Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,43 +1,43 @@
namespace Server.Items
{
public class MysticSpellbook : Spellbook
{
public override SpellbookType SpellbookType => SpellbookType.Mystic;
public class MysticSpellbook : Spellbook
{
[Constructible]
public MysticSpellbook()
: this((ulong)0)
{
}
public override int BookOffset => 677;
public override int BookCount => 16;
[Constructible]
public MysticSpellbook(ulong content)
: base(content, 0x2D9D)
{
Layer = Layer.OneHanded;
}
[Constructible]
public MysticSpellbook()
: this( (ulong) 0 )
{
}
public MysticSpellbook(Serial serial)
: base(serial)
{
}
[Constructible]
public MysticSpellbook( ulong content )
: base( content, 0x2D9D )
{
Layer = Layer.OneHanded;
}
public override SpellbookType SpellbookType => SpellbookType.Mystic;
public MysticSpellbook( Serial serial )
: base( serial )
{
}
public override int BookOffset => 677;
public override int BookCount => 16;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}