Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,308 +1,312 @@
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namespace Server.Items
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{
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public abstract class BaseGranite : Item
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{
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private CraftResource m_Resource;
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get => m_Resource;
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set{ m_Resource = value; InvalidateProperties(); }
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( (int) m_Resource );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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case 0:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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}
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if ( version < 1 )
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Stackable = Core.ML;
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}
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public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
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public BaseGranite( CraftResource resource ) : base( 0x1779 )
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{
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Hue = CraftResources.GetHue( resource );
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Stackable = Core.ML;
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m_Resource = resource;
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}
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public BaseGranite( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1044607; // high quality granite
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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if ( !CraftResources.IsStandard( m_Resource ) )
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{
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int num = CraftResources.GetLocalizationNumber( m_Resource );
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if ( num > 0 )
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list.Add( num );
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else
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list.Add( CraftResources.GetName( m_Resource ) );
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}
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}
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}
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public class Granite : BaseGranite
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{
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[Constructible]
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public Granite() : base( CraftResource.Iron )
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{
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}
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public Granite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class DullCopperGranite : BaseGranite
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{
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[Constructible]
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public DullCopperGranite() : base( CraftResource.DullCopper )
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{
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}
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public DullCopperGranite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class ShadowIronGranite : BaseGranite
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{
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[Constructible]
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public ShadowIronGranite() : base( CraftResource.ShadowIron )
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{
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}
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public ShadowIronGranite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class CopperGranite : BaseGranite
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{
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[Constructible]
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public CopperGranite() : base( CraftResource.Copper )
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{
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}
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public CopperGranite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class BronzeGranite : BaseGranite
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{
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[Constructible]
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public BronzeGranite() : base( CraftResource.Bronze )
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{
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}
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public BronzeGranite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class GoldGranite : BaseGranite
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{
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[Constructible]
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public GoldGranite() : base( CraftResource.Gold )
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{
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}
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public GoldGranite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class AgapiteGranite : BaseGranite
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{
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[Constructible]
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public AgapiteGranite() : base( CraftResource.Agapite )
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{
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}
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public AgapiteGranite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class VeriteGranite : BaseGranite
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{
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[Constructible]
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public VeriteGranite() : base( CraftResource.Verite )
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{
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}
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public VeriteGranite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public class ValoriteGranite : BaseGranite
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{
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[Constructible]
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public ValoriteGranite() : base( CraftResource.Valorite )
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{
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}
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public ValoriteGranite( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public abstract class BaseGranite : Item
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{
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private CraftResource m_Resource;
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public BaseGranite(CraftResource resource) : base(0x1779)
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{
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Hue = CraftResources.GetHue(resource);
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Stackable = Core.ML;
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m_Resource = resource;
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}
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public BaseGranite(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => m_Resource;
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set
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{
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m_Resource = value;
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InvalidateProperties();
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}
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}
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public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
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public override int LabelNumber => 1044607; // high quality granite
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write((int)m_Resource);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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case 0:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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}
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if (version < 1)
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Stackable = Core.ML;
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (!CraftResources.IsStandard(m_Resource))
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{
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int num = CraftResources.GetLocalizationNumber(m_Resource);
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if (num > 0)
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list.Add(num);
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else
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list.Add(CraftResources.GetName(m_Resource));
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}
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}
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}
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public class Granite : BaseGranite
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{
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[Constructible]
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public Granite() : base(CraftResource.Iron)
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{
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}
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public Granite(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class DullCopperGranite : BaseGranite
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{
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[Constructible]
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public DullCopperGranite() : base(CraftResource.DullCopper)
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{
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}
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public DullCopperGranite(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ShadowIronGranite : BaseGranite
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{
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[Constructible]
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public ShadowIronGranite() : base(CraftResource.ShadowIron)
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{
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}
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public ShadowIronGranite(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class CopperGranite : BaseGranite
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{
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[Constructible]
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public CopperGranite() : base(CraftResource.Copper)
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{
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}
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public CopperGranite(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BronzeGranite : BaseGranite
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{
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[Constructible]
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public BronzeGranite() : base(CraftResource.Bronze)
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{
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}
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public BronzeGranite(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class GoldGranite : BaseGranite
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{
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[Constructible]
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public GoldGranite() : base(CraftResource.Gold)
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{
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}
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public GoldGranite(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class AgapiteGranite : BaseGranite
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{
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[Constructible]
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public AgapiteGranite() : base(CraftResource.Agapite)
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{
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}
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public AgapiteGranite(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class VeriteGranite : BaseGranite
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{
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[Constructible]
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public VeriteGranite() : base(CraftResource.Verite)
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{
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}
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public VeriteGranite(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ValoriteGranite : BaseGranite
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{
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[Constructible]
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public ValoriteGranite() : base(CraftResource.Valorite)
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{
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}
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public ValoriteGranite(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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