Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,44 +1,44 @@
namespace Server.Items
{
public class Aegis : HeaterShield
{
public override int LabelNumber => 1061602; // <20>gis
public override int ArtifactRarity => 11;
public class Aegis : HeaterShield
{
[Constructible]
public Aegis()
{
Hue = 0x47E;
ArmorAttributes.SelfRepair = 5;
Attributes.ReflectPhysical = 15;
Attributes.DefendChance = 15;
Attributes.LowerManaCost = 8;
}
public override int BasePhysicalResistance => 15;
public Aegis(Serial serial) : base(serial)
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override int LabelNumber => 1061602; // <20>gis
public override int ArtifactRarity => 11;
[Constructible]
public Aegis()
{
Hue = 0x47E;
ArmorAttributes.SelfRepair = 5;
Attributes.ReflectPhysical = 15;
Attributes.DefendChance = 15;
Attributes.LowerManaCost = 8;
}
public override int BasePhysicalResistance => 15;
public Aegis( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 1 );
}
writer.Write(1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version < 1 )
PhysicalBonus = 0;
}
}
}
if (version < 1)
PhysicalBonus = 0;
}
}
}

View file

@ -1,43 +1,43 @@
namespace Server.Items
{
public class ArcaneShield : WoodenKiteShield
{
public override int LabelNumber => 1061101; // Arcane Shield
public override int ArtifactRarity => 11;
public class ArcaneShield : WoodenKiteShield
{
[Constructible]
public ArcaneShield()
{
ItemID = 0x1B78;
Hue = 0x556;
Attributes.NightSight = 1;
Attributes.SpellChanneling = 1;
Attributes.DefendChance = 15;
Attributes.CastSpeed = 1;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public ArcaneShield(Serial serial) : base(serial)
{
}
[Constructible]
public ArcaneShield()
{
ItemID = 0x1B78;
Hue = 0x556;
Attributes.NightSight = 1;
Attributes.SpellChanneling = 1;
Attributes.DefendChance = 15;
Attributes.CastSpeed = 1;
}
public override int LabelNumber => 1061101; // Arcane Shield
public override int ArtifactRarity => 11;
public ArcaneShield( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Attributes.NightSight == 0 )
Attributes.NightSight = 1;
}
}
}
if (Attributes.NightSight == 0)
Attributes.NightSight = 1;
}
}
}

View file

@ -2,176 +2,178 @@ using Server.Network;
namespace Server.Items
{
public class BaseShield : BaseArmor
{
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public class BaseShield : BaseArmor
{
public BaseShield(int itemID) : base(itemID)
{
}
public BaseShield( int itemID ) : base( itemID )
{
}
public BaseShield(Serial serial) : base(serial)
{
}
public BaseShield( Serial serial ) : base(serial)
{
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override double ArmorRating
{
get
{
Mobile m = Parent as Mobile;
double ar = base.ArmorRating;
writer.Write( (int) 1 );//version
}
if (m != null)
return m.Skills[SkillName.Parry].Value * ar / 200.0 + 1.0;
return ar;
}
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
int version = reader.ReadInt();
writer.Write(1); //version
}
if ( version < 1 )
{
if ( this is Aegis )
return;
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
// The 15 bonus points to resistances are not applied to shields on OSI.
PhysicalBonus = 0;
FireBonus = 0;
ColdBonus = 0;
PoisonBonus = 0;
EnergyBonus = 0;
}
}
int version = reader.ReadInt();
public override double ArmorRating
{
get
{
Mobile m = Parent as Mobile;
double ar = base.ArmorRating;
if (version < 1)
{
if (this is Aegis)
return;
if ( m != null )
return ( ( m.Skills[SkillName.Parry].Value * ar ) / 200.0 ) + 1.0;
return ar;
}
}
// The 15 bonus points to resistances are not applied to shields on OSI.
PhysicalBonus = 0;
FireBonus = 0;
ColdBonus = 0;
PoisonBonus = 0;
EnergyBonus = 0;
}
}
public override int OnHit( BaseWeapon weapon, int damage )
{
if ( Core.AOS )
{
if ( ArmorAttributes.SelfRepair > Utility.Random( 10 ) )
{
HitPoints += 2;
}
else
{
double halfArmor = ArmorRating / 2.0;
int absorbed = (int)(halfArmor + (halfArmor*Utility.RandomDouble()));
public override int OnHit(BaseWeapon weapon, int damage)
{
if (Core.AOS)
{
if (ArmorAttributes.SelfRepair > Utility.Random(10))
{
HitPoints += 2;
}
else
{
double halfArmor = ArmorRating / 2.0;
int absorbed = (int)(halfArmor + halfArmor * Utility.RandomDouble());
if ( absorbed < 2 )
absorbed = 2;
if (absorbed < 2)
absorbed = 2;
int wear;
int wear;
if ( weapon.Type == WeaponType.Bashing )
wear = (absorbed / 2);
else
wear = Utility.Random( 2 );
if (weapon.Type == WeaponType.Bashing)
wear = absorbed / 2;
else
wear = Utility.Random(2);
if ( wear > 0 && MaxHitPoints > 0 )
{
if ( HitPoints >= wear )
{
HitPoints -= wear;
wear = 0;
}
else
{
wear -= HitPoints;
HitPoints = 0;
}
if (wear > 0 && MaxHitPoints > 0)
{
if (HitPoints >= wear)
{
HitPoints -= wear;
wear = 0;
}
else
{
wear -= HitPoints;
HitPoints = 0;
}
if ( wear > 0 )
{
if ( MaxHitPoints > wear )
{
MaxHitPoints -= wear;
if (wear > 0)
{
if (MaxHitPoints > wear)
{
MaxHitPoints -= wear;
if ( Parent is Mobile mobile )
mobile.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
}
else
{
Delete();
}
}
}
}
if (Parent is Mobile mobile)
mobile.LocalOverheadMessage(MessageType.Regular, 0x3B2,
1061121); // Your equipment is severely damaged.
}
else
{
Delete();
}
}
}
}
return 0;
}
return 0;
}
if ( !(Parent is Mobile owner) )
return damage;
if (!(Parent is Mobile owner))
return damage;
double ar = ArmorRating;
double chance = (owner.Skills[SkillName.Parry].Value - (ar * 2.0)) / 100.0;
double ar = ArmorRating;
double chance = (owner.Skills[SkillName.Parry].Value - ar * 2.0) / 100.0;
if ( chance < 0.01 )
chance = 0.01;
/*
FORMULA: Displayed AR = ((Parrying Skill * Base AR of Shield) <EFBFBD> 200) + 1
if (chance < 0.01)
chance = 0.01;
/*
FORMULA: Displayed AR = ((Parrying Skill * Base AR of Shield) <EFBFBD> 200) + 1
FORMULA: % Chance of Blocking = parry skill - (shieldAR * 2)
FORMULA: % Chance of Blocking = parry skill - (shieldAR * 2)
FORMULA: Melee Damage Absorbed = (AR of Shield) / 2 | Archery Damage Absorbed = AR of Shield
*/
if ( owner.CheckSkill( SkillName.Parry, chance ) )
{
if ( weapon.Skill == SkillName.Archery )
damage -= (int)ar;
else
damage -= (int)(ar / 2.0);
FORMULA: Melee Damage Absorbed = (AR of Shield) / 2 | Archery Damage Absorbed = AR of Shield
*/
if (owner.CheckSkill(SkillName.Parry, chance))
{
if (weapon.Skill == SkillName.Archery)
damage -= (int)ar;
else
damage -= (int)(ar / 2.0);
if ( damage < 0 )
damage = 0;
if (damage < 0)
damage = 0;
owner.FixedEffect( 0x37B9, 10, 16 );
owner.FixedEffect(0x37B9, 10, 16);
if ( 25 > Utility.Random( 100 ) ) // 25% chance to lower durability
{
int wear = Utility.Random( 2 );
if (25 > Utility.Random(100)) // 25% chance to lower durability
{
int wear = Utility.Random(2);
if ( wear > 0 && MaxHitPoints > 0 )
{
if ( HitPoints >= wear )
{
HitPoints -= wear;
wear = 0;
}
else
{
wear -= HitPoints;
HitPoints = 0;
}
if (wear > 0 && MaxHitPoints > 0)
{
if (HitPoints >= wear)
{
HitPoints -= wear;
wear = 0;
}
else
{
wear -= HitPoints;
HitPoints = 0;
}
if ( wear > 0 )
{
if ( MaxHitPoints > wear )
{
MaxHitPoints -= wear;
if (wear > 0)
{
if (MaxHitPoints > wear)
{
MaxHitPoints -= wear;
((Mobile)Parent).LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged.
}
else
{
Delete();
}
}
}
}
}
((Mobile)Parent).LocalOverheadMessage(MessageType.Regular, 0x3B2,
1061121); // Your equipment is severely damaged.
}
else
{
Delete();
}
}
}
}
}
return damage;
}
}
}
return damage;
}
}
}

View file

@ -1,42 +1,42 @@
namespace Server.Items
{
public class BronzeShield : BaseShield
{
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 1;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public class BronzeShield : BaseShield
{
[Constructible]
public BronzeShield() : base(0x1B72)
{
Weight = 6.0;
}
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public BronzeShield(Serial serial) : base(serial)
{
}
public override int AosStrReq => 35;
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 1;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public override int ArmorBase => 10;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
[Constructible]
public BronzeShield() : base( 0x1B72 )
{
Weight = 6.0;
}
public override int AosStrReq => 35;
public BronzeShield( Serial serial ) : base(serial)
{
}
public override int ArmorBase => 10;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );//version
}
}
}
writer.Write(0); //version
}
}
}

