Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,42 +1,40 @@
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namespace Server.Items
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{
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public class Arrow : Item, ICommodity
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{
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public class Arrow : Item, ICommodity
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{
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[Constructible]
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public Arrow() : this(1)
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{
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}
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public override double DefaultWeight => 0.1;
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[Constructible]
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public Arrow(int amount) : base(0xF3F)
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{
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Stackable = true;
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Amount = amount;
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}
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[Constructible]
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public Arrow() : this( 1 )
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{
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}
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public Arrow(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public Arrow( int amount ) : base( 0xF3F )
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{
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Stackable = true;
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Amount = amount;
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public Arrow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write(0); // version
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}
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,42 +1,40 @@
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namespace Server.Items
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{
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public class Bolt : Item, ICommodity
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{
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public class Bolt : Item, ICommodity
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{
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[Constructible]
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public Bolt() : this(1)
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{
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}
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public override double DefaultWeight => 0.1;
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[Constructible]
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public Bolt(int amount) : base(0x1BFB)
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{
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Stackable = true;
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Amount = amount;
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}
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[Constructible]
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public Bolt() : this( 1 )
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{
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}
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public Bolt(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public Bolt( int amount ) : base( 0x1BFB )
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{
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Stackable = true;
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Amount = amount;
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public Bolt( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write(0); // version
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}
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,42 +1,39 @@
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namespace Server.Items
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{
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public class Feather : Item, ICommodity
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{
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public class Feather : Item, ICommodity
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{
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[Constructible]
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public Feather() : this(1)
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{
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}
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public override double DefaultWeight => 0.1;
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[Constructible]
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public Feather(int amount) : base(0x1BD1)
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{
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Stackable = true;
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Amount = amount;
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}
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[Constructible]
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public Feather() : this( 1 )
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{
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}
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public Feather(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public Feather( int amount ) : base( 0x1BD1 )
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{
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Stackable = true;
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Amount = amount;
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public Feather( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write(0); // version
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}
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,42 +1,40 @@
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namespace Server.Items
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{
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public class Shaft : Item, ICommodity
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{
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public class Shaft : Item, ICommodity
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{
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[Constructible]
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public Shaft() : this(1)
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{
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}
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public override double DefaultWeight => 0.1;
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[Constructible]
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public Shaft(int amount) : base(0x1BD4)
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{
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Stackable = true;
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Amount = amount;
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}
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[Constructible]
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public Shaft() : this( 1 )
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{
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}
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public Shaft(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public Shaft( int amount ) : base( 0x1BD4 )
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{
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Stackable = true;
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Amount = amount;
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public Shaft( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write(0); // version
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}
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,422 +1,428 @@
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namespace Server.Items
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{
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public abstract class BaseIngot : Item, ICommodity
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{
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private CraftResource m_Resource;
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get => m_Resource;
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set{ m_Resource = value; InvalidateProperties(); }
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int) m_Resource );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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OreInfo info;
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switch ( reader.ReadInt() )
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{
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case 0: info = OreInfo.Iron; break;
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case 1: info = OreInfo.DullCopper; break;
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case 2: info = OreInfo.ShadowIron; break;
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case 3: info = OreInfo.Copper; break;
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case 4: info = OreInfo.Bronze; break;
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case 5: info = OreInfo.Gold; break;
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case 6: info = OreInfo.Agapite; break;
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case 7: info = OreInfo.Verite; break;
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case 8: info = OreInfo.Valorite; break;
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default: info = null; break;
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}
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m_Resource = CraftResources.GetFromOreInfo( info );
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break;
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}
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}
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}
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public BaseIngot( CraftResource resource ) : this( resource, 1 )
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{
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}
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public BaseIngot( CraftResource resource, int amount ) : base( 0x1BF2 )
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{
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Stackable = true;
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Amount = amount;
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Hue = CraftResources.GetHue( resource );
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m_Resource = resource;
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}
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public BaseIngot( Serial serial ) : base( serial )
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{
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}
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public override void AddNameProperty( ObjectPropertyList list )
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{
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if ( Amount > 1 )
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list.Add( 1050039, "{0}\t#{1}", Amount, 1027154 ); // ~1_NUMBER~ ~2_ITEMNAME~
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else
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list.Add( 1027154 ); // ingots
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( !CraftResources.IsStandard( m_Resource ) )
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{
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int num = CraftResources.GetLocalizationNumber( m_Resource );
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if ( num > 0 )
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list.Add( num );
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else
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list.Add( CraftResources.GetName( m_Resource ) );
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}
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}
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public override int LabelNumber
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{
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get
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{
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if ( m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite )
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return 1042684 + (int)(m_Resource - CraftResource.DullCopper);
