Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,288 +1,293 @@
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namespace Server.Items
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{
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public abstract class BaseHides : Item, ICommodity
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{
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private CraftResource m_Resource;
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public abstract class BaseHides : Item, ICommodity
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{
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private CraftResource m_Resource;
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get => m_Resource;
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set{ m_Resource = value; InvalidateProperties(); }
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public BaseHides(CraftResource resource) : this(resource, 1)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public BaseHides(CraftResource resource, int amount) : base(0x1079)
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{
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Stackable = true;
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Weight = 5.0;
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Amount = amount;
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Hue = CraftResources.GetHue(resource);
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writer.Write( (int) 1 ); // version
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m_Resource = resource;
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}
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writer.Write( (int) m_Resource );
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}
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public BaseHides(Serial serial) : base(serial)
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{
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => m_Resource;
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set
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{
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m_Resource = value;
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InvalidateProperties();
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}
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}
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int version = reader.ReadInt();
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public override int LabelNumber
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{
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get
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{
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if (m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather)
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return 1049687 + (m_Resource - CraftResource.SpinedLeather);
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switch ( version )
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{
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
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return 1047023;
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}
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}
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m_Resource = CraftResources.GetFromOreInfo( info );
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break;
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}
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}
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}
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int ICommodity.DescriptionNumber => LabelNumber;
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bool ICommodity.IsDeedable => true;
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public BaseHides( CraftResource resource ) : this( resource, 1 )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public BaseHides( CraftResource resource, int amount ) : base( 0x1079 )
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{
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Stackable = true;
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Weight = 5.0;
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Amount = amount;
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Hue = CraftResources.GetHue( resource );
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writer.Write(1); // version
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m_Resource = resource;
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}
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writer.Write((int)m_Resource);
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}
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public BaseHides( Serial serial ) : base( serial )
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{
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public override void AddNameProperty( ObjectPropertyList list )
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{
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if ( Amount > 1 )
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list.Add( 1050039, "{0}\t#{1}", Amount, 1024216 ); // ~1_NUMBER~ ~2_ITEMNAME~
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else
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list.Add( 1024216 ); // pile of hides
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}
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int version = reader.ReadInt();
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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switch (version)
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{
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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case 0:
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{
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OreInfo info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
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if ( !CraftResources.IsStandard( m_Resource ) )
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{
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int num = CraftResources.GetLocalizationNumber( m_Resource );
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m_Resource = CraftResources.GetFromOreInfo(info);
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break;
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}
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}
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}
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if ( num > 0 )
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list.Add( num );
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else
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list.Add( CraftResources.GetName( m_Resource ) );
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}
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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if (Amount > 1)
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list.Add(1050039, "{0}\t#{1}", Amount, 1024216); // ~1_NUMBER~ ~2_ITEMNAME~
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else
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list.Add(1024216); // pile of hides
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}
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public override int LabelNumber
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{
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get
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{
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if ( m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather )
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return 1049687 + (int)(m_Resource - CraftResource.SpinedLeather);
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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return 1047023;
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}
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}
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}
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if (!CraftResources.IsStandard(m_Resource))
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{
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int num = CraftResources.GetLocalizationNumber(m_Resource);
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[FlippableAttribute( 0x1079, 0x1078 )]
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public class Hides : BaseHides, IScissorable
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{
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[Constructible]
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public Hides() : this( 1 )
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{
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}
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if (num > 0)
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list.Add(num);
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else
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list.Add(CraftResources.GetName(m_Resource));
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}
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}
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}
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[Constructible]
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public Hides( int amount ) : base( CraftResource.RegularLeather, amount )
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{
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}
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[Flippable(0x1079, 0x1078)]
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public class Hides : BaseHides, IScissorable
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{
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[Constructible]
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public Hides() : this(1)
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{
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}
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public Hides( Serial serial ) : base( serial )
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{
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}
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[Constructible]
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public Hides(int amount) : base(CraftResource.RegularLeather, amount)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public Hides(Serial serial) : base(serial)
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{
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}
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writer.Write( (int) 0 ); // version
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}
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (Deleted || !from.CanSee(this)) return false;
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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if (Core.AOS && !IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
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return false;
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}
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int version = reader.ReadInt();
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}
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base.ScissorHelper(from, new Leather(), 1);
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public bool Scissor( Mobile from, Scissors scissors )
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{
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if ( Deleted || !from.CanSee( this ) ) return false;
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return true;
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}
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if ( Core.AOS && !IsChildOf ( from.Backpack ) )
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{
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from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
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return false;
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}
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base.ScissorHelper( from, new Leather(), 1 );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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return true;
