Fixes code according to modern code style. Fixes a few expression bugs.
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,41 +1,41 @@
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namespace Server.Items
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{
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public class NecromancerSpellbook : Spellbook
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{
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public override SpellbookType SpellbookType => SpellbookType.Necromancer;
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public override int BookOffset => 100;
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public override int BookCount => ((Core.SE) ? 17 : 16);
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public class NecromancerSpellbook : Spellbook
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{
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[Constructible]
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public NecromancerSpellbook() : this((ulong)0)
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{
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}
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[Constructible]
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public NecromancerSpellbook() : this( (ulong)0 )
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{
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}
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[Constructible]
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public NecromancerSpellbook(ulong content) : base(content, 0x2253)
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{
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Layer = Core.ML ? Layer.OneHanded : Layer.Invalid;
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}
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[Constructible]
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public NecromancerSpellbook( ulong content ) : base( content, 0x2253 )
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{
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Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid);
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}
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public NecromancerSpellbook(Serial serial) : base(serial)
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{
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}
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public NecromancerSpellbook( Serial serial ) : base( serial )
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{
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}
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public override SpellbookType SpellbookType => SpellbookType.Necromancer;
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public override int BookOffset => 100;
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public override int BookCount => Core.SE ? 17 : 16;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int)1 ); // version
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}
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writer.Write(1); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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if ( version == 0 && Core.ML )
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Layer = Layer.OneHanded;
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}
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}
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}
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if (version == 0 && Core.ML)
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Layer = Layer.OneHanded;
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}
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}
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}
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