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return 1042692;
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}
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}
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}
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[FlippableAttribute( 0x1BF2, 0x1BEF )]
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public class IronIngot : BaseIngot
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{
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[Constructible]
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public IronIngot() : this( 1 )
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{
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}
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[Constructible]
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public IronIngot( int amount ) : base( CraftResource.Iron, amount )
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{
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}
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public IronIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x1BF2, 0x1BEF )]
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public class DullCopperIngot : BaseIngot
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{
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[Constructible]
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public DullCopperIngot() : this( 1 )
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{
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}
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[Constructible]
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public DullCopperIngot( int amount ) : base( CraftResource.DullCopper, amount )
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{
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}
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public DullCopperIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x1BF2, 0x1BEF )]
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public class ShadowIronIngot : BaseIngot
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{
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[Constructible]
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public ShadowIronIngot() : this( 1 )
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{
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}
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[Constructible]
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public ShadowIronIngot( int amount ) : base( CraftResource.ShadowIron, amount )
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{
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}
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public ShadowIronIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x1BF2, 0x1BEF )]
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public class CopperIngot : BaseIngot
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{
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[Constructible]
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public CopperIngot() : this( 1 )
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{
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}
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[Constructible]
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public CopperIngot( int amount ) : base( CraftResource.Copper, amount )
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{
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}
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public CopperIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x1BF2, 0x1BEF )]
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public class BronzeIngot : BaseIngot
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{
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[Constructible]
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public BronzeIngot() : this( 1 )
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{
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}
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[Constructible]
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public BronzeIngot( int amount ) : base( CraftResource.Bronze, amount )
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{
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}
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public BronzeIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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[FlippableAttribute( 0x1BF2, 0x1BEF )]
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public class GoldIngot : BaseIngot
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{
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[Constructible]
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public GoldIngot() : this( 1 )
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{
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}
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[Constructible]
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public GoldIngot( int amount ) : base( CraftResource.Gold, amount )
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{
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}
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public GoldIngot( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1BF2, 0x1BEF )]
|
||||
public class AgapiteIngot : BaseIngot
|
||||
{
|
||||
[Constructible]
|
||||
public AgapiteIngot() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public AgapiteIngot( int amount ) : base( CraftResource.Agapite, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public AgapiteIngot( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1BF2, 0x1BEF )]
|
||||
public class VeriteIngot : BaseIngot
|
||||
{
|
||||
[Constructible]
|
||||
public VeriteIngot() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public VeriteIngot( int amount ) : base( CraftResource.Verite, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public VeriteIngot( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1BF2, 0x1BEF )]
|
||||
public class ValoriteIngot : BaseIngot
|
||||
{
|
||||
[Constructible]
|
||||
public ValoriteIngot() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ValoriteIngot( int amount ) : base( CraftResource.Valorite, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public ValoriteIngot( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public abstract class BaseIngot : Item, ICommodity
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
|
||||
public BaseIngot(CraftResource resource) : this(resource, 1)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseIngot(CraftResource resource, int amount) : base(0x1BF2)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseIngot(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Resource >= CraftResource.DullCopper && m_Resource <= CraftResource.Valorite)
|
||||
return 1042684 + (m_Resource - CraftResource.DullCopper);
|
||||
|
||||
return 1042692;
|
||||
}
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
OreInfo info;
|
||||
|
||||
switch (reader.ReadInt())
|
||||
{
|
||||
case 0:
|
||||
info = OreInfo.Iron;
|
||||
break;
|
||||
case 1:
|
||||
info = OreInfo.DullCopper;
|
||||
break;
|
||||
case 2:
|
||||
info = OreInfo.ShadowIron;
|
||||
break;
|
||||
case 3:
|
||||
info = OreInfo.Copper;
|
||||
break;
|
||||
case 4:
|
||||
info = OreInfo.Bronze;
|
||||
break;
|
||||
case 5:
|
||||
info = OreInfo.Gold;
|
||||
break;
|
||||
case 6:
|
||||
info = OreInfo.Agapite;
|
||||
break;
|
||||
case 7:
|
||||
info = OreInfo.Verite;
|
||||
break;
|
||||
case 8:
|
||||
info = OreInfo.Valorite;
|
||||
break;
|
||||
default:
|
||||
info = null;
|
||||
break;
|
||||
}
|
||||
|
||||
m_Resource = CraftResources.GetFromOreInfo(info);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
if (Amount > 1)
|
||||
list.Add(1050039, "{0}\t#{1}", Amount, 1027154); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
else
|
||||
list.Add(1027154); // ingots
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(m_Resource))
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber(m_Resource);
|
||||
|
||||
if (num > 0)
|
||||
list.Add(num);
|
||||
else
|
||||
list.Add(CraftResources.GetName(m_Resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1BF2, 0x1BEF)]
|
||||
public class IronIngot : BaseIngot
|
||||
{
|
||||
[Constructible]
|
||||
public IronIngot() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public IronIngot(int amount) : base(CraftResource.Iron, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public IronIngot(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1BF2, 0x1BEF)]
|
||||
public class DullCopperIngot : BaseIngot
|
||||
{
|
||||
[Constructible]
|
||||
public DullCopperIngot() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DullCopperIngot(int amount) : base(CraftResource.DullCopper, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public DullCopperIngot(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1BF2, 0x1BEF)]
|
||||
public class ShadowIronIngot : BaseIngot
|
||||
{
|
||||
[Constructible]
|
||||
public ShadowIronIngot() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ShadowIronIngot(int amount) : base(CraftResource.ShadowIron, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public ShadowIronIngot(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1BF2, 0x1BEF)]
|
||||
public class CopperIngot : BaseIngot
|
||||
{
|
||||
[Constructible]
|
||||
public CopperIngot() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public CopperIngot(int amount) : base(CraftResource.Copper, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public CopperIngot(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1BF2, 0x1BEF)]
|
||||
public class BronzeIngot : BaseIngot
|
||||
{
|
||||
[Constructible]
|
||||
public BronzeIngot() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BronzeIngot(int amount) : base(CraftResource.Bronze, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BronzeIngot(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1BF2, 0x1BEF)]
|
||||
public class GoldIngot : BaseIngot
|
||||
{
|
||||
[Constructible]
|
||||
public GoldIngot() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public GoldIngot(int amount) : base(CraftResource.Gold, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public GoldIngot(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1BF2, 0x1BEF)]
|
||||
public class AgapiteIngot : BaseIngot
|
||||
{
|
||||
[Constructible]
|
||||
public AgapiteIngot() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public AgapiteIngot(int amount) : base(CraftResource.Agapite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public AgapiteIngot(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1BF2, 0x1BEF)]
|
||||
public class VeriteIngot : BaseIngot
|
||||
{
|
||||
[Constructible]
|
||||
public VeriteIngot() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public VeriteIngot(int amount) : base(CraftResource.Verite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public VeriteIngot(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable(0x1BF2, 0x1BEF)]
|
||||
public class ValoriteIngot : BaseIngot
|
||||
{
|
||||
[Constructible]
|
||||
public ValoriteIngot() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ValoriteIngot(int amount) : base(CraftResource.Valorite, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public ValoriteIngot(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,263 +1,255 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseScales : Item, ICommodity
|
||||
{
|
||||
public override int LabelNumber => 1053139; // dragon scales
|
||||
|
||||
private CraftResource m_Resource;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set{ m_Resource = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
|
||||
writer.Write( (int) m_Resource );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public BaseScales( CraftResource resource ) : this( resource, 1 )
|
||||
{
|
||||
}
|
||||
|
||||
public BaseScales( CraftResource resource, int amount ) : base( 0x26B4 )
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue( resource );
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseScales( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class RedScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public RedScales() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RedScales( int amount ) : base( CraftResource.RedScales, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public RedScales( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public class YellowScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public YellowScales() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public YellowScales( int amount ) : base( CraftResource.YellowScales, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public YellowScales( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public class BlackScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public BlackScales() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BlackScales( int amount ) : base( CraftResource.BlackScales, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public BlackScales( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public class GreenScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public GreenScales() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public GreenScales( int amount ) : base( CraftResource.GreenScales, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public GreenScales( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public class WhiteScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteScales() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public WhiteScales( int amount ) : base( CraftResource.WhiteScales, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public WhiteScales( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public class BlueScales : BaseScales
