Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,325 +1,330 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Server.Targeting;
using Server.Spells;
using Server.Targeting;
namespace Server.Items
{
public abstract class BaseConflagrationPotion : BasePotion
{
public abstract int MinDamage{ get; }
public abstract int MaxDamage{ get; }
public abstract class BaseConflagrationPotion : BasePotion
{
private List<Mobile> m_Users = new List<Mobile>();
public override bool RequireFreeHand => false;
public BaseConflagrationPotion(PotionEffect effect) : base(0xF06, effect)
{
Hue = 0x489;
}
public BaseConflagrationPotion( PotionEffect effect ) : base( 0xF06, effect )
{
Hue = 0x489;
}
public BaseConflagrationPotion(Serial serial) : base(serial)
{
}
public BaseConflagrationPotion( Serial serial ) : base( serial )
{
}
public abstract int MinDamage{ get; }
public abstract int MaxDamage{ get; }
public override void Drink( Mobile from )
{
if ( Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting)) )
{
from.SendLocalizedMessage( 1062725 ); // You can not use that potion while paralyzed.
return;
}
int delay = GetDelay( from );
if ( delay > 0 )
{
from.SendLocalizedMessage( 1072529, $"{delay}\t{(delay > 1 ? "seconds." : "second.")}"); // You cannot use that for another ~1_NUM~ ~2_TIMEUNITS~
return;
}
if ( from.Target is ThrowTarget targ && targ.Potion == this )
return;
from.RevealingAction();
if ( !m_Users.Contains( from ) )
m_Users.Add( from );
from.Target = new ThrowTarget( this );
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override bool RequireFreeHand => false;
int version = reader.ReadInt();
}
public override void Drink(Mobile from)
{
if (Core.AOS && (from.Paralyzed || from.Frozen || from.Spell != null && from.Spell.IsCasting))
{
from.SendLocalizedMessage(1062725); // You can not use that potion while paralyzed.
return;
}
private List<Mobile> m_Users = new List<Mobile>();
int delay = GetDelay(from);
public void Explode_Callback( object state )
{
object[] states = (object[]) state;
if (delay > 0)
{
from.SendLocalizedMessage(1072529,
$"{delay}\t{(delay > 1 ? "seconds." : "second.")}"); // You cannot use that for another ~1_NUM~ ~2_TIMEUNITS~
return;
}
Explode( (Mobile) states[ 0 ], (Point3D) states[ 1 ], (Map) states[ 2 ] );
}
if (from.Target is ThrowTarget targ && targ.Potion == this)
return;
public virtual void Explode( Mobile from, Point3D loc, Map map )
{
if ( Deleted || map == null )
return;
Consume();
// Check if any other players are using this potion
for ( int i = 0; i < m_Users.Count; i ++ )
{
if ( m_Users[ i ].Target is ThrowTarget targ && targ.Potion == this )
Target.Cancel( from );
}
// Effects
Effects.PlaySound( loc, map, 0x20C );
from.RevealingAction();
for ( int i = -2; i <= 2; i ++ )
{
for ( int j = -2; j <= 2; j ++ )
{
Point3D p = new Point3D( loc.X + i, loc.Y + j, loc.Z );
if (!m_Users.Contains(from))
m_Users.Add(from);
if ( map.CanFit( p, 12, true, false ) && from.InLOS( p ) )
new InternalItem( from, p, map, MinDamage, MaxDamage );
}
}
}
from.Target = new ThrowTarget(this);
}
#region Delay
private static Hashtable m_Delay = new Hashtable();
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public static void AddDelay( Mobile m )
{
if ( m_Delay[ m ] is Timer timer )
timer.Stop();
writer.Write(0); // version
}
m_Delay[ m ] = Timer.DelayCall( TimeSpan.FromSeconds( 30 ), new TimerStateCallback( EndDelay_Callback ), m );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
public static int GetDelay( Mobile m )
{
if ( m_Delay[ m ] is Timer timer && timer.Next > DateTime.UtcNow )
return (int) (timer.Next - DateTime.UtcNow).TotalSeconds;
int version = reader.ReadInt();
}
return 0;
}
public void Explode_Callback(object state)
{
object[] states = (object[])state;
private static void EndDelay_Callback( object obj )
