Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,44 +1,44 @@
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namespace Server.Items
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{
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public class Aegis : HeaterShield
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{
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public override int LabelNumber => 1061602; // <20>gis
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public override int ArtifactRarity => 11;
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public class Aegis : HeaterShield
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{
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[Constructible]
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public Aegis()
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{
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Hue = 0x47E;
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ArmorAttributes.SelfRepair = 5;
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Attributes.ReflectPhysical = 15;
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Attributes.DefendChance = 15;
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Attributes.LowerManaCost = 8;
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}
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public override int BasePhysicalResistance => 15;
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public Aegis(Serial serial) : base(serial)
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override int LabelNumber => 1061602; // <20>gis
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public override int ArtifactRarity => 11;
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[Constructible]
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public Aegis()
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{
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Hue = 0x47E;
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ArmorAttributes.SelfRepair = 5;
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Attributes.ReflectPhysical = 15;
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Attributes.DefendChance = 15;
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Attributes.LowerManaCost = 8;
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}
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public override int BasePhysicalResistance => 15;
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public Aegis( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 1 );
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}
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writer.Write(1);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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if ( version < 1 )
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PhysicalBonus = 0;
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}
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}
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}
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if (version < 1)
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PhysicalBonus = 0;
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}
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}
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}
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@ -1,43 +1,43 @@
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namespace Server.Items
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{
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public class ArcaneShield : WoodenKiteShield
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{
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public override int LabelNumber => 1061101; // Arcane Shield
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public override int ArtifactRarity => 11;
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public class ArcaneShield : WoodenKiteShield
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{
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[Constructible]
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public ArcaneShield()
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{
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ItemID = 0x1B78;
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Hue = 0x556;
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Attributes.NightSight = 1;
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Attributes.SpellChanneling = 1;
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Attributes.DefendChance = 15;
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Attributes.CastSpeed = 1;
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public ArcaneShield(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public ArcaneShield()
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{
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ItemID = 0x1B78;
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Hue = 0x556;
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Attributes.NightSight = 1;
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Attributes.SpellChanneling = 1;
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Attributes.DefendChance = 15;
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Attributes.CastSpeed = 1;
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}
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public override int LabelNumber => 1061101; // Arcane Shield
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public override int ArtifactRarity => 11;
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public ArcaneShield( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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}
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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if ( Attributes.NightSight == 0 )
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Attributes.NightSight = 1;
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}
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}
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}
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if (Attributes.NightSight == 0)
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Attributes.NightSight = 1;
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}
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}
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}
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