CraftResource.Agapite, amount)
{
}
public AgapiteIngot(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1BF2, 0x1BEF)]
public class VeriteIngot : BaseIngot
{
[Constructible]
public VeriteIngot() : this(1)
{
}
[Constructible]
public VeriteIngot(int amount) : base(CraftResource.Verite, amount)
{
}
public VeriteIngot(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[Flippable(0x1BF2, 0x1BEF)]
public class ValoriteIngot : BaseIngot
{
[Constructible]
public ValoriteIngot() : this(1)
{
}
[Constructible]
public ValoriteIngot(int amount) : base(CraftResource.Valorite, amount)
{
}
public ValoriteIngot(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

File diff suppressed because it is too large Load diff

View file

@ -1,263 +1,255 @@
namespace Server.Items
{
public abstract class BaseScales : Item, ICommodity
{
public override int LabelNumber => 1053139; // dragon scales
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get => m_Resource;
set{ m_Resource = value; InvalidateProperties(); }
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
}
public BaseScales( CraftResource resource ) : this( resource, 1 )
{
}
public BaseScales( CraftResource resource, int amount ) : base( 0x26B4 )
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue( resource );
m_Resource = resource;
}
public BaseScales( Serial serial ) : base( serial )
{
}
}
public class RedScales : BaseScales
{
[Constructible]
public RedScales() : this( 1 )
{
}
[Constructible]
public RedScales( int amount ) : base( CraftResource.RedScales, amount )
{
}
public RedScales( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class YellowScales : BaseScales
{
[Constructible]
public YellowScales() : this( 1 )
{
}
[Constructible]
public YellowScales( int amount ) : base( CraftResource.YellowScales, amount )
{
}
public YellowScales( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BlackScales : BaseScales
{
[Constructible]
public BlackScales() : this( 1 )
{
}
[Constructible]
public BlackScales( int amount ) : base( CraftResource.BlackScales, amount )
{
}
public BlackScales( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GreenScales : BaseScales
{
[Constructible]
public GreenScales() : this( 1 )
{
}
[Constructible]
public GreenScales( int amount ) : base( CraftResource.GreenScales, amount )
{
}
public GreenScales( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class WhiteScales : BaseScales
{
[Constructible]
public WhiteScales() : this( 1 )
{
}
[Constructible]
public WhiteScales( int amount ) : base( CraftResource.WhiteScales, amount )
{
}
public WhiteScales( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BlueScales : BaseScales
{
public override int LabelNumber => 1053140; // sea serpent scales
[Constructible]
public BlueScales() : this( 1 )
{
}
[Constructible]
public BlueScales( int amount ) : base( CraftResource.BlueScales, amount )
{
}
public BlueScales( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public abstract class BaseScales : Item, ICommodity
{
private CraftResource m_Resource;
public BaseScales(CraftResource resource) : this(resource, 1)
{
}
public BaseScales(CraftResource resource, int amount) : base(0x26B4)
{
Stackable = true;
Amount = amount;
Hue = CraftResources.GetHue(resource);
m_Resource = resource;
}
public BaseScales(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1053139; // dragon scales
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
{
m_Resource = value;
InvalidateProperties();
}
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write((int)m_Resource);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
}
}
public class RedScales : BaseScales
{
[Constructible]
public RedScales() : this(1)
{
}
[Constructible]
public RedScales(int amount) : base(CraftResource.RedScales, amount)
{
}
public RedScales(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class YellowScales : BaseScales
{
[Constructible]
public YellowScales() : this(1)
{
}
[Constructible]
public YellowScales(int amount) : base(CraftResource.YellowScales, amount)
{
}
public YellowScales(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BlackScales : BaseScales
{
[Constructible]
public BlackScales() : this(1)
{
}
[Constructible]
public BlackScales(int amount) : base(CraftResource.BlackScales, amount)
{
}
public BlackScales(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GreenScales : BaseScales
{
[Constructible]
public GreenScales() : this(1)
{
}
[Constructible]
public GreenScales(int amount) : base(CraftResource.GreenScales, amount)
{
}
public GreenScales(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class WhiteScales : BaseScales
{
[Constructible]
public WhiteScales() : this(1)
{
}
[Constructible]
public WhiteScales(int amount) : base(CraftResource.WhiteScales, amount)
{
}
public WhiteScales(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BlueScales : BaseScales
{
[Constructible]
public BlueScales() : this(1)
{
}
[Constructible]
public BlueScales(int amount) : base(CraftResource.BlueScales, amount)
{
}
public BlueScales(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1053140; // sea serpent scales
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -2,76 +2,81 @@ using System;
namespace Server.Items
{
public class BigFish : Item, ICarvable
{
private Mobile m_Fisher;
public class BigFish : Item, ICarvable
{
private Mobile m_Fisher;
[CommandProperty( AccessLevel.GameMaster )]
public Mobile Fisher
{
get => m_Fisher;
set{ m_Fisher = value; InvalidateProperties(); }
}
[Constructible]
public BigFish() : base(0x09CC)
{
Weight = Utility.RandomMinMax(3,
200); //TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
Hue = Utility.RandomBool() ? 0x847 : 0x58C;
}
public void Carve( Mobile from, Item item )
{
base.ScissorHelper( from, new RawFishSteak(), Math.Max( 16, (int)Weight ) / 4 , false );
}
public BigFish(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1041112; // a big fish
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Fisher
{
get => m_Fisher;
set
{
m_Fisher = value;
InvalidateProperties();
}
}
[Constructible]
public BigFish() : base( 0x09CC )
{
Weight = Utility.RandomMinMax( 3, 200 ); //TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
Hue = Utility.RandomBool() ? 0x847 : 0x58C;
}
public override int LabelNumber => 1041112; // a big fish
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
public void Carve(Mobile from, Item item)
{
base.ScissorHelper(from, new RawFishSteak(), Math.Max(16, (int)Weight) / 4, false);
}
if ( Weight >= 20 )
{
if ( m_Fisher != null )
list.Add( 1070857, m_Fisher.Name ); // Caught by ~1_fisherman~
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add( 1070858, ((int)Weight).ToString() ); // ~1_weight~ stones
}
}
if (Weight >= 20)
{
if (m_Fisher != null)
list.Add(1070857, m_Fisher.Name); // Caught by ~1_fisherman~
public BigFish( Serial serial ) : base( serial )
{
}
list.Add(1070858, ((int)Weight).ToString()); // ~1_weight~ stones
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 ); // version
writer.Write(1); // version
writer.Write( (Mobile) m_Fisher );
}
writer.Write(m_Fisher);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
switch ( version )
{
case 1:
{
m_Fisher = reader.ReadMobile();
break;
}
case 0:
{
Weight = Utility.RandomMinMax( 3, 200 );
break;
}
}
}
}
}
switch (version)
{
case 1:
{
m_Fisher = reader.ReadMobile();
break;
}
case 0:
{
Weight = Utility.RandomMinMax(3, 200);
break;
}
}
}
}
}

