Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -4,115 +4,114 @@ using Server.Regions;
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namespace Server.Items
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{
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public class Kindling : Item
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{
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[Constructible]
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public Kindling() : this( 1 )
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{
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}
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public class Kindling : Item
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{
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[Constructible]
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public Kindling() : this(1)
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{
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}
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[Constructible]
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public Kindling( int amount ) : base( 0xDE1 )
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{
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Stackable = true;
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Weight = 5.0;
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Amount = amount;
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}
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[Constructible]
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public Kindling(int amount) : base(0xDE1)
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{
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Stackable = true;
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Weight = 5.0;
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Amount = amount;
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}
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public Kindling( Serial serial ) : base( serial )
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{
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}
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public Kindling(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !VerifyMove( from ) )
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return;
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public override void OnDoubleClick(Mobile from)
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{
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if (!VerifyMove(from))
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return;
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if ( !from.InRange( GetWorldLocation(), 2 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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return;
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}
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if (!from.InRange(GetWorldLocation(), 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return;
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}
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Point3D fireLocation = GetFireLocation( from );
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Point3D fireLocation = GetFireLocation(from);
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if ( fireLocation == Point3D.Zero )
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{
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from.SendLocalizedMessage( 501695 ); // There is not a spot nearby to place your campfire.
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}
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else if ( !from.CheckSkill( SkillName.Camping, 0.0, 100.0 ) )
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{
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from.SendLocalizedMessage( 501696 ); // You fail to ignite the campfire.
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}
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else
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{
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Consume();
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if (fireLocation == Point3D.Zero)
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{
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from.SendLocalizedMessage(501695); // There is not a spot nearby to place your campfire.
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}
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else if (!from.CheckSkill(SkillName.Camping, 0.0, 100.0))
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{
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from.SendLocalizedMessage(501696); // You fail to ignite the campfire.
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}
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else
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{
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Consume();
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if ( !Deleted && Parent == null )
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from.PlaceInBackpack( this );
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if (!Deleted && Parent == null)
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from.PlaceInBackpack(this);
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new Campfire().MoveToWorld( fireLocation, from.Map );
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}
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}
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new Campfire().MoveToWorld(fireLocation, from.Map);
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}
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}
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private Point3D GetFireLocation( Mobile from )
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{
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if ( from.Region.IsPartOf( typeof( DungeonRegion ) ) )
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return Point3D.Zero;
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private Point3D GetFireLocation(Mobile from)
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{
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if (from.Region.IsPartOf(typeof(DungeonRegion)))
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return Point3D.Zero;
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if ( Parent == null )
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return Location;
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if (Parent == null)
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return Location;
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ArrayList list = new ArrayList( 4 );
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ArrayList list = new ArrayList(4);
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AddOffsetLocation( from, 0, -1, list );
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AddOffsetLocation( from, -1, 0, list );
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AddOffsetLocation( from, 0, 1, list );
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AddOffsetLocation( from, 1, 0, list );
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AddOffsetLocation(from, 0, -1, list);
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AddOffsetLocation(from, -1, 0, list);
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AddOffsetLocation(from, 0, 1, list);
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AddOffsetLocation(from, 1, 0, list);
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if ( list.Count == 0 )
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return Point3D.Zero;
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if (list.Count == 0)
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return Point3D.Zero;
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int idx = Utility.Random( list.Count );
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return (Point3D) list[idx];
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}
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int idx = Utility.Random(list.Count);
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return (Point3D)list[idx];
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}
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private void AddOffsetLocation( Mobile from, int offsetX, int offsetY, ArrayList list )
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{
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Map map = from.Map;
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private void AddOffsetLocation(Mobile from, int offsetX, int offsetY, ArrayList list)
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{
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Map map = from.Map;
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int x = from.X + offsetX;
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int y = from.Y + offsetY;
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int x = from.X + offsetX;
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int y = from.Y + offsetY;
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Point3D loc = new Point3D( x, y, from.Z );
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Point3D loc = new Point3D(x, y, from.Z);
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if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
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{
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list.Add( loc );
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}
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else
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{
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loc = new Point3D( x, y, map.GetAverageZ( x, y ) );
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if (map.CanFit(loc, 1) && from.InLOS(loc))
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{
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list.Add(loc);
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}
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else
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{
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loc = new Point3D(x, y, map.GetAverageZ(x, y));
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if ( map.CanFit( loc, 1 ) && from.InLOS( loc ) )
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list.Add( loc );
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}
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}
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}
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if (map.CanFit(loc, 1) && from.InLOS(loc))
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list.Add(loc);
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}
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}
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}
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}
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