Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,59 +1,61 @@
using Server.Engines.Craft;
namespace Server.Items
{
[FlippableAttribute( 0xFAF, 0xFB0 )]
[Engines.Craft.Anvil]
public class Anvil : Item
{
[Constructible]
public Anvil() : base( 0xFAF )
{
Movable = false;
}
[Flippable(0xFAF, 0xFB0)]
[Anvil]
public class Anvil : Item
{
[Constructible]
public Anvil() : base(0xFAF)
{
Movable = false;
}
public Anvil( Serial serial ) : base( serial )
{
}
public Anvil(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
[Engines.Craft.Forge]
public class Forge : Item
{
[Constructible]
public Forge() : base( 0xFB1 )
{
Movable = false;
}
[Forge]
public class Forge : Item
{
[Constructible]
public Forge() : base(0xFB1)
{
Movable = false;
}
public Forge( Serial serial ) : base( serial )
{
}
public Forge(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}