Fixes code according to modern code style. Fixes a few expression bugs.
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commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,49 +1,51 @@
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using Server.Engines.ConPVP;
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namespace Server.Items
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{
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public class NightSightPotion : BasePotion
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{
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[Constructible]
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public NightSightPotion() : base( 0xF06, PotionEffect.Nightsight )
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{
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}
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public class NightSightPotion : BasePotion
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{
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[Constructible]
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public NightSightPotion() : base(0xF06, PotionEffect.Nightsight)
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{
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}
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public NightSightPotion( Serial serial ) : base( serial )
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{
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}
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public NightSightPotion(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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int version = reader.ReadInt();
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}
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public override void Drink( Mobile from )
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{
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if ( from.BeginAction( typeof( LightCycle ) ) )
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{
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new LightCycle.NightSightTimer( from ).Start();
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from.LightLevel = LightCycle.DungeonLevel / 2;
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public override void Drink(Mobile from)
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{
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if (from.BeginAction(typeof(LightCycle)))
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{
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new LightCycle.NightSightTimer(from).Start();
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from.LightLevel = LightCycle.DungeonLevel / 2;
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from.FixedParticles( 0x376A, 9, 32, 5007, EffectLayer.Waist );
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from.PlaySound( 0x1E3 );
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from.FixedParticles(0x376A, 9, 32, 5007, EffectLayer.Waist);
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from.PlaySound(0x1E3);
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PlayDrinkEffect( from );
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PlayDrinkEffect(from);
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if ( !Engines.ConPVP.DuelContext.IsFreeConsume( from ) )
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Consume();
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}
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else
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{
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from.SendMessage( "You already have nightsight." );
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}
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}
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}
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if (!DuelContext.IsFreeConsume(from))
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Consume();
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}
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else
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{
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from.SendMessage("You already have nightsight.");
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}
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}
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}
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}
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