|
||||
{
|
||||
public override int LabelNumber => 1053140; // sea serpent scales
|
||||
|
||||
[Constructible]
|
||||
public BlueScales() : this( 1 )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BlueScales( int amount ) : base( CraftResource.BlueScales, amount )
|
||||
{
|
||||
}
|
||||
|
||||
public BlueScales( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
public abstract class BaseScales : Item, ICommodity
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
|
||||
public BaseScales(CraftResource resource) : this(resource, 1)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseScales(CraftResource resource, int amount) : base(0x26B4)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1053139; // dragon scales
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class RedScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public RedScales() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RedScales(int amount) : base(CraftResource.RedScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public RedScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class YellowScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public YellowScales() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public YellowScales(int amount) : base(CraftResource.YellowScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public YellowScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BlackScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public BlackScales() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BlackScales(int amount) : base(CraftResource.BlackScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BlackScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GreenScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public GreenScales() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public GreenScales(int amount) : base(CraftResource.GreenScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public GreenScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class WhiteScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public WhiteScales() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public WhiteScales(int amount) : base(CraftResource.WhiteScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public WhiteScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BlueScales : BaseScales
|
||||
{
|
||||
[Constructible]
|
||||
public BlueScales() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BlueScales(int amount) : base(CraftResource.BlueScales, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public BlueScales(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1053140; // sea serpent scales
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,76 +2,81 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class BigFish : Item, ICarvable
|
||||
{
|
||||
private Mobile m_Fisher;
|
||||
public class BigFish : Item, ICarvable
|
||||
{
|
||||
private Mobile m_Fisher;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile Fisher
|
||||
{
|
||||
get => m_Fisher;
|
||||
set{ m_Fisher = value; InvalidateProperties(); }
|
||||
}
|
||||
[Constructible]
|
||||
public BigFish() : base(0x09CC)
|
||||
{
|
||||
Weight = Utility.RandomMinMax(3,
|
||||
200); //TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
|
||||
Hue = Utility.RandomBool() ? 0x847 : 0x58C;
|
||||
}
|
||||
|
||||
public void Carve( Mobile from, Item item )
|
||||
{
|
||||
base.ScissorHelper( from, new RawFishSteak(), Math.Max( 16, (int)Weight ) / 4 , false );
|
||||
}
|
||||
public BigFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041112; // a big fish
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile Fisher
|
||||
{
|
||||
get => m_Fisher;
|
||||
set
|
||||
{
|
||||
m_Fisher = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BigFish() : base( 0x09CC )
|
||||
{
|
||||
Weight = Utility.RandomMinMax( 3, 200 ); //TODO: Find correct formula. max on OSI currently 200, OSI dev says it's not 200 as max, and ~ 1/1,000,000 chance to get highest
|
||||
Hue = Utility.RandomBool() ? 0x847 : 0x58C;
|
||||
}
|
||||
public override int LabelNumber => 1041112; // a big fish
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
public void Carve(Mobile from, Item item)
|
||||
{
|
||||
base.ScissorHelper(from, new RawFishSteak(), Math.Max(16, (int)Weight) / 4, false);
|
||||
}
|
||||
|
||||
if ( Weight >= 20 )
|
||||
{
|
||||
if ( m_Fisher != null )
|
||||
list.Add( 1070857, m_Fisher.Name ); // Caught by ~1_fisherman~
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
list.Add( 1070858, ((int)Weight).ToString() ); // ~1_weight~ stones
|
||||
}
|
||||
}
|
||||
if (Weight >= 20)
|
||||
{
|
||||
if (m_Fisher != null)
|
||||
list.Add(1070857, m_Fisher.Name); // Caught by ~1_fisherman~
|
||||
|
||||
public BigFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
list.Add(1070858, ((int)Weight).ToString()); // ~1_weight~ stones
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write( (Mobile) m_Fisher );
|
||||
}
|
||||
writer.Write(m_Fisher);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Fisher = reader.ReadMobile();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
Weight = Utility.RandomMinMax( 3, 200 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Fisher = reader.ReadMobile();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
Weight = Utility.RandomMinMax(3, 200);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,43 +1,42 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Fish : Item, ICarvable
|
||||
{
|
||||
public void Carve( Mobile from, Item item )
|
||||
{
|
||||
base.ScissorHelper( from, new RawFishSteak(), 4 );
|
||||
}
|
||||
public class Fish : Item, ICarvable
|
||||
{
|
||||
[Constructible]
|
||||
public Fish() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Fish() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public Fish(int amount) : base(Utility.Random(0x09CC, 4))
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Fish( int amount ) : base( Utility.Random( 0x09CC, 4 ) )
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
|
||||
public Fish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public Fish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public void Carve(Mobile from, Item item)
|
||||
{
|
||||
base.ScissorHelper(from, new RawFishSteak(), 4);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,200 +1,201 @@
|
|||
using System;
|
||||
using Server.Network;
|
||||
using Server.Spells;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseMagicFish : Item
|
||||
{
|
||||
public virtual int Bonus => 0;
|
||||
public virtual StatType Type => StatType.Str;
|
||||
public abstract class BaseMagicFish : Item
|
||||
{
|
||||
public BaseMagicFish(int hue) : base(0xDD6)
|
||||
{
|
||||
Hue = hue;
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 1.0;
|
||||
public BaseMagicFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseMagicFish( int hue ) : base( 0xDD6 )
|
||||
{
|
||||
Hue = hue;
|
||||
}
|
||||
public virtual int Bonus => 0;
|
||||
public virtual StatType Type => StatType.Str;
|
||||
|
||||
public BaseMagicFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
public virtual bool Apply( Mobile from )
|
||||
{
|
||||
bool applied = Spells.SpellHelper.AddStatOffset( from, Type, Bonus, TimeSpan.FromMinutes( 1.0 ) );
|
||||
public virtual bool Apply(Mobile from)
|
||||
{
|
||||
bool applied = SpellHelper.AddStatOffset(from, Type, Bonus, TimeSpan.FromMinutes(1.0));
|
||||
|
||||
if ( !applied )
|
||||
from.SendLocalizedMessage( 502173 ); // You are already under a similar effect.
|
||||
if (!applied)
|
||||
from.SendLocalizedMessage(502173); // You are already under a similar effect.
|
||||
|
||||
return applied;
|
||||
}
|
||||
return applied;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if ( Apply( from ) )
|
||||
{
|
||||
from.FixedEffect( 0x375A, 10, 15 );
|
||||
from.PlaySound( 0x1E7 );
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 501774 ); // You swallow the fish whole!
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (!IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (Apply(from))
|
||||
{
|
||||
from.FixedEffect(0x375A, 10, 15);
|
||||
from.PlaySound(0x1E7);
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 501774); // You swallow the fish whole!
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class PrizedFish : BaseMagicFish
|
||||
{
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Int;
|
||||
public class PrizedFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public PrizedFish() : base(51)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041073; // prized fish
|
||||
public PrizedFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public PrizedFish() : base( 51 )
|
||||
{
|
||||
}
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Int;
|
||||
|
||||
public PrizedFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1041073; // prized fish
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Hue == 151 )
|
||||
Hue = 51;
|
||||
}
|
||||
}
|
||||
if (Hue == 151)
|
||||
Hue = 51;
|
||||
}
|
||||
}
|
||||
|
||||
public class WondrousFish : BaseMagicFish
|
||||
{
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Dex;
|
||||
public class WondrousFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public WondrousFish() : base(86)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041074; // wondrous fish
|
||||
public WondrousFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public WondrousFish() : base( 86 )
|
||||
{
|
||||
}
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Dex;
|
||||
|
||||
public WondrousFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1041074; // wondrous fish
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Hue == 286 )
|
||||
Hue = 86;
|
||||
}
|
||||
}
|
||||
if (Hue == 286)
|
||||
Hue = 86;
|
||||
}
|
||||
}
|
||||
|
||||
public class TrulyRareFish : BaseMagicFish
|
||||
{
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Str;
|
||||
public class TrulyRareFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public TrulyRareFish() : base(76)
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1041075; // truly rare fish
|
||||
public TrulyRareFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public TrulyRareFish() : base( 76 )
|
||||
{
|
||||
}
|
||||
public override int Bonus => 5;
|
||||
public override StatType Type => StatType.Str;
|
||||
|
||||
public TrulyRareFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1041075; // truly rare fish
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Hue == 376 )
|
||||
Hue = 76;
|
||||
}
|
||||
}
|
||||
if (Hue == 376)
|
||||
Hue = 76;
|
||||
}
|
||||
}
|
||||
|
||||
public class PeculiarFish : BaseMagicFish
|
||||
{
|
||||
public override int LabelNumber => 1041076; // highly peculiar fish
|
||||
public class PeculiarFish : BaseMagicFish
|
||||
{
|
||||
[Constructible]
|
||||
public PeculiarFish() : base(66)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public PeculiarFish() : base( 66 )
|
||||
{
|
||||
}
|
||||
public PeculiarFish(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public PeculiarFish( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int LabelNumber => 1041076; // highly peculiar fish
|
||||
|
||||
public override bool Apply( Mobile from )
|
||||
{
|
||||
from.Stam += 10;
|
||||
return true;
|
||||
}
|
||||
public override bool Apply(Mobile from)
|
||||
{
|
||||
from.Stam += 10;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Hue == 266 )
|
||||
Hue = 66;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Hue == 266)
|
||||
Hue = 66;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,308 +1,312 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseGranite : Item
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set{ m_Resource = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
|
||||
writer.Write( (int) m_Resource );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
case 0:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( version < 1 )
|
||||
Stackable = Core.ML;
|
||||
}
|
||||
|
||||
public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
|
||||
|
||||
public BaseGranite( CraftResource resource ) : base( 0x1779 )
|
||||
{
|
||||
Hue = CraftResources.GetHue( resource );
|
||||
Stackable = Core.ML;
