Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,44 +1,44 @@
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namespace Server.Items
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{
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public class Aegis : HeaterShield
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{
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public override int LabelNumber => 1061602; // <20>gis
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public override int ArtifactRarity => 11;
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public class Aegis : HeaterShield
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{
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[Constructible]
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public Aegis()
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{
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Hue = 0x47E;
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ArmorAttributes.SelfRepair = 5;
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Attributes.ReflectPhysical = 15;
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Attributes.DefendChance = 15;
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Attributes.LowerManaCost = 8;
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}
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public override int BasePhysicalResistance => 15;
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public Aegis(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1061602; // <20>gis
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public override int ArtifactRarity => 11;
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[Constructible]
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public Aegis()
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{
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Hue = 0x47E;
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ArmorAttributes.SelfRepair = 5;
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Attributes.ReflectPhysical = 15;
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Attributes.DefendChance = 15;
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Attributes.LowerManaCost = 8;
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}
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public override int BasePhysicalResistance => 15;
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public Aegis( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 1 );
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}
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writer.Write(1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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if ( version < 1 )
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PhysicalBonus = 0;
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}
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}
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}
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if (version < 1)
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PhysicalBonus = 0;
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}
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}
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}
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@ -1,43 +1,43 @@
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namespace Server.Items
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{
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public class ArcaneShield : WoodenKiteShield
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{
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public override int LabelNumber => 1061101; // Arcane Shield
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public override int ArtifactRarity => 11;
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public class ArcaneShield : WoodenKiteShield
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{
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[Constructible]
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public ArcaneShield()
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{
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ItemID = 0x1B78;
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Hue = 0x556;
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Attributes.NightSight = 1;
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Attributes.SpellChanneling = 1;
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Attributes.DefendChance = 15;
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Attributes.CastSpeed = 1;
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public ArcaneShield(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public ArcaneShield()
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{
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ItemID = 0x1B78;
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Hue = 0x556;
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Attributes.NightSight = 1;
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Attributes.SpellChanneling = 1;
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Attributes.DefendChance = 15;
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Attributes.CastSpeed = 1;
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}
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public override int LabelNumber => 1061101; // Arcane Shield
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public override int ArtifactRarity => 11;
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public ArcaneShield( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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}
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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if ( Attributes.NightSight == 0 )
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Attributes.NightSight = 1;
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}
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}
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}
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if (Attributes.NightSight == 0)
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Attributes.NightSight = 1;
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}
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}
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}
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@ -2,176 +2,178 @@ using Server.Network;
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namespace Server.Items
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{
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public class BaseShield : BaseArmor
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{
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public class BaseShield : BaseArmor
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{
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public BaseShield(int itemID) : base(itemID)
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{
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}
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public BaseShield( int itemID ) : base( itemID )
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{
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}
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public BaseShield(Serial serial) : base(serial)
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{
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}
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public BaseShield( Serial serial ) : base(serial)
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{
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}
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override double ArmorRating
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{
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get
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{
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Mobile m = Parent as Mobile;
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double ar = base.ArmorRating;
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writer.Write( (int) 1 );//version
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}
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if (m != null)
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return m.Skills[SkillName.Parry].Value * ar / 200.0 + 1.0;
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return ar;
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}
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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int version = reader.ReadInt();
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writer.Write(1); //version
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}
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if ( version < 1 )
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{
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if ( this is Aegis )
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return;
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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// The 15 bonus points to resistances are not applied to shields on OSI.
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PhysicalBonus = 0;
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FireBonus = 0;
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ColdBonus = 0;
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PoisonBonus = 0;
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EnergyBonus = 0;
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}
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}
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int version = reader.ReadInt();
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public override double ArmorRating
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{
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get
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{
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Mobile m = Parent as Mobile;
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double ar = base.ArmorRating;
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if (version < 1)
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{
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if (this is Aegis)
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return;
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if ( m != null )
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return ( ( m.Skills[SkillName.Parry].Value * ar ) / 200.0 ) + 1.0;
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return ar;
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}
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}
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// The 15 bonus points to resistances are not applied to shields on OSI.