View file

@ -1,42 +1,42 @@
namespace Server.Items
{
public class Buckler : BaseShield
{
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 1;
public override int BaseEnergyResistance => 0;
public class Buckler : BaseShield
{
[Constructible]
public Buckler() : base(0x1B73)
{
Weight = 5.0;
}
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public Buckler(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 1;
public override int BaseEnergyResistance => 0;
public override int ArmorBase => 7;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
[Constructible]
public Buckler() : base( 0x1B73 )
{
Weight = 5.0;
}
public override int AosStrReq => 20;
public Buckler( Serial serial ) : base(serial)
{
}
public override int ArmorBase => 7;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );//version
}
}
}
writer.Write(0); //version
}
}
}

View file

@ -2,73 +2,73 @@ using Server.Guilds;
namespace Server.Items
{
public class ChaosShield : BaseShield
{
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public class ChaosShield : BaseShield
{
[Constructible]
public ChaosShield() : base(0x1BC3)
{
if (!Core.AOS)
LootType = LootType.Newbied;
public override int InitMinHits => 100;
public override int InitMaxHits => 125;
Weight = 5.0;
}
public override int AosStrReq => 95;
public ChaosShield(Serial serial) : base(serial)
{
}
public override int ArmorBase => 32;
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
[Constructible]
public ChaosShield() : base( 0x1BC3 )
{
if ( !Core.AOS )
LootType = LootType.Newbied;
public override int InitMinHits => 100;
public override int InitMaxHits => 125;
Weight = 5.0;
}
public override int AosStrReq => 95;
public ChaosShield( Serial serial ) : base(serial)
{
}
public override int ArmorBase => 32;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );//version
}
writer.Write(0); //version
}
public override bool OnEquip( Mobile from )
{
return Validate( from ) && base.OnEquip( from );
}
public override bool OnEquip(Mobile from)
{
return Validate(from) && base.OnEquip(from);
}
public override void OnSingleClick( Mobile from )
{
if ( Validate( Parent as Mobile ) )
base.OnSingleClick( from );
}
public override void OnSingleClick(Mobile from)
{
if (Validate(Parent as Mobile))
base.OnSingleClick(from);
}
public virtual bool Validate( Mobile m )
{
if ( m == null || !m.Player || m.AccessLevel != AccessLevel.Player || Core.AOS )
return true;
public virtual bool Validate(Mobile m)
{
if (m == null || !m.Player || m.AccessLevel != AccessLevel.Player || Core.AOS)
return true;
if ( !(m.Guild is Guild g) || g.Type != GuildType.Chaos )
{
m.FixedEffect( 0x3728, 10, 13 );
Delete();
if (!(m.Guild is Guild g) || g.Type != GuildType.Chaos)
{
m.FixedEffect(0x3728, 10, 13);
Delete();
return false;
}
return false;
}
return true;
}
}
}
return true;
}
}
}

View file

@ -1,42 +1,42 @@
namespace Server.Items
{
public class HeaterShield : BaseShield
{
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public class HeaterShield : BaseShield
{
[Constructible]
public HeaterShield() : base(0x1B76)
{
Weight = 8.0;
}
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public HeaterShield(Serial serial) : base(serial)
{
}
public override int AosStrReq => 90;
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public override int ArmorBase => 23;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
[Constructible]
public HeaterShield() : base( 0x1B76 )
{
Weight = 8.0;
}
public override int AosStrReq => 90;
public HeaterShield( Serial serial ) : base(serial)
{
}
public override int ArmorBase => 23;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );//version
}
}
}
writer.Write(0); //version
}
}
}

View file

@ -1,55 +1,55 @@
namespace Server.Items
{
public class MetalKiteShield : BaseShield, IDyable
{
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 1;
public class MetalKiteShield : BaseShield, IDyable
{
[Constructible]
public MetalKiteShield() : base(0x1B74)
{
Weight = 7.0;
}
public override int InitMinHits => 45;
public override int InitMaxHits => 60;
public MetalKiteShield(Serial serial) : base(serial)
{
}
public override int AosStrReq => 45;
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 1;
public override int ArmorBase => 16;
public override int InitMinHits => 45;
public override int InitMaxHits => 60;
[Constructible]
public MetalKiteShield() : base( 0x1B74 )
{
Weight = 7.0;
}
public override int AosStrReq => 45;
public MetalKiteShield( Serial serial ) : base(serial)
{
}
public override int ArmorBase => 16;
public bool Dye( Mobile from, DyeTub sender )
{
if ( Deleted )
return false;
public bool Dye(Mobile from, DyeTub sender)
{
if (Deleted)
return false;
Hue = sender.DyedHue;
Hue = sender.DyedHue;
return true;
}
return true;
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 5.0 )
Weight = 7.0;
}
if (Weight == 5.0)
Weight = 7.0;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );//version
}
}
}
writer.Write(0); //version
}
}
}