View file

@ -1,43 +1,42 @@
namespace Server.Items
{
public class Fish : Item, ICarvable
{
public void Carve( Mobile from, Item item )
{
base.ScissorHelper( from, new RawFishSteak(), 4 );
}
public class Fish : Item, ICarvable
{
[Constructible]
public Fish() : this(1)
{
}
[Constructible]
public Fish() : this( 1 )
{
}
[Constructible]
public Fish(int amount) : base(Utility.Random(0x09CC, 4))
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
[Constructible]
public Fish( int amount ) : base( Utility.Random( 0x09CC, 4 ) )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public Fish(Serial serial) : base(serial)
{
}
public Fish( Serial serial ) : base( serial )
{
}
public void Carve(Mobile from, Item item)
{
base.ScissorHelper(from, new RawFishSteak(), 4);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,200 +1,201 @@
using System;
using Server.Network;
using Server.Spells;
namespace Server.Items
{
public abstract class BaseMagicFish : Item
{
public virtual int Bonus => 0;
public virtual StatType Type => StatType.Str;
public abstract class BaseMagicFish : Item
{
public BaseMagicFish(int hue) : base(0xDD6)
{
Hue = hue;
}
public override double DefaultWeight => 1.0;
public BaseMagicFish(Serial serial) : base(serial)
{
}
public BaseMagicFish( int hue ) : base( 0xDD6 )
{
Hue = hue;
}
public virtual int Bonus => 0;
public virtual StatType Type => StatType.Str;
public BaseMagicFish( Serial serial ) : base( serial )
{
}
public override double DefaultWeight => 1.0;
public virtual bool Apply( Mobile from )
{
bool applied = Spells.SpellHelper.AddStatOffset( from, Type, Bonus, TimeSpan.FromMinutes( 1.0 ) );
public virtual bool Apply(Mobile from)
{
bool applied = SpellHelper.AddStatOffset(from, Type, Bonus, TimeSpan.FromMinutes(1.0));
if ( !applied )
from.SendLocalizedMessage( 502173 ); // You are already under a similar effect.
if (!applied)
from.SendLocalizedMessage(502173); // You are already under a similar effect.
return applied;
}
return applied;
}
public override void OnDoubleClick( Mobile from )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( Apply( from ) )
{
from.FixedEffect( 0x375A, 10, 15 );
from.PlaySound( 0x1E7 );
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501774 ); // You swallow the fish whole!
Delete();
}
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (Apply(from))
{
from.FixedEffect(0x375A, 10, 15);
from.PlaySound(0x1E7);
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501774); // You swallow the fish whole!
Delete();
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class PrizedFish : BaseMagicFish
{
public override int Bonus => 5;
public override StatType Type => StatType.Int;
public class PrizedFish : BaseMagicFish
{
[Constructible]
public PrizedFish() : base(51)
{
}
public override int LabelNumber => 1041073; // prized fish
public PrizedFish(Serial serial) : base(serial)
{
}
[Constructible]
public PrizedFish() : base( 51 )
{
}
public override int Bonus => 5;
public override StatType Type => StatType.Int;
public PrizedFish( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041073; // prized fish
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Hue == 151 )
Hue = 51;
}
}
if (Hue == 151)
Hue = 51;
}
}
public class WondrousFish : BaseMagicFish
{
public override int Bonus => 5;
public override StatType Type => StatType.Dex;
public class WondrousFish : BaseMagicFish
{
[Constructible]
public WondrousFish() : base(86)
{
}
public override int LabelNumber => 1041074; // wondrous fish
public WondrousFish(Serial serial) : base(serial)
{
}
[Constructible]
public WondrousFish() : base( 86 )
{
}
public override int Bonus => 5;
public override StatType Type => StatType.Dex;
public WondrousFish( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041074; // wondrous fish
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Hue == 286 )
Hue = 86;
}
}
if (Hue == 286)
Hue = 86;
}
}
public class TrulyRareFish : BaseMagicFish
{
public override int Bonus => 5;
public override StatType Type => StatType.Str;
public class TrulyRareFish : BaseMagicFish
{
[Constructible]
public TrulyRareFish() : base(76)
{
}
public override int LabelNumber => 1041075; // truly rare fish
public TrulyRareFish(Serial serial) : base(serial)
{
}
[Constructible]
public TrulyRareFish() : base( 76 )
{
}
public override int Bonus => 5;
public override StatType Type => StatType.Str;
public TrulyRareFish( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041075; // truly rare fish
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Hue == 376 )
Hue = 76;
}
}
if (Hue == 376)
Hue = 76;
}
}
public class PeculiarFish : BaseMagicFish
{
public override int LabelNumber => 1041076; // highly peculiar fish
public class PeculiarFish : BaseMagicFish
{
[Constructible]
public PeculiarFish() : base(66)
{
}
[Constructible]
public PeculiarFish() : base( 66 )
{
}
public PeculiarFish(Serial serial) : base(serial)
{
}
public PeculiarFish( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1041076; // highly peculiar fish
public override bool Apply( Mobile from )
{
from.Stam += 10;
return true;
}
public override bool Apply(Mobile from)
{
from.Stam += 10;
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Hue == 266 )
Hue = 66;
}
}
}
if (Hue == 266)
Hue = 66;
}
}
}

View file

@ -1,308 +1,312 @@
namespace Server.Items
{
public abstract class BaseGranite : Item
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get => m_Resource;
set{ m_Resource = value; InvalidateProperties(); }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( (int) m_Resource );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
case 0:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
if ( version < 1 )
Stackable = Core.ML;
}
public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
public BaseGranite( CraftResource resource ) : base( 0x1779 )
{
Hue = CraftResources.GetHue( resource );
Stackable = Core.ML;
m_Resource = resource;
}
public BaseGranite( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1044607; // high quality granite
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
}
public class Granite : BaseGranite
{
[Constructible]
public Granite() : base( CraftResource.Iron )
{
}
public Granite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class DullCopperGranite : BaseGranite
{
[Constructible]
public DullCopperGranite() : base( CraftResource.DullCopper )
{
}
public DullCopperGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ShadowIronGranite : BaseGranite
{
[Constructible]
public ShadowIronGranite() : base( CraftResource.ShadowIron )
{
}
public ShadowIronGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class CopperGranite : BaseGranite
{
[Constructible]
public CopperGranite() : base( CraftResource.Copper )
{
}
public CopperGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BronzeGranite : BaseGranite
{
[Constructible]
public BronzeGranite() : base( CraftResource.Bronze )
{
}
public BronzeGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class GoldGranite : BaseGranite
{
[Constructible]
public GoldGranite() : base( CraftResource.Gold )
{
}
public GoldGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class AgapiteGranite : BaseGranite
{
[Constructible]
public AgapiteGranite() : base( CraftResource.Agapite )
{
}
public AgapiteGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class VeriteGranite : BaseGranite
{
[Constructible]
public VeriteGranite() : base( CraftResource.Verite )
{
}
public VeriteGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class ValoriteGranite : BaseGranite
{
[Constructible]
public ValoriteGranite() : base( CraftResource.Valorite )
{
}
public ValoriteGranite( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public abstract class BaseGranite : Item
{
private CraftResource m_Resource;
public BaseGranite(CraftResource resource) : base(0x1779)
{
Hue = CraftResources.GetHue(resource);
Stackable = Core.ML;
m_Resource = resource;
}
public BaseGranite(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
{
m_Resource = value;
InvalidateProperties();
}
}
public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
public override int LabelNumber => 1044607; // high quality granite
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
writer.Write((int)m_Resource);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
case 0:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
if (version < 1)
Stackable = Core.ML;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(m_Resource))
{
int num = CraftResources.GetLocalizationNumber(m_Resource);
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(m_Resource));
}
}
}
public class Granite : BaseGranite
{
[Constructible]
public Granite() : base(CraftResource.Iron)
{
}
public Granite(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class DullCopperGranite : BaseGranite
{
[Constructible]
public DullCopperGranite() : base(CraftResource.DullCopper)
{
}
public DullCopperGranite(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ShadowIronGranite : BaseGranite
{
[Constructible]
public ShadowIronGranite() : base(CraftResource.ShadowIron)
{
}
public ShadowIronGranite(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class CopperGranite : BaseGranite
{
[Constructible]
public CopperGranite() : base(CraftResource.Copper)
{
}
public CopperGranite(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BronzeGranite : BaseGranite
{
[Constructible]
public BronzeGranite() : base(CraftResource.Bronze)
{
}
public BronzeGranite(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GoldGranite : BaseGranite
{
[Constructible]
public GoldGranite() : base(CraftResource.Gold)
{
}
public GoldGranite(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class AgapiteGranite : BaseGranite
{
[Constructible]
public AgapiteGranite() : base(CraftResource.Agapite)
{
}
public AgapiteGranite(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class VeriteGranite : BaseGranite
{
[Constructible]
public VeriteGranite() : base(CraftResource.Verite)
{
}
public VeriteGranite(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class ValoriteGranite : BaseGranite
{
[Constructible]
public ValoriteGranite() : base(CraftResource.Valorite)
{
}
public ValoriteGranite(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

