Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,237 +1,233 @@
namespace Server.Items
{
public abstract class BaseLeather : Item, ICommodity
{
private CraftResource m_Resource;
public abstract class BaseLeather : Item, ICommodity
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get => m_Resource;
set{ m_Resource = value; InvalidateProperties(); }
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public BaseLeather(CraftResource resource) : this(resource, 1)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public BaseLeather(CraftResource resource, int amount) : base(0x1081)
{
Stackable = true;
Weight = 1.0;
Amount = amount;
Hue = CraftResources.GetHue(resource);
writer.Write( (int) 1 ); // version
m_Resource = resource;
}
writer.Write( (int) m_Resource );
}
public BaseLeather(Serial serial) : base(serial)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
{
m_Resource = value;
InvalidateProperties();
}
}
int version = reader.ReadInt();
public override int LabelNumber
{
get
{
if (m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather)
return 1049684 + (m_Resource - CraftResource.SpinedLeather);
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
return 1047022;
}
}
m_Resource = CraftResources.GetFromOreInfo( info );
break;
}
}
}
int ICommodity.DescriptionNumber => LabelNumber;
bool ICommodity.IsDeedable => true;
public BaseLeather( CraftResource resource ) : this( resource, 1 )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public BaseLeather( CraftResource resource, int amount ) : base( 0x1081 )
{
Stackable = true;
Weight = 1.0;
Amount = amount;
Hue = CraftResources.GetHue( resource );
writer.Write(1); // version
m_Resource = resource;
}
writer.Write((int)m_Resource);
}
public BaseLeather( Serial serial ) : base( serial )
{
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void AddNameProperty( ObjectPropertyList list )
{
if ( Amount > 1 )
list.Add( 1050039, "{0}\t#{1}", Amount, 1024199 ); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add( 1024199 ); // cut leather
}
int version = reader.ReadInt();
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
switch (version)
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
case 0:
{
OreInfo info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
m_Resource = CraftResources.GetFromOreInfo(info);
break;
}
}
}
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (Amount > 1)
list.Add(1050039, "{0}\t#{1}", Amount, 1024199); // ~1_NUMBER~ ~2_ITEMNAME~
else
list.Add(1024199); // cut leather
}
public override int LabelNumber
{
get
{
if ( m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather )
return 1049684 + (int)(m_Resource - CraftResource.SpinedLeather);
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
return 1047022;
}
}
}
if (!CraftResources.IsStandard(m_Resource))
{
int num = CraftResources.GetLocalizationNumber(m_Resource);
[FlippableAttribute( 0x1081, 0x1082 )]
public class Leather : BaseLeather
{
[Constructible]
public Leather() : this( 1 )
{
}
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(m_Resource));
}
}
}
[Constructible]
public Leather( int amount ) : base( CraftResource.RegularLeather, amount )
{
}
[Flippable(0x1081, 0x1082)]
public class Leather : BaseLeather
{
[Constructible]
public Leather() : this(1)
{
}
public Leather( Serial serial ) : base( serial )
{
}
[Constructible]
public Leather(int amount) : base(CraftResource.RegularLeather, amount)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public Leather(Serial serial) : base(serial)
{
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
}
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x1081, 0x1082 )]
public class SpinedLeather : BaseLeather
{
[Constructible]
public SpinedLeather() : this( 1 )
{
}
[Flippable(0x1081, 0x1082)]
public class SpinedLeather : BaseLeather
{
[Constructible]
public SpinedLeather() : this(1)
{
}
[Constructible]
public SpinedLeather( int amount ) : base( CraftResource.SpinedLeather, amount )
{
}
[Constructible]
public SpinedLeather(int amount) : base(CraftResource.SpinedLeather, amount)
{
}
public SpinedLeather( Serial serial ) : base( serial )
{
}
public SpinedLeather(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
}
}
[Flippable(0x1081, 0x1082)]
public class HornedLeather : BaseLeather
{
[Constructible]
public HornedLeather() : this(1)
{
}
[FlippableAttribute( 0x1081, 0x1082 )]
public class HornedLeather : BaseLeather
{
[Constructible]
public HornedLeather() : this( 1 )
{
}
[Constructible]
public HornedLeather(int amount) : base(CraftResource.HornedLeather, amount)
{
}
[Constructible]
public HornedLeather( int amount ) : base( CraftResource.HornedLeather, amount )
{
}
public HornedLeather(Serial serial) : base(serial)
{
}
public HornedLeather( Serial serial ) : base( serial )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write(0); // version
}
writer.Write( (int) 0 ); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
[Flippable(0x1081, 0x1082)]
public class BarbedLeather : BaseLeather
{
[Constructible]
public BarbedLeather() : this(1)
{
}
}
[Constructible]
public BarbedLeather(int amount) : base(CraftResource.BarbedLeather, amount)
{
}
[FlippableAttribute( 0x1081, 0x1082 )]
public class BarbedLeather : BaseLeather
{
[Constructible]
public BarbedLeather() : this( 1 )
{
}
public BarbedLeather(Serial serial) : base(serial)
{
}
[Constructible]
public BarbedLeather( int amount ) : base( CraftResource.BarbedLeather, amount )
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public BarbedLeather( Serial serial ) : base( serial )
{
}
writer.Write(0); // version
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}