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PhysicalBonus = 0;
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FireBonus = 0;
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ColdBonus = 0;
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PoisonBonus = 0;
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EnergyBonus = 0;
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}
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}
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public override int OnHit( BaseWeapon weapon, int damage )
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{
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if ( Core.AOS )
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{
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if ( ArmorAttributes.SelfRepair > Utility.Random( 10 ) )
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{
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HitPoints += 2;
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}
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else
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{
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double halfArmor = ArmorRating / 2.0;
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int absorbed = (int)(halfArmor + (halfArmor*Utility.RandomDouble()));
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public override int OnHit(BaseWeapon weapon, int damage)
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{
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if (Core.AOS)
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{
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if (ArmorAttributes.SelfRepair > Utility.Random(10))
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{
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HitPoints += 2;
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}
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else
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{
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double halfArmor = ArmorRating / 2.0;
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int absorbed = (int)(halfArmor + halfArmor * Utility.RandomDouble());
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if ( absorbed < 2 )
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absorbed = 2;
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if (absorbed < 2)
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absorbed = 2;
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int wear;
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int wear;
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if ( weapon.Type == WeaponType.Bashing )
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wear = (absorbed / 2);
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else
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wear = Utility.Random( 2 );
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if (weapon.Type == WeaponType.Bashing)
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wear = absorbed / 2;
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else
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wear = Utility.Random(2);
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if ( wear > 0 && MaxHitPoints > 0 )
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{
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if ( HitPoints >= wear )
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{
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HitPoints -= wear;
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wear = 0;
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}
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else
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{
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wear -= HitPoints;
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HitPoints = 0;
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}
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if (wear > 0 && MaxHitPoints > 0)
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{
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if (HitPoints >= wear)
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{
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HitPoints -= wear;
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wear = 0;
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}
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else
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{
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wear -= HitPoints;
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HitPoints = 0;
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}
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if ( wear > 0 )
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{
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if ( MaxHitPoints > wear )
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{
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MaxHitPoints -= wear;
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if (wear > 0)
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{
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if (MaxHitPoints > wear)
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{
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MaxHitPoints -= wear;
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if ( Parent is Mobile mobile )
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mobile.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
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}
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else
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{
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Delete();
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}
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}
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}
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}
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if (Parent is Mobile mobile)
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mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2,
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1061121); // Your equipment is severely damaged.
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}
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else
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{