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseGranite( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override int LabelNumber => 1044607; // high quality granite
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( !CraftResources.IsStandard( m_Resource ) )
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber( m_Resource );
|
||||
|
||||
if ( num > 0 )
|
||||
list.Add( num );
|
||||
else
|
||||
list.Add( CraftResources.GetName( m_Resource ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Granite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public Granite() : base( CraftResource.Iron )
|
||||
{
|
||||
}
|
||||
|
||||
public Granite( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DullCopperGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public DullCopperGranite() : base( CraftResource.DullCopper )
|
||||
{
|
||||
}
|
||||
|
||||
public DullCopperGranite( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ShadowIronGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public ShadowIronGranite() : base( CraftResource.ShadowIron )
|
||||
{
|
||||
}
|
||||
|
||||
public ShadowIronGranite( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CopperGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public CopperGranite() : base( CraftResource.Copper )
|
||||
{
|
||||
}
|
||||
|
||||
public CopperGranite( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BronzeGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public BronzeGranite() : base( CraftResource.Bronze )
|
||||
{
|
||||
}
|
||||
|
||||
public BronzeGranite( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GoldGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public GoldGranite() : base( CraftResource.Gold )
|
||||
{
|
||||
}
|
||||
|
||||
public GoldGranite( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class AgapiteGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public AgapiteGranite() : base( CraftResource.Agapite )
|
||||
{
|
||||
}
|
||||
|
||||
public AgapiteGranite( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class VeriteGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public VeriteGranite() : base( CraftResource.Verite )
|
||||
{
|
||||
}
|
||||
|
||||
public VeriteGranite( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ValoriteGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public ValoriteGranite() : base( CraftResource.Valorite )
|
||||
{
|
||||
}
|
||||
|
||||
public ValoriteGranite( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public abstract class BaseGranite : Item
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
|
||||
public BaseGranite(CraftResource resource) : base(0x1779)
|
||||
{
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
Stackable = Core.ML;
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
public BaseGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
|
||||
|
||||
public override int LabelNumber => 1044607; // high quality granite
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(1); // version
|
||||
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
case 0:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (version < 1)
|
||||
Stackable = Core.ML;
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (!CraftResources.IsStandard(m_Resource))
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber(m_Resource);
|
||||
|
||||
if (num > 0)
|
||||
list.Add(num);
|
||||
else
|
||||
list.Add(CraftResources.GetName(m_Resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Granite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public Granite() : base(CraftResource.Iron)
|
||||
{
|
||||
}
|
||||
|
||||
public Granite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class DullCopperGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public DullCopperGranite() : base(CraftResource.DullCopper)
|
||||
{
|
||||
}
|
||||
|
||||
public DullCopperGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ShadowIronGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public ShadowIronGranite() : base(CraftResource.ShadowIron)
|
||||
{
|
||||
}
|
||||
|
||||
public ShadowIronGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class CopperGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public CopperGranite() : base(CraftResource.Copper)
|
||||
{
|
||||
}
|
||||
|
||||
public CopperGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class BronzeGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public BronzeGranite() : base(CraftResource.Bronze)
|
||||
{
|
||||
}
|
||||
|
||||
public BronzeGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class GoldGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public GoldGranite() : base(CraftResource.Gold)
|
||||
{
|
||||
}
|
||||
|
||||
public GoldGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class AgapiteGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public AgapiteGranite() : base(CraftResource.Agapite)
|
||||
{
|
||||
}
|
||||
|
||||
public AgapiteGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class VeriteGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public VeriteGranite() : base(CraftResource.Verite)
|
||||
{
|
||||
}
|
||||
|
||||
public VeriteGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ValoriteGranite : BaseGranite
|
||||
{
|
||||
[Constructible]
|
||||
public ValoriteGranite() : base(CraftResource.Valorite)
|
||||
{
|
||||
}
|
||||
|
||||
public ValoriteGranite(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,46 +1,46 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BagOfAllReagents : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public BagOfAllReagents() : this( 50 )
|
||||
{
|
||||
}
|
||||
public class BagOfAllReagents : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public BagOfAllReagents() : this(50)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BagOfAllReagents( int amount )
|
||||
{
|
||||
DropItem( new BlackPearl ( amount ) );
|
||||
DropItem( new Bloodmoss ( amount ) );
|
||||
DropItem( new Garlic ( amount ) );
|
||||
DropItem( new Ginseng ( amount ) );
|
||||
DropItem( new MandrakeRoot ( amount ) );
|
||||
DropItem( new Nightshade ( amount ) );
|
||||
DropItem( new SulfurousAsh ( amount ) );
|
||||
DropItem( new SpidersSilk ( amount ) );
|
||||
DropItem( new BatWing ( amount ) );
|
||||
DropItem( new GraveDust ( amount ) );
|
||||
DropItem( new DaemonBlood ( amount ) );
|
||||
DropItem( new NoxCrystal ( amount ) );
|
||||
DropItem( new PigIron ( amount ) );
|
||||
}
|
||||
[Constructible]
|
||||
public BagOfAllReagents(int amount)
|
||||
{
|
||||
DropItem(new BlackPearl(amount));
|
||||
DropItem(new Bloodmoss(amount));
|
||||
DropItem(new Garlic(amount));
|
||||
DropItem(new Ginseng(amount));
|
||||
DropItem(new MandrakeRoot(amount));
|
||||
DropItem(new Nightshade(amount));
|
||||
DropItem(new SulfurousAsh(amount));
|
||||
DropItem(new SpidersSilk(amount));
|
||||
DropItem(new BatWing(amount));
|
||||
DropItem(new GraveDust(amount));
|
||||
DropItem(new DaemonBlood(amount));
|
||||
DropItem(new NoxCrystal(amount));
|
||||
DropItem(new PigIron(amount));
|
||||
}
|
||||
|
||||
public BagOfAllReagents( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public BagOfAllReagents(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,38 +1,38 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BagOfNecroReagents : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public BagOfNecroReagents() : this( 50 )
|
||||
{
|
||||
}
|
||||
public class BagOfNecroReagents : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public BagOfNecroReagents() : this(50)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BagOfNecroReagents( int amount )
|
||||
{
|
||||
DropItem( new BatWing ( amount ) );
|
||||
DropItem( new GraveDust ( amount ) );
|
||||
DropItem( new DaemonBlood( amount ) );
|
||||
DropItem( new NoxCrystal ( amount ) );
|
||||
DropItem( new PigIron ( amount ) );
|
||||
}
|
||||
[Constructible]
|
||||
public BagOfNecroReagents(int amount)
|
||||
{
|
||||
DropItem(new BatWing(amount));
|
||||
DropItem(new GraveDust(amount));
|
||||
DropItem(new DaemonBlood(amount));
|
||||
DropItem(new NoxCrystal(amount));
|
||||
DropItem(new PigIron(amount));
|
||||
}
|
||||
|
||||
public BagOfNecroReagents( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public BagOfNecroReagents(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,41 +1,41 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BagOfReagents : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public BagOfReagents() : this( 50 )
|
||||
{
|
||||
}
|
||||
public class BagOfReagents : Bag
|
||||
{
|
||||
[Constructible]
|
||||
public BagOfReagents() : this(50)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BagOfReagents( int amount )
|
||||
{
|
||||
DropItem( new BlackPearl ( amount ) );
|
||||
DropItem( new Bloodmoss ( amount ) );
|
||||
DropItem( new Garlic ( amount ) );
|
||||
DropItem( new Ginseng ( amount ) );
|
||||
DropItem( new MandrakeRoot ( amount ) );
|
||||
DropItem( new Nightshade ( amount ) );
|
||||
DropItem( new SulfurousAsh ( amount ) );
|
||||
DropItem( new SpidersSilk ( amount ) );
|
||||
}
|
||||
[Constructible]
|
||||
public BagOfReagents(int amount)
|
||||
{
|
||||
DropItem(new BlackPearl(amount));
|
||||
DropItem(new Bloodmoss(amount));
|
||||
DropItem(new Garlic(amount));
|
||||
DropItem(new Ginseng(amount));
|
||||
DropItem(new MandrakeRoot(amount));
|
||||
DropItem(new Nightshade(amount));
|
||||
DropItem(new SulfurousAsh(amount));
|
||||
DropItem(new SpidersSilk(amount));
|
||||
}
|
||||
|
||||
public BagOfReagents( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public BagOfReagents(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,35 +1,35 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseReagent : Item
|
||||
{
|
||||
public override double DefaultWeight => 0.1;
|
||||
public abstract class BaseReagent : Item
|
||||
{
|
||||
public BaseReagent(int itemID) : this(itemID, 1)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseReagent( int itemID ) : this( itemID, 1 )
|
||||
{
|
||||
}
|
||||
public BaseReagent(int itemID, int amount) : base(itemID)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public BaseReagent( int itemID, int amount ) : base( itemID )
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
public BaseReagent(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseReagent( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override double DefaultWeight => 0.1;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,38 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BatWing : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public class BatWing : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public BatWing() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BatWing() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public BatWing(int amount) : base(0xF78, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BatWing( int amount ) : base( 0xF78, amount )
|
||||
{
|
||||
}
|
||||
public BatWing(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public BatWing( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,36 +1,36 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class BlackPearl : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public class BlackPearl : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public BlackPearl() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BlackPearl() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public BlackPearl(int amount) : base(0xF7A, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BlackPearl( int amount ) : base( 0xF7A, amount )
|
||||
{
|
||||
}
|
||||
public BlackPearl(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public BlackPearl( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,38 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Bloodmoss : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public class Bloodmoss : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Bloodmoss() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Bloodmoss() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public Bloodmoss(int amount) : base(0xF7B, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Bloodmoss( int amount ) : base( 0xF7B, amount )
|
||||
{
|
||||
}
|
||||
public Bloodmoss(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public Bloodmoss( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,38 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class DaemonBlood : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public class DaemonBlood : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public DaemonBlood() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DaemonBlood() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public DaemonBlood(int amount) : base(0xF7D, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DaemonBlood( int amount ) : base( 0xF7D, amount )
|
||||
{
|
||||
}
|
||||
public DaemonBlood(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public DaemonBlood( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,38 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
// TODO: Commodity?
