Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,47 +1,49 @@
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using Server.Engines.ConPVP;
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namespace Server.Items
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{
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public abstract class BasePoisonPotion : BasePotion
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{
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public abstract Poison Poison{ get; }
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public abstract class BasePoisonPotion : BasePotion
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{
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public BasePoisonPotion(PotionEffect effect) : base(0xF0A, effect)
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{
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}
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public abstract double MinPoisoningSkill{ get; }
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public abstract double MaxPoisoningSkill{ get; }
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public BasePoisonPotion(Serial serial) : base(serial)
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{
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}
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public BasePoisonPotion( PotionEffect effect ) : base( 0xF0A, effect )
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{
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}
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public abstract Poison Poison{ get; }
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public BasePoisonPotion( Serial serial ) : base( serial )
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{
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}
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public abstract double MinPoisoningSkill{ get; }
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public abstract double MaxPoisoningSkill{ get; }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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int version = reader.ReadInt();
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}
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public void DoPoison( Mobile from )
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{
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from.ApplyPoison( from, Poison );
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}
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public void DoPoison(Mobile from)
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{
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from.ApplyPoison(from, Poison);
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}
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public override void Drink( Mobile from )
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{
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DoPoison( from );
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public override void Drink(Mobile from)
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{
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DoPoison(from);
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PlayDrinkEffect( from );
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PlayDrinkEffect(from);
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if ( !Engines.ConPVP.DuelContext.IsFreeConsume( from ) )
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Consume();
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}
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}
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if (!DuelContext.IsFreeConsume(from))
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Consume();
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}
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}
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}
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@ -1,33 +1,33 @@
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namespace Server.Items
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{
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public class DeadlyPoisonPotion : BasePoisonPotion
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{
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public override Poison Poison => Poison.Deadly;
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public class DeadlyPoisonPotion : BasePoisonPotion
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{
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[Constructible]
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public DeadlyPoisonPotion() : base(PotionEffect.PoisonDeadly)
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{
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}
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public override double MinPoisoningSkill => 95.0;
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public override double MaxPoisoningSkill => 100.0;
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public DeadlyPoisonPotion(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public DeadlyPoisonPotion() : base( PotionEffect.PoisonDeadly )
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{
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}
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public override Poison Poison => Poison.Deadly;
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public DeadlyPoisonPotion( Serial serial ) : base( serial )
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{
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}
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public override double MinPoisoningSkill => 95.0;
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public override double MaxPoisoningSkill => 100.0;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,33 +1,33 @@
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namespace Server.Items
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{
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public class GreaterPoisonPotion : BasePoisonPotion
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{
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public override Poison Poison => Poison.Greater;
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public class GreaterPoisonPotion : BasePoisonPotion
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{
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[Constructible]
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public GreaterPoisonPotion() : base(PotionEffect.PoisonGreater)
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{
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}
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public override double MinPoisoningSkill => 60.0;
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public override double MaxPoisoningSkill => 100.0;
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public GreaterPoisonPotion(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public GreaterPoisonPotion() : base( PotionEffect.PoisonGreater )
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{
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}
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public override Poison Poison => Poison.Greater;
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public GreaterPoisonPotion( Serial serial ) : base( serial )
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{
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}
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public override double MinPoisoningSkill => 60.0;
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public override double MaxPoisoningSkill => 100.0;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,33 +1,33 @@
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namespace Server.Items
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{
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public class LesserPoisonPotion : BasePoisonPotion
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{
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public override Poison Poison => Poison.Lesser;
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public class LesserPoisonPotion : BasePoisonPotion
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{
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[Constructible]
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public LesserPoisonPotion() : base(PotionEffect.PoisonLesser)
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{
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}
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public override double MinPoisoningSkill => 0.0;
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public override double MaxPoisoningSkill => 60.0;
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public LesserPoisonPotion(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public LesserPoisonPotion() : base( PotionEffect.PoisonLesser )
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{
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}
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public override Poison Poison => Poison.Lesser;
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public LesserPoisonPotion( Serial serial ) : base( serial )
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{
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}
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public override double MinPoisoningSkill => 0.0;
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public override double MaxPoisoningSkill => 60.0;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,33 +1,33 @@
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namespace Server.Items
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{
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public class PoisonPotion : BasePoisonPotion
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{
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public override Poison Poison => Poison.Regular;
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public class PoisonPotion : BasePoisonPotion
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{
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[Constructible]
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public PoisonPotion() : base(PotionEffect.Poison)
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{
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}
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public override double MinPoisoningSkill => 30.0;
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public override double MaxPoisoningSkill => 70.0;
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public PoisonPotion(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public PoisonPotion() : base( PotionEffect.Poison )
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{
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}
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public override Poison Poison => Poison.Regular;
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public PoisonPotion( Serial serial ) : base( serial )
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{
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}
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public override double MinPoisoningSkill => 30.0;
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public override double MaxPoisoningSkill => 70.0;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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