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Delete();
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}
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}
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}
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}
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return 0;
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}
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return 0;
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}
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if ( !(Parent is Mobile owner) )
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return damage;
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if (!(Parent is Mobile owner))
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return damage;
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double ar = ArmorRating;
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double chance = (owner.Skills[SkillName.Parry].Value - (ar * 2.0)) / 100.0;
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double ar = ArmorRating;
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double chance = (owner.Skills[SkillName.Parry].Value - ar * 2.0) / 100.0;
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if ( chance < 0.01 )
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chance = 0.01;
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/*
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FORMULA: Displayed AR = ((Parrying Skill * Base AR of Shield) <EFBFBD> 200) + 1
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if (chance < 0.01)
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chance = 0.01;
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/*
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FORMULA: Displayed AR = ((Parrying Skill * Base AR of Shield) <EFBFBD> 200) + 1
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FORMULA: % Chance of Blocking = parry skill - (shieldAR * 2)
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FORMULA: % Chance of Blocking = parry skill - (shieldAR * 2)
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FORMULA: Melee Damage Absorbed = (AR of Shield) / 2 | Archery Damage Absorbed = AR of Shield
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*/
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if ( owner.CheckSkill( SkillName.Parry, chance ) )
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{
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if ( weapon.Skill == SkillName.Archery )
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damage -= (int)ar;
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else
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damage -= (int)(ar / 2.0);
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FORMULA: Melee Damage Absorbed = (AR of Shield) / 2 | Archery Damage Absorbed = AR of Shield
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*/
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if (owner.CheckSkill(SkillName.Parry, chance))
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{
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if (weapon.Skill == SkillName.Archery)
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damage -= (int)ar;
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else
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damage -= (int)(ar / 2.0);
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if ( damage < 0 )
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damage = 0;
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if (damage < 0)
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damage = 0;
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owner.FixedEffect( 0x37B9, 10, 16 );
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owner.FixedEffect(0x37B9, 10, 16);
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if ( 25 > Utility.Random( 100 ) ) // 25% chance to lower durability
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{
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int wear = Utility.Random( 2 );
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if (25 > Utility.Random(100)) // 25% chance to lower durability
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{
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int wear = Utility.Random(2);
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if ( wear > 0 && MaxHitPoints > 0 )
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{
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if ( HitPoints >= wear )
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{
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HitPoints -= wear;
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wear = 0;
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}
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else
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{
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wear -= HitPoints;
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HitPoints = 0;
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}
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if (wear > 0 && MaxHitPoints > 0)
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{
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if (HitPoints >= wear)
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{
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HitPoints -= wear;
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wear = 0;
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}
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else
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{
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wear -= HitPoints;
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HitPoints = 0;
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}
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if ( wear > 0 )
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{
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if ( MaxHitPoints > wear )
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{
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MaxHitPoints -= wear;
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if (wear > 0)
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{
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if (MaxHitPoints > wear)
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{
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MaxHitPoints -= wear;
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((Mobile)Parent).LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
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}
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else
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{
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Delete();
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}
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}
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}
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}
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}
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((Mobile)Parent).LocalOverheadMessage(MessageType.Regular, 0x3B2,
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1061121); // Your equipment is severely damaged.
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}
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else
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{
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Delete();
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}
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}
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}
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}
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}
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return damage;
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}
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}
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}
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return damage;
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}
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}
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}
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@ -1,42 +1,42 @@
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namespace Server.Items
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{
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public class BronzeShield : BaseShield
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{
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 0;
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public override int BaseColdResistance => 1;
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public override int BasePoisonResistance => 0;
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public override int BaseEnergyResistance => 0;
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public class BronzeShield : BaseShield
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{
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[Constructible]
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public BronzeShield() : base(0x1B72)
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{
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Weight = 6.0;
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}
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public BronzeShield(Serial serial) : base(serial)
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{
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}
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public override int AosStrReq => 35;
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 0;
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public override int BaseColdResistance => 1;
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public override int BasePoisonResistance => 0;
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public override int BaseEnergyResistance => 0;
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public override int ArmorBase => 10;
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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[Constructible]
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public BronzeShield() : base( 0x1B72 )
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{
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Weight = 6.0;
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}
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public override int AosStrReq => 35;
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public BronzeShield( Serial serial ) : base(serial)
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{
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}
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public override int ArmorBase => 10;
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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int version = reader.ReadInt();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int)0 );//version
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}
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}
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}
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writer.Write(0); //version
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}
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}
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}
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@ -1,42 +1,42 @@
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namespace Server.Items
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{
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public class Buckler : BaseShield
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{
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 0;
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public override int BaseColdResistance => 0;
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public override int BasePoisonResistance => 1;
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public override int BaseEnergyResistance => 0;
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public class Buckler : BaseShield
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{
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[Constructible]
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public Buckler() : base(0x1B73)
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{
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Weight = 5.0;
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}
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||||
|
||||
public override int InitMinHits => 40;
|
||||
public override int InitMaxHits => 50;
|
||||
public Buckler(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 0;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 1;
|
||||
public override int BaseEnergyResistance => 0;
|
||||
|
||||
public override int ArmorBase => 7;
|
||||
public override int InitMinHits => 40;
|
||||
public override int InitMaxHits => 50;
|
||||
|
||||
[Constructible]
|
||||
public Buckler() : base( 0x1B73 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public override int AosStrReq => 20;
|
||||
|
||||
public Buckler( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int ArmorBase => 7;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
}
|
||||
}
|
||||
writer.Write(0); //version
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,73 +2,73 @@ using Server.Guilds;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class ChaosShield : BaseShield
|
||||
{
|
||||
public override int BasePhysicalResistance => 1;
|
||||
public override int BaseFireResistance => 0;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 0;
|
||||
public override int BaseEnergyResistance => 0;
|
||||
public class ChaosShield : BaseShield
|
||||
{
|
||||
[Constructible]
|
||||
public ChaosShield() : base(0x1BC3)
|
||||
{
|
||||
if (!Core.AOS)
|
||||
LootType = LootType.Newbied;
|
||||
|
||||
public override int InitMinHits => 100;
|
||||
public override int InitMaxHits => 125;
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public override int AosStrReq => 95;
|
||||
public ChaosShield(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int ArmorBase => 32;
|
||||
public override int BasePhysicalResistance => 1;
|
||||
public override int BaseFireResistance => 0;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 0;
|
||||
public override int BaseEnergyResistance => 0;
|
||||
|
||||
[Constructible]
|
||||
public ChaosShield() : base( 0x1BC3 )
|
||||
{
|
||||
if ( !Core.AOS )
|
||||
LootType = LootType.Newbied;
|
||||
public override int InitMinHits => 100;
|
||||
public override int InitMaxHits => 125;
|
||||
|
||||
Weight = 5.0;
|
||||
}
|
||||
public override int AosStrReq => 95;
|
||||
|
||||
public ChaosShield( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int ArmorBase => 32;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
writer.Write(0); //version
|
||||
}
|
||||
|
||||
public override bool OnEquip( Mobile from )
|
||||
{
|
||||
return Validate( from ) && base.OnEquip( from );
|
||||
}
|
||||
public override bool OnEquip(Mobile from)
|
||||
{
|
||||
return Validate(from) && base.OnEquip(from);
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
if ( Validate( Parent as Mobile ) )
|
||||
base.OnSingleClick( from );
|
||||
}
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
if (Validate(Parent as Mobile))
|
||||
base.OnSingleClick(from);
|
||||
}
|
||||
|
||||
public virtual bool Validate( Mobile m )
|
||||
{
|
||||
if ( m == null || !m.Player || m.AccessLevel != AccessLevel.Player || Core.AOS )
|
||||
return true;
|
||||
public virtual bool Validate(Mobile m)
|
||||
{
|
||||
if (m == null || !m.Player || m.AccessLevel != AccessLevel.Player || Core.AOS)
|
||||
return true;
|
||||
|
||||
if ( !(m.Guild is Guild g) || g.Type != GuildType.Chaos )
|
||||
{
|
||||
m.FixedEffect( 0x3728, 10, 13 );
|
||||
Delete();
|
||||
if (!(m.Guild is Guild g) || g.Type != GuildType.Chaos)
|
||||
{
|
||||
m.FixedEffect(0x3728, 10, 13);
|
||||
Delete();
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,42 +1,42 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class HeaterShield : BaseShield
|
||||
{
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 1;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 0;
|
||||
public override int BaseEnergyResistance => 0;
|
||||
public class HeaterShield : BaseShield
|
||||
{
|
||||
[Constructible]
|
||||
public HeaterShield() : base(0x1B76)
|
||||
{
|
||||
Weight = 8.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 50;
|
||||
public override int InitMaxHits => 65;
|
||||
public HeaterShield(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 90;
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 1;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 0;
|
||||
public override int BaseEnergyResistance => 0;
|
||||
|
||||
public override int ArmorBase => 23;
|
||||
public override int InitMinHits => 50;
|
||||
public override int InitMaxHits => 65;
|
||||
|
||||
[Constructible]
|
||||
public HeaterShield() : base( 0x1B76 )
|
||||
{
|
||||
Weight = 8.0;
|
||||
}
|
||||
public override int AosStrReq => 90;
|
||||
|
||||
public HeaterShield( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int ArmorBase => 23;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
}
|
||||
}
|
||||
writer.Write(0); //version
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,55 +1,55 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class MetalKiteShield : BaseShield, IDyable
|
||||
{
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 0;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 0;
|
||||
public override int BaseEnergyResistance => 1;
|
||||
public class MetalKiteShield : BaseShield, IDyable
|
||||
{
|
||||
[Constructible]
|
||||
public MetalKiteShield() : base(0x1B74)
|
||||
{
|
||||
Weight = 7.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 45;
|
||||
public override int InitMaxHits => 60;
|
||||
public MetalKiteShield(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 45;
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 0;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 0;
|
||||
public override int BaseEnergyResistance => 1;
|
||||
|
||||
public override int ArmorBase => 16;
|
||||
public override int InitMinHits => 45;
|
||||
public override int InitMaxHits => 60;
|
||||
|
||||
[Constructible]
|
||||
public MetalKiteShield() : base( 0x1B74 )
|
||||
{
|
||||
Weight = 7.0;
|
||||
}
|
||||
public override int AosStrReq => 45;
|
||||
|
||||
public MetalKiteShield( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int ArmorBase => 16;
|
||||
|
||||
public bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
if ( Deleted )
|
||||
return false;
|
||||
public bool Dye(Mobile from, DyeTub sender)
|
||||
{
|
||||
if (Deleted)
|
||||
return false;
|
||||
|
||||
Hue = sender.DyedHue;
|
||||
Hue = sender.DyedHue;
|
||||
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 5.0 )
|
||||
Weight = 7.0;
|
||||
}
|
||||
if (Weight == 5.0)
|
||||
Weight = 7.0;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
}
|
||||
}
|
||||
writer.Write(0); //version
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,42 +1,42 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class MetalShield : BaseShield
|
||||
{
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 1;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 0;
