Fixes code according to modern code style. Fixes a few expression bugs.
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,41 +1,41 @@
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namespace Server.Items
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{
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public class BagOfReagents : Bag
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{
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[Constructible]
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public BagOfReagents() : this( 50 )
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{
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}
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public class BagOfReagents : Bag
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{
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[Constructible]
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public BagOfReagents() : this(50)
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{
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}
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[Constructible]
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public BagOfReagents( int amount )
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{
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DropItem( new BlackPearl ( amount ) );
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DropItem( new Bloodmoss ( amount ) );
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DropItem( new Garlic ( amount ) );
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DropItem( new Ginseng ( amount ) );
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DropItem( new MandrakeRoot ( amount ) );
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DropItem( new Nightshade ( amount ) );
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DropItem( new SulfurousAsh ( amount ) );
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DropItem( new SpidersSilk ( amount ) );
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}
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[Constructible]
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public BagOfReagents(int amount)
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{
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DropItem(new BlackPearl(amount));
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DropItem(new Bloodmoss(amount));
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DropItem(new Garlic(amount));
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DropItem(new Ginseng(amount));
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DropItem(new MandrakeRoot(amount));
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DropItem(new Nightshade(amount));
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DropItem(new SulfurousAsh(amount));
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DropItem(new SpidersSilk(amount));
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}
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public BagOfReagents( Serial serial ) : base( serial )
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{
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}
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public BagOfReagents(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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