Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,42 +1,40 @@
namespace Server.Items
{
public class Arrow : Item, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class Arrow : Item, ICommodity
{
[Constructible]
public Arrow() : this(1)
{
}
public override double DefaultWeight => 0.1;
[Constructible]
public Arrow(int amount) : base(0xF3F)
{
Stackable = true;
Amount = amount;
}
[Constructible]
public Arrow() : this( 1 )
{
}
public Arrow(Serial serial) : base(serial)
{
}
[Constructible]
public Arrow( int amount ) : base( 0xF3F )
{
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public Arrow( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0); // version
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,42 +1,40 @@
namespace Server.Items
{
public class Bolt : Item, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class Bolt : Item, ICommodity
{
[Constructible]
public Bolt() : this(1)
{
}
public override double DefaultWeight => 0.1;
[Constructible]
public Bolt(int amount) : base(0x1BFB)
{
Stackable = true;
Amount = amount;
}
[Constructible]
public Bolt() : this( 1 )
{
}
public Bolt(Serial serial) : base(serial)
{
}
[Constructible]
public Bolt( int amount ) : base( 0x1BFB )
{
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public Bolt( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0); // version
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,42 +1,39 @@
namespace Server.Items
{
public class Feather : Item, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class Feather : Item, ICommodity
{
[Constructible]
public Feather() : this(1)
{
}
public override double DefaultWeight => 0.1;
[Constructible]
public Feather(int amount) : base(0x1BD1)
{
Stackable = true;
Amount = amount;
}
[Constructible]
public Feather() : this( 1 )
{
}
public Feather(Serial serial) : base(serial)
{
}
[Constructible]
public Feather( int amount ) : base( 0x1BD1 )
{
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public Feather( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0); // version
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,42 +1,40 @@
namespace Server.Items
{
public class Shaft : Item, ICommodity
{
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public class Shaft : Item, ICommodity
{
[Constructible]
public Shaft() : this(1)
{
}
public override double DefaultWeight => 0.1;
[Constructible]
public Shaft(int amount) : base(0x1BD4)
{
Stackable = true;
Amount = amount;
}
[Constructible]
public Shaft() : this( 1 )
{
}
public Shaft(Serial serial) : base(serial)
{
}
[Constructible]
public Shaft( int amount ) : base( 0x1BD4 )
{
Stackable = true;
Amount = amount;
}
public override double DefaultWeight => 0.1;
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public Shaft( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0); // version
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}