Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,204 +1,198 @@
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using System;
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using System.Collections;
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using Server.Network;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public enum CampfireStatus
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{
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Burning,
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Extinguishing,
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Off
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}
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public enum CampfireStatus
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{
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Burning,
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Extinguishing,
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Off
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}
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public class Campfire : Item
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{
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public static readonly int SecureRange = 7;
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public class Campfire : Item
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{
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public static readonly int SecureRange = 7;
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private static readonly Hashtable m_Table = new Hashtable();
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private static readonly Hashtable m_Table = new Hashtable();
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public static CampfireEntry GetEntry( Mobile player )
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{
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return (CampfireEntry) m_Table[player];
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}
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private ArrayList m_Entries;
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public static void RemoveEntry( CampfireEntry entry )
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{
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m_Table.Remove( entry.Player );
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entry.Fire.m_Entries.Remove( entry );
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}
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private Timer m_Timer;
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private Timer m_Timer;
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public Campfire() : base(0xDE3)
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{
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Movable = false;
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Light = LightType.Circle300;
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private ArrayList m_Entries;
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m_Entries = new ArrayList();
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public Campfire() : base( 0xDE3 )
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{
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Movable = false;
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Light = LightType.Circle300;
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Created = DateTime.UtcNow;
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m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.0), OnTick);
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}
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m_Entries = new ArrayList();
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public Campfire(Serial serial) : base(serial)
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{
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}
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Created = DateTime.UtcNow;
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m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ), OnTick );
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public DateTime Created{ get; }
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public Campfire( Serial serial ) : base( serial )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public CampfireStatus Status
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{
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get
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{
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switch (ItemID)
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{
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case 0xDE3:
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return CampfireStatus.Burning;
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[CommandProperty( AccessLevel.GameMaster )]
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public DateTime Created { get; }
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case 0xDE9:
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return CampfireStatus.Extinguishing;
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[CommandProperty( AccessLevel.GameMaster )]
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public CampfireStatus Status
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{
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get
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{
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switch ( ItemID )
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{
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case 0xDE3:
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return CampfireStatus.Burning;
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default:
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return CampfireStatus.Off;
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}
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}
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set
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{
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if (Status == value)
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return;
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case 0xDE9:
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return CampfireStatus.Extinguishing;
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switch (value)
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{
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case CampfireStatus.Burning:
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ItemID = 0xDE3;
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Light = LightType.Circle300;
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break;
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default:
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return CampfireStatus.Off;
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}
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}
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set
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{
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if ( Status == value )
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return;
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case CampfireStatus.Extinguishing:
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ItemID = 0xDE9;
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Light = LightType.Circle150;
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break;
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switch ( value )
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{
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case CampfireStatus.Burning:
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ItemID = 0xDE3;
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Light = LightType.Circle300;
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break;
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default:
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ItemID = 0xDEA;
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Light = LightType.ArchedWindowEast;
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ClearEntries();
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break;
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}
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}
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}
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case CampfireStatus.Extinguishing:
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ItemID = 0xDE9;
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Light = LightType.Circle150;
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break;
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public static CampfireEntry GetEntry(Mobile player)
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{
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return (CampfireEntry)m_Table[player];
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}
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default:
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ItemID = 0xDEA;
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Light = LightType.ArchedWindowEast;
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ClearEntries();
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break;
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}
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}
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}
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public static void RemoveEntry(CampfireEntry entry)
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{
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m_Table.Remove(entry.Player);
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entry.Fire.m_Entries.Remove(entry);
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}
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private void OnTick()
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{
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DateTime now = DateTime.UtcNow;
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TimeSpan age = now - Created;
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private void OnTick()
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{
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DateTime now = DateTime.UtcNow;
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TimeSpan age = now - Created;
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if ( age >= TimeSpan.FromSeconds( 100.0 ) )
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Delete();
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else if ( age >= TimeSpan.FromSeconds( 90.0 ) )
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Status = CampfireStatus.Off;
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else if ( age >= TimeSpan.FromSeconds( 60.0 ) )
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Status = CampfireStatus.Extinguishing;
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if (age >= TimeSpan.FromSeconds(100.0))
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Delete();
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else if (age >= TimeSpan.FromSeconds(90.0))
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Status = CampfireStatus.Off;
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else if (age >= TimeSpan.FromSeconds(60.0))
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Status = CampfireStatus.Extinguishing;
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if ( Status == CampfireStatus.Off || Deleted )
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return;
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if (Status == CampfireStatus.Off || Deleted)
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return;
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foreach ( CampfireEntry entry in new ArrayList( m_Entries ) )
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{
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if ( !entry.Valid || entry.Player.NetState == null )
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{
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RemoveEntry( entry );
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}
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else if ( !entry.Safe && now - entry.Start >= TimeSpan.FromSeconds( 30.0 ) )
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{
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entry.Safe = true;
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entry.Player.SendLocalizedMessage( 500621 ); // The camp is now secure.
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}
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}
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foreach (CampfireEntry entry in new ArrayList(m_Entries))
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if (!entry.Valid || entry.Player.NetState == null)
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{
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RemoveEntry(entry);
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}
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else if (!entry.Safe && now - entry.Start >= TimeSpan.FromSeconds(30.0))
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{
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entry.Safe = true;
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entry.Player.SendLocalizedMessage(500621); // The camp is now secure.
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}
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IPooledEnumerable<NetState> eable = GetClientsInRange( SecureRange );
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IPooledEnumerable<NetState> eable = GetClientsInRange(SecureRange);
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foreach ( NetState state in eable )
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{
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if ( state.Mobile is PlayerMobile pm && GetEntry( pm ) == null )
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{
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CampfireEntry entry = new CampfireEntry( pm, this );
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foreach (NetState state in eable)
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if (state.Mobile is PlayerMobile pm && GetEntry(pm) == null)
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{
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CampfireEntry entry = new CampfireEntry(pm, this);
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m_Table[pm] = entry;
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m_Entries.Add( entry );
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m_Table[pm] = entry;
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m_Entries.Add(entry);
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pm.SendLocalizedMessage( 500620 ); // You feel it would take a few moments to secure your camp.
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}
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}
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pm.SendLocalizedMessage(500620); // You feel it would take a few moments to secure your camp.
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}
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eable.Free();
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}
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eable.Free();
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}
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private void ClearEntries()
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{
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if ( m_Entries == null )
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return;
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private void ClearEntries()
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{
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if (m_Entries == null)
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return;
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foreach ( CampfireEntry entry in new ArrayList( m_Entries ) )
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{
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RemoveEntry( entry );
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}
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}
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foreach (CampfireEntry entry in new ArrayList(m_Entries)) RemoveEntry(entry);
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}
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public override void OnAfterDelete()
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{
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m_Timer?.Stop();
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public override void OnAfterDelete()
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{
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m_Timer?.Stop();
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ClearEntries();
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}
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ClearEntries();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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Delete();
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}
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}
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Delete();
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}
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}
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public class CampfireEntry
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{
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private bool m_Safe;
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public class CampfireEntry
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{
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private bool m_Safe;
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public PlayerMobile Player { get; }
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public CampfireEntry(PlayerMobile player, Campfire fire)
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{
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Player = player;
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Fire = fire;
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Start = DateTime.UtcNow;
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m_Safe = false;
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}
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public Campfire Fire { get; }
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public PlayerMobile Player{ get; }
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public DateTime Start { get; }
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public Campfire Fire{ get; }
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public bool Valid => !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map && Player.InRange( Fire, Campfire.SecureRange );
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public DateTime Start{ get; }
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public bool Safe
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{
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get => Valid && m_Safe;
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set => m_Safe = value;
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}
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public bool Valid => !Fire.Deleted && Fire.Status != CampfireStatus.Off && Player.Map == Fire.Map &&
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Player.InRange(Fire, Campfire.SecureRange);
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public CampfireEntry( PlayerMobile player, Campfire fire )
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{
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Player = player;
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Fire = fire;
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Start = DateTime.UtcNow;
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m_Safe = false;
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}
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}
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}
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public bool Safe
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{
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get => Valid && m_Safe;
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set => m_Safe = value;
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}
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}
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}
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