View file

@ -1,42 +1,42 @@
namespace Server.Items
{
public class MetalShield : BaseShield
{
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public class MetalShield : BaseShield
{
[Constructible]
public MetalShield() : base(0x1B7B)
{
Weight = 6.0;
}
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public MetalShield(Serial serial) : base(serial)
{
}
public override int AosStrReq => 45;
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public override int ArmorBase => 11;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
[Constructible]
public MetalShield() : base( 0x1B7B )
{
Weight = 6.0;
}
public override int AosStrReq => 45;
public MetalShield( Serial serial ) : base(serial)
{
}
public override int ArmorBase => 11;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );//version
}
}
}
writer.Write(0); //version
}
}
}

View file

@ -2,76 +2,76 @@ using Server.Guilds;
namespace Server.Items
{
public class OrderShield : BaseShield
{
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
public class OrderShield : BaseShield
{
[Constructible]
public OrderShield() : base(0x1BC4)
{
if (!Core.AOS)
LootType = LootType.Newbied;
public override int InitMinHits => 100;
public override int InitMaxHits => 125;
Weight = 7.0;
}
public override int AosStrReq => 95;
public OrderShield(Serial serial) : base(serial)
{
}
public override int ArmorBase => 30;
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 0;
[Constructible]
public OrderShield() : base( 0x1BC4 )
{
if ( !Core.AOS )
LootType = LootType.Newbied;
public override int InitMinHits => 100;
public override int InitMaxHits => 125;
Weight = 7.0;
}
public override int AosStrReq => 95;
public OrderShield( Serial serial ) : base(serial)
{
}
public override int ArmorBase => 30;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 6.0 )
Weight = 7.0;
}
if (Weight == 6.0)
Weight = 7.0;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );//version
}
writer.Write(0); //version
}
public override bool OnEquip( Mobile from )
{
return Validate( from ) && base.OnEquip( from );
}
public override bool OnEquip(Mobile from)
{
return Validate(from) && base.OnEquip(from);
}
public override void OnSingleClick( Mobile from )
{
if ( Validate( Parent as Mobile ) )
base.OnSingleClick( from );
}
public override void OnSingleClick(Mobile from)
{
if (Validate(Parent as Mobile))
base.OnSingleClick(from);
}
public virtual bool Validate( Mobile m )
{
if ( Core.AOS || m == null || !m.Player || m.AccessLevel != AccessLevel.Player )
return true;
public virtual bool Validate(Mobile m)
{
if (Core.AOS || m == null || !m.Player || m.AccessLevel != AccessLevel.Player)
return true;
if ( !(m.Guild is Guild g) || g.Type != GuildType.Order )
{
m.FixedEffect( 0x3728, 10, 13 );
Delete();
if (!(m.Guild is Guild g) || g.Type != GuildType.Order)
{
m.FixedEffect(0x3728, 10, 13);
Delete();
return false;
}
return false;
}
return true;
}
}
}
return true;
}
}
}

View file

@ -1,45 +1,45 @@
namespace Server.Items
{
public class WoodenKiteShield : BaseShield
{
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 1;
public class WoodenKiteShield : BaseShield
{
[Constructible]
public WoodenKiteShield() : base(0x1B79)
{
Weight = 5.0;
}
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public WoodenKiteShield(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 1;
public override int ArmorBase => 12;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
[Constructible]
public WoodenKiteShield() : base( 0x1B79 )
{
Weight = 5.0;
}
public override int AosStrReq => 20;
public WoodenKiteShield( Serial serial ) : base(serial)
{
}
public override int ArmorBase => 12;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 7.0 )
Weight = 5.0;
}
if (Weight == 7.0)
Weight = 5.0;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );//version
}
}
}
writer.Write(0); //version
}
}
}

View file

@ -1,42 +1,42 @@
namespace Server.Items
{
public class WoodenShield : BaseShield
{
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 1;
public class WoodenShield : BaseShield
{
[Constructible]
public WoodenShield() : base(0x1B7A)
{
Weight = 5.0;
}
public override int InitMinHits => 20;
public override int InitMaxHits => 25;
public WoodenShield(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 0;
public override int BaseEnergyResistance => 1;
public override int ArmorBase => 8;
public override int InitMinHits => 20;
public override int InitMaxHits => 25;
[Constructible]
public WoodenShield() : base( 0x1B7A )
{
Weight = 5.0;
}
public override int AosStrReq => 20;
public WoodenShield( Serial serial ) : base(serial)
{
}
public override int ArmorBase => 8;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)0 );//version
}
}
}
writer.Write(0); //version
}
}
}