Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
|
|
@ -1,237 +1,233 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public abstract class BaseLeather : Item, ICommodity
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
public abstract class BaseLeather : Item, ICommodity
|
||||
{
|
||||
private CraftResource m_Resource;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set{ m_Resource = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
public BaseLeather(CraftResource resource) : this(resource, 1)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public BaseLeather(CraftResource resource, int amount) : base(0x1081)
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue(resource);
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
m_Resource = resource;
|
||||
}
|
||||
|
||||
writer.Write( (int) m_Resource );
|
||||
}
|
||||
public BaseLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public CraftResource Resource
|
||||
{
|
||||
get => m_Resource;
|
||||
set
|
||||
{
|
||||
m_Resource = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather)
|
||||
return 1049684 + (m_Resource - CraftResource.SpinedLeather);
|
||||
|
||||
switch ( version )
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
OreInfo info = new OreInfo( reader.ReadInt(), reader.ReadInt(), reader.ReadString() );
|
||||
return 1047022;
|
||||
}
|
||||
}
|
||||
|
||||
m_Resource = CraftResources.GetFromOreInfo( info );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
int ICommodity.DescriptionNumber => LabelNumber;
|
||||
bool ICommodity.IsDeedable => true;
|
||||
|
||||
public BaseLeather( CraftResource resource ) : this( resource, 1 )
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public BaseLeather( CraftResource resource, int amount ) : base( 0x1081 )
|
||||
{
|
||||
Stackable = true;
|
||||
Weight = 1.0;
|
||||
Amount = amount;
|
||||
Hue = CraftResources.GetHue( resource );
|
||||
writer.Write(1); // version
|
||||
|
||||
m_Resource = resource;
|
||||
}
|
||||
writer.Write((int)m_Resource);
|
||||
}
|
||||
|
||||
public BaseLeather( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void AddNameProperty( ObjectPropertyList list )
|
||||
{
|
||||
if ( Amount > 1 )
|
||||
list.Add( 1050039, "{0}\t#{1}", Amount, 1024199 ); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
else
|
||||
list.Add( 1024199 ); // cut leather
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
switch (version)
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_Resource = (CraftResource)reader.ReadInt();
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
OreInfo info = new OreInfo(reader.ReadInt(), reader.ReadInt(), reader.ReadString());
|
||||
|
||||
if ( !CraftResources.IsStandard( m_Resource ) )
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber( m_Resource );
|
||||
m_Resource = CraftResources.GetFromOreInfo(info);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( num > 0 )
|
||||
list.Add( num );
|
||||
else
|
||||
list.Add( CraftResources.GetName( m_Resource ) );
|
||||
}
|
||||
}
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
if (Amount > 1)
|
||||
list.Add(1050039, "{0}\t#{1}", Amount, 1024199); // ~1_NUMBER~ ~2_ITEMNAME~
|
||||
else
|
||||
list.Add(1024199); // cut leather
|
||||
}
|
||||
|
||||
public override int LabelNumber
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( m_Resource >= CraftResource.SpinedLeather && m_Resource <= CraftResource.BarbedLeather )
|
||||
return 1049684 + (int)(m_Resource - CraftResource.SpinedLeather);
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
return 1047022;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!CraftResources.IsStandard(m_Resource))
|
||||
{
|
||||
int num = CraftResources.GetLocalizationNumber(m_Resource);
|
||||
|
||||
[FlippableAttribute( 0x1081, 0x1082 )]
|
||||
public class Leather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public Leather() : this( 1 )
|
||||
{
|
||||
}
|
||||
if (num > 0)
|
||||
list.Add(num);
|
||||
else
|
||||
list.Add(CraftResources.GetName(m_Resource));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Leather( int amount ) : base( CraftResource.RegularLeather, amount )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class Leather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public Leather() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
public Leather( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public Leather(int amount) : base(CraftResource.RegularLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public Leather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1081, 0x1082 )]
|
||||
public class SpinedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public SpinedLeather() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class SpinedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public SpinedLeather() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SpinedLeather( int amount ) : base( CraftResource.SpinedLeather, amount )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public SpinedLeather(int amount) : base(CraftResource.SpinedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public SpinedLeather( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public SpinedLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class HornedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public HornedLeather() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1081, 0x1082 )]
|
||||
public class HornedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public HornedLeather() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Constructible]
|
||||
public HornedLeather(int amount) : base(CraftResource.HornedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public HornedLeather( int amount ) : base( CraftResource.HornedLeather, amount )
|
||||
{
|
||||
}
|
||||
public HornedLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public HornedLeather( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
[Flippable(0x1081, 0x1082)]
|
||||
public class BarbedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public BarbedLeather() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
[Constructible]
|
||||
public BarbedLeather(int amount) : base(CraftResource.BarbedLeather, amount)
|
||||
{
|
||||
}
|
||||
|
||||
[FlippableAttribute( 0x1081, 0x1082 )]
|
||||
public class BarbedLeather : BaseLeather
|
||||
{
|
||||
[Constructible]
|
||||
public BarbedLeather() : this( 1 )
|
||||
{
|
||||
}
|
||||
public BarbedLeather(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public BarbedLeather( int amount ) : base( CraftResource.BarbedLeather, amount )
|
||||
{
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public BarbedLeather( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue