Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,355 +1,374 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x1bdd, 0x1be0 )]
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public class Log : Item, ICommodity, IAxe
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{
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private CraftResource m_Resource;
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[Flippable(0x1bdd, 0x1be0)]
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public class Log : Item, ICommodity, IAxe
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{
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private CraftResource m_Resource;
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[CommandProperty( AccessLevel.GameMaster )]
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public CraftResource Resource
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{
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get => m_Resource;
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set { m_Resource = value; InvalidateProperties(); }
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}
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[Constructible]
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public Log() : this(1)
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{
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}
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int ICommodity.DescriptionNumber => CraftResources.IsStandard( m_Resource ) ? LabelNumber : 1075062 + ( (int)m_Resource - (int)CraftResource.RegularWood );
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bool ICommodity.IsDeedable => true;
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[Constructible]
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public Log(int amount) : this(CraftResource.RegularWood, amount)
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{
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}
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[Constructible]
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public Log() : this( 1 )
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{
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}
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[Constructible]
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public Log(CraftResource resource)
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: this(resource, 1)
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{
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}
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[Constructible]
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public Log( int amount ) : this( CraftResource.RegularWood, amount )
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{
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}
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[Constructible]
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public Log(CraftResource resource, int amount)
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: base(0x1BDD)
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{
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Stackable = true;
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Weight = 2.0;
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Amount = amount;
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[Constructible]
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public Log( CraftResource resource )
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: this( resource, 1 )
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{
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}
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[Constructible]
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public Log( CraftResource resource, int amount )
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: base( 0x1BDD )
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{
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Stackable = true;
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Weight = 2.0;
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Amount = amount;
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m_Resource = resource;
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Hue = CraftResources.GetHue(resource);
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}
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m_Resource = resource;
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Hue = CraftResources.GetHue( resource );
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}
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public Log(Serial serial) : base(serial)
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{
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}
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => m_Resource;
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set
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{
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m_Resource = value;
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InvalidateProperties();
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}
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}
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if ( !CraftResources.IsStandard( m_Resource ) )
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{
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int num = CraftResources.GetLocalizationNumber( m_Resource );
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public virtual bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 0, new Board()))
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return false;
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if ( num > 0 )
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list.Add( num );
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else
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list.Add( CraftResources.GetName( m_Resource ) );
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}
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}
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public Log( Serial serial ) : base( serial )
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{
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}
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return true;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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int ICommodity.DescriptionNumber => CraftResources.IsStandard(m_Resource)
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? LabelNumber
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: 1075062 + ((int)m_Resource - (int)CraftResource.RegularWood);
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writer.Write( (int) 1 ); // version
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bool ICommodity.IsDeedable => true;
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writer.Write( (int)m_Resource );
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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if (!CraftResources.IsStandard(m_Resource))
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{
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int num = CraftResources.GetLocalizationNumber(m_Resource);
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int version = reader.ReadInt();
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if (num > 0)
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list.Add(num);
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else
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list.Add(CraftResources.GetName(m_Resource));
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}
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}
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switch ( version )
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{
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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if ( version == 0 )
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m_Resource = CraftResource.RegularWood;
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}
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writer.Write(1); // version
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public virtual bool TryCreateBoards( Mobile from, double skill, Item item )
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{
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if ( Deleted || !from.CanSee( this ) )
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return false;
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if ( from.Skills.Carpentry.Value < skill &&
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from.Skills.Lumberjacking.Value < skill )
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{
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item.Delete();
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from.SendLocalizedMessage( 1072652 ); // You cannot work this strange and unusual wood.
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return false;
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}
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base.ScissorHelper( from, item, 1, false );
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return true;
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}
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writer.Write((int)m_Resource);
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}
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public virtual bool Axe( Mobile from, BaseAxe axe )
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{
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if ( !TryCreateBoards( from , 0, new Board() ) )
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return false;
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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return true;
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}
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}
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public class HeartwoodLog : Log
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{
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[Constructible]
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public HeartwoodLog() : this( 1 )
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{
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}
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[Constructible]
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public HeartwoodLog( int amount )
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: base( CraftResource.Heartwood, amount )
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{
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}
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public HeartwoodLog( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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int version = reader.ReadInt();
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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switch (version)
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{
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case 1:
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{
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m_Resource = (CraftResource)reader.ReadInt();
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break;
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}
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}
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int version = reader.ReadInt();
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}
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if (version == 0)
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m_Resource = CraftResource.RegularWood;
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}
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public override bool Axe( Mobile from, BaseAxe axe )
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{
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if ( !TryCreateBoards( from , 100, new HeartwoodBoard() ) )
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return false;
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public virtual bool TryCreateBoards(Mobile from, double skill, Item item)
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{
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if (Deleted || !from.CanSee(this))
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return false;
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if (from.Skills.Carpentry.Value < skill &&
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from.Skills.Lumberjacking.Value < skill)
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{
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item.Delete();
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from.SendLocalizedMessage(1072652); // You cannot work this strange and unusual wood.
