Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -2,232 +2,232 @@ using Server.Targeting;
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namespace Server.Items
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{
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public abstract class BaseClothMaterial : Item, IDyable
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{
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public BaseClothMaterial( int itemID ) : this( itemID, 1 )
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{
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}
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public abstract class BaseClothMaterial : Item, IDyable
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{
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public BaseClothMaterial(int itemID) : this(itemID, 1)
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{
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}
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public BaseClothMaterial( int itemID, int amount ) : base( itemID )
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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public BaseClothMaterial(int itemID, int amount) : base(itemID)
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{
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Stackable = true;
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Weight = 1.0;
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Amount = amount;
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}
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public BaseClothMaterial( Serial serial ) : base( serial )
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{
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}
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public BaseClothMaterial(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public bool Dye(Mobile from, DyeTub sender)
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{
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if (Deleted)
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return false;
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writer.Write( (int) 0 ); // version
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}
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Hue = sender.DyedHue;
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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return true;
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}
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int version = reader.ReadInt();
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public bool Dye( Mobile from, DyeTub sender )
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{
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if ( Deleted )
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return false;
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writer.Write(0); // version
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}
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Hue = sender.DyedHue;
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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return true;
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}
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 500366 ); // Select a loom to use that on.
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from.Target = new PickLoomTarget( this );
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(500366); // Select a loom to use that on.
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from.Target = new PickLoomTarget(this);
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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private class PickLoomTarget : Target
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{
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private BaseClothMaterial m_Material;
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private class PickLoomTarget : Target
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{
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private BaseClothMaterial m_Material;
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public PickLoomTarget( BaseClothMaterial material ) : base( 3, false, TargetFlags.None )
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{
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m_Material = material;
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}
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public PickLoomTarget(BaseClothMaterial material) : base(3, false, TargetFlags.None)
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{
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m_Material = material;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Material.Deleted )
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return;
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Material.Deleted)
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return;
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ILoom loom = targeted as ILoom;
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ILoom loom = targeted as ILoom;
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if ( loom == null && targeted is AddonComponent component )
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loom = component.Addon as ILoom;
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if (loom == null && targeted is AddonComponent component)
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loom = component.Addon as ILoom;
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if ( loom != null )
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{
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if ( !m_Material.IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( loom.Phase < 4 )
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{
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m_Material.Consume();
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if (loom != null)
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{
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if (!m_Material.IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (loom.Phase < 4)
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{
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m_Material.Consume();
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if ( targeted is Item item )
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item.SendLocalizedMessageTo( from, 1010001 + loom.Phase++ );
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}
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else
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{
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Item create = new BoltOfCloth();
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create.Hue = m_Material.Hue;
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if (targeted is Item item)
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item.SendLocalizedMessageTo(from, 1010001 + loom.Phase++);
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}
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else
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{
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Item create = new BoltOfCloth();
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create.Hue = m_Material.Hue;
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m_Material.Consume();
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loom.Phase = 0;
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from.SendLocalizedMessage( 500368 ); // You create some cloth and put it in your backpack.
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from.AddToBackpack( create );
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}
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}
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else
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{
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from.SendLocalizedMessage( 500367 ); // Try using that on a loom.
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}
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}
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}
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}
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m_Material.Consume();
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loom.Phase = 0;
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from.SendLocalizedMessage(500368); // You create some cloth and put it in your backpack.
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from.AddToBackpack(create);
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}
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}
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else
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{
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from.SendLocalizedMessage(500367); // Try using that on a loom.
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}
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}
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}
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}
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public class DarkYarn : BaseClothMaterial
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{
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[Constructible]
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public DarkYarn() : this( 1 )
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{
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}
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public class DarkYarn : BaseClothMaterial
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{
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[Constructible]
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public DarkYarn() : this(1)
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{
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}
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[Constructible]
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public DarkYarn( int amount ) : base( 0xE1D, amount )
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{
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}
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[Constructible]
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public DarkYarn(int amount) : base(0xE1D, amount)
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{
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}
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public DarkYarn( Serial serial ) : base( serial )
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{
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}
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public DarkYarn(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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public class LightYarn : BaseClothMaterial
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{
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[Constructible]
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public LightYarn() : this( 1 )
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{
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}
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public class LightYarn : BaseClothMaterial
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{
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[Constructible]
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public LightYarn() : this(1)
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{
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}
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[Constructible]
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public LightYarn( int amount ) : base( 0xE1E, amount )
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{
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}
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[Constructible]
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public LightYarn(int amount) : base(0xE1E, amount)
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{
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}
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public LightYarn( Serial serial ) : base( serial )
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{
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}
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public LightYarn(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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public class LightYarnUnraveled : BaseClothMaterial
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{
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[Constructible]
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public LightYarnUnraveled() : this( 1 )
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{
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}
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public class LightYarnUnraveled : BaseClothMaterial
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{
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[Constructible]
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public LightYarnUnraveled() : this(1)
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{
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}
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[Constructible]
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public LightYarnUnraveled( int amount ) : base( 0xE1F, amount )
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{
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}
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[Constructible]
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public LightYarnUnraveled(int amount) : base(0xE1F, amount)
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{
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}
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public LightYarnUnraveled( Serial serial ) : base( serial )
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{
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}
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public LightYarnUnraveled(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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public class SpoolOfThread : BaseClothMaterial
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{
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[Constructible]
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public SpoolOfThread() : this( 1 )
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{
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}
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public class SpoolOfThread : BaseClothMaterial
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{
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[Constructible]
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public SpoolOfThread() : this(1)
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{
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}
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[Constructible]
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public SpoolOfThread( int amount ) : base( 0xFA0, amount )
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{
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}
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[Constructible]
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public SpoolOfThread(int amount) : base(0xFA0, amount)
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{
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}
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public SpoolOfThread( Serial serial ) : base( serial )
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{
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}
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public SpoolOfThread(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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