{
if ( obj is Mobile mobile )
EndDelay( mobile );
}
Explode((Mobile)states[0], (Point3D)states[1], (Map)states[2]);
}
public static void EndDelay( Mobile m )
{
if ( m_Delay[ m ] is Timer timer )
{
timer.Stop();
m_Delay.Remove( m );
}
}
#endregion
public virtual void Explode(Mobile from, Point3D loc, Map map)
{
if (Deleted || map == null)
return;
private class ThrowTarget : Target
{
public BaseConflagrationPotion Potion { get; }
Consume();
public ThrowTarget( BaseConflagrationPotion potion ) : base( 12, true, TargetFlags.None )
{
Potion = potion;
}
// Check if any other players are using this potion
for (int i = 0; i < m_Users.Count; i++)
if (m_Users[i].Target is ThrowTarget targ && targ.Potion == this)
Target.Cancel(from);
protected override void OnTarget( Mobile from, object targeted )
{
if ( Potion.Deleted || Potion.Map == Map.Internal )
return;
// Effects
Effects.PlaySound(loc, map, 0x20C);
if ( !(targeted is IPoint3D p) || from.Map == null )
return;
for (int i = -2; i <= 2; i++)
for (int j = -2; j <= 2; j++)
{
Point3D p = new Point3D(loc.X + i, loc.Y + j, loc.Z);
// Add delay
AddDelay( from );
if (map.CanFit(p, 12, true, false) && from.InLOS(p))
new InternalItem(from, p, map, MinDamage, MaxDamage);
}
}
SpellHelper.GetSurfaceTop( ref p );
private class ThrowTarget : Target
{
public ThrowTarget(BaseConflagrationPotion potion) : base(12, true, TargetFlags.None)
{
Potion = potion;
}
from.RevealingAction();
public BaseConflagrationPotion Potion{ get; }
IEntity to;
protected override void OnTarget(Mobile from, object targeted)
{
if (Potion.Deleted || Potion.Map == Map.Internal)
return;
if ( p is Mobile mobile )
to = mobile;
else
to = new Entity( Serial.Zero, new Point3D( p ), from.Map );
if (!(targeted is IPoint3D p) || from.Map == null)
return;
Effects.SendMovingEffect( from, to, 0xF0D, 7, 0, false, false, Potion.Hue, 0 );
Timer.DelayCall( TimeSpan.FromSeconds( 1.5 ), new TimerStateCallback( Potion.Explode_Callback ), new object[] { from, new Point3D( p ), from.Map } );
}
}
// Add delay
AddDelay(from);
public class InternalItem : Item
{
private int m_MinDamage;
private int m_MaxDamage;
private DateTime m_End;
private Timer m_Timer;
SpellHelper.GetSurfaceTop(ref p);
public Mobile From { get; private set; }
from.RevealingAction();
public override bool BlocksFit => true;
IEntity to;
public InternalItem( Mobile from, Point3D loc, Map map, int min, int max ) : base( 0x398C )
{
Movable = false;
Light = LightType.Circle300;
if (p is Mobile mobile)
to = mobile;
else
to = new Entity(Serial.Zero, new Point3D(p), from.Map);
MoveToWorld( loc, map );
Effects.SendMovingEffect(from, to, 0xF0D, 7, 0, false, false, Potion.Hue, 0);
Timer.DelayCall(TimeSpan.FromSeconds(1.5), new TimerStateCallback(Potion.Explode_Callback),
new object[] { from, new Point3D(p), from.Map });
}
}
From = from;
m_End = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
public class InternalItem : Item
{
private DateTime m_End;
private int m_MaxDamage;
private int m_MinDamage;
private Timer m_Timer;
SetDamage( min, max );
public InternalItem(Mobile from, Point3D loc, Map map, int min, int max) : base(0x398C)
{
Movable = false;
Light = LightType.Circle300;
m_Timer = new InternalTimer( this, m_End );
m_Timer.Start();
}
MoveToWorld(loc, map);
public override void OnAfterDelete()
{
base.OnAfterDelete();
From = from;
m_End = DateTime.UtcNow + TimeSpan.FromSeconds(10);
m_Timer?.Stop();
}
SetDamage(min, max);
public InternalItem( Serial serial ) : base( serial )
{
}
m_Timer = new InternalTimer(this, m_End);
m_Timer.Start();
}
public int GetDamage(){ return Utility.RandomMinMax( m_MinDamage, m_MaxDamage ); }
public InternalItem(Serial serial) : base(serial)
{
}
private void SetDamage( int min, int max )
{
/* new way to apply alchemy bonus according to Stratics' calculator.