|
||||
public class DaemonBone : BaseReagent
|
||||
{
|
||||
public override double DefaultWeight => 1.0;
|
||||
// TODO: Commodity?
|
||||
public class DaemonBone : BaseReagent
|
||||
{
|
||||
[Constructible]
|
||||
public DaemonBone() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DaemonBone() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public DaemonBone(int amount) : base(0xF80, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DaemonBone( int amount ) : base( 0xF80, amount )
|
||||
{
|
||||
}
|
||||
public DaemonBone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public DaemonBone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override double DefaultWeight => 1.0;
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,36 +1,36 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class DeadWood : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public class DeadWood : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public DeadWood() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DeadWood() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public DeadWood(int amount) : base(0xF90, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DeadWood( int amount ) : base( 0xF90, amount )
|
||||
{
|
||||
}
|
||||
public DeadWood(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public DeadWood( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,39 +1,39 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class DragonsBlood : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => Core.ML;
|
||||
public class DragonsBlood : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public DragonsBlood()
|
||||
: this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DragonsBlood()
|
||||
: this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public DragonsBlood(int amount)
|
||||
: base(0x4077, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DragonsBlood( int amount )
|
||||
: base( 0x4077, amount )
|
||||
{
|
||||
}
|
||||
public DragonsBlood(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public DragonsBlood( Serial serial )
|
||||
: base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => Core.ML;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,38 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Garlic : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public class Garlic : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Garlic() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Garlic() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public Garlic(int amount) : base(0xF84, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Garlic( int amount ) : base( 0xF84, amount )
|
||||
{
|
||||
}
|
||||
public Garlic(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public Garlic( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,38 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Ginseng : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public class Ginseng : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Ginseng() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Ginseng() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public Ginseng(int amount) : base(0xF85, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Ginseng( int amount ) : base( 0xF85, amount )
|
||||
{
|
||||
}
|
||||
public Ginseng(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public Ginseng( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,38 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class GraveDust : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public class GraveDust : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public GraveDust() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public GraveDust() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public GraveDust(int amount) : base(0xF8F, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public GraveDust( int amount ) : base( 0xF8F, amount )
|
||||
{
|
||||
}
|
||||
public GraveDust(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public GraveDust( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,38 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class MandrakeRoot : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public class MandrakeRoot : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public MandrakeRoot() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public MandrakeRoot() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public MandrakeRoot(int amount) : base(0xF86, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public MandrakeRoot( int amount ) : base( 0xF86, amount )
|
||||
{
|
||||
}
|
||||
public MandrakeRoot(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public MandrakeRoot( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,38 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Nightshade : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public class Nightshade : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Nightshade() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Nightshade() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public Nightshade(int amount) : base(0xF88, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Nightshade( int amount ) : base( 0xF88, amount )
|
||||
{
|
||||
}
|
||||
public Nightshade(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public Nightshade( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,38 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class NoxCrystal : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public class NoxCrystal : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public NoxCrystal() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public NoxCrystal() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public NoxCrystal(int amount) : base(0xF8E, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public NoxCrystal( int amount ) : base( 0xF8E, amount )
|
||||
{
|
||||
}
|
||||
public NoxCrystal(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public NoxCrystal( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,38 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class PigIron : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public class PigIron : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public PigIron() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public PigIron() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public PigIron(int amount) : base(0xF8A, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public PigIron( int amount ) : base( 0xF8A, amount )
|
||||
{
|
||||
}
|
||||
public PigIron(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public PigIron( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,38 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SpidersSilk : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public class SpidersSilk : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public SpidersSilk() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SpidersSilk() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public SpidersSilk(int amount) : base(0xF8D, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SpidersSilk( int amount ) : base( 0xF8D, amount )
|
||||
{
|
||||
}
|
||||
public SpidersSilk(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public SpidersSilk( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,38 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class SulfurousAsh : BaseReagent, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public class SulfurousAsh : BaseReagent, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public SulfurousAsh() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SulfurousAsh() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public SulfurousAsh(int amount) : base(0xF8C, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SulfurousAsh( int amount ) : base( 0xF8C, amount )
|
||||
{
|
||||
}
|
||||
public SulfurousAsh(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public SulfurousAsh( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,65 +2,67 @@ using Server.Network;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C )]
|
||||
public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[Flippable(0xF95, 0xF96, 0xF97, 0xF98, 0xF99, 0xF9A, 0xF9B, 0xF9C)]
|
||||
public class BoltOfCloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public BoltOfCloth() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BoltOfCloth() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public BoltOfCloth(int amount) : base(0xF95)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 5.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BoltOfCloth( int amount ) : base( 0xF95 )
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 5.0;
|
||||
Amount = amount;
|
||||
}
|
||||
public BoltOfCloth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public BoltOfCloth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
if ( Deleted ) return false;
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted) return false;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
return true;
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
base.ScissorHelper(from, new Cloth(), 50);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
if ( Deleted || !from.CanSee( this ) ) return false;
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
base.ScissorHelper( from, new Cloth(), 50 );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
int number = (Amount == 1) ? 1049122 : 1049121;
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", (Amount * 50).ToString() ) );
|
||||
}
|
||||
}
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
int number = Amount == 1 ? 1049122 : 1049121;
|
||||
|
||||
from.Send(
|
||||
new MessageLocalized(Serial, ItemID, MessageType.Label, 0x3B2, 3, number, "", (Amount * 50).ToString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,41 +1,40 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Bone : Item, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public class Bone : Item, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Bone() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Bone() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public Bone(int amount) : base(0xf7e)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Bone( int amount ) : base( 0xf7e )
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Weight = 1.0;
|
||||
}
|
||||
public Bone(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public Bone( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,68 +2,67 @@ using Server.Network;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0x1766, 0x1768 )]
|
||||
public class Cloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[Flippable(0x1766, 0x1768)]
|
||||
public class Cloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public Cloth() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
[Constructible]
|
||||
public Cloth(int amount) : base(0x1766)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Cloth() : this( 1 )
|
||||
{
|
||||
}
|
||||
public Cloth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Cloth( int amount ) : base( 0x1766 )
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
public override double DefaultWeight => 0.1;
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public Cloth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
return false;
|
||||
|
||||
public bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
if ( Deleted )
|
||||
return false;
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
base.ScissorHelper(from, new Bandage(), 1);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
int number = (Amount == 1) ? 1049124 : 1049123;