|
||||
public override int BaseEnergyResistance => 0;
|
||||
public class MetalShield : BaseShield
|
||||
{
|
||||
[Constructible]
|
||||
public MetalShield() : base(0x1B7B)
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 50;
|
||||
public override int InitMaxHits => 65;
|
||||
public MetalShield(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 45;
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 1;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 0;
|
||||
public override int BaseEnergyResistance => 0;
|
||||
|
||||
public override int ArmorBase => 11;
|
||||
public override int InitMinHits => 50;
|
||||
public override int InitMaxHits => 65;
|
||||
|
||||
[Constructible]
|
||||
public MetalShield() : base( 0x1B7B )
|
||||
{
|
||||
Weight = 6.0;
|
||||
}
|
||||
public override int AosStrReq => 45;
|
||||
|
||||
public MetalShield( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int ArmorBase => 11;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
}
|
||||
}
|
||||
writer.Write(0); //version
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,76 +2,76 @@ using Server.Guilds;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class OrderShield : BaseShield
|
||||
{
|
||||
public override int BasePhysicalResistance => 1;
|
||||
public override int BaseFireResistance => 0;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 0;
|
||||
public override int BaseEnergyResistance => 0;
|
||||
public class OrderShield : BaseShield
|
||||
{
|
||||
[Constructible]
|
||||
public OrderShield() : base(0x1BC4)
|
||||
{
|
||||
if (!Core.AOS)
|
||||
LootType = LootType.Newbied;
|
||||
|
||||
public override int InitMinHits => 100;
|
||||
public override int InitMaxHits => 125;
|
||||
Weight = 7.0;
|
||||
}
|
||||
|
||||
public override int AosStrReq => 95;
|
||||
public OrderShield(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int ArmorBase => 30;
|
||||
public override int BasePhysicalResistance => 1;
|
||||
public override int BaseFireResistance => 0;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 0;
|
||||
public override int BaseEnergyResistance => 0;
|
||||
|
||||
[Constructible]
|
||||
public OrderShield() : base( 0x1BC4 )
|
||||
{
|
||||
if ( !Core.AOS )
|
||||
LootType = LootType.Newbied;
|
||||
public override int InitMinHits => 100;
|
||||
public override int InitMaxHits => 125;
|
||||
|
||||
Weight = 7.0;
|
||||
}
|
||||
public override int AosStrReq => 95;
|
||||
|
||||
public OrderShield( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int ArmorBase => 30;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 6.0 )
|
||||
Weight = 7.0;
|
||||
}
|
||||
if (Weight == 6.0)
|
||||
Weight = 7.0;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
writer.Write(0); //version
|
||||
}
|
||||
|
||||
public override bool OnEquip( Mobile from )
|
||||
{
|
||||
return Validate( from ) && base.OnEquip( from );
|
||||
}
|
||||
public override bool OnEquip(Mobile from)
|
||||
{
|
||||
return Validate(from) && base.OnEquip(from);
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
if ( Validate( Parent as Mobile ) )
|
||||
base.OnSingleClick( from );
|
||||
}
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
if (Validate(Parent as Mobile))
|
||||
base.OnSingleClick(from);
|
||||
}
|
||||
|
||||
public virtual bool Validate( Mobile m )
|
||||
{
|
||||
if ( Core.AOS || m == null || !m.Player || m.AccessLevel != AccessLevel.Player )
|
||||
return true;
|
||||
public virtual bool Validate(Mobile m)
|
||||
{
|
||||
if (Core.AOS || m == null || !m.Player || m.AccessLevel != AccessLevel.Player)
|
||||
return true;
|
||||
|
||||
if ( !(m.Guild is Guild g) || g.Type != GuildType.Order )
|
||||
{
|
||||
m.FixedEffect( 0x3728, 10, 13 );
|
||||
Delete();
|
||||
if (!(m.Guild is Guild g) || g.Type != GuildType.Order)
|
||||
{
|
||||
m.FixedEffect(0x3728, 10, 13);
|
||||
Delete();
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,45 +1,45 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class WoodenKiteShield : BaseShield
|
||||
{
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 0;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 0;
|
||||
public override int BaseEnergyResistance => 1;
|
||||
public class WoodenKiteShield : BaseShield
|
||||
{
|
||||
[Constructible]
|
||||
public WoodenKiteShield() : base(0x1B79)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 50;
|
||||
public override int InitMaxHits => 65;
|
||||
public WoodenKiteShield(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 0;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 0;
|
||||
public override int BaseEnergyResistance => 1;
|
||||
|
||||
public override int ArmorBase => 12;
|
||||
public override int InitMinHits => 50;
|
||||
public override int InitMaxHits => 65;
|
||||
|
||||
[Constructible]
|
||||
public WoodenKiteShield() : base( 0x1B79 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public override int AosStrReq => 20;
|
||||
|
||||
public WoodenKiteShield( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int ArmorBase => 12;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 7.0 )
|
||||
Weight = 5.0;
|
||||
}
|
||||
if (Weight == 7.0)
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
}
|
||||
}
|
||||
writer.Write(0); //version
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,42 +1,42 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class WoodenShield : BaseShield
|
||||
{
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 0;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 0;
|
||||
public override int BaseEnergyResistance => 1;
|
||||
public class WoodenShield : BaseShield
|
||||
{
|
||||
[Constructible]
|
||||
public WoodenShield() : base(0x1B7A)
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 25;
|
||||
public WoodenShield(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrReq => 20;
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 0;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 0;
|
||||
public override int BaseEnergyResistance => 1;
|
||||
|
||||
public override int ArmorBase => 8;
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 25;
|
||||
|
||||
[Constructible]
|
||||
public WoodenShield() : base( 0x1B7A )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public override int AosStrReq => 20;
|
||||
|
||||
public WoodenShield( Serial serial ) : base(serial)
|
||||
{
|
||||
}
|
||||
public override int ArmorBase => 8;
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int)0 );//version
|
||||
}
|
||||
}
|
||||
}
|
||||
writer.Write(0); //version
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue