Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,42 +1,40 @@
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namespace Server.Items
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{
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public class Arrow : Item, ICommodity
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{
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public class Arrow : Item, ICommodity
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{
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[Constructible]
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public Arrow() : this(1)
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{
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}
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public override double DefaultWeight => 0.1;
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[Constructible]
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public Arrow(int amount) : base(0xF3F)
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{
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Stackable = true;
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Amount = amount;
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}
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[Constructible]
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public Arrow() : this( 1 )
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{
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}
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public Arrow(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public Arrow( int amount ) : base( 0xF3F )
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{
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Stackable = true;
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Amount = amount;
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public Arrow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write(0); // version
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}
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,42 +1,40 @@
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namespace Server.Items
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{
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public class Bolt : Item, ICommodity
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{
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public class Bolt : Item, ICommodity
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{
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[Constructible]
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public Bolt() : this(1)
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{
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}
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public override double DefaultWeight => 0.1;
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[Constructible]
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public Bolt(int amount) : base(0x1BFB)
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{
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Stackable = true;
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Amount = amount;
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}
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[Constructible]
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public Bolt() : this( 1 )
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{
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}
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public Bolt(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public Bolt( int amount ) : base( 0x1BFB )
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{
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Stackable = true;
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Amount = amount;
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public Bolt( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write(0); // version
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}
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,42 +1,39 @@
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namespace Server.Items
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{
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public class Feather : Item, ICommodity
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{
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public class Feather : Item, ICommodity
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{
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[Constructible]
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public Feather() : this(1)
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{
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}
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public override double DefaultWeight => 0.1;
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[Constructible]
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public Feather(int amount) : base(0x1BD1)
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{
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Stackable = true;
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Amount = amount;
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}
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[Constructible]
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public Feather() : this( 1 )
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{
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}
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public Feather(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public Feather( int amount ) : base( 0x1BD1 )
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{
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Stackable = true;
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Amount = amount;
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public Feather( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write(0); // version
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}
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,42 +1,40 @@
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namespace Server.Items
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{
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public class Shaft : Item, ICommodity
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{
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public class Shaft : Item, ICommodity
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{
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[Constructible]
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public Shaft() : this(1)
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{
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}
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public override double DefaultWeight => 0.1;
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[Constructible]
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public Shaft(int amount) : base(0x1BD4)
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{
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Stackable = true;
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Amount = amount;
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}
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[Constructible]
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public Shaft() : this( 1 )
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{
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}
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public Shaft(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public Shaft( int amount ) : base( 0x1BD4 )
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{
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Stackable = true;
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Amount = amount;
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}
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public override double DefaultWeight => 0.1;
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public Shaft( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write(0); // version
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}
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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