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}
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}
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writer.Write(0); // version
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}
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[FlippableAttribute( 0x1079, 0x1078 )]
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public class SpinedHides : BaseHides, IScissorable
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{
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[Constructible]
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public SpinedHides() : this( 1 )
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{
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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[Constructible]
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public SpinedHides( int amount ) : base( CraftResource.SpinedLeather, amount )
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{
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}
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int version = reader.ReadInt();
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}
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}
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public SpinedHides( Serial serial ) : base( serial )
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{
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}
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[Flippable(0x1079, 0x1078)]
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public class SpinedHides : BaseHides, IScissorable
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{
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[Constructible]
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public SpinedHides() : this(1)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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[Constructible]
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public SpinedHides(int amount) : base(CraftResource.SpinedLeather, amount)
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{
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}
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writer.Write( (int) 0 ); // version
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}
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public SpinedHides(Serial serial) : base(serial)
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{
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (Deleted || !from.CanSee(this)) return false;
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int version = reader.ReadInt();
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}
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if (Core.AOS && !IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
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return false;
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}
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public bool Scissor( Mobile from, Scissors scissors )
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{
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if ( Deleted || !from.CanSee( this ) ) return false;
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base.ScissorHelper(from, new SpinedLeather(), 1);
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if ( Core.AOS && !IsChildOf ( from.Backpack ) )
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{
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from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
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return false;
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}
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return true;
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}
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base.ScissorHelper( from, new SpinedLeather(), 1 );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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return true;
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}
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}
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writer.Write(0); // version
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}
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[FlippableAttribute( 0x1079, 0x1078 )]
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public class HornedHides : BaseHides, IScissorable
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{
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[Constructible]
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public HornedHides() : this( 1 )
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{
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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[Constructible]
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public HornedHides( int amount ) : base( CraftResource.HornedLeather, amount )
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{
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}
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int version = reader.ReadInt();
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}
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}
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public HornedHides( Serial serial ) : base( serial )
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{
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}
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[Flippable(0x1079, 0x1078)]
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public class HornedHides : BaseHides, IScissorable
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{
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[Constructible]
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public HornedHides() : this(1)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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[Constructible]
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public HornedHides(int amount) : base(CraftResource.HornedLeather, amount)
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{
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}
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writer.Write( (int) 0 ); // version
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}
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public HornedHides(Serial serial) : base(serial)
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{
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (Deleted || !from.CanSee(this)) return false;
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int version = reader.ReadInt();
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}
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if (Core.AOS && !IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
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return false;
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}
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public bool Scissor( Mobile from, Scissors scissors )
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{
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if ( Deleted || !from.CanSee( this ) ) return false;
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base.ScissorHelper(from, new HornedLeather(), 1);
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if ( Core.AOS && !IsChildOf ( from.Backpack ) )
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{
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from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
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return false;
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}
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base.ScissorHelper( from, new HornedLeather(), 1 );
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return true;
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}
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return true;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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[FlippableAttribute( 0x1079, 0x1078 )]
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public class BarbedHides : BaseHides, IScissorable
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{
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[Constructible]
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public BarbedHides() : this( 1 )
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{
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}
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writer.Write(0); // version
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}
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[Constructible]
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public BarbedHides( int amount ) : base( CraftResource.BarbedLeather, amount )
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{
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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public BarbedHides( Serial serial ) : base( serial )
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{
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}
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int version = reader.ReadInt();
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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[Flippable(0x1079, 0x1078)]
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public class BarbedHides : BaseHides, IScissorable
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{
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[Constructible]
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public BarbedHides() : this(1)
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{
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}
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writer.Write( (int) 0 ); // version
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}
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[Constructible]
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public BarbedHides(int amount) : base(CraftResource.BarbedLeather, amount)
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{
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public BarbedHides(Serial serial) : base(serial)
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{
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}
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int version = reader.ReadInt();
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}
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public bool Scissor(Mobile from, Scissors scissors)
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{
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if (Deleted || !from.CanSee(this)) return false;
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public bool Scissor( Mobile from, Scissors scissors )
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{
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if ( Deleted || !from.CanSee( this ) ) return false;
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if (Core.AOS && !IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(502437); // Items you wish to cut must be in your backpack
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return false;
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}
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if ( Core.AOS && !IsChildOf ( from.Backpack ) )
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{
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from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
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return false;
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}
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base.ScissorHelper(from, new BarbedLeather(), 1);
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base.ScissorHelper( from, new BarbedLeather(), 1 );
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return true;
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}
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return true;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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