File diff suppressed because it is too large Load diff

View file

@ -1,46 +1,46 @@
namespace Server.Items
{
public class BagOfAllReagents : Bag
{
[Constructible]
public BagOfAllReagents() : this( 50 )
{
}
public class BagOfAllReagents : Bag
{
[Constructible]
public BagOfAllReagents() : this(50)
{
}
[Constructible]
public BagOfAllReagents( int amount )
{
DropItem( new BlackPearl ( amount ) );
DropItem( new Bloodmoss ( amount ) );
DropItem( new Garlic ( amount ) );
DropItem( new Ginseng ( amount ) );
DropItem( new MandrakeRoot ( amount ) );
DropItem( new Nightshade ( amount ) );
DropItem( new SulfurousAsh ( amount ) );
DropItem( new SpidersSilk ( amount ) );
DropItem( new BatWing ( amount ) );
DropItem( new GraveDust ( amount ) );
DropItem( new DaemonBlood ( amount ) );
DropItem( new NoxCrystal ( amount ) );
DropItem( new PigIron ( amount ) );
}
[Constructible]
public BagOfAllReagents(int amount)
{
DropItem(new BlackPearl(amount));
DropItem(new Bloodmoss(amount));
DropItem(new Garlic(amount));
DropItem(new Ginseng(amount));
DropItem(new MandrakeRoot(amount));
DropItem(new Nightshade(amount));
DropItem(new SulfurousAsh(amount));
DropItem(new SpidersSilk(amount));
DropItem(new BatWing(amount));
DropItem(new GraveDust(amount));
DropItem(new DaemonBlood(amount));
DropItem(new NoxCrystal(amount));
DropItem(new PigIron(amount));
}
public BagOfAllReagents( Serial serial ) : base( serial )
{
}
public BagOfAllReagents(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,38 +1,38 @@
namespace Server.Items
{
public class BagOfNecroReagents : Bag
{
[Constructible]
public BagOfNecroReagents() : this( 50 )
{
}
public class BagOfNecroReagents : Bag
{
[Constructible]
public BagOfNecroReagents() : this(50)
{
}
[Constructible]
public BagOfNecroReagents( int amount )
{
DropItem( new BatWing ( amount ) );
DropItem( new GraveDust ( amount ) );
DropItem( new DaemonBlood( amount ) );
DropItem( new NoxCrystal ( amount ) );
DropItem( new PigIron ( amount ) );
}
[Constructible]
public BagOfNecroReagents(int amount)
{
DropItem(new BatWing(amount));
DropItem(new GraveDust(amount));
DropItem(new DaemonBlood(amount));
DropItem(new NoxCrystal(amount));
DropItem(new PigIron(amount));
}
public BagOfNecroReagents( Serial serial ) : base( serial )
{
}
public BagOfNecroReagents(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,41 +1,41 @@
namespace Server.Items
{
public class BagOfReagents : Bag
{
[Constructible]
public BagOfReagents() : this( 50 )
{
}
public class BagOfReagents : Bag
{
[Constructible]
public BagOfReagents() : this(50)
{
}
[Constructible]
public BagOfReagents( int amount )
{
DropItem( new BlackPearl ( amount ) );
DropItem( new Bloodmoss ( amount ) );
DropItem( new Garlic ( amount ) );
DropItem( new Ginseng ( amount ) );
DropItem( new MandrakeRoot ( amount ) );
DropItem( new Nightshade ( amount ) );
DropItem( new SulfurousAsh ( amount ) );
DropItem( new SpidersSilk ( amount ) );
}
[Constructible]
public BagOfReagents(int amount)
{
DropItem(new BlackPearl(amount));
DropItem(new Bloodmoss(amount));
DropItem(new Garlic(amount));
DropItem(new Ginseng(amount));
DropItem(new MandrakeRoot(amount));
DropItem(new Nightshade(amount));
DropItem(new SulfurousAsh(amount));
DropItem(new SpidersSilk(amount));
}
public BagOfReagents( Serial serial ) : base( serial )
{
}
public BagOfReagents(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,35 +1,35 @@
namespace Server.Items
{
public abstract class BaseReagent : Item
{
public override double DefaultWeight => 0.1;
public abstract class BaseReagent : Item
{
public BaseReagent(int itemID) : this(itemID, 1)
{
}
public BaseReagent( int itemID ) : this( itemID, 1 )
{
}
public BaseReagent(int itemID, int amount) : base(itemID)
{
Stackable = true;
Amount = amount;
}
public BaseReagent( int itemID, int amount ) : base( itemID )
{
Stackable = true;
Amount = amount;
}
public BaseReagent(Serial serial) : base(serial)
{
}
public BaseReagent( Serial serial ) : base( serial )
{
}
public override double DefaultWeight => 0.1;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,38 +1,37 @@
namespace Server.Items
{
public class BatWing : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class BatWing : BaseReagent, ICommodity
{
[Constructible]
public BatWing() : this(1)
{
}
[Constructible]
public BatWing() : this( 1 )
{
}
[Constructible]
public BatWing(int amount) : base(0xF78, amount)
{
}
[Constructible]
public BatWing( int amount ) : base( 0xF78, amount )
{
}
public BatWing(Serial serial) : base(serial)
{
}
public BatWing( Serial serial ) : base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,36 +1,36 @@
namespace Server.Items
{
public class BlackPearl : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class BlackPearl : BaseReagent, ICommodity
{
[Constructible]
public BlackPearl() : this(1)
{
}
[Constructible]
public BlackPearl() : this( 1 )
{
}
[Constructible]
public BlackPearl(int amount) : base(0xF7A, amount)
{
}
[Constructible]
public BlackPearl( int amount ) : base( 0xF7A, amount )
{
}
public BlackPearl(Serial serial) : base(serial)
{
}
public BlackPearl( Serial serial ) : base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,38 +1,37 @@
namespace Server.Items
{
public class Bloodmoss : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class Bloodmoss : BaseReagent, ICommodity
{
[Constructible]
public Bloodmoss() : this(1)
{
}
[Constructible]
public Bloodmoss() : this( 1 )
{
}
[Constructible]
public Bloodmoss(int amount) : base(0xF7B, amount)
{
}
[Constructible]
public Bloodmoss( int amount ) : base( 0xF7B, amount )
{
}
public Bloodmoss(Serial serial) : base(serial)
{
}
public Bloodmoss( Serial serial ) : base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,38 +1,37 @@
namespace Server.Items
{
public class DaemonBlood : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class DaemonBlood : BaseReagent, ICommodity
{
[Constructible]
public DaemonBlood() : this(1)
{
}
[Constructible]
public DaemonBlood() : this( 1 )
{
}
[Constructible]
public DaemonBlood(int amount) : base(0xF7D, amount)
{
}
[Constructible]
public DaemonBlood( int amount ) : base( 0xF7D, amount )
{
}
public DaemonBlood(Serial serial) : base(serial)
{
}
public DaemonBlood( Serial serial ) : base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,38 +1,37 @@
namespace Server.Items
{
// TODO: Commodity?
public class DaemonBone : BaseReagent
{
public override double DefaultWeight => 1.0;
// TODO: Commodity?
public class DaemonBone : BaseReagent
{
[Constructible]
public DaemonBone() : this(1)
{
}
[Constructible]
public DaemonBone() : this( 1 )
{
}
[Constructible]
public DaemonBone(int amount) : base(0xF80, amount)
{
}
[Constructible]
public DaemonBone( int amount ) : base( 0xF80, amount )
{
}
public DaemonBone(Serial serial) : base(serial)
{
}
public DaemonBone( Serial serial ) : base( serial )
{
}
public override double DefaultWeight => 1.0;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,36 +1,36 @@
namespace Server.Items
{
public class DeadWood : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class DeadWood : BaseReagent, ICommodity
{
[Constructible]
public DeadWood() : this(1)
{
}
[Constructible]
public DeadWood() : this( 1 )
{
}
[Constructible]
public DeadWood(int amount) : base(0xF90, amount)
{
}
[Constructible]
public DeadWood( int amount ) : base( 0xF90, amount )
{
}
public DeadWood(Serial serial) : base(serial)
{
}
public DeadWood( Serial serial ) : base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,39 +1,39 @@