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString() ) );
|
||||
}
|
||||
|
||||
public bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
if ( Deleted || !from.CanSee( this ) ) return false;
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
base.ScissorHelper( from, new Bandage(), 1 );
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
int number = Amount == 1 ? 1049124 : 1049123;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,110 +2,111 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Cotton : Item, IDyable
|
||||
{
|
||||
[Constructible]
|
||||
public Cotton() : this( 1 )
|
||||
{
|
||||
}
|
||||
public class Cotton : Item, IDyable
|
||||
{
|
||||
[Constructible]
|
||||
public Cotton() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Cotton( int amount ) : base( 0xDF9 )
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
}
|
||||
[Constructible]
|
||||
public Cotton(int amount) : base(0xDF9)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Cotton( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Cotton(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
return false;
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
return true;
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
public bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
if ( Deleted )
|
||||
return false;
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
|
||||
from.Target = new PickWheelTarget( this );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public virtual void OnSpun( ISpinningWheel wheel, Mobile from, int hue )
|
||||
{
|
||||
Item item = new SpoolOfThread( 6 );
|
||||
item.Hue = hue;
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
|
||||
from.Target = new PickWheelTarget(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
from.AddToBackpack( item );
|
||||
from.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
|
||||
}
|
||||
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new SpoolOfThread(6);
|
||||
item.Hue = hue;
|
||||
|
||||
private class PickWheelTarget : Target
|
||||
{
|
||||
private Cotton m_Cotton;
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
|
||||
}
|
||||
|
||||
public PickWheelTarget( Cotton cotton ) : base( 3, false, TargetFlags.None )
|
||||
{
|
||||
m_Cotton = cotton;
|
||||
}
|
||||
private class PickWheelTarget : Target
|
||||
{
|
||||
private Cotton m_Cotton;
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_Cotton.Deleted )
|
||||
return;
|
||||
public PickWheelTarget(Cotton cotton) : base(3, false, TargetFlags.None)
|
||||
{
|
||||
m_Cotton = cotton;
|
||||
}
|
||||
|
||||
ISpinningWheel wheel = targeted as ISpinningWheel;
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Cotton.Deleted)
|
||||
return;
|
||||
|
||||
if ( wheel == null && targeted is AddonComponent component )
|
||||
wheel = component.Addon as ISpinningWheel;
|
||||
ISpinningWheel wheel = targeted as ISpinningWheel;
|
||||
|
||||
if ( wheel is Item )
|
||||
{
|
||||
if ( !m_Cotton.IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if ( wheel.Spinning )
|
||||
{
|
||||
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Cotton.Consume();
|
||||
wheel.BeginSpin( m_Cotton.OnSpun, from, m_Cotton.Hue );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (wheel == null && targeted is AddonComponent component)
|
||||
wheel = component.Addon as ISpinningWheel;
|
||||
|
||||
if (wheel is Item)
|
||||
{
|
||||
if (!m_Cotton.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Cotton.Consume();
|
||||
wheel.BeginSpin(m_Cotton.OnSpun, from, m_Cotton.Hue);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,100 +2,101 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Flax : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Flax() : this( 1 )
|
||||
{
|
||||
}
|
||||
public class Flax : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Flax() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Flax( int amount ) : base( 0x1A9C )
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
}
|
||||
[Constructible]
|
||||
public Flax(int amount) : base(0x1A9C)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Flax( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Flax(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
|
||||
from.Target = new PickWheelTarget( this );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public virtual void OnSpun( ISpinningWheel wheel, Mobile from, int hue )
|
||||
{
|
||||
Item item = new SpoolOfThread( 6 );
|
||||
item.Hue = hue;
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
|
||||
from.Target = new PickWheelTarget(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
from.AddToBackpack( item );
|
||||
from.SendLocalizedMessage( 1010577 ); // You put the spools of thread in your backpack.
|
||||
}
|
||||
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new SpoolOfThread(6);
|
||||
item.Hue = hue;
|
||||
|
||||
private class PickWheelTarget : Target
|
||||
{
|
||||
private Flax m_Flax;
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010577); // You put the spools of thread in your backpack.
|
||||
}
|
||||
|
||||
public PickWheelTarget( Flax flax ) : base( 3, false, TargetFlags.None )
|
||||
{
|
||||
m_Flax = flax;
|
||||
}
|
||||
private class PickWheelTarget : Target
|
||||
{
|
||||
private Flax m_Flax;
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_Flax.Deleted )
|
||||
return;
|
||||
public PickWheelTarget(Flax flax) : base(3, false, TargetFlags.None)
|
||||
{
|
||||
m_Flax = flax;
|
||||
}
|
||||
|
||||
ISpinningWheel wheel = targeted as ISpinningWheel;
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Flax.Deleted)
|
||||
return;
|
||||
|
||||
if ( wheel == null && targeted is AddonComponent component )
|
||||
wheel = component.Addon as ISpinningWheel;
|
||||
ISpinningWheel wheel = targeted as ISpinningWheel;
|
||||
|
||||
if ( wheel is Item )
|
||||
{
|
||||
if ( !m_Flax.IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if ( wheel.Spinning )
|
||||
{
|
||||
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Flax.Consume();
|
||||
wheel.BeginSpin( m_Flax.OnSpun, from, m_Flax.Hue );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (wheel == null && targeted is AddonComponent component)
|
||||
wheel = component.Addon as ISpinningWheel;
|
||||
|
||||
if (wheel is Item)
|
||||
{
|
||||
if (!m_Flax.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Flax.Consume();
|
||||
wheel.BeginSpin(m_Flax.OnSpun, from, m_Flax.Hue);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,288 +1,293 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseHides : Item, ICommodity
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
public abstract class BaseHides : Item, ICommodity
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set{ m_Resource = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public BaseHides(CraftResource resource) : this(resource, 1)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public BaseHides(CraftResource resource, int amount) : base(0x1079)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 5.0;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
writer.Write( (int) m_Resource );
|
||||
}
|
||||
public BaseHides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather)
|
||||
return 1049687 + (m_Resource - CraftResource.SpinedLeather);
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
|
||||
return 1047023;
|
||||
}
|
||||
}
|
||||
|
||||
m_Resource = CraftResources.GetFromOreInfo( info );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public BaseHides( CraftResource resource ) : this( resource, 1 )
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public BaseHides( CraftResource resource, int amount ) : base( 0x1079 )
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 5.0;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue( resource );
|
||||
writer.Write(1); // version
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public BaseHides( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void AddNameProperty( ObjectPropertyList list )
|
||||
{
|
||||
if ( Amount > 1 )
|
||||
list.Add( 1050039, "{0}\t#{1}", Amount, 1024216 ); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
else
|
||||
list.Add( 1024216 ); // pile of hides
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
OreInfo info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
|
||||
|
||||
if ( !CraftResources.IsStandard( m_Resource ) )
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber( m_Resource );
|
||||
m_Resource = CraftResources.GetFromOreInfo(info);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( num > 0 )
|
||||
list.Add( num );
|
||||
else
|
||||
list.Add( CraftResources.GetName( m_Resource ) );
|
||||
}
|
||||
}
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
if (Amount > 1)
|
||||
list.Add(1050039, "{0}\t#{1}", Amount, 1024216); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
else
|
||||
list.Add(1024216); // pile of hides
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather )
|
||||
return 1049687 + (int)(m_Resource - CraftResource.SpinedLeather);
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
return 1047023;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!CraftResources.IsStandard(m_Resource))
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber(m_Resource);
|
||||
|
||||
[FlippableAttribute( 0x1079, 0x1078 )]
|
||||
public class Hides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public Hides() : this( 1 )
|
||||
{
|
||||
}
|
||||
if (num > 0)
|
||||
list.Add(num);
|
||||
else
|
||||
list.Add(CraftResources.GetName(m_Resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Hides( int amount ) : base( CraftResource.RegularLeather, amount )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public class Hides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public Hides() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
public Hides( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public Hides(int amount) : base(CraftResource.RegularLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public Hides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
base.ScissorHelper(from, new Leather(), 1);
|
||||
|
||||
public bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
if ( Deleted || !from.CanSee( this ) ) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( Core.AOS && !IsChildOf ( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
base.ScissorHelper( from, new Leather(), 1 );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1079, 0x1078 )]
|
||||
public class SpinedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public SpinedHides() : this( 1 )
|
||||
{
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
[Constructible]
|
||||
public SpinedHides( int amount ) : base( CraftResource.SpinedLeather, amount )
|
||||
{
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public SpinedHides( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public class SpinedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public SpinedHides() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
[Constructible]
|
||||
public SpinedHides(int amount) : base(CraftResource.SpinedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public SpinedHides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
if ( Deleted || !from.CanSee( this ) ) return false;
|
||||
base.ScissorHelper(from, new SpinedLeather(), 1);
|
||||
|
||||
if ( Core.AOS && !IsChildOf ( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
base.ScissorHelper( from, new SpinedLeather(), 1 );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1079, 0x1078 )]
|
||||
public class HornedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public HornedHides() : this( 1 )
