Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,41 +1,41 @@
namespace Server.Items
{
public class NecromancerSpellbook : Spellbook
{
public override SpellbookType SpellbookType => SpellbookType.Necromancer;
public override int BookOffset => 100;
public override int BookCount => ((Core.SE) ? 17 : 16);
public class NecromancerSpellbook : Spellbook
{
[Constructible]
public NecromancerSpellbook() : this((ulong)0)
{
}
[Constructible]
public NecromancerSpellbook() : this( (ulong)0 )
{
}
[Constructible]
public NecromancerSpellbook(ulong content) : base(content, 0x2253)
{
Layer = Core.ML ? Layer.OneHanded : Layer.Invalid;
}
[Constructible]
public NecromancerSpellbook( ulong content ) : base( content, 0x2253 )
{
Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid);
}
public NecromancerSpellbook(Serial serial) : base(serial)
{
}
public NecromancerSpellbook( Serial serial ) : base( serial )
{
}
public override SpellbookType SpellbookType => SpellbookType.Necromancer;
public override int BookOffset => 100;
public override int BookCount => Core.SE ? 17 : 16;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int)1 ); // version
}
writer.Write(1); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( version == 0 && Core.ML )
Layer = Layer.OneHanded;
}
}
}
if (version == 0 && Core.ML)
Layer = Layer.OneHanded;
}
}
}