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return false;
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}
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return true;
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}
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}
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base.ScissorHelper(from, item, 1, false);
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return true;
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}
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}
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public class BloodwoodLog : Log
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{
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[Constructible]
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public BloodwoodLog()
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: this( 1 )
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{
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}
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[Constructible]
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public BloodwoodLog( int amount )
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: base( CraftResource.Bloodwood, amount )
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{
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}
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public BloodwoodLog( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public class HeartwoodLog : Log
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{
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[Constructible]
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public HeartwoodLog() : this(1)
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{
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}
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writer.Write( (int)0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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[Constructible]
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public HeartwoodLog(int amount)
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: base(CraftResource.Heartwood, amount)
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{
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}
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int version = reader.ReadInt();
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}
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public HeartwoodLog(Serial serial) : base(serial)
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{
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}
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public override bool Axe( Mobile from, BaseAxe axe )
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{
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if ( !TryCreateBoards( from , 100, new BloodwoodBoard() ) )
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return false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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return true;
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}
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}
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writer.Write(0); // version
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}
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public class FrostwoodLog : Log
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{
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[Constructible]
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public FrostwoodLog()
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: this( 1 )
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{
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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[Constructible]
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public FrostwoodLog( int amount )
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: base( CraftResource.Frostwood, amount )
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{
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}
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int version = reader.ReadInt();
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}
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public FrostwoodLog( Serial serial )
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: base( serial )
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{
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 100, new HeartwoodBoard()))
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return false;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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return true;
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}
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}
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writer.Write( (int)0 ); // version
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}
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public class BloodwoodLog : Log
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{
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[Constructible]
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public BloodwoodLog()
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: this(1)
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{
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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[Constructible]
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public BloodwoodLog(int amount)
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: base(CraftResource.Bloodwood, amount)
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{
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}
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int version = reader.ReadInt();
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}
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public BloodwoodLog(Serial serial)
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: base(serial)
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{
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}
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public override bool Axe( Mobile from, BaseAxe axe )
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{
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if ( !TryCreateBoards( from , 100, new FrostwoodBoard() ) )
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return false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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return true;
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}
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}
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writer.Write(0); // version
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}
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public class OakLog : Log
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{
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[Constructible]
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public OakLog()
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: this( 1 )
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{
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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[Constructible]
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public OakLog( int amount )
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: base( CraftResource.OakWood, amount )
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{
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}
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int version = reader.ReadInt();
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}
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public OakLog( Serial serial )
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: base( serial )
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{
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 100, new BloodwoodBoard()))
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return false;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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return true;
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}
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}
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writer.Write( (int)0 ); // version
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}
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public class FrostwoodLog : Log
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{
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[Constructible]
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public FrostwoodLog()
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: this(1)
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{
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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[Constructible]
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public FrostwoodLog(int amount)
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: base(CraftResource.Frostwood, amount)
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{
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}
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int version = reader.ReadInt();
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}
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public FrostwoodLog(Serial serial)
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: base(serial)
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{
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}
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public override bool Axe( Mobile from, BaseAxe axe )
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{
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if ( !TryCreateBoards( from , 65, new OakBoard() ) )
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return false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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return true;
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}
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}
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writer.Write(0); // version
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}
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public class AshLog : Log
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{
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[Constructible]
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public AshLog()
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: this( 1 )
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{
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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[Constructible]
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public AshLog( int amount )
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: base( CraftResource.AshWood, amount )
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{
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}
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int version = reader.ReadInt();
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}
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public AshLog( Serial serial )
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: base( serial )
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{
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 100, new FrostwoodBoard()))
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return false;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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return true;
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}
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}
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writer.Write( (int)0 ); // version
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}
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public class OakLog : Log
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{
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[Constructible]
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public OakLog()
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: this(1)
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{
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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[Constructible]
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public OakLog(int amount)
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: base(CraftResource.OakWood, amount)
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{
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}
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int version = reader.ReadInt();
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}
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public OakLog(Serial serial)
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: base(serial)
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{
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}
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public override bool Axe( Mobile from, BaseAxe axe )
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{
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if ( !TryCreateBoards( from , 80, new AshBoard() ) )
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return false;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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return true;
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}
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}
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writer.Write(0); // version
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}
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public class YewLog : Log
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{
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[Constructible]
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public YewLog()
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: this( 1 )
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{
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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[Constructible]
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public YewLog( int amount )
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: base( CraftResource.YewWood, amount )
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{
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}
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int version = reader.ReadInt();
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}
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public YewLog( Serial serial )
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: base( serial )
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{
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}
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public override bool Axe(Mobile from, BaseAxe axe)
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{
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if (!TryCreateBoards(from, 65, new OakBoard()))
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return false;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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return true;
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}
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}
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writer.Write( (int)0 ); // version
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}
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public class AshLog : Log
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{
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[Constructible]
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public AshLog()
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: this(1)
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{
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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[Constructible]
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public AshLog(int amount)
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: base(CraftResource.AshWood, amount)
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{
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}
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int version = reader.ReadInt();
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}
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public AshLog(Serial serial)
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: base(serial)
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{
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}
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public override bool Axe( Mobile from, BaseAxe axe )
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{
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if ( !TryCreateBoards( from , 95, new YewBoard() ) )
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return false;
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public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool Axe(Mobile from, BaseAxe axe)
|
||||
{
|
||||
if (!TryCreateBoards(from, 80, new AshBoard()))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public class YewLog : Log
|
||||
{
|
||||
[Constructible]
|
||||
public YewLog()
|
||||
: this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public YewLog(int amount)
|
||||
: base(CraftResource.YewWood, amount)
|
||||
{
|
||||
}
|
||||
|
||||
public YewLog(Serial serial)
|
||||
: base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public override bool Axe(Mobile from, BaseAxe axe)
|
||||
{
|
||||
if (!TryCreateBoards(from, 95, new YewBoard()))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue