Fixes code according to modern code style. Fixes a few expression bugs.
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commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,98 +1,100 @@
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using Server.Engines.ConPVP;
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using Server.Spells;
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using Server.Spells.Necromancy;
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namespace Server.Items
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{
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public class CureLevelInfo
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{
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public Poison Poison { get; }
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public class CureLevelInfo
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{
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public CureLevelInfo(Poison poison, double chance)
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{
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Poison = poison;
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Chance = chance;
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}
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public double Chance { get; }
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public Poison Poison{ get; }
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public CureLevelInfo( Poison poison, double chance )
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{
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Poison = poison;
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Chance = chance;
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}
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}
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public double Chance{ get; }
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}
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public abstract class BaseCurePotion : BasePotion
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{
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public abstract CureLevelInfo[] LevelInfo{ get; }
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public abstract class BaseCurePotion : BasePotion
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{
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public BaseCurePotion(PotionEffect effect) : base(0xF07, effect)
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{
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}
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public BaseCurePotion( PotionEffect effect ) : base( 0xF07, effect )
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{
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}
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public BaseCurePotion(Serial serial) : base(serial)
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{
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}
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public BaseCurePotion( Serial serial ) : base( serial )
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{
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}
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public abstract CureLevelInfo[] LevelInfo{ get; }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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int version = reader.ReadInt();
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}
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public void DoCure( Mobile from )
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{
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bool cure = false;
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public void DoCure(Mobile from)
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{
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bool cure = false;
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CureLevelInfo[] info = LevelInfo;
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CureLevelInfo[] info = LevelInfo;
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for ( int i = 0; i < info.Length; ++i )
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{
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CureLevelInfo li = info[i];
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for (int i = 0; i < info.Length; ++i)
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{
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CureLevelInfo li = info[i];
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if ( li.Poison == from.Poison && Scale( from, li.Chance ) > Utility.RandomDouble() )
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{
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cure = true;
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break;
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}
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}
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if (li.Poison == from.Poison && Scale(from, li.Chance) > Utility.RandomDouble())
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{
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cure = true;
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break;
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}
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}
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if ( cure && from.CurePoison( from ) )
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{
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from.SendLocalizedMessage( 500231 ); // You feel cured of poison!
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if (cure && from.CurePoison(from))
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{
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from.SendLocalizedMessage(500231); // You feel cured of poison!
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from.FixedEffect( 0x373A, 10, 15 );
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from.PlaySound( 0x1E0 );
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}
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else if ( !cure )
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{
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from.SendLocalizedMessage( 500232 ); // That potion was not strong enough to cure your ailment!
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}
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}
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from.FixedEffect(0x373A, 10, 15);
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from.PlaySound(0x1E0);
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}
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else if (!cure)
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{
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from.SendLocalizedMessage(500232); // That potion was not strong enough to cure your ailment!
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}
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}
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public override void Drink( Mobile from )
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{
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if ( TransformationSpellHelper.UnderTransformation( from, typeof( Spells.Necromancy.VampiricEmbraceSpell ) ) )
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{
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from.SendLocalizedMessage( 1061652 ); // The garlic in the potion would surely kill you.
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}
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else if ( from.Poisoned )
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{
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DoCure( from );
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public override void Drink(Mobile from)
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{
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if (TransformationSpellHelper.UnderTransformation(from, typeof(VampiricEmbraceSpell)))
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{
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from.SendLocalizedMessage(1061652); // The garlic in the potion would surely kill you.
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}
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else if (from.Poisoned)
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{
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DoCure(from);
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PlayDrinkEffect( from );
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PlayDrinkEffect(from);
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from.FixedParticles( 0x373A, 10, 15, 5012, EffectLayer.Waist );
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from.PlaySound( 0x1E0 );
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from.FixedParticles(0x373A, 10, 15, 5012, EffectLayer.Waist);
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from.PlaySound(0x1E0);
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if ( !Engines.ConPVP.DuelContext.IsFreeConsume( from ) )
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Consume();
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}
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else
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{
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from.SendLocalizedMessage( 1042000 ); // You are not poisoned.
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}
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}
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}
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if (!DuelContext.IsFreeConsume(from))
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Consume();
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}
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else
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{
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from.SendLocalizedMessage(1042000); // You are not poisoned.
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}
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}
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}
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}
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