this gives a mean to values 25, 50, 75 and 100. Stratics' calculator is outdated.
Those goals will give 2 to alchemy bonus. It's not really OSI-like but it's an approximation. */
public Mobile From{ get; private set; }
m_MinDamage = min;
m_MaxDamage = max;
public override bool BlocksFit => true;
if ( From == null )
return;
public override void OnAfterDelete()
{
base.OnAfterDelete();
int alchemySkill = From.Skills.Alchemy.Fixed;
int alchemyBonus = alchemySkill / 125 + alchemySkill / 250 ;
m_Timer?.Stop();
}
m_MinDamage = Scale( From, m_MinDamage + alchemyBonus );
m_MaxDamage = Scale( From, m_MaxDamage + alchemyBonus );
}
public int GetDamage()
{
return Utility.RandomMinMax(m_MinDamage, m_MaxDamage);
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
private void SetDamage(int min, int max)
{
/* new way to apply alchemy bonus according to Stratics' calculator.
this gives a mean to values 25, 50, 75 and 100. Stratics' calculator is outdated.
Those goals will give 2 to alchemy bonus. It's not really OSI-like but it's an approximation. */
writer.Write( (int) 0 ); // version
m_MinDamage = min;
m_MaxDamage = max;
writer.Write( (Mobile) From );
writer.Write( (DateTime) m_End );
writer.Write( (int) m_MinDamage );
writer.Write( (int) m_MaxDamage );
}
if (From == null)
return;
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int alchemySkill = From.Skills.Alchemy.Fixed;
int alchemyBonus = alchemySkill / 125 + alchemySkill / 250;
int version = reader.ReadInt();
m_MinDamage = Scale(From, m_MinDamage + alchemyBonus);
m_MaxDamage = Scale(From, m_MaxDamage + alchemyBonus);
}
From = reader.ReadMobile();
m_End = reader.ReadDateTime();
m_MinDamage = reader.ReadInt();
m_MaxDamage = reader.ReadInt();
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
m_Timer = new InternalTimer( this, m_End );
m_Timer.Start();
}
writer.Write(0); // version
public override bool OnMoveOver( Mobile m )
{
if ( Visible && From != null && (!Core.AOS || m != From) && SpellHelper.ValidIndirectTarget( From, m ) && From.CanBeHarmful( m, false ) )
{
From.DoHarmful( m );
writer.Write(From);
writer.Write(m_End);
writer.Write(m_MinDamage);
writer.Write(m_MaxDamage);
}
AOS.Damage( m, From, GetDamage(), 0, 100, 0, 0, 0 );
m.PlaySound( 0x208 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
return true;
}
int version = reader.ReadInt();
private class InternalTimer : Timer
{
private InternalItem m_Item;
private DateTime m_End;
From = reader.ReadMobile();
m_End = reader.ReadDateTime();
m_MinDamage = reader.ReadInt();
m_MaxDamage = reader.ReadInt();
public InternalTimer( InternalItem item, DateTime end ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 1.0 ) )
{
m_Item = item;
m_End = end;
m_Timer = new InternalTimer(this, m_End);
m_Timer.Start();
}
public override bool OnMoveOver(Mobile m)
{
if (Visible && From != null && (!Core.AOS || m != From) && SpellHelper.ValidIndirectTarget(From, m) &&
From.CanBeHarmful(m, false))
{
From.DoHarmful(m);
AOS.Damage(m, From, GetDamage(), 0, 100, 0, 0, 0);
m.PlaySound(0x208);
}
Priority = TimerPriority.FiftyMS;
}
return true;
}
protected override void OnTick()
{
if ( m_Item.Deleted )
return;
private class InternalTimer : Timer
{
private DateTime m_End;
private InternalItem m_Item;
if ( DateTime.UtcNow > m_End )
{
m_Item.Delete();
Stop();
return;
}
Mobile from = m_Item.From;
public InternalTimer(InternalItem item, DateTime end) : base(TimeSpan.Zero, TimeSpan.FromSeconds(1.0))
{
m_Item = item;
m_End = end;
if ( m_Item.Map == null || from == null )
return;
Priority = TimerPriority.FiftyMS;
}
List<Mobile> mobiles = new List<Mobile>();
foreach( Mobile mobile in m_Item.GetMobilesInRange( 0 ) )
mobiles.Add( mobile );
for( int i = 0; i < mobiles.Count; i++ )
{
Mobile m = mobiles[i];
if ( (m.Z + 16) > m_Item.Z && (m_Item.Z + 12) > m.Z && (!Core.AOS || m != from) && SpellHelper.ValidIndirectTarget( from, m ) && from.CanBeHarmful( m, false ) )
{
from?.DoHarmful( m );
AOS.Damage( m, from, m_Item.GetDamage(), 0, 100, 0, 0, 0 );
m.PlaySound( 0x208 );
}
}
}
}
}
}
}
protected override void OnTick()
{
if (m_Item.Deleted)
return;
if (DateTime.UtcNow > m_End)
{
m_Item.Delete();
Stop();
return;
}
Mobile from = m_Item.From;
if (m_Item.Map == null || from == null)
return;
List<Mobile> mobiles = new List<Mobile>();
foreach (Mobile mobile in m_Item.GetMobilesInRange(0))
mobiles.Add(mobile);
for (int i = 0; i < mobiles.Count; i++)
{
Mobile m = mobiles[i];
if (m.Z + 16 > m_Item.Z && m_Item.Z + 12 > m.Z && (!Core.AOS || m != from) &&
SpellHelper.ValidIndirectTarget(from, m) && from.CanBeHarmful(m, false))
{
from?.DoHarmful(m);
AOS.Damage(m, from, m_Item.GetDamage(), 0, 100, 0, 0, 0);
m.PlaySound(0x208);
}
}
}
}
}
#region Delay
private static Hashtable m_Delay = new Hashtable();
public static void AddDelay(Mobile m)
{
if (m_Delay[m] is Timer timer)
timer.Stop();
m_Delay[m] = Timer.DelayCall(TimeSpan.FromSeconds(30), new TimerStateCallback(EndDelay_Callback), m);
}
public static int GetDelay(Mobile m)
{
if (m_Delay[m] is Timer timer && timer.Next > DateTime.UtcNow)
return (int)(timer.Next - DateTime.UtcNow).TotalSeconds;
return 0;
}
private static void EndDelay_Callback(object obj)
{
if (obj is Mobile mobile)
EndDelay(mobile);
}
public static void EndDelay(Mobile m)
{
if (m_Delay[m] is Timer timer)
{
timer.Stop();
m_Delay.Remove(m);
}
}
#endregion
}
}