namespace Server.Items
{
public class DragonsBlood : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => Core.ML;
public class DragonsBlood : BaseReagent, ICommodity
{
[Constructible]
public DragonsBlood()
: this(1)
{
}
[Constructible]
public DragonsBlood()
: this( 1 )
{
}
[Constructible]
public DragonsBlood(int amount)
: base(0x4077, amount)
{
}
[Constructible]
public DragonsBlood( int amount )
: base( 0x4077, amount )
{
}
public DragonsBlood(Serial serial)
: base(serial)
{
}
public DragonsBlood( Serial serial )
: base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => Core.ML;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,38 +1,37 @@
namespace Server.Items
{
public class Garlic : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class Garlic : BaseReagent, ICommodity
{
[Constructible]
public Garlic() : this(1)
{
}
[Constructible]
public Garlic() : this( 1 )
{
}
[Constructible]
public Garlic(int amount) : base(0xF84, amount)
{
}
[Constructible]
public Garlic( int amount ) : base( 0xF84, amount )
{
}
public Garlic(Serial serial) : base(serial)
{
}
public Garlic( Serial serial ) : base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,38 +1,37 @@
namespace Server.Items
{
public class Ginseng : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class Ginseng : BaseReagent, ICommodity
{
[Constructible]
public Ginseng() : this(1)
{
}
[Constructible]
public Ginseng() : this( 1 )
{
}
[Constructible]
public Ginseng(int amount) : base(0xF85, amount)
{
}
[Constructible]
public Ginseng( int amount ) : base( 0xF85, amount )
{
}
public Ginseng(Serial serial) : base(serial)
{
}
public Ginseng( Serial serial ) : base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,38 +1,37 @@
namespace Server.Items
{
public class GraveDust : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class GraveDust : BaseReagent, ICommodity
{
[Constructible]
public GraveDust() : this(1)
{
}
[Constructible]
public GraveDust() : this( 1 )
{
}
[Constructible]
public GraveDust(int amount) : base(0xF8F, amount)
{
}
[Constructible]
public GraveDust( int amount ) : base( 0xF8F, amount )
{
}
public GraveDust(Serial serial) : base(serial)
{
}
public GraveDust( Serial serial ) : base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,38 +1,37 @@
namespace Server.Items
{
public class MandrakeRoot : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class MandrakeRoot : BaseReagent, ICommodity
{
[Constructible]
public MandrakeRoot() : this(1)
{
}
[Constructible]
public MandrakeRoot() : this( 1 )
{
}
[Constructible]
public MandrakeRoot(int amount) : base(0xF86, amount)
{
}
[Constructible]
public MandrakeRoot( int amount ) : base( 0xF86, amount )
{
}
public MandrakeRoot(Serial serial) : base(serial)
{
}
public MandrakeRoot( Serial serial ) : base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,38 +1,37 @@
namespace Server.Items
{
public class Nightshade : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class Nightshade : BaseReagent, ICommodity
{
[Constructible]
public Nightshade() : this(1)
{
}
[Constructible]
public Nightshade() : this( 1 )
{
}
[Constructible]
public Nightshade(int amount) : base(0xF88, amount)
{
}
[Constructible]
public Nightshade( int amount ) : base( 0xF88, amount )
{
}
public Nightshade(Serial serial) : base(serial)
{
}
public Nightshade( Serial serial ) : base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,38 +1,37 @@
namespace Server.Items
{
public class NoxCrystal : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class NoxCrystal : BaseReagent, ICommodity
{
[Constructible]
public NoxCrystal() : this(1)
{
}
[Constructible]
public NoxCrystal() : this( 1 )
{
}
[Constructible]
public NoxCrystal(int amount) : base(0xF8E, amount)
{
}
[Constructible]
public NoxCrystal( int amount ) : base( 0xF8E, amount )
{
}
public NoxCrystal(Serial serial) : base(serial)
{
}
public NoxCrystal( Serial serial ) : base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,38 +1,37 @@
namespace Server.Items
{
public class PigIron : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class PigIron : BaseReagent, ICommodity
{
[Constructible]
public PigIron() : this(1)
{
}
[Constructible]
public PigIron() : this( 1 )
{
}
[Constructible]
public PigIron(int amount) : base(0xF8A, amount)
{
}
[Constructible]
public PigIron( int amount ) : base( 0xF8A, amount )
{
}
public PigIron(Serial serial) : base(serial)
{
}
public PigIron( Serial serial ) : base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,38 +1,37 @@
namespace Server.Items
{
public class SpidersSilk : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class SpidersSilk : BaseReagent, ICommodity
{
[Constructible]
public SpidersSilk() : this(1)
{
}
[Constructible]
public SpidersSilk() : this( 1 )
{
}
[Constructible]
public SpidersSilk(int amount) : base(0xF8D, amount)
{
}
[Constructible]
public SpidersSilk( int amount ) : base( 0xF8D, amount )
{
}
public SpidersSilk(Serial serial) : base(serial)
{
}
public SpidersSilk( Serial serial ) : base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,38 +1,37 @@
namespace Server.Items
{
public class SulfurousAsh : BaseReagent, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class SulfurousAsh : BaseReagent, ICommodity
{
[Constructible]
public SulfurousAsh() : this(1)
{
}
[Constructible]
public SulfurousAsh() : this( 1 )
{
}
[Constructible]
public SulfurousAsh(int amount) : base(0xF8C, amount)
{
}
[Constructible]
public SulfurousAsh( int amount ) : base( 0xF8C, amount )
{
}
public SulfurousAsh(Serial serial) : base(serial)
{
}
public SulfurousAsh( Serial serial ) : base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -2,65 +2,67 @@ using Server.Network;
namespace Server.Items
{
[FlippableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Flippable(0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C)]
public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
{
[Constructible]
public BoltOfCloth() : this(1)
{
}
[Constructible]
public BoltOfCloth() : this( 1 )
{
}
[Constructible]
public BoltOfCloth(int amount) : base(0xF95)
{
Stackable = true;
Weight = 5.0;
Amount = amount;
}
[Constructible]
public BoltOfCloth( int amount ) : base( 0xF95 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
}
public BoltOfCloth(Serial serial) : base(serial)
{
}
public BoltOfCloth( Serial serial ) : base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted ) return false;
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted) return false;
Hue = sender.DyedHue;
Hue = sender.DyedHue;
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
return true;
}
writer.Write( (int) 0 ); // version
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this)) return false;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
base.ScissorHelper(from, new Cloth(), 50);
int version = reader.ReadInt();
}
return true;
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
base.ScissorHelper( from, new Cloth(), 50 );
writer.Write(0); // version
}
return true;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void OnSingleClick( Mobile from )
{
int number = (Amount == 1) ? 1049122 : 1049121;
int version = reader.ReadInt();
}
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", (Amount * 50).ToString() ) );
}
}
public override void OnSingleClick(Mobile from)
{
int number = Amount == 1 ? 1049122 : 1049121;
from.Send(
new MessageLocalized(Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", (Amount * 50).ToString()));
}
}
}

View file

@ -1,41 +1,40 @@
namespace Server.Items
{
public class Bone : Item, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class Bone : Item, ICommodity
{
[Constructible]
public Bone() : this(1)
{
}
[Constructible]
public Bone() : this( 1 )
{
}
[Constructible]
public Bone(int amount) : base(0xf7e)
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
[Constructible]
public Bone( int amount ) : base( 0xf7e )
{
Stackable = true;
Amount = amount;
Weight = 1.0;
}
public Bone(Serial serial) : base(serial)
{
}
public Bone( Serial serial ) : base( serial )
{
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -2,68 +2,67 @@ using Server.Network;
namespace Server.Items
{
[FlippableAttribute( 0x1766, 0x1768 )]
public class Cloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Flippable(0x1766, 0x1768)]
public class Cloth : Item, IScissorable, IDyable, ICommodity
{
[Constructible]
public Cloth() : this(1)
{
}
public override double DefaultWeight => 0.1;
[Constructible]
public Cloth(int amount) : base(0x1766)
{
Stackable = true;
Amount = amount;
}
[Constructible]
public Cloth() : this( 1 )
{
}
public Cloth(Serial serial) : base(serial)
{
}
[Constructible]
public Cloth( int amount ) : base( 0x1766 )
{
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public Cloth( Serial serial ) : base( serial )
{
}
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
return false;
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
Hue = sender.DyedHue;
return true;
}
return true;
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this)) return false;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
base.ScissorHelper(from, new Bandage(), 1);
writer.Write( (int) 0 ); // version
}
return true;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
int version = reader.ReadInt();
}
writer.Write(0); // version
}
public override void OnSingleClick( Mobile from )
{
int number = (Amount == 1) ? 1049124 : 1049123;
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString() ) );
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
int version = reader.ReadInt();
}
base.ScissorHelper( from, new Bandage(), 1 );
public override void OnSingleClick(Mobile from)
{
int number = Amount == 1 ? 1049124 : 1049123;
return true;
}
}
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString()));
}
}
}

View file

@ -2,110 +2,111 @@ using Server.Targeting;
namespace Server.Items
{
public class Cotton : Item, IDyable
{
[Constructible]
public Cotton() : this( 1 )
{
}
public class Cotton : Item, IDyable
{
[Constructible]
public Cotton() : this(1)
{
}
[Constructible]
public Cotton( int amount ) : base( 0xDF9 )
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
[Constructible]
public Cotton(int amount) : base(0xDF9)
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
public Cotton( Serial serial ) : base( serial )
{
}
public Cotton(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
return false;
writer.Write( (int) 0 ); // version
}
Hue = sender.DyedHue;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
return true;
}
int version = reader.ReadInt();
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
Hue = sender.DyedHue;
writer.Write(0); // version
}
return true;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
int version = reader.ReadInt();
}
public virtual void OnSpun( ISpinningWheel wheel, Mobile from, int hue )
{
Item item = new SpoolOfThread( 6 );
item.Hue = hue;
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget(this);
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
}
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
{
Item item = new SpoolOfThread(6);
item.Hue = hue;
private class PickWheelTarget : Target
{
private Cotton m_Cotton;
from.AddToBackpack(item);
from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
}
public PickWheelTarget( Cotton cotton ) : base( 3, false, TargetFlags.None )
{
m_Cotton = cotton;
}
private class PickWheelTarget : Target
{
private Cotton m_Cotton;
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Cotton.Deleted )
return;
public PickWheelTarget(Cotton cotton) : base(3, false, TargetFlags.None)
{
m_Cotton = cotton;
}
ISpinningWheel wheel = targeted as ISpinningWheel;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Cotton.Deleted)
return;
if ( wheel == null && targeted is AddonComponent component )
wheel = component.Addon as ISpinningWheel;
ISpinningWheel wheel = targeted as ISpinningWheel;
if ( wheel is Item )
{
if ( !m_Cotton.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( wheel.Spinning )
{
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
}
else
{
m_Cotton.Consume();
wheel.BeginSpin( m_Cotton.OnSpun, from, m_Cotton.Hue );
}
}
else
{
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
}
}
}
}
}
if (wheel == null && targeted is AddonComponent component)
wheel = component.Addon as ISpinningWheel;
if (wheel is Item)
{
if (!m_Cotton.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (wheel.Spinning)
{
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
}
else
{
m_Cotton.Consume();
wheel.BeginSpin(m_Cotton.OnSpun, from, m_Cotton.Hue);
}
}
else
{
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
}
}
}
}
}

View file

@ -2,100 +2,101 @@ using Server.Targeting;
namespace Server.Items
{
public class Flax : Item
{
[Constructible]
public Flax() : this( 1 )
{
}
public class Flax : Item
{
[Constructible]
public Flax() : this(1)
{
}
[Constructible]
public Flax( int amount ) : base( 0x1A9C )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
[Constructible]
public Flax(int amount) : base(0x1A9C)
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public Flax( Serial serial ) : base( serial )
{
}
public Flax(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
int version = reader.ReadInt();
}
public virtual void OnSpun( ISpinningWheel wheel, Mobile from, int hue )
{
Item item = new SpoolOfThread( 6 );
item.Hue = hue;
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget(this);
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
}
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
{
Item item = new SpoolOfThread(6);
item.Hue = hue;
private class PickWheelTarget : Target
{
private Flax m_Flax;
from.AddToBackpack(item);
from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
}
public PickWheelTarget( Flax flax ) : base( 3, false, TargetFlags.None )
{
m_Flax = flax;
}
private class PickWheelTarget : Target
{
private Flax m_Flax;
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Flax.Deleted )
return;
public PickWheelTarget(Flax flax) : base(3, false, TargetFlags.None)
{
m_Flax = flax;
}
ISpinningWheel wheel = targeted as ISpinningWheel;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Flax.Deleted)
return;
if ( wheel == null && targeted is AddonComponent component )
wheel = component.Addon as ISpinningWheel;
ISpinningWheel wheel = targeted as ISpinningWheel;
if ( wheel is Item )
{
if ( !m_Flax.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( wheel.Spinning )
{
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
}
else
{
m_Flax.Consume();
wheel.BeginSpin( m_Flax.OnSpun, from, m_Flax.Hue );
}
}
else
{
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
}
}
}
}
}
if (wheel == null && targeted is AddonComponent component)
wheel = component.Addon as ISpinningWheel;
if (wheel is Item)
{
if (!m_Flax.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (wheel.Spinning)
{
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
}
else
{
m_Flax.Consume();
wheel.BeginSpin(m_Flax.OnSpun, from, m_Flax.Hue);
}
}
else
{
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
}
}
}
}
}

View file

@ -1,288 +1,293 @@
namespace Server.Items
{
public abstract class BaseHides : Item, ICommodity
{
private CraftResource m_Resource;
public abstract class BaseHides : Item, ICommodity
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get => m_Resource;
set{ m_Resource = value; InvalidateProperties(); }
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public BaseHides(CraftResource resource) : this(resource, 1)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public BaseHides(CraftResource resource, int amount) : base(0x1079)
{
Stackable = true;
Weight = 5.0;
Amount = amount;
Hue = CraftResources.GetHue(resource);
writer.Write( (int) 1 ); // version
m_Resource = resource;
}
writer.Write( (int) m_Resource );
}
public BaseHides(Serial serial) : base(serial)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
{
m_Resource = value;
InvalidateProperties();
}
}
int version = reader.ReadInt();
public override int LabelNumber
{
get
{
if (m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather)
return 1049687 + (m_Resource - CraftResource.SpinedLeather);
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
return 1047023;
}
}
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public BaseHides( CraftResource resource ) : this( resource, 1 )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public BaseHides( CraftResource resource, int amount ) : base( 0x1079 )
{
Stackable = true;
Weight = 5.0;
Amount = amount;
Hue = CraftResources.GetHue( resource );
writer.Write(1); // version
m_Resource = resource;
}
writer.Write((int)m_Resource);
}
public BaseHides( Serial serial ) : base( serial )
{
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void AddNameProperty( ObjectPropertyList list )
{
if ( Amount > 1 )
list.Add( 1050039, "{0}\t#{1}", Amount, 1024216 ); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add( 1024216 ); // pile of hides
}
int version = reader.ReadInt();
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
switch (version)
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
m_Resource = CraftResources.GetFromOreInfo(info);
break;
}
}
}
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (Amount > 1)
list.Add(1050039, "{0}\t#{1}", Amount, 1024216); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add(1024216); // pile of hides
}
public override int LabelNumber
{
get
{
if ( m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather )
return 1049687 + (int)(m_Resource - CraftResource.SpinedLeather);
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
return 1047023;
}
}
}
if (!CraftResources.IsStandard(m_Resource))
{
int num = CraftResources.GetLocalizationNumber(m_Resource);
[FlippableAttribute( 0x1079, 0x1078 )]
public class Hides : BaseHides, IScissorable
{
[Constructible]
public Hides() : this( 1 )
{
}
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(m_Resource));
}
}
}
[Constructible]
public Hides( int amount ) : base( CraftResource.RegularLeather, amount )
{
}
[Flippable(0x1079, 0x1078)]
public class Hides : BaseHides, IScissorable
{
[Constructible]
public Hides() : this(1)
{
}
public Hides( Serial serial ) : base( serial )
{
}
[Constructible]
public Hides(int amount) : base(CraftResource.RegularLeather, amount)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public Hides(Serial serial) : base(serial)
{
}
writer.Write( (int) 0 ); // version
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this)) return false;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
if (Core.AOS && !IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
return false;
}
int version = reader.ReadInt();
}
base.ScissorHelper(from, new Leather(), 1);
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
return true;
}
if ( Core.AOS && !IsChildOf ( from.Backpack ) )
{
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper( from, new Leather(), 1 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
return true;
}
}
writer.Write(0); // version
}
[FlippableAttribute( 0x1079, 0x1078 )]
public class SpinedHides : BaseHides, IScissorable
{
[Constructible]
public SpinedHides() : this( 1 )
{
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
[Constructible]
public SpinedHides( int amount ) : base( CraftResource.SpinedLeather, amount )
{
}
int version = reader.ReadInt();
}
}
public SpinedHides( Serial serial ) : base( serial )
{
}
[Flippable(0x1079, 0x1078)]
public class SpinedHides : BaseHides, IScissorable
{
[Constructible]
public SpinedHides() : this(1)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
[Constructible]
public SpinedHides(int amount) : base(CraftResource.SpinedLeather, amount)
{
}
writer.Write( (int) 0 ); // version
}
public SpinedHides(Serial serial) : base(serial)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this)) return false;
int version = reader.ReadInt();
}
if (Core.AOS && !IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
return false;
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
base.ScissorHelper(from, new SpinedLeather(), 1);
if ( Core.AOS && !IsChildOf ( from.Backpack ) )
{
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
return false;
}
return true;
}
base.ScissorHelper( from, new SpinedLeather(), 1 );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
return true;
}
}
writer.Write(0); // version
}
[FlippableAttribute( 0x1079, 0x1078 )]
public class HornedHides : BaseHides, IScissorable
{
[Constructible]
public HornedHides() : this( 1 )
{
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
[Constructible]
public HornedHides( int amount ) : base( CraftResource.HornedLeather, amount )
{
}
int version = reader.ReadInt();
}
}
public HornedHides( Serial serial ) : base( serial )
{
}
[Flippable(0x1079, 0x1078)]
public class HornedHides : BaseHides, IScissorable
{
[Constructible]
public HornedHides() : this(1)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
[Constructible]
public HornedHides(int amount) : base(CraftResource.HornedLeather, amount)
{
}
writer.Write( (int) 0 ); // version
}
public HornedHides(Serial serial) : base(serial)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this)) return false;
int version = reader.ReadInt();
}
if (Core.AOS && !IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
return false;
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
base.ScissorHelper(from, new HornedLeather(), 1);
if ( Core.AOS && !IsChildOf ( from.Backpack ) )
{
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper( from, new HornedLeather(), 1 );
return true;
}
return true;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
[FlippableAttribute( 0x1079, 0x1078 )]
public class BarbedHides : BaseHides, IScissorable
{
[Constructible]
public BarbedHides() : this( 1 )
{
}
writer.Write(0); // version
}
[Constructible]
public BarbedHides( int amount ) : base( CraftResource.BarbedLeather, amount )
{
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public BarbedHides( Serial serial ) : base( serial )
{
}
int version = reader.ReadInt();
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
[Flippable(0x1079, 0x1078)]
public class BarbedHides : BaseHides, IScissorable
{
[Constructible]
public BarbedHides() : this(1)
{
}
writer.Write( (int) 0 ); // version
}
[Constructible]
public BarbedHides(int amount) : base(CraftResource.BarbedLeather, amount)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public BarbedHides(Serial serial) : base(serial)
{
}
int version = reader.ReadInt();
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this)) return false;
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
if (Core.AOS && !IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
return false;
}
if ( Core.AOS && !IsChildOf ( from.Backpack ) )
{
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper(from, new BarbedLeather(), 1);
base.ScissorHelper( from, new BarbedLeather(), 1 );
return true;
}
return true;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,237 +1,233 @@
namespace Server.Items
{
public abstract class BaseLeather : Item, ICommodity
{
private CraftResource m_Resource;
public abstract class BaseLeather : Item, ICommodity
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get => m_Resource;
set{ m_Resource = value; InvalidateProperties(); }
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public BaseLeather(CraftResource resource) : this(resource, 1)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public BaseLeather(CraftResource resource, int amount) : base(0x1081)
{
Stackable = true;
Weight = 1.0;
Amount = amount;
Hue = CraftResources.GetHue(resource);
writer.Write( (int) 1 ); // version
m_Resource = resource;
}
writer.Write( (int) m_Resource );
}
public BaseLeather(Serial serial) : base(serial)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
{
m_Resource = value;
InvalidateProperties();
}
}
int version = reader.ReadInt();
public override int LabelNumber
{
get
{
if (m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather)
return 1049684 + (m_Resource - CraftResource.SpinedLeather);
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
return 1047022;
}
}
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public BaseLeather( CraftResource resource ) : this( resource, 1 )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public BaseLeather( CraftResource resource, int amount ) : base( 0x1081 )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
Hue = CraftResources.GetHue( resource );
writer.Write(1); // version
m_Resource = resource;
}
writer.Write((int)m_Resource);
}
public BaseLeather( Serial serial ) : base( serial )
{
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void AddNameProperty( ObjectPropertyList list )
{
if ( Amount > 1 )
list.Add( 1050039, "{0}\t#{1}", Amount, 1024199 ); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add( 1024199 ); // cut leather
}
int version = reader.ReadInt();
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
switch (version)
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
m_Resource = CraftResources.GetFromOreInfo(info);
break;
}
}
}
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (Amount > 1)
list.Add(1050039, "{0}\t#{1}", Amount, 1024199); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add(1024199); // cut leather
}
public override int LabelNumber
{
get
{
if ( m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather )
return 1049684 + (int)(m_Resource - CraftResource.SpinedLeather);
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
return 1047022;
}
}
}
if (!CraftResources.IsStandard(m_Resource))
{
int num = CraftResources.GetLocalizationNumber(m_Resource);
[FlippableAttribute( 0x1081, 0x1082 )]
public class Leather : BaseLeather
{
[Constructible]
public Leather() : this( 1 )
{
}
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(m_Resource));
}
}
}
[Constructible]
public Leather( int amount ) : base( CraftResource.RegularLeather, amount )
{
}
[Flippable(0x1081, 0x1082)]
public class Leather : BaseLeather
{
[Constructible]
public Leather() : this(1)
{
}
public Leather( Serial serial ) : base( serial )
{
}
[Constructible]
public Leather(int amount) : base(CraftResource.RegularLeather, amount)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public Leather(Serial serial) : base(serial)
{
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1081, 0x1082 )]
public class SpinedLeather : BaseLeather
{
[Constructible]
public SpinedLeather() : this( 1 )
{
}
[Flippable(0x1081, 0x1082)]
public class SpinedLeather : BaseLeather
{
[Constructible]
public SpinedLeather() : this(1)
{
}
[Constructible]
public SpinedLeather( int amount ) : base( CraftResource.SpinedLeather, amount )
{
}
[Constructible]
public SpinedLeather(int amount) : base(CraftResource.SpinedLeather, amount)
{
}
public SpinedLeather( Serial serial ) : base( serial )
{
}
public SpinedLeather(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
}
}
[Flippable(0x1081, 0x1082)]
public class HornedLeather : BaseLeather
{
[Constructible]
public HornedLeather() : this(1)
{
}
[FlippableAttribute( 0x1081, 0x1082 )]
public class HornedLeather : BaseLeather
{
[Constructible]
public HornedLeather() : this( 1 )
{
}
[Constructible]
public HornedLeather(int amount) : base(CraftResource.HornedLeather, amount)
{
}
[Constructible]
public HornedLeather( int amount ) : base( CraftResource.HornedLeather, amount )
{
}
public HornedLeather(Serial serial) : base(serial)
{
}
public HornedLeather( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0); // version
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
[Flippable(0x1081, 0x1082)]
public class BarbedLeather : BaseLeather
{
[Constructible]
public BarbedLeather() : this(1)
{
}
}
[Constructible]
public BarbedLeather(int amount) : base(CraftResource.BarbedLeather, amount)
{
}
[FlippableAttribute( 0x1081, 0x1082 )]
public class BarbedLeather : BaseLeather
{
[Constructible]
public BarbedLeather() : this( 1 )
{
}
public BarbedLeather(Serial serial) : base(serial)
{
}
[Constructible]
public BarbedLeather( int amount ) : base( CraftResource.BarbedLeather, amount )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public BarbedLeather( Serial serial ) : base( serial )
{
}
writer.Write(0); // version
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -2,67 +2,67 @@ using Server.Network;
namespace Server.Items
{
[FlippableAttribute( 0x1765, 0x1767 )]
public class UncutCloth : Item, IScissorable, IDyable, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
[Flippable(0x1765, 0x1767)]
public class UncutCloth : Item, IScissorable, IDyable, ICommodity
{
[Constructible]
public UncutCloth() : this(1)
{
}
public override double DefaultWeight => 0.1;
[Constructible]
public UncutCloth(int amount) : base(0x1767)
{
Stackable = true;
Amount = amount;
}
[Constructible]
public UncutCloth() : this( 1 )
{
}
public UncutCloth(Serial serial) : base(serial)
{
}
[Constructible]
public UncutCloth( int amount ) : base( 0x1767 )
{
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public UncutCloth( Serial serial ) : base( serial )
{
}
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
return false;
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
Hue = sender.DyedHue;
Hue = sender.DyedHue;
return true;
}
return true;
}
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this)) return false;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
base.ScissorHelper(from, new Bandage(), 1);
writer.Write( (int) 0 ); // version
}
return true;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
int version = reader.ReadInt();
}
writer.Write(0); // version
}
public override void OnSingleClick( Mobile from )
{
int number = (Amount == 1) ? 1049124 : 1049123;
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString() ) );
}
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
int version = reader.ReadInt();
}
base.ScissorHelper( from, new Bandage(), 1 );
public override void OnSingleClick(Mobile from)
{
int number = Amount == 1 ? 1049124 : 1049123;
return true;
}
}
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString()));
}
}
}

View file

@ -2,152 +2,154 @@ using Server.Targeting;
namespace Server.Items
{
public class Wool : Item, IDyable
{
[Constructible]
public Wool() : this( 1 )
{
}
public class Wool : Item, IDyable
{
[Constructible]
public Wool() : this(1)
{
}
[Constructible]
public Wool( int amount ) : base( 0xDF8 )
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
[Constructible]
public Wool(int amount) : base(0xDF8)
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
public Wool( Serial serial ) : base( serial )
{
}
public Wool(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
return false;
writer.Write( (int) 0 ); // version
}
Hue = sender.DyedHue;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
return true;
}
int version = reader.ReadInt();
}
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
Hue = sender.DyedHue;
writer.Write(0); // version
}
return true;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
int version = reader.ReadInt();
}
public virtual void OnSpun( ISpinningWheel wheel, Mobile from, int hue )
{
Item item = new DarkYarn( 3 );
item.Hue = hue;
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
from.Target = new PickWheelTarget(this);
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010576 ); // You put the balls of yarn in your backpack.
}
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
{
Item item = new DarkYarn(3);
item.Hue = hue;
private class PickWheelTarget : Target
{
private Wool m_Wool;
from.AddToBackpack(item);
from.SendLocalizedMessage(1010576); // You put the balls of yarn in your backpack.
}
public PickWheelTarget( Wool wool ) : base( 3, false, TargetFlags.None )
{
m_Wool = wool;
}
private class PickWheelTarget : Target
{
private Wool m_Wool;
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Wool.Deleted )
return;
public PickWheelTarget(Wool wool) : base(3, false, TargetFlags.None)
{
m_Wool = wool;
}
ISpinningWheel wheel = targeted as ISpinningWheel;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Wool.Deleted)
return;
if ( wheel == null && targeted is AddonComponent component )
wheel = component.Addon as ISpinningWheel;
ISpinningWheel wheel = targeted as ISpinningWheel;
if ( wheel is Item )
{
if ( !m_Wool.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( wheel.Spinning )
{
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
}
else
{
m_Wool.Consume();
wheel.BeginSpin( m_Wool.OnSpun, from, m_Wool.Hue );
}
}
else
{
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
}
}
}
}
public class TaintedWool : Wool
{
[Constructible]
public TaintedWool() : this( 1 )
{
}
if (wheel == null && targeted is AddonComponent component)
wheel = component.Addon as ISpinningWheel;
[Constructible]
public TaintedWool( int amount ) : base( 0x101F )
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
if (wheel is Item)
{
if (!m_Wool.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (wheel.Spinning)
{
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
}
else
{
m_Wool.Consume();
wheel.BeginSpin(m_Wool.OnSpun, from, m_Wool.Hue);
}
}
else
{
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
}
}
}
}
public TaintedWool( Serial serial ) : base( serial )
{
}
public class TaintedWool : Wool
{
[Constructible]
public TaintedWool() : this(1)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
[Constructible]
public TaintedWool(int amount) : base(0x101F)
{
Stackable = true;
Weight = 4.0;
Amount = amount;
}
writer.Write( (int) 0 ); // version
}
public TaintedWool(Serial serial) : base(serial)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
int version = reader.ReadInt();
}
writer.Write(0); // version
}
public override void OnSpun( ISpinningWheel wheel, Mobile from, int hue )
{
Item item = new DarkYarn( 1 );
item.Hue = hue;
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
from.AddToBackpack( item );
from.SendLocalizedMessage( 1010574 ); // You put a ball of yarn in your backpack.
}
}
}
int version = reader.ReadInt();
}
public override void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
{
Item item = new DarkYarn(1);
item.Hue = hue;
from.AddToBackpack(item);
from.SendLocalizedMessage(1010574); // You put a ball of yarn in your backpack.
}
}
}

View file

@ -2,232 +2,232 @@ using Server.Targeting;
namespace Server.Items
{
public abstract class BaseClothMaterial : Item, IDyable
{
public BaseClothMaterial( int itemID ) : this( itemID, 1 )
{
}
public abstract class BaseClothMaterial : Item, IDyable
{
public BaseClothMaterial(int itemID) : this(itemID, 1)
{
}
public BaseClothMaterial( int itemID, int amount ) : base( itemID )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public BaseClothMaterial(int itemID, int amount) : base(itemID)
{
Stackable = true;
Weight = 1.0;
Amount = amount;
}
public BaseClothMaterial( Serial serial ) : base( serial )
{
}
public BaseClothMaterial(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
return false;
writer.Write( (int) 0 ); // version
}
Hue = sender.DyedHue;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
return true;
}
int version = reader.ReadInt();
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
writer.Write(0); // version
}
Hue = sender.DyedHue;
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
return true;
}
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 500366 ); // Select a loom to use that on.
from.Target = new PickLoomTarget( this );
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(500366); // Select a loom to use that on.
from.Target = new PickLoomTarget(this);
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
private class PickLoomTarget : Target
{
private BaseClothMaterial m_Material;
private class PickLoomTarget : Target
{
private BaseClothMaterial m_Material;
public PickLoomTarget( BaseClothMaterial material ) : base( 3, false, TargetFlags.None )
{
m_Material = material;
}
public PickLoomTarget(BaseClothMaterial material) : base(3, false, TargetFlags.None)
{
m_Material = material;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Material.Deleted )
return;
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Material.Deleted)
return;
ILoom loom = targeted as ILoom;
ILoom loom = targeted as ILoom;
if ( loom == null && targeted is AddonComponent component )
loom = component.Addon as ILoom;
if (loom == null && targeted is AddonComponent component)
loom = component.Addon as ILoom;
if ( loom != null )
{
if ( !m_Material.IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( loom.Phase < 4 )
{
m_Material.Consume();
if (loom != null)
{
if (!m_Material.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (loom.Phase < 4)
{
m_Material.Consume();
if ( targeted is Item item )
item.SendLocalizedMessageTo( from, 1010001 + loom.Phase++ );
}
else
{
Item create = new BoltOfCloth();
create.Hue = m_Material.Hue;
if (targeted is Item item)
item.SendLocalizedMessageTo(from, 1010001 + loom.Phase++);
}
else
{
Item create = new BoltOfCloth();
create.Hue = m_Material.Hue;
m_Material.Consume();
loom.Phase = 0;
from.SendLocalizedMessage( 500368 ); // You create some cloth and put it in your backpack.
from.AddToBackpack( create );
}
}
else
{
from.SendLocalizedMessage( 500367 ); // Try using that on a loom.
}
}
}
}
m_Material.Consume();
loom.Phase = 0;
from.SendLocalizedMessage(500368); // You create some cloth and put it in your backpack.
from.AddToBackpack(create);
}
}
else
{
from.SendLocalizedMessage(500367); // Try using that on a loom.
}
}
}
}
public class DarkYarn : BaseClothMaterial
{
[Constructible]
public DarkYarn() : this( 1 )
{
}
public class DarkYarn : BaseClothMaterial
{
[Constructible]
public DarkYarn() : this(1)
{
}
[Constructible]
public DarkYarn( int amount ) : base( 0xE1D, amount )
{
}
[Constructible]
public DarkYarn(int amount) : base(0xE1D, amount)
{
}
public DarkYarn( Serial serial ) : base( serial )
{
}
public DarkYarn(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class LightYarn : BaseClothMaterial
{
[Constructible]
public LightYarn() : this( 1 )
{
}
public class LightYarn : BaseClothMaterial
{
[Constructible]
public LightYarn() : this(1)
{
}
[Constructible]
public LightYarn( int amount ) : base( 0xE1E, amount )
{
}
[Constructible]
public LightYarn(int amount) : base(0xE1E, amount)
{
}
public LightYarn( Serial serial ) : base( serial )
{
}
public LightYarn(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class LightYarnUnraveled : BaseClothMaterial
{
[Constructible]
public LightYarnUnraveled() : this( 1 )
{
}
public class LightYarnUnraveled : BaseClothMaterial
{
[Constructible]
public LightYarnUnraveled() : this(1)
{
}
[Constructible]
public LightYarnUnraveled( int amount ) : base( 0xE1F, amount )
{
}
[Constructible]
public LightYarnUnraveled(int amount) : base(0xE1F, amount)
{
}
public LightYarnUnraveled( Serial serial ) : base( serial )
{
}
public LightYarnUnraveled(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
public class SpoolOfThread : BaseClothMaterial
{
[Constructible]
public SpoolOfThread() : this( 1 )
{
}
public class SpoolOfThread : BaseClothMaterial
{
[Constructible]
public SpoolOfThread() : this(1)
{
}
[Constructible]
public SpoolOfThread( int amount ) : base( 0xFA0, amount )
{
}
[Constructible]
public SpoolOfThread(int amount) : base(0xFA0, amount)
{
}
public SpoolOfThread( Serial serial ) : base( serial )
{
}
public SpoolOfThread(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}