Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,355 +1,374 @@
namespace Server.Items
{
[FlippableAttribute( 0x1bdd, 0x1be0 )]
public class Log : Item, ICommodity, IAxe
{
private CraftResource m_Resource;
[Flippable(0x1bdd, 0x1be0)]
public class Log : Item, ICommodity, IAxe
{
private CraftResource m_Resource;
[CommandProperty( AccessLevel.GameMaster )]
public CraftResource Resource
{
get => m_Resource;
set { m_Resource = value; InvalidateProperties(); }
}
[Constructible]
public Log() : this(1)
{
}
int ICommodity.DescriptionNumber => CraftResources.IsStandard( m_Resource ) ? LabelNumber : 1075062 + ( (int)m_Resource - (int)CraftResource.RegularWood );
bool ICommodity.IsDeedable => true;
[Constructible]
public Log(int amount) : this(CraftResource.RegularWood, amount)
{
}
[Constructible]
public Log() : this( 1 )
{
}
[Constructible]
public Log(CraftResource resource)
: this(resource, 1)
{
}
[Constructible]
public Log( int amount ) : this( CraftResource.RegularWood, amount )
{
}
[Constructible]
public Log(CraftResource resource, int amount)
: base(0x1BDD)
{
Stackable = true;
Weight = 2.0;
Amount = amount;
[Constructible]
public Log( CraftResource resource )
: this( resource, 1 )
{
}
[Constructible]
public Log( CraftResource resource, int amount )
: base( 0x1BDD )
{
Stackable = true;
Weight = 2.0;
Amount = amount;
m_Resource = resource;
Hue = CraftResources.GetHue(resource);
}
m_Resource = resource;
Hue = CraftResources.GetHue( resource );
}
public Log(Serial serial) : base(serial)
{
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get => m_Resource;
set
{
m_Resource = value;
InvalidateProperties();
}
}
if ( !CraftResources.IsStandard( m_Resource ) )
{
int num = CraftResources.GetLocalizationNumber( m_Resource );
public virtual bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 0, new Board()))
return false;
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( m_Resource ) );
}
}
public Log( Serial serial ) : base( serial )
{
}
return true;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
int ICommodity.DescriptionNumber => CraftResources.IsStandard(m_Resource)
? LabelNumber
: 1075062 + ((int)m_Resource - (int)CraftResource.RegularWood);
writer.Write( (int) 1 ); // version
bool ICommodity.IsDeedable => true;
writer.Write( (int)m_Resource );
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
if (!CraftResources.IsStandard(m_Resource))
{
int num = CraftResources.GetLocalizationNumber(m_Resource);
int version = reader.ReadInt();
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(m_Resource));
}
}
switch ( version )
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
if ( version == 0 )
m_Resource = CraftResource.RegularWood;
}
writer.Write(1); // version
public virtual bool TryCreateBoards( Mobile from, double skill, Item item )
{
if ( Deleted || !from.CanSee( this ) )
return false;
if ( from.Skills.Carpentry.Value < skill &&
from.Skills.Lumberjacking.Value < skill )
{
item.Delete();
from.SendLocalizedMessage( 1072652 ); // You cannot work this strange and unusual wood.
return false;
}
base.ScissorHelper( from, item, 1, false );
return true;
}
writer.Write((int)m_Resource);
}
public virtual bool Axe( Mobile from, BaseAxe axe )
{
if ( !TryCreateBoards( from , 0, new Board() ) )
return false;
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
return true;
}
}
public class HeartwoodLog : Log
{
[Constructible]
public HeartwoodLog() : this( 1 )
{
}
[Constructible]
public HeartwoodLog( int amount )
: base( CraftResource.Heartwood, amount )
{
}
public HeartwoodLog( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
int version = reader.ReadInt();
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
switch (version)
{
case 1:
{
m_Resource = (CraftResource)reader.ReadInt();
break;
}
}
int version = reader.ReadInt();
}
if (version == 0)
m_Resource = CraftResource.RegularWood;
}
public override bool Axe( Mobile from, BaseAxe axe )
{
if ( !TryCreateBoards( from , 100, new HeartwoodBoard() ) )
return false;
public virtual bool TryCreateBoards(Mobile from, double skill, Item item)
{
if (Deleted || !from.CanSee(this))
return false;
if (from.Skills.Carpentry.Value < skill &&
from.Skills.Lumberjacking.Value < skill)
{
item.Delete();
from.SendLocalizedMessage(1072652); // You cannot work this strange and unusual wood.
return false;
}
return true;
}
}
base.ScissorHelper(from, item, 1, false);
return true;
}
}
public class BloodwoodLog : Log
{
[Constructible]
public BloodwoodLog()
: this( 1 )
{
}
[Constructible]
public BloodwoodLog( int amount )
: base( CraftResource.Bloodwood, amount )
{
}
public BloodwoodLog( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public class HeartwoodLog : Log
{
[Constructible]
public HeartwoodLog() : this(1)
{
}
writer.Write( (int)0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
[Constructible]
public HeartwoodLog(int amount)
: base(CraftResource.Heartwood, amount)
{
}
int version = reader.ReadInt();
}
public HeartwoodLog(Serial serial) : base(serial)
{
}
public override bool Axe( Mobile from, BaseAxe axe )
{
if ( !TryCreateBoards( from , 100, new BloodwoodBoard() ) )
return false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
return true;
}
}
writer.Write(0); // version
}
public class FrostwoodLog : Log
{
[Constructible]
public FrostwoodLog()
: this( 1 )
{
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
[Constructible]
public FrostwoodLog( int amount )
: base( CraftResource.Frostwood, amount )
{
}
int version = reader.ReadInt();
}
public FrostwoodLog( Serial serial )
: base( serial )
{
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 100, new HeartwoodBoard()))
return false;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
return true;
}
}
writer.Write( (int)0 ); // version
}
public class BloodwoodLog : Log
{
[Constructible]
public BloodwoodLog()
: this(1)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
[Constructible]
public BloodwoodLog(int amount)
: base(CraftResource.Bloodwood, amount)
{
}
int version = reader.ReadInt();
}
public BloodwoodLog(Serial serial)
: base(serial)
{
}
public override bool Axe( Mobile from, BaseAxe axe )
{
if ( !TryCreateBoards( from , 100, new FrostwoodBoard() ) )
return false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
return true;
}
}
writer.Write(0); // version
}
public class OakLog : Log
{
[Constructible]
public OakLog()
: this( 1 )
{
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
[Constructible]
public OakLog( int amount )
: base( CraftResource.OakWood, amount )
{
}
int version = reader.ReadInt();
}
public OakLog( Serial serial )
: base( serial )
{
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 100, new BloodwoodBoard()))
return false;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
return true;
}
}
writer.Write( (int)0 ); // version
}
public class FrostwoodLog : Log
{
[Constructible]
public FrostwoodLog()
: this(1)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
[Constructible]
public FrostwoodLog(int amount)
: base(CraftResource.Frostwood, amount)
{
}
int version = reader.ReadInt();
}
public FrostwoodLog(Serial serial)
: base(serial)
{
}
public override bool Axe( Mobile from, BaseAxe axe )
{
if ( !TryCreateBoards( from , 65, new OakBoard() ) )
return false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
return true;
}
}
writer.Write(0); // version
}
public class AshLog : Log
{
[Constructible]
public AshLog()
: this( 1 )
{
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
[Constructible]
public AshLog( int amount )
: base( CraftResource.AshWood, amount )
{
}
int version = reader.ReadInt();
}
public AshLog( Serial serial )
: base( serial )
{
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 100, new FrostwoodBoard()))
return false;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
return true;
}
}
writer.Write( (int)0 ); // version
}
public class OakLog : Log
{
[Constructible]
public OakLog()
: this(1)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
[Constructible]
public OakLog(int amount)
: base(CraftResource.OakWood, amount)
{
}
int version = reader.ReadInt();
}
public OakLog(Serial serial)
: base(serial)
{
}
public override bool Axe( Mobile from, BaseAxe axe )
{
if ( !TryCreateBoards( from , 80, new AshBoard() ) )
return false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
return true;
}
}
writer.Write(0); // version
}
public class YewLog : Log
{
[Constructible]
public YewLog()
: this( 1 )
{
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
[Constructible]
public YewLog( int amount )
: base( CraftResource.YewWood, amount )
{
}
int version = reader.ReadInt();
}
public YewLog( Serial serial )
: base( serial )
{
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 65, new OakBoard()))
return false;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
return true;
}
}
writer.Write( (int)0 ); // version
}
public class AshLog : Log
{
[Constructible]
public AshLog()
: this(1)
{
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
[Constructible]
public AshLog(int amount)
: base(CraftResource.AshWood, amount)
{
}
int version = reader.ReadInt();
}
public AshLog(Serial serial)
: base(serial)
{
}
public override bool Axe( Mobile from, BaseAxe axe )
{
if ( !TryCreateBoards( from , 95, new YewBoard() ) )
return false;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
return true;
}
}
}
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 80, new AshBoard()))
return false;
return true;
}
}
public class YewLog : Log
{
[Constructible]
public YewLog()
: this(1)
{
}
[Constructible]
public YewLog(int amount)
: base(CraftResource.YewWood, amount)
{
}
public YewLog(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override bool Axe(Mobile from, BaseAxe axe)
{
if (!TryCreateBoards(from, 95, new YewBoard()))
return false;
return true;
}
}
}