|
||||
{
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
[Constructible]
|
||||
public HornedHides( int amount ) : base( CraftResource.HornedLeather, amount )
|
||||
{
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public HornedHides( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public class HornedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public HornedHides() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
[Constructible]
|
||||
public HornedHides(int amount) : base(CraftResource.HornedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public HornedHides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
if ( Deleted || !from.CanSee( this ) ) return false;
|
||||
base.ScissorHelper(from, new HornedLeather(), 1);
|
||||
|
||||
if ( Core.AOS && !IsChildOf ( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
base.ScissorHelper( from, new HornedLeather(), 1 );
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
[FlippableAttribute( 0x1079, 0x1078 )]
|
||||
public class BarbedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public BarbedHides() : this( 1 )
|
||||
{
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BarbedHides( int amount ) : base( CraftResource.BarbedLeather, amount )
|
||||
{
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public BarbedHides( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
[Flippable(0x1079, 0x1078)]
|
||||
public class BarbedHides : BaseHides, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public BarbedHides() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
[Constructible]
|
||||
public BarbedHides(int amount) : base(CraftResource.BarbedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public BarbedHides(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
public bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
if ( Deleted || !from.CanSee( this ) ) return false;
|
||||
if (Core.AOS && !IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( Core.AOS && !IsChildOf ( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
|
||||
return false;
|
||||
}
|
||||
base.ScissorHelper(from, new BarbedLeather(), 1);
|
||||
|
||||
base.ScissorHelper( from, new BarbedLeather(), 1 );
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,237 +1,233 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseLeather : Item, ICommodity
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
public abstract class BaseLeather : Item, ICommodity
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set{ m_Resource = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public BaseLeather(CraftResource resource) : this(resource, 1)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public BaseLeather(CraftResource resource, int amount) : base(0x1081)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
writer.Write( (int) m_Resource );
|
||||
}
|
||||
public BaseLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather)
|
||||
return 1049684 + (m_Resource - CraftResource.SpinedLeather);
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
|
||||
return 1047022;
|
||||
}
|
||||
}
|
||||
|
||||
m_Resource = CraftResources.GetFromOreInfo( info );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public BaseLeather( CraftResource resource ) : this( resource, 1 )
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public BaseLeather( CraftResource resource, int amount ) : base( 0x1081 )
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue( resource );
|
||||
writer.Write(1); // version
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public BaseLeather( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void AddNameProperty( ObjectPropertyList list )
|
||||
{
|
||||
if ( Amount > 1 )
|
||||
list.Add( 1050039, "{0}\t#{1}", Amount, 1024199 ); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
else
|
||||
list.Add( 1024199 ); // cut leather
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
OreInfo info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
|
||||
|
||||
if ( !CraftResources.IsStandard( m_Resource ) )
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber( m_Resource );
|
||||
m_Resource = CraftResources.GetFromOreInfo(info);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( num > 0 )
|
||||
list.Add( num );
|
||||
else
|
||||
list.Add( CraftResources.GetName( m_Resource ) );
|
||||
}
|
||||
}
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
if (Amount > 1)
|
||||
list.Add(1050039, "{0}\t#{1}", Amount, 1024199); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
else
|
||||
list.Add(1024199); // cut leather
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather )
|
||||
return 1049684 + (int)(m_Resource - CraftResource.SpinedLeather);
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
return 1047022;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!CraftResources.IsStandard(m_Resource))
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber(m_Resource);
|
||||
|
||||
[FlippableAttribute( 0x1081, 0x1082 )]
|
||||
public class Leather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public Leather() : this( 1 )
|
||||
{
|
||||
}
|
||||
if (num > 0)
|
||||
list.Add(num);
|
||||
else
|
||||
list.Add(CraftResources.GetName(m_Resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Leather( int amount ) : base( CraftResource.RegularLeather, amount )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class Leather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public Leather() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
public Leather( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public Leather(int amount) : base(CraftResource.RegularLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public Leather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1081, 0x1082 )]
|
||||
public class SpinedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public SpinedLeather() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class SpinedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public SpinedLeather() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SpinedLeather( int amount ) : base( CraftResource.SpinedLeather, amount )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public SpinedLeather(int amount) : base(CraftResource.SpinedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SpinedLeather( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public SpinedLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class HornedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public HornedLeather() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1081, 0x1082 )]
|
||||
public class HornedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public HornedLeather() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public HornedLeather(int amount) : base(CraftResource.HornedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public HornedLeather( int amount ) : base( CraftResource.HornedLeather, amount )
|
||||
{
|
||||
}
|
||||
public HornedLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public HornedLeather( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class BarbedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public BarbedLeather() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
[Constructible]
|
||||
public BarbedLeather(int amount) : base(CraftResource.BarbedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1081, 0x1082 )]
|
||||
public class BarbedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public BarbedLeather() : this( 1 )
|
||||
{
|
||||
}
|
||||
public BarbedLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BarbedLeather( int amount ) : base( CraftResource.BarbedLeather, amount )
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public BarbedLeather( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,67 +2,67 @@ using Server.Network;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0x1765, 0x1767 )]
|
||||
public class UncutCloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
[Flippable(0x1765, 0x1767)]
|
||||
public class UncutCloth : Item, IScissorable, IDyable, ICommodity
|
||||
{
|
||||
[Constructible]
|
||||
public UncutCloth() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
public override double DefaultWeight => 0.1;
|
||||
[Constructible]
|
||||
public UncutCloth(int amount) : base(0x1767)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public UncutCloth() : this( 1 )
|
||||
{
|
||||
}
|
||||
public UncutCloth(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public UncutCloth( int amount ) : base( 0x1767 )
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
}
|
||||
public override double DefaultWeight => 0.1;
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public UncutCloth( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
return false;
|
||||
|
||||
public bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
if ( Deleted )
|
||||
return false;
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this)) return false;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
base.ScissorHelper(from, new Bandage(), 1);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
int number = (Amount == 1) ? 1049124 : 1049123;
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
from.Send( new MessageLocalized( Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString() ) );
|
||||
}
|
||||
public bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
if ( Deleted || !from.CanSee( this ) ) return false;
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
base.ScissorHelper( from, new Bandage(), 1 );
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
int number = Amount == 1 ? 1049124 : 1049123;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", Amount.ToString()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,152 +2,154 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class Wool : Item, IDyable
|
||||
{
|
||||
[Constructible]
|
||||
public Wool() : this( 1 )
|
||||
{
|
||||
}
|
||||
public class Wool : Item, IDyable
|
||||
{
|
||||
[Constructible]
|
||||
public Wool() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Wool( int amount ) : base( 0xDF8 )
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
}
|
||||
[Constructible]
|
||||
public Wool(int amount) : base(0xDF8)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public Wool( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Wool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
return false;
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
return true;
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
public bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
if ( Deleted )
|
||||
return false;
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 502655 ); // What spinning wheel do you wish to spin this on?
|
||||
from.Target = new PickWheelTarget( this );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public virtual void OnSpun( ISpinningWheel wheel, Mobile from, int hue )
|
||||
{
|
||||
Item item = new DarkYarn( 3 );
|
||||
item.Hue = hue;
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(502655); // What spinning wheel do you wish to spin this on?
|
||||
from.Target = new PickWheelTarget(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
from.AddToBackpack( item );
|
||||
from.SendLocalizedMessage( 1010576 ); // You put the balls of yarn in your backpack.
|
||||
}
|
||||
public virtual void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new DarkYarn(3);
|
||||
item.Hue = hue;
|
||||
|
||||
private class PickWheelTarget : Target
|
||||
{
|
||||
private Wool m_Wool;
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010576); // You put the balls of yarn in your backpack.
|
||||
}
|
||||
|
||||
public PickWheelTarget( Wool wool ) : base( 3, false, TargetFlags.None )
|
||||
{
|
||||
m_Wool = wool;
|
||||
}
|
||||
private class PickWheelTarget : Target
|
||||
{
|
||||
private Wool m_Wool;
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_Wool.Deleted )
|
||||
return;
|
||||
public PickWheelTarget(Wool wool) : base(3, false, TargetFlags.None)
|
||||
{
|
||||
m_Wool = wool;
|
||||
}
|
||||
|
||||
ISpinningWheel wheel = targeted as ISpinningWheel;
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Wool.Deleted)
|
||||
return;
|
||||
|
||||
if ( wheel == null && targeted is AddonComponent component )
|
||||
wheel = component.Addon as ISpinningWheel;
|
||||
ISpinningWheel wheel = targeted as ISpinningWheel;
|
||||
|
||||
if ( wheel is Item )
|
||||
{
|
||||
if ( !m_Wool.IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if ( wheel.Spinning )
|
||||
{
|
||||
from.SendLocalizedMessage( 502656 ); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Wool.Consume();
|
||||
wheel.BeginSpin( m_Wool.OnSpun, from, m_Wool.Hue );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 502658 ); // Use that on a spinning wheel.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public class TaintedWool : Wool
|
||||
{
|
||||
[Constructible]
|
||||
public TaintedWool() : this( 1 )
|
||||
{
|
||||
}
|
||||
if (wheel == null && targeted is AddonComponent component)
|
||||
wheel = component.Addon as ISpinningWheel;
|
||||
|
||||
[Constructible]
|
||||
public TaintedWool( int amount ) : base( 0x101F )
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
}
|
||||
if (wheel is Item)
|
||||
{
|
||||
if (!m_Wool.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (wheel.Spinning)
|
||||
{
|
||||
from.SendLocalizedMessage(502656); // That spinning wheel is being used.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Wool.Consume();
|
||||
wheel.BeginSpin(m_Wool.OnSpun, from, m_Wool.Hue);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502658); // Use that on a spinning wheel.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public TaintedWool( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public class TaintedWool : Wool
|
||||
{
|
||||
[Constructible]
|
||||
public TaintedWool() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
[Constructible]
|
||||
public TaintedWool(int amount) : base(0x101F)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 4.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public TaintedWool(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void OnSpun( ISpinningWheel wheel, Mobile from, int hue )
|
||||
{
|
||||
Item item = new DarkYarn( 1 );
|
||||
item.Hue = hue;
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
from.AddToBackpack( item );
|
||||
from.SendLocalizedMessage( 1010574 ); // You put a ball of yarn in your backpack.
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnSpun(ISpinningWheel wheel, Mobile from, int hue)
|
||||
{
|
||||
Item item = new DarkYarn(1);
|
||||
item.Hue = hue;
|
||||
|
||||
from.AddToBackpack(item);
|
||||
from.SendLocalizedMessage(1010574); // You put a ball of yarn in your backpack.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,232 +2,232 @@ using Server.Targeting;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseClothMaterial : Item, IDyable
|
||||
{
|
||||
public BaseClothMaterial( int itemID ) : this( itemID, 1 )
|
||||
{
|
||||
}
|
||||
public abstract class BaseClothMaterial : Item, IDyable
|
||||
{
|
||||
public BaseClothMaterial(int itemID) : this(itemID, 1)
|
||||
{
|
||||
}
|
||||
|
||||
public BaseClothMaterial( int itemID, int amount ) : base( itemID )
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
}
|
||||
public BaseClothMaterial(int itemID, int amount) : base(itemID)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
}
|
||||
|
||||
public BaseClothMaterial( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public BaseClothMaterial(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
return false;
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
return true;
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
if ( Deleted )
|
||||
return false;
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
return true;
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 500366 ); // Select a loom to use that on.
|
||||
from.Target = new PickLoomTarget( this );
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(500366); // Select a loom to use that on.
|
||||
from.Target = new PickLoomTarget(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
}
|
||||
|
||||
private class PickLoomTarget : Target
|
||||
{
|
||||
private BaseClothMaterial m_Material;
|
||||
private class PickLoomTarget : Target
|
||||
{
|
||||
private BaseClothMaterial m_Material;
|
||||
|
||||
public PickLoomTarget( BaseClothMaterial material ) : base( 3, false, TargetFlags.None )
|
||||
{
|
||||
m_Material = material;
|
||||
}
|
||||
public PickLoomTarget(BaseClothMaterial material) : base(3, false, TargetFlags.None)
|
||||
{
|
||||
m_Material = material;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_Material.Deleted )
|
||||
return;
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Material.Deleted)
|
||||
return;
|
||||
|
||||
ILoom loom = targeted as ILoom;
|
||||
ILoom loom = targeted as ILoom;
|
||||
|
||||
if ( loom == null && targeted is AddonComponent component )
|
||||
loom = component.Addon as ILoom;
|
||||
if (loom == null && targeted is AddonComponent component)
|
||||
loom = component.Addon as ILoom;
|
||||
|
||||
if ( loom != null )
|
||||
{
|
||||
if ( !m_Material.IsChildOf( from.Backpack ) )
|
||||
{
|
||||
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if ( loom.Phase < 4 )
|
||||
{
|
||||
m_Material.Consume();
|
||||
if (loom != null)
|
||||
{
|
||||
if (!m_Material.IsChildOf(from.Backpack))
|
||||
{
|
||||
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
|
||||
}
|
||||
else if (loom.Phase < 4)
|
||||
{
|
||||
m_Material.Consume();
|
||||
|
||||
if ( targeted is Item item )
|
||||
item.SendLocalizedMessageTo( from, 1010001 + loom.Phase++ );
|
||||
}
|
||||
else
|
||||
{
|
||||
Item create = new BoltOfCloth();
|
||||
create.Hue = m_Material.Hue;
|
||||
if (targeted is Item item)
|
||||
item.SendLocalizedMessageTo(from, 1010001 + loom.Phase++);
|
||||
}
|
||||
else
|
||||
{
|
||||
Item create = new BoltOfCloth();
|
||||
create.Hue = m_Material.Hue;
|
||||
|
||||
m_Material.Consume();
|
||||
loom.Phase = 0;
|
||||
from.SendLocalizedMessage( 500368 ); // You create some cloth and put it in your backpack.
|
||||
from.AddToBackpack( create );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 500367 ); // Try using that on a loom.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
m_Material.Consume();
|
||||
loom.Phase = 0;
|
||||
from.SendLocalizedMessage(500368); // You create some cloth and put it in your backpack.
|
||||
from.AddToBackpack(create);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(500367); // Try using that on a loom.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class DarkYarn : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public DarkYarn() : this( 1 )
|
||||
{
|
||||
}
|
||||
public class DarkYarn : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public DarkYarn() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public DarkYarn( int amount ) : base( 0xE1D, amount )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public DarkYarn(int amount) : base(0xE1D, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public DarkYarn( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public DarkYarn(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LightYarn : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public LightYarn() : this( 1 )
|
||||
{
|
||||
}
|
||||
public class LightYarn : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public LightYarn() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LightYarn( int amount ) : base( 0xE1E, amount )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public LightYarn(int amount) : base(0xE1E, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public LightYarn( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public LightYarn(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class LightYarnUnraveled : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public LightYarnUnraveled() : this( 1 )
|
||||
{
|
||||
}
|
||||
public class LightYarnUnraveled : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public LightYarnUnraveled() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public LightYarnUnraveled( int amount ) : base( 0xE1F, amount )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public LightYarnUnraveled(int amount) : base(0xE1F, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public LightYarnUnraveled( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public LightYarnUnraveled(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SpoolOfThread : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public SpoolOfThread() : this( 1 )
|
||||
{
|
||||
}
|
||||
public class SpoolOfThread : BaseClothMaterial
|
||||
{
|
||||
[Constructible]
|
||||
public SpoolOfThread() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SpoolOfThread( int amount ) : base( 0xFA0, amount )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public SpoolOfThread(int amount) : base(0xFA0, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SpoolOfThread( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public SpoolOfThread(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue