Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -3,229 +3,231 @@ using Server.Gumps;
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namespace Server.Items
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{
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[Flippable( 0x14ED, 0x14EE )]
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public class SOS : Item
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{
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public override int LabelNumber
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{
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get
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{
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if ( IsAncient )
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return 1063450; // an ancient SOS
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[Flippable(0x14ED, 0x14EE)]
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public class SOS : Item
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{
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public override int LabelNumber
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{
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get
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{
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if (IsAncient)
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return 1063450; // an ancient SOS
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return 1041081; // a waterstained SOS
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}
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}
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return 1041081; // a waterstained SOS
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}
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}
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private int m_Level;
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private int m_Level;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool IsAncient => ( m_Level >= 4 );
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsAncient => m_Level >= 4;
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[CommandProperty( AccessLevel.GameMaster )]
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public int Level
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{
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get => m_Level;
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set
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{
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m_Level = Math.Max( 1, Math.Min( value, 4 ) );
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UpdateHue();
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Level
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{
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get => m_Level;
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set
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{
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m_Level = Math.Max(1, Math.Min(value, 4));
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UpdateHue();
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InvalidateProperties();
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}
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public Map TargetMap { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Map TargetMap{ get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public Point3D TargetLocation { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public Point3D TargetLocation{ get; set; }
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[CommandProperty( AccessLevel.GameMaster )]
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public int MessageIndex { get; set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public int MessageIndex{ get; set; }
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public void UpdateHue()
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{
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if ( IsAncient )
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Hue = 0x481;
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else
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Hue = 0;
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}
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public void UpdateHue()
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{
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if (IsAncient)
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Hue = 0x481;
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else
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Hue = 0;
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}
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[Constructible]
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public SOS() : this( Map.Trammel )
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{
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}
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[Constructible]
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public SOS() : this(Map.Trammel)
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{
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}
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[Constructible]
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public SOS( Map map ) : this( map, MessageInABottle.GetRandomLevel() )
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{
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}
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[Constructible]
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public SOS(Map map) : this(map, MessageInABottle.GetRandomLevel())
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{
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}
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[Constructible]
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public SOS( Map map, int level ) : base( 0x14EE )
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{
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Weight = 1.0;
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[Constructible]
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public SOS(Map map, int level) : base(0x14EE)
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{
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Weight = 1.0;
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m_Level = level;
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MessageIndex = Utility.Random( MessageEntry.Entries.Length );
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TargetMap = map;
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TargetLocation = FindLocation( TargetMap );
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m_Level = level;
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MessageIndex = Utility.Random(MessageEntry.Entries.Length);
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TargetMap = map;
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TargetLocation = FindLocation(TargetMap);
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UpdateHue();
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}
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UpdateHue();
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}
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public SOS( Serial serial ) : base( serial )
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{
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}
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public SOS(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 4 ); // version
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writer.Write(4); // version
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writer.Write( m_Level );
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writer.Write(m_Level);
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writer.Write( TargetMap );
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writer.Write( TargetLocation );
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writer.Write( MessageIndex );
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}
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writer.Write(TargetMap);
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writer.Write(TargetLocation);
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writer.Write(MessageIndex);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch ( version )
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{
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case 4:
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case 3:
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case 2:
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{
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m_Level = reader.ReadInt();
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goto case 1;
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}
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case 1:
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{
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TargetMap = reader.ReadMap();
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TargetLocation = reader.ReadPoint3D();
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MessageIndex = reader.ReadInt();
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switch (version)
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{
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case 4:
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case 3:
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case 2:
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{
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m_Level = reader.ReadInt();
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goto case 1;
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}
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case 1:
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{
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TargetMap = reader.ReadMap();
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TargetLocation = reader.ReadPoint3D();
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MessageIndex = reader.ReadInt();
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break;
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}
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case 0:
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{
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TargetMap = Map;
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break;
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}
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case 0:
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{
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TargetMap = Map;
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if ( TargetMap == null || TargetMap == Map.Internal )
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TargetMap = Map.Trammel;
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if (TargetMap == null || TargetMap == Map.Internal)
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TargetMap = Map.Trammel;
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TargetLocation = FindLocation( TargetMap );
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MessageIndex = Utility.Random( MessageEntry.Entries.Length );
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TargetLocation = FindLocation(TargetMap);
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MessageIndex = Utility.Random(MessageEntry.Entries.Length);
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break;
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}
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}
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break;
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}
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}
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if ( version < 2 )
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m_Level = MessageInABottle.GetRandomLevel();
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if (version < 2)
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m_Level = MessageInABottle.GetRandomLevel();
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if ( version < 3 )
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UpdateHue();
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if (version < 3)
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UpdateHue();
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if ( version < 4 && TargetMap == Map.Tokuno )
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TargetMap = Map.Trammel;
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}
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if (version < 4 && TargetMap == Map.Tokuno)
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TargetMap = Map.Trammel;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( IsChildOf( from.Backpack ) )
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{
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MessageEntry entry;
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public override void OnDoubleClick(Mobile from)
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{
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if (IsChildOf(from.Backpack))
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{
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MessageEntry entry;
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if ( MessageIndex >= 0 && MessageIndex < MessageEntry.Entries.Length )
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entry = MessageEntry.Entries[MessageIndex];
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else
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entry = MessageEntry.Entries[MessageIndex = Utility.Random( MessageEntry.Entries.Length )];
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if (MessageIndex >= 0 && MessageIndex < MessageEntry.Entries.Length)
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entry = MessageEntry.Entries[MessageIndex];
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else
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entry = MessageEntry.Entries[MessageIndex = Utility.Random(MessageEntry.Entries.Length)];
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//from.CloseGump( typeof( MessageGump ) );
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from.SendGump( new MessageGump( entry, TargetMap, TargetLocation ) );
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}
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else
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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}
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//from.CloseGump( typeof( MessageGump ) );
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from.SendGump(new MessageGump(entry, TargetMap, TargetLocation));
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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private static int[] m_WaterTiles = {
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0x00A8, 0x00AB,
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0x0136, 0x0137
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};
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private static int[] m_WaterTiles =
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{
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0x00A8, 0x00AB,
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0x0136, 0x0137
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};
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private static Rectangle2D[] m_BritRegions = { new Rectangle2D( 0, 0, 5120, 4096 ) };
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private static Rectangle2D[] m_IlshRegions = { new Rectangle2D( 1472, 272, 304, 240 ), new Rectangle2D( 1240, 1000, 312, 160 ) };
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private static Rectangle2D[] m_MalasRegions = { new Rectangle2D( 1376, 1520, 464, 280 ) };
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private static Rectangle2D[] m_BritRegions = { new Rectangle2D(0, 0, 5120, 4096) };
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public static Point3D FindLocation( Map map )
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{
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if ( map == null || map == Map.Internal )
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return Point3D.Zero;
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private static Rectangle2D[] m_IlshRegions =
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{ new Rectangle2D(1472, 272, 304, 240), new Rectangle2D(1240, 1000, 312, 160) };
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Rectangle2D[] regions;
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private static Rectangle2D[] m_MalasRegions = { new Rectangle2D(1376, 1520, 464, 280) };
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if ( map == Map.Felucca || map == Map.Trammel )
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regions = m_BritRegions;
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else if ( map == Map.Ilshenar )
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regions = m_IlshRegions;
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else if ( map == Map.Malas )
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regions = m_MalasRegions;
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else
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regions = new[]{ new Rectangle2D( 0, 0, map.Width, map.Height ) };
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public static Point3D FindLocation(Map map)
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{
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if (map == null || map == Map.Internal)
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return Point3D.Zero;
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if ( regions.Length == 0 )
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return Point3D.Zero;
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Rectangle2D[] regions;
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for ( int i = 0; i < 50; ++i )
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{
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Rectangle2D reg = regions[Utility.Random( regions.Length )];
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int x = Utility.Random( reg.X, reg.Width );
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int y = Utility.Random( reg.Y, reg.Height );
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if (map == Map.Felucca || map == Map.Trammel)
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regions = m_BritRegions;
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else if (map == Map.Ilshenar)
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regions = m_IlshRegions;
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else if (map == Map.Malas)
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regions = m_MalasRegions;
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else
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regions = new[] { new Rectangle2D(0, 0, map.Width, map.Height) };
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if ( !ValidateDeepWater( map, x, y ) )
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continue;
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if (regions.Length == 0)
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return Point3D.Zero;
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bool valid = true;
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for (int i = 0; i < 50; ++i)
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{
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Rectangle2D reg = regions[Utility.Random(regions.Length)];
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int x = Utility.Random(reg.X, reg.Width);
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int y = Utility.Random(reg.Y, reg.Height);
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for ( int j = 1, offset = 5; valid && j <= 5; ++j, offset += 5 )
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{
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if ( !ValidateDeepWater( map, x + offset, y + offset ) )
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valid = false;
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else if ( !ValidateDeepWater( map, x + offset, y - offset ) )
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valid = false;
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else if ( !ValidateDeepWater( map, x - offset, y + offset ) )
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valid = false;
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else if ( !ValidateDeepWater( map, x - offset, y - offset ) )
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valid = false;
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}
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if (!ValidateDeepWater(map, x, y))
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continue;
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if ( valid )
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return new Point3D( x, y, 0 );
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}
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bool valid = true;
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return Point3D.Zero;
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}
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for (int j = 1, offset = 5; valid && j <= 5; ++j, offset += 5)
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if (!ValidateDeepWater(map, x + offset, y + offset))
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valid = false;
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else if (!ValidateDeepWater(map, x + offset, y - offset))
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valid = false;
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else if (!ValidateDeepWater(map, x - offset, y + offset))
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valid = false;
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else if (!ValidateDeepWater(map, x - offset, y - offset))
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valid = false;
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private static bool ValidateDeepWater( Map map, int x, int y )
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{
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int tileID = map.Tiles.GetLandTile( x, y ).ID;
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bool water = false;
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if (valid)
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return new Point3D(x, y, 0);
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}
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for ( int i = 0; !water && i < m_WaterTiles.Length; i += 2 )
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water = ( tileID >= m_WaterTiles[i] && tileID <= m_WaterTiles[i + 1] );
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return Point3D.Zero;
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}
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return water;
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}
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private static bool ValidateDeepWater(Map map, int x, int y)
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{
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int tileID = map.Tiles.GetLandTile(x, y).ID;
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bool water = false;
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for (int i = 0; !water && i < m_WaterTiles.Length; i += 2)
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water = tileID >= m_WaterTiles[i] && tileID <= m_WaterTiles[i + 1];
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return water;
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}
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#if false
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private class MessageGump : Gump
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@ -238,7 +240,8 @@ namespace Server.Items
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string fmt;
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if ( Sextant.Format( loc, map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth ) )
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fmt = String.Format( "{0}°{1}'{2},{3}°{4}'{5}", yLat, yMins, ySouth ? "S" : "N", xLong, xMins, xEast ? "E" : "W" );
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fmt =
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String.Format( "{0}°{1}'{2},{3}°{4}'{5}", yLat, yMins, ySouth ? "S" : "N", xLong, xMins, xEast ? "E" : "W" );
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else
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fmt = "?????";
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@ -248,68 +251,81 @@ namespace Server.Items
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}
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}
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#else
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private class MessageGump : Gump
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{
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public MessageGump( MessageEntry entry, Map map, Point3D loc ) : base( 150, 50 )
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{
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int xLong = 0, yLat = 0;
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int xMins = 0, yMins = 0;
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bool xEast = false, ySouth = false;
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string fmt;
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private class MessageGump : Gump
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{
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public MessageGump(MessageEntry entry, Map map, Point3D loc) : base(150, 50)
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{
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int xLong = 0, yLat = 0;
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int xMins = 0, yMins = 0;
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bool xEast = false, ySouth = false;
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string fmt;
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if ( Sextant.Format( loc, map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth ) )
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fmt = $"{yLat}°{yMins}'{(ySouth ? "S" : "N")},{xLong}°{xMins}'{(xEast ? "E" : "W")}";
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else
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fmt = "?????";
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if (Sextant.Format(loc, map, ref xLong, ref yLat, ref xMins, ref yMins, ref xEast, ref ySouth))
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fmt = $"{yLat}°{yMins}'{(ySouth ? "S" : "N")},{xLong}°{xMins}'{(xEast ? "E" : "W")}";
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else
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fmt = "?????";
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AddPage( 0 );
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AddPage(0);
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AddBackground( 0, 40, 350, 300, 2520 );
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AddBackground(0, 40, 350, 300, 2520);
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AddHtmlLocalized( 30, 80, 285, 160, 1018326, true, true ); /* This is a message hastily scribbled by a passenger aboard a sinking ship.
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AddHtmlLocalized(30, 80, 285, 160, 1018326, true,
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true); /* This is a message hastily scribbled by a passenger aboard a sinking ship.
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* While it is probably too late to save the passengers and crew,
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* perhaps some treasure went down with the ship!
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* The message gives the ship's last known sextant co-ordinates.
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*/
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AddHtml( 35, 240, 230, 20, fmt, false, false );
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AddHtml(35, 240, 230, 20, fmt, false, false);
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AddButton( 35, 265, 4005, 4007, 0, GumpButtonType.Reply, 0 );
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AddHtmlLocalized( 70, 265, 100, 20, 1011036, false, false ); // OKAY
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}
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}
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AddButton(35, 265, 4005, 4007, 0, GumpButtonType.Reply, 0);
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AddHtmlLocalized(70, 265, 100, 20, 1011036, false, false); // OKAY
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}
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}
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#endif
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private class MessageEntry
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{
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public int Width { get; }
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private class MessageEntry
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{
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public MessageEntry(int width, int height, string message)
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{
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Width = width;
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Height = height;
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Message = message;
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}
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public int Height { get; }
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public int Width{ get; }
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public string Message { get; }
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public int Height{ get; }
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public MessageEntry( int width, int height, string message )
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{
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Width = width;
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Height = height;
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Message = message;
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}
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public string Message{ get; }
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public static MessageEntry[] Entries { get; } =
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{
|
||||
new MessageEntry( 280, 180, "...Ar! {0} and a fair wind! No chance... storms, though--ar! Is that a sea serp...<br><br>uh oh." ),
|
||||
new MessageEntry( 280, 215, "...been inside this whale for three days now. I've run out of food I can pick out of his teeth. I took a sextant reading through the blowhole: {0}. I'll never see my treasure again..." ),
|
||||
new MessageEntry( 280, 285, "...grand adventure! Captain Quacklebush had me swab down the decks daily...<br> ...pirates came, I was in the rigging practicing with my sextant. {0} if I am not mistaken...<br> ....scuttled the ship, and our precious cargo went with her and the screaming pirates, down to the bottom of the sea..." ),
|
||||
new MessageEntry( 280, 180, "Help! Ship going dow...n heavy storms...precious cargo...st reach dest...current coordinates {0}...ve any survivors... ease!" ),
|
||||
new MessageEntry( 280, 215, "...know that the wreck is near {0} but have not found it. Could the message passed down in my family for generations be wrong? No... I swear on the soul of my grandfather, I will find..." ),
|
||||
new MessageEntry( 280, 195, "...never expected an iceberg...silly woman on bow crushed instantly...send help to {0}...ey'll never forget the tragedy of the sinking of the Miniscule..." ),
|
||||
new MessageEntry( 280, 265, "...nobody knew I was a girl. They just assumed I was another sailor...then we met the undine. {0}. It was demanded sacrifice...I was youngset, they figured...<br> ...grabbed the captain's treasure, screamed, 'It'll go down with me!'<br> ...they took me up on it." ),
|
||||
new MessageEntry( 280, 230, "...so I threw the treasure overboard, before the curse could get me too. But I was too late. Now I am doomed to wander these seas, a ghost forever. Join me: seek ye at {0} if thou wishest my company..." ),
|
||||
new MessageEntry( 280, 285, "...then the ship exploded. A dragon swooped by. The slime swallowed Bertie whole--he screamed, it was amazing. The sky glowed orange. A sextant reading put us at {0}. Norma was chattering about sailing over the edge of the world. I looked at my hands and saw through them..." ),
|
||||
new MessageEntry( 280, 285, "...trapped on a deserted island, with a magic fountain supplying wood, fresh water springs, gorgeous scenery, and my lovely young wife. I know the ship with all our life's earnings sank at {0} but I don't know what our coordinates are... someone has GOT to rescue me before Sunday's finals game or I'll go mad..." ),
|
||||
new MessageEntry( 280, 160, "WANTED: divers exp...d in shipwre...overy. Must have own vess...pply at {0}<br>...good benefits, flexible hours..." ),
|
||||
new MessageEntry( 280, 250, "...was a cad and a boor, no matter what momma s...rew him overboard! Oh, Anna, 'twas so exciting!<br> Unfort...y he grabbe...est, and all his riches went with him!<br> ...sked the captain, and he says we're at {0}<br>...so maybe..." )
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
public static MessageEntry[] Entries{ get; } =
|
||||
{
|
||||
new MessageEntry(280, 180,
|
||||
"...Ar! {0} and a fair wind! No chance... storms, though--ar! Is that a sea serp...<br><br>uh oh."),
|
||||
new MessageEntry(280, 215,
|
||||
"...been inside this whale for three days now. I've run out of food I can pick out of his teeth. I took a sextant reading through the blowhole: {0}. I'll never see my treasure again..."),
|
||||
new MessageEntry(280, 285,
|
||||
"...grand adventure! Captain Quacklebush had me swab down the decks daily...<br> ...pirates came, I was in the rigging practicing with my sextant. {0} if I am not mistaken...<br> ....scuttled the ship, and our precious cargo went with her and the screaming pirates, down to the bottom of the sea..."),
|
||||
new MessageEntry(280, 180,
|
||||
"Help! Ship going dow...n heavy storms...precious cargo...st reach dest...current coordinates {0}...ve any survivors... ease!"),
|
||||
new MessageEntry(280, 215,
|
||||
"...know that the wreck is near {0} but have not found it. Could the message passed down in my family for generations be wrong? No... I swear on the soul of my grandfather, I will find..."),
|
||||
new MessageEntry(280, 195,
|
||||
"...never expected an iceberg...silly woman on bow crushed instantly...send help to {0}...ey'll never forget the tragedy of the sinking of the Miniscule..."),
|
||||
new MessageEntry(280, 265,
|
||||
"...nobody knew I was a girl. They just assumed I was another sailor...then we met the undine. {0}. It was demanded sacrifice...I was youngset, they figured...<br> ...grabbed the captain's treasure, screamed, 'It'll go down with me!'<br> ...they took me up on it."),
|
||||
new MessageEntry(280, 230,
|
||||
"...so I threw the treasure overboard, before the curse could get me too. But I was too late. Now I am doomed to wander these seas, a ghost forever. Join me: seek ye at {0} if thou wishest my company..."),
|
||||
new MessageEntry(280, 285,
|
||||
"...then the ship exploded. A dragon swooped by. The slime swallowed Bertie whole--he screamed, it was amazing. The sky glowed orange. A sextant reading put us at {0}. Norma was chattering about sailing over the edge of the world. I looked at my hands and saw through them..."),
|
||||
new MessageEntry(280, 285,
|
||||
"...trapped on a deserted island, with a magic fountain supplying wood, fresh water springs, gorgeous scenery, and my lovely young wife. I know the ship with all our life's earnings sank at {0} but I don't know what our coordinates are... someone has GOT to rescue me before Sunday's finals game or I'll go mad..."),
|
||||
new MessageEntry(280, 160,
|
||||
"WANTED: divers exp...d in shipwre...overy. Must have own vess...pply at {0}<br>...good benefits, flexible hours..."),
|
||||
new MessageEntry(280, 250,
|
||||
"...was a cad and a boor, no matter what momma s...rew him overboard! Oh, Anna, 'twas so exciting!<br> Unfort...y he grabbe...est, and all his riches went with him!<br> ...sked the captain, and he says we're at {0}<